Show Us Your Iray Renders

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  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    My first chance to really experiment.

    This is the Country Dining Room. Rendered at 1000 x 991. All materials were replaced with Iray materials. The only lights in the scene are mesh lights (the bulbs converted to emitters).

    Rendered in 30 minutes on an i7 with a GeForce GTX 750 Ti.

    I wanted to see how well the reflectivity would render off of the curved surfaces, I was also curious about the translucency of the material in the "candle sticks."

    Lamp.jpg
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  • BlackDog1966BlackDog1966 Posts: 10
    edited March 2015

    Here is one of my first real trys with Iray. It's the Darius 6 model using Age of Armours's sss and some tweaks to the Darius skin shaders mostly involving the bump, specular, reflective and subsurface settings. I confess I'm a 'click it and see what it does' kind of guy. The Iray interface and some naming conventions are a bit different to Octane and I'm still trying to understand it all.

    The lighting setup consists of a spotlight behind his head for the ear glow and a point light camera right in front of his face. I also set an image based light that simulates one window in a dark room for general ambient lighting both of which were useful in bringing out the tiny specular highlights on his skin. I rendered it out at 4000x4000 pixels and 10,000 samples which took about an hour (I think).

    EDIT. Beware, I'm an idiot. I've been happily quoting AoA SSS when I should have been quoting iRay Uber. I hang my head in shame :)

    darius_iray_1.jpg
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    Post edited by BlackDog1966 on
  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,249
    edited March 2015

    I have put together a free Q&D set of light and render presets for use with BETA Daz 4.8 and IRAY.

    See the details here: http://www.daz3d.com/forums/discussion/53797/

    Or go straight to download here: CLICK TO DOWNLOAD

    Post edited by Design Anvil - Razor42 on
  • Zev0Zev0 Posts: 7,121
    edited December 1969

    Here is one of my first real trys with Iray. It's the Darius 6 model using Age of Armours's sss and some tweaks to the Darius skin shaders mostly involving the bump, specular, reflective and subsurface settings. I confess I'm a 'click it and see what it does' kind of guy. The Iray interface and some naming conventions are a bit different to Octane and I'm still trying to understand it all.

    The lighting setup consists of a spotlight behind his head for the ear glow and a point light camera right in front of his face. I also set an image based light that simulates one window in a dark room for general ambient lighting both of which were useful in bringing out the tiny specular highlights on his skin. I rendered it out at 4000x4000 pixels and 10,000 samples which took about an hour (I think).

    Wow that is a nice render:)

  • RawArtRawArt Posts: 6,063
    edited December 1969

    Here is one of my first real trys with Iray. It's the Darius 6 model using Age of Armours's sss and some tweaks to the Darius skin shaders mostly involving the bump, specular, reflective and subsurface settings. I confess I'm a 'click it and see what it does' kind of guy. The Iray interface and some naming conventions are a bit different to Octane and I'm still trying to understand it all.

    The lighting setup consists of a spotlight behind his head for the ear glow and a point light camera right in front of his face. I also set an image based light that simulates one window in a dark room for general ambient lighting both of which were useful in bringing out the tiny specular highlights on his skin. I rendered it out at 4000x4000 pixels and 10,000 samples which took about an hour (I think).


    Guess that crushes the mis-information being put out where people are trying to say that IRay does not handle SSS ;)

    Well Done!

  • SotoSoto Posts: 1,450
    edited December 1969

    The wax preset has SSS options, just like the Genesis 2 optimized preset. Don`t know if there is other way to get SSS.

  • Zev0Zev0 Posts: 7,121
    edited March 2015

    There is SSS. if you load a skin shader that has SSS, then set material to iray (clicking on g2F iray setting, under materials), you will see the SSS options in the conversion.

    Capture.JPG
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    Post edited by Zev0 on
  • BlackDog1966BlackDog1966 Posts: 10
    edited December 1969

    Zev0 said:
    There is SSS. if you load a skin shader that has SSS, then set material to iray (clicking on g2F iray setting, under materials), you will see the SSS options in the conversion.

    Seems to do the trick nicely :)

    Screen_Shot_2015-03-12_at_12.48_.17_.png
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  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Hellboy said:
    The wax preset has SSS options, just like the Genesis 2 optimized preset. Don`t know if there is other way to get SSS.

    When you set Thin Walled to 'Off', the SSS options appear. There are a lot of places where turning something on or off changes the options available.

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Legionair said:
    My first chance to really experiment.

    This is the Country Dining Room. Rendered at 1000 x 991. All materials were replaced with Iray materials. The only lights in the scene are mesh lights (the bulbs converted to emitters).

    Rendered in 30 minutes on an i7 with a GeForce GTX 750 Ti.

    I wanted to see how well the reflectivity would render off of the curved surfaces, I was also curious about the translucency of the material in the "candle sticks."

    Alright.... no fair sneaking photos in here. LOL!!!! Iray is pretty darned amazing! :) Awesome render.

  • BlackDog1966BlackDog1966 Posts: 10
    edited December 1969

    Dumor3D said:
    Legionair said:
    My first chance to really experiment.

    This is the Country Dining Room. Rendered at 1000 x 991. All materials were replaced with Iray materials. The only lights in the scene are mesh lights (the bulbs converted to emitters).

    Rendered in 30 minutes on an i7 with a GeForce GTX 750 Ti.

    I wanted to see how well the reflectivity would render off of the curved surfaces, I was also curious about the translucency of the material in the "candle sticks."

    Alright.... no fair sneaking photos in here. LOL!!!! Iray is pretty darned amazing! :) Awesome render.

    Oh crap. Have I screwed up and replied to your post, rather than posting new. Really sorry :)

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Dumor3D said:
    Legionair said:
    My first chance to really experiment.

    This is the Country Dining Room. Rendered at 1000 x 991. All materials were replaced with Iray materials. The only lights in the scene are mesh lights (the bulbs converted to emitters).

    Rendered in 30 minutes on an i7 with a GeForce GTX 750 Ti.

    I wanted to see how well the reflectivity would render off of the curved surfaces, I was also curious about the translucency of the material in the "candle sticks."

    Alright.... no fair sneaking photos in here. LOL!!!! Iray is pretty darned amazing! :) Awesome render.

    Oh crap. Have I screwed up and replied to your post, rather than posting new. Really sorry :)

    LOL!!! I don't think so except for the apology. ROTFL!!!! I'm glad I'm not the only one that gets messed up with all the different forum interfaces. What's worse, is replying to the totally wrong thread. :)

  • BlackDog1966BlackDog1966 Posts: 10
    edited March 2015

    Ah, lol, definitely got messed up! Is this where I get to apologise for the previous apology :)

    I also need to apologies for my original post being wrong. I was happily quoting that I was using Age of Armour's SSS when I should have been quoting iRay Uber. I hang my head in shame.

    Post edited by BlackDog1966 on
  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Ah, lol, definitely got messed up! Is this where I get to apologise for the previous apology :)

    No, but you now have to clean my keyboard since you just made me spit coffee all over it from laughing so hard!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    Dumor3D said:
    Ah, lol, definitely got messed up! Is this where I get to apologise for the previous apology :)

    No, but you now have to clean my keyboard since you just made me spit coffee all over it from laughing so hard! make that my desk as well, lol.

    no SSS? what! did they not see my arc-lamp renders? lol.
    "O" that lamp render is really nice as well, Legionair.

    Iray_2_XBO_lamps_Test_003.png
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    Iray_XBO_lamp_Test_001.png
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    Post edited by ZarconDeeGrissom on
  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Dumor3D said:
    Ah, lol, definitely got messed up! Is this where I get to apologise for the previous apology :)

    No, but you now have to clean my keyboard since you just made me spit coffee all over it from laughing so hard!

    make that my desk as well, lol.

    no SSS? what! did they not see my arc-lamp renders? lol.
    "O" that lamp render is really nice as well, Legionair.

    I've been thrilled by the positive response to Iray. I'm actually a bit in disbelief.

    It seems that most social media these days starts with something like "Can you please give me a lot of gold?" Then you have a big stack of gold bricks delivered and placed in the middle of their living room floor, followed by "There is no gold here!" So you point out where the gold is and then you get "This is too heavy! It's going to break through my floor!"

  • The Paper TigerThe Paper Tiger Posts: 16
    edited December 1969

    Another attempt with iRay :)

    0057_iRaySSS_dsiRAY.jpg
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  • KatherineKatherine Posts: 330
    edited December 1969

    I got light!!!!
    Dz Spots at 200% (max), they do nothing at all.
    omniUber area lights at six-thousand percent intensity, barley a glimmer in the mirror ball.
    The keylight swapped out for a 500,000 lumen XBO lamp :shut: and it is more like a 100 lumen night-light???
    (EDIT)
    No modifications to any of the surfaces at all. Not even the skin shaders on the figures.

    Try using the Iray Photometric Spot and Point lights as they are set up to work with Iray. The lights you are mentioning are not. They are configured for 3Delight. :) omniUber, UberEnvironment, DS Default etc are not recommended for Iray as they will not work like they do in 3Delight. You can add the photometrics, or turn surfaces in to emitters, or use Sun-Sky or environment HDRis to light a scene for Iray.

    When you use the photometric lights, leave them at 100% intensity and adjust the lights lumen value instead.

    Kat

  • Oso3DOso3D Posts: 15,084
    edited March 2015

    Not completely pleased with the flames in the fireplace, but I'm pretty happy with this result.

    Fairly standard G2 male. The cat is supposed to have fur on it, but I'm not sure it rendered properly... hard to tell, given the lighting. But it looks ok, so... not worried.

