Show Us Your Iray Renders
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My first Iray render while testing some materials :
- Iray G2F shaders (tested some SSS)
- Iray materials on the horn
- HDRI added
- Let it run for 2 minutes (GTX780 6Gb)
Peter.
for only a 5min render with gtx760 4 gig,
only need to figure out to solve the shadows....
and skin shaders....
i can 't waste time in hours of rendering, done with a lux render like reality...
anything more then 30min is way to long for me.
I think I'm getting a bit better. This was a big render (2000x1125), and after about an hour it was only at 34% so I stopped it. It still has more noise than I'd like, but it came out better than I expected for stopping it so early. The materials here are a mix of metals and car paints from the Iray shaders folder, with a couple doodads in rubber (for wires) or plastic.
Greetings,
So there's a lot of really impressive stuff, and maybe when I get a few hours I'll be able to contribute, but I have to say...
HOLY FRACK, IRAY RENDERS CARS GORGEOUSLY. Seriously, there are some nice pictures of people, and that prison scene feels like a photographer visited Alcatraz, but the ones which really trip my 'That's f'ing real' sensor are the HDRI + car renders. There's obviously a car shader which is a bit too bumpy, and I see it now and then, but the other ones...whoa.
-- Morgan
I have noticed that the 'slider' is not linear to time. I've had some of my scenes be really slow at the beginning and finish the last 50% really fast and others fast at the start and slow at the end. So, don't think about it in terms of time. It is a percentage of render completion or convergence. Some areas will take longer while others are fast. If the areas that take longer are a small percentage for the scene, it throws off the "percentage of completion" as a timer. Or so it seems. And then there are 3 criteria for ending the render, time, convergence and iterations... again the slider is on convergence.
Who says you can't do illustrations in iRay? :)
~Bluebird 3D
Now THAT is fantastic! Well done. :)
Kat
Thank you! :)
Now that interests me. :) I have no desire to make photorealistic images, but I'd certainly like to be able to use a powerful renderer like Iray for fantasy stuff.
HDR environment sphere I rendered a while back in Vue.
I got light!!!!
Dz Spots at 200% (max), they do nothing at all.
omniUber area lights at six-thousand percent intensity, barley a glimmer in the mirror ball.
The keylight swapped out for a 500,000 lumen XBO lamp :shut: and it is more like a 100 lumen night-light???
(EDIT)
No modifications to any of the surfaces at all. Not even the skin shaders on the figures.
Yeah, I find it a little weird how high you have to set the lum of emitters, but whatever, I can hit a bunch more zeroes.
Olympia 6 with Iray Optimized Genesis 2 Female MAT,
http://www.daz3d.com/candeecurlz-hairstyle
http://www.daz3d.com/casual-denim-2
http://www.daz3d.com/jungle-ruins
33 minutes
1. Check your cameras to make sure all of the headlights are either Auto or Off.
2. Check your Environment Mode. Try it with Scene Only and see if the spotlights turn on.
3. Others have mentioned updating video card drivers.
Getting the hang of the emission shader. Too much "bloom" but I wanted the sign to look "neon".
All the lighting is mesh, All the other shaders including the skin are translated by Iray from DS. This is all cpu render, my laptop doesn't have a graphics card (I7 Intel chipset). Took about 2 hours to render.
John
Would be nice if you could, oh, set bloom to only apply to certain objects. Hmm.
I guess you can render it several times and do it in post.
Mesh lights shouldn't work in Iray, I don't think? Or does Tjohn mean emission objects?
If you are using Iray emission shaders, be sure to adjust lumenance (a LOT), and leave intensity alone.
All I found, was some sun light, doesn't work inside a room, tried it.
I tried right-clicking everywhere to add properties to a surface, like for Luxus, and nothing at all. In fact the add luxus light thing was also missing (got a fix for luxus now, thanks MN-150374).
If you are using 4.8 beta, you should see, under shader presets, a folder for Iray shaders. (I THINK it's 'Presets> Shaders> Iray> stuff', but I'm rendering and can't check)
One option is 'Emissive', though you can turn on emission on any Iray shader.
You could also try to find Iray Uber shaders in content directories, but that's a bit more work.
I am begging to be impressed with this. Pinch more reflection on the floor, and find some soft-boxes that work in Iray, hmm.
(PS, CPU only mode on an AMD FX-8350.)
Playing with UberAreaLights broke me into the concept of shaders as light source. ;)
I'm still kind of assuming that I can just drop the "Iray emission shaders???" onto the omni uber aria light surfaces?
Yes, Emission objects. But it works basically like omifreaker's uber area lights, which is a shader applied to a mesh. Since I'm familiar with Omnifreaker's stuff, I'm tending to use that terminology, sorry.
You have to crank luminance WAY up! :)
Here is a little test. I am rather satisfied with the outcome, and yeah, I know, very grainy still but as I said, this is a test with rather low settings. The skin looks promising, especially since dark grey skin is quite something, also for 3Delight. For his arm I went for a matte surface and I like how it reacts to the sun light. His glasses / the lenses were set to glass, no idea why they look so dull here, maybe it is the angle. :-)
OK, I did see that folder, and thought it was just for non light stuff like skin, cars, and stuff, lol.
It loads by default to a worm yellow, not 6500k white, FYI.
I've just completed a "test render" (the hair needs adjusting). It's nothing like the excellent work that you guys have done.
It was complete in nearly 2 hours (so yes, I'm another Daz3D user with Radeon... not by choice though).
The results are impressive but I have two questions:
1. Is the "Sun" the only light that is avaliable for use with Iray (I assume there aren't any other which were included in the Beta of 4.8).
2. As you can see by my (lackluster) effort, Orso has some "fireflies" in his hair. How do I get rid of this for future renders?
(Just for clarity, VeeBee15 is my artist name).