Show Us Your Iray Renders

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Comments

  • SickleYieldSickleYield Posts: 7,649
    edited March 2015

    Nonhuman skin shaders and lasers! Boy have I gotten a lot of mileage out of Ignis Serpentis' Dark Elves texture maps. Looks like I will be with Iray, too. The laser is a cylinder and one of Jepe's PlateZZ with emissions on and the temperature comparatively low (1000K I think).

    There are so many fun "ambient only" props in my library that can be real lights now! It's really fun.

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    Post edited by SickleYield on
  • StorypilotStorypilot Posts: 1,683
    edited December 1969

    I'm a CPU renderer too, no need to be lonely! My first real render with it still hasn't finished....

    I am interested too to see how it works out for illustrated and fantasy-looking renders, which 3delight can do so well. I think there is great promise! but I have backed away from unbiased renders in the past partly for that reason, sometimes you have to take into account a few more real-life considerations - which can be amazing, don't get me wrong - but can also be more than you want for a particular scene. I am having fun trying it out, and also glad that 3delight is still available.

  • MavroshMavrosh Posts: 111
    edited December 1969

    I'm a CPU renderer too, no need to be lonely! My first real render with it still hasn't finished....

    I am interested too to see how it works out for illustrated and fantasy-looking renders, which 3delight can do so well. I think there is great promise! but I have backed away from unbiased renders in the past partly for that reason, sometimes you have to take into account a few more real-life considerations - which can be amazing, don't get me wrong - but can also be more than you want for a particular scene. I am having fun trying it out, and also glad that 3delight is still available.

    Well I am rendering a Tiefling character at the moment.... the red guy from my preview which I just posted here a bit ago. I also created skin shaders for a dark elf and it looks rather nice... It works! :)

  • StorypilotStorypilot Posts: 1,683
    edited December 1969

    Mavrosh said:

    Well I am rendering a Tiefling character at the moment.... the red guy from my preview which I just posted here a bit ago. I also created skin shaders for a dark elf and it looks rather nice... It works! :)

    Cool - I liked what you showed before, and am eager to see more.

    My first render just finished - have to get used to this crazy progress bar jumping around. It's grainier than I wanted. I have yet to dive into trying to get skin to look right, I ran a test that I gave up on in favor of this. Since iray seems to do well with metals and glass, i went for something I'd be less likely to try in 3delight - metal person with glass braids. I tried out using the metal flakes settings a little bit on this too.

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  • ToyenToyen Posts: 2,029
    edited December 1969

    This render was strange.

    After almost 2 hours of rendering, it was still at 8% and it was progressing really slow and I was like hmm this is strange, Iray render never took that long.

    But then suddenly it finished so I guess that the 8% might have been a visual glitch.

    The quality was set to 2 so I should have set it to a higher number as the render is still a bit noisy.

    3 light sources in the scene - 2 mesh lights and sun + sky.

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  • StorypilotStorypilot Posts: 1,683
    edited March 2015

    Toyen said:
    This render was strange.

    After almost 2 hours of rendering, it was still at 8% and it was progressing really slow and I was like hmm this is strange, Iray render never took that long.

    But then suddenly it finished so I guess that the 8% might have been a visual glitch.

    The quality was set to 2 so I should have set it to a higher number as the render is still a bit noisy.

    3 light sources in the scene - 2 mesh lights and sun + sky.

    Same situation for my above render but I was at 72% - but I just figured out what happened. It's capped in render settings -> Progressive Render to a max render time of 2 hours. (7200 seconds). I think we just set it to longer if we want it to keep going.


    Editing to add text from my log, which is what pointed this out to me and sent me looking through settings.

    Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00309 iterations after 7201.342s.
    Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Maximum render time exceeded.
    Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Device statistics:
    Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : CPU (4 threads): 309 iterations, 21.002s init, 7180.211s render
    Saved image: /Users/Andrew/Library/Application Support/DAZ 3D/Studio4 Public Build/temp/render/r.png
    Finished Rendering
    Total Rendering Time: 2 hours 14.9 seconds

    Post edited by Storypilot on
  • JimbowJimbow Posts: 557
    edited December 1969

    I really like Iray in Daz Studio. It's just a pity there's no way to render out to high dynamic range like exr so it could be used for film work and the like (at least not that I can see). Anyway, here's my test using G2M, Real Hairy, G1 beard and Viking Hair. IBL lighting (Dome + Scene), with an added photometric light using an IES file (blue light). Gamma 1 (I suggest you use the Tonemapping settings, especially shutter speed, etc, and set the lights properly). Glossy backscattering used to bring the lighting around a bit, and a blurred set of textures with some punchy red in cheek areas, etc, for the translucency colouring. Rendered against zero alpha, and added the grey background in Photoshop.

    G2M_iray_test_viking_JimBowers2015.jpg
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  • Bluebird 3DBluebird 3D Posts: 995
    edited March 2015

    Rendered with iRay in Studio 4.8 Beta using a combination of the Boris character by Smay, the skin from Darius and my own Creepy Hollow environment as the background.

    I converted the skin material to the iRay skin shader but left the Darius diffuse textures on it. It worked really well. The scene is lit with a photometric point light and an HDR map.

    Edited to add: Rendered in 10 minutes in GPU mode on an Nvidia 980 flashed for Mac.

    ~Bluebird

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    Post edited by Bluebird 3D on
  • SickleYieldSickