Show Us Your Iray Renders

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  • PschelfhPschelfh Posts: 261
    edited December 1969

    My first Iray render while testing some materials :

    - Iray G2F shaders (tested some SSS)
    - Iray materials on the horn
    - HDRI added
    - Let it run for 2 minutes (GTX780 6Gb)

    Peter.

    Elf_test.jpg
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  • Fixme12Fixme12 Posts: 589
    edited March 2015

    for only a 5min render with gtx760 4 gig,

    only need to figure out to solve the shadows....
    and skin shaders....

    i can 't waste time in hours of rendering, done with a lux render like reality...
    anything more then 30min is way to long for me.

    test01.png
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    Post edited by Fixme12 on
  • HoppittyHoppitty Posts: 475
    edited December 1969

    I think I'm getting a bit better. This was a big render (2000x1125), and after about an hour it was only at 34% so I stopped it. It still has more noise than I'd like, but it came out better than I expected for stopping it so early. The materials here are a mix of metals and car paints from the Iray shaders folder, with a couple doodads in rubber (for wires) or plastic.

    ziraydroids1.jpg
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  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    So there's a lot of really impressive stuff, and maybe when I get a few hours I'll be able to contribute, but I have to say...

    HOLY FRACK, IRAY RENDERS CARS GORGEOUSLY. Seriously, there are some nice pictures of people, and that prison scene feels like a photographer visited Alcatraz, but the ones which really trip my 'That's f'ing real' sensor are the HDRI + car renders. There's obviously a car shader which is a bit too bumpy, and I see it now and then, but the other ones...whoa.

    -- Morgan

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Kaputcha said:
    I think I'm getting a bit better. This was a big render (2000x1125), and after about an hour it was only at 34% so I stopped it. It still has more noise than I'd like, but it came out better than I expected for stopping it so early. The materials here are a mix of metals and car paints from the Iray shaders folder, with a couple doodads in rubber (for wires) or plastic.

    I have noticed that the 'slider' is not linear to time. I've had some of my scenes be really slow at the beginning and finish the last 50% really fast and others fast at the start and slow at the end. So, don't think about it in terms of time. It is a percentage of render completion or convergence. Some areas will take longer while others are fast. If the areas that take longer are a small percentage for the scene, it throws off the "percentage of completion" as a timer. Or so it seems. And then there are 3 criteria for ending the render, time, convergence and iterations... again the slider is on convergence.

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Who says you can't do illustrations in iRay? :)

    ~Bluebird 3D

    iRay_1.jpg
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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Vaskania said:
    Working with organics was starting to annoy me, and I remembered I had a free kitchen pack from inLite Studios. I really want to get my hands on that chess set by AoA.

    Everything shaded with the iRay shaders, including the backdrop. I turned on the top-layer on the backdrop so I could get the reflectivity I wanted on the floor. Smooth spot on the front of the ladle is due to my dof on the camera, the front pane is just passed that spot. The env map is an indoor apartment EXR. No other lights, dome only, and camera headlamp is off.

    Forgot to check how long it took, less than 10min though. GPU only- EVGA 770GTX 4GB FTW Edition

    Now THAT is fantastic! Well done. :)

    Kat
    Thank you! :)

  • SnowSultanSnowSultan Posts: 3,773
    edited December 1969

    Who says you can’t do illustrations in iRay?

    Now that interests me. :) I have no desire to make photorealistic images, but I'd certainly like to be able to use a powerful renderer like Iray for fantasy stuff.

  • PulpArtstPulpArtst Posts: 88
    edited December 1969

    HDR environment sphere I rendered a while back in Vue.

    skyrider-hdr1.jpg
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    I got light!!!!
    Dz Spots at 200% (max), they do nothing at all.
    omniUber area lights at six-thousand percent intensity, barley a glimmer in the mirror ball.
    The keylight swapped out for a 500,000 lumen XBO lamp :shut: and it is more like a 100 lumen night-light???
    (EDIT)
    No modifications to any of the surfaces at all. Not even the skin shaders on the figures.

    Iray_XBO_lamp_Test_001.png
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    Post edited by ZarconDeeGrissom on
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Yeah, I find it a little weird how high you have to set the lum of emitters, but whatever, I can hit a bunch more zeroes.

  • ArtiniArtini Posts: 10,288
    edited March 2015
    JungleRuins04pic01.jpg
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    Post edited by Artini on
  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    1. Check your cameras to make sure all of the headlights are either Auto or Off.

    2. Check your Environment Mode. Try it with Scene Only and see if the spotlights turn on.

    3. Others have mentioned updating video card drivers.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    Legionair said:
    1. Check your cameras to make sure all of the headlights are either Auto or Off.
    did that last night, with the black posts.

    2. Check your Environment Mode. Try it with Scene Only and see if the spotlights turn on.
    Scene Only, no ground, etc.
    3. Others have mentioned updating video card drivers.That was part of the Backups last night, lol. GPU driver, and MS updates.
    Settings_NotAtDefault_001.png
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    Post edited by ZarconDeeGrissom on
  • TJohnTJohn Posts: 11,339
    edited December 1969

    Getting the hang of the emission shader. Too much "bloom" but I wanted the sign to look "neon".
    All the lighting is mesh, All the other shaders including the skin are translated by Iray from DS. This is all cpu render, my laptop doesn't have a graphics card (I7 Intel chipset). Took about 2 hours to render.
    John

    Pool_Cutie.jpg
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    tjohn said:
    Getting the hang of the emission shader. Too much "bloom" but I wanted the sign to look "neon".
    All the lighting is mesh, All the other shaders including the skin are translated by Iray from DS. This is all cpu render, my laptop doesn't have a graphics card (I7 Intel chipset). Took about 2 hours to render.
    John
    How are you getting the "lighting is mesh" to do something (assuming there basically soft-boxes or omniUber aria light equivalents)? Most things peg out at 200% intensity, and still do NOTHING at all???
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Would be nice if you could, oh, set bloom to only apply to certain objects. Hmm.

    I guess you can render it several times and do it in post.

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Mesh lights shouldn't work in Iray, I don't think? Or does Tjohn mean emission objects?

    If you are using Iray emission shaders, be sure to adjust lumenance (a LOT), and leave intensity alone.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Mesh lights shouldn't work in Iray, I don't think? Or does Tjohn mean emission objects?

    If you are using Iray emission shaders, be sure to adjust lumenance (a LOT), and leave intensity alone.

    Iray emission shaders???
    All I found, was some sun light, doesn't work inside a room, tried it.
    I tried right-clicking everywhere to add properties to a surface, like for Luxus, and nothing at all. In fact the add luxus light thing was also missing (got a fix for luxus now, thanks MN-150374).
  • Oso3DOso3D Posts: 15,085
    edited March 2015

    If you are using 4.8 beta, you should see, under shader presets, a folder for Iray shaders. (I THINK it's 'Presets> Shaders> Iray> stuff', but I'm rendering and can't check)

    One option is 'Emissive', though you can turn on emission on any Iray shader.

    You could also try to find Iray Uber shaders in content directories, but that's a bit more work.

    Post edited by Oso3D on
  • SzarkSzark Posts: 10,634
    edited December 1969

    JartStar said:
    HDR environment sphere I rendered a while back in Vue.
    nice one, must try this myself
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    If you are using 4.8 beta, you should see, under shader presets, a folder for Iray shaders. (I THINK it's 'Presets> Shaders> Iray> stuff', but I'm rendering and can't check)

    One option is 'Emissive', though you can turn on emission on any Iray shader.

    You could also try to find Iray Uber shaders in content directories, but that's a bit more work.

    same, lol. Will look in a second, I was looking for lights, not shaders, lol.

    I am begging to be impressed with this. Pinch more reflection on the floor, and find some soft-boxes that work in Iray, hmm.
    (PS, CPU only mode on an AMD FX-8350.)

    Iray_2_XBO_lamps_Test_002.png
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    Post edited by ZarconDeeGrissom on
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Playing with UberAreaLights broke me into the concept of shaders as light source. ;)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    I'm still kind of assuming that I can just drop the "Iray emission shaders???" onto the omni uber aria light surfaces?

  • SzarkSzark Posts: 10,634
    edited December 1969

    Mesh lights shouldn't work in Iray, I don't think? Or does Tjohn mean emission objects?

    If you are using Iray emission shaders, be sure to adjust lumenance (a LOT), and leave intensity alone.

    mesh lights are what you get when you apply Emission shaders, it is the same for every render program. ;)
  • TJohnTJohn Posts: 11,339
    edited December 1969

    Yes, Emission objects. But it works basically like omifreaker's uber area lights, which is a shader applied to a mesh. Since I'm familiar with Omnifreaker's stuff, I'm tending to use that terminology, sorry.

    You have to crank luminance WAY up! :)

  • SzarkSzark Posts: 10,634
    edited March 2015

    I'm still kind of assuming that I can just drop the "Iray emission shaders???" onto the omni uber aria light surfaces?
    yes you can but remember Uber Area lights are just meshs with a light (Emission) shader pre applied.
    Post edited by Szark on
  • MavroshMavrosh Posts: 111
    edited December 1969

    Here is a little test. I am rather satisfied with the outcome, and yeah, I know, very grainy still but as I said, this is a test with rather low settings. The skin looks promising, especially since dark grey skin is quite something, also for 3Delight. For his arm I went for a matte surface and I like how it reacts to the sun light. His glasses / the lenses were set to glass, no idea why they look so dull here, maybe it is the angle. :-)

    testwingz.jpg
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    OK, I did see that folder, and thought it was just for non light stuff like skin, cars, and stuff, lol.

    It loads by default to a worm yellow, not 6500k white, FYI.

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  • N-RArtsN-RArts Posts: 1,603
    edited March 2015

    I've just completed a "test render" (the hair needs adjusting). It's nothing like the excellent work that you guys have done.
    It was complete in nearly 2 hours (so yes, I'm another Daz3D user with Radeon... not by choice though).
    The results are impressive but I have two questions:

    1. Is the "Sun" the only light that is avaliable for use with Iray (I assume there aren't any other which were included in the Beta of 4.8).

    2. As you can see by my (lackluster) effort, Orso has some "fireflies" in his hair. How do I get rid of this for future renders?

    (Just for clarity, VeeBee15 is my artist name).

    orsotest.jpg
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    Post edited by N-RArts on
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