    Mage_Tower.png
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    Post edited by Oso3D on
  • Dumor3DDumor3D Posts: 1,316
    edited March 2015

    Not completely pleased with the flames in the fireplace, but I'm pretty happy with this result.

    Fairly standard G2 male. The cat is supposed to have fur on it, but I'm not sure it rendered properly... hard to tell, given the lighting. But it looks ok, so... not worried.

    I see what you mean. It sort of looks like a white sheet of paper in a blizzard. LOL!!!! I think you forgot the attachment?

    Edit: Whoops! There it is... I guess the forum is lagging.

    Post edited by Dumor3D on
  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Not completely pleased with the flames in the fireplace, but I'm pretty happy with this result.

    Fairly standard G2 male. The cat is supposed to have fur on it, but I'm not sure it rendered properly... hard to tell, given the lighting. But it looks ok, so... not worried.

    If the light in the fireplace is done with only emitters on the flames, you might try turning those down and placing a Photometric Point Light just above and to the front a bit and setting it's color to an orangish light. That was something that worked for me. However, your scene is dark and the fireplace is believable as it is. It should be blowing out a bit, especially if it was a camera photo. IMHO.

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    Err..artistic skin test :)

    ir_test_02.jpg
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  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    CPU (8 threads): 544 iterations, 79.653s init, 7125.516s render

    A (pure CPU) Iray render of an image I did for the PC+ monthly challenge.

    -- Morgan

    WIP_Nook_Iray.png
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  • j cadej cade Posts: 2,310
    edited December 1969

    Okay, the automatic material conversions have me seriously impressed. I didn't have to use the Iray materials at all; I just altered the Daz basic material a bit and Studio did the rest.

    Frankly, as long as you clamp the fireflies so they're not white, I like a little bit of graininess. It makes it more photo-like.

    Postwork to add the godrays and sky in the background.

    seralio_copy.png
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  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Cypherfox said:
    Greetings,
    CPU (8 threads): 544 iterations, 79.653s init, 7125.516s render

    A (pure CPU) Iray render of an image I did for the PC+ monthly challenge.

    -- Morgan

    Nice work Morgan. A very soothing scene.

    I see you have my robe in there. Terry cloth is the biggest challenge I've hit as far as materials go. Those have what I would consider extreme displacement on them, but it was the only way to make it have that lush look.

    Iray handles displacement differently. The best solution I have found is under Parameters, there is a new slider for 'Render SubD Level (Minimum)'. Iray seems to just love hi poly! Anyway, I was able to bump this up to SubD 4 without any real strain on the system. It did almost triple the render time on the robe. At SubD 4, it looks very close to the original work for 3DL. At SubD 5, it looks pretty much the same, but starts to load my system. Anyway, I wanted to get this solution out there for displacement as well as pointing out it is not a bad hit overall on render times, as long as you don't do everything in your scene at this level. I have attached a couple of images with only the robe and the times above are for only the robe at Render SubD4.

    The first one is at stock SubD1 and the second image is set to Render SubD 4.

    RobeSubD4.jpg
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    RobeSubD1.jpg
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  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    I should have included this close up. Lighting is just the default camera headlight.

    RobeSubD4a.jpg
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  • Peter WadePeter Wade Posts: 1,666
    edited December 1969

    Lindsey said:
    jakiblue said:
    Ok, is there ANY information on Iray in DS at all??? I have no idea where the lights are or anything like that.

    Try the Render Presets>Iray>Sun Dial Set in your DAZ Studio Format content library

    I'm still trying to figure this beast out myself and just discovered the Iray render view port option and can see Iray changes in real time, though you need a robust system to use Iray viewport.

    Where is this Render Presets>Iray>Sun Dial Set ?

    It isn't in any of the menus on my 4.8 installation. If I open the Render Settings window there's no mention of Iray in any of the presets.

    Also someone else mentioned a Props->DAZ Material Ball which isn't in my library, and someone else mentioned an Iray optimised texture for G2F and I've no idea where to find this.

    I just let Install Manager do a default installation of 4.8. Do I need to install something else to get all this stuff?

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Yes, you need to install 'Public Beta IRay Support Content' at the bottom of the Available downloads as well.

    It contains the Props scene Ball, and loads of shaders.

  • KhoryKhory Posts: 3,854
    edited December 1969

    zarcondeegrissom, quick question, and you may have said.. Did you apply the base Iray shader over the cube surfaces as well? I ask because based on a render I am working on it seems to effect the light bounce in the room.


    Jabba101, I just wanted to say how impressed I was with your surfaces in that ball render.

  • Peter WadePeter Wade Posts: 1,666
    edited December 1969

    Yes, you need to install 'Public Beta IRay Support Content' at the bottom of the Available downloads as well.

    It contains the Props scene Ball, and loads of shaders.

    Thank you.

    I've installed it now, and I've looked at the zip file to see where it all is so now I can start playing with my new toy :-)

This discussion has been closed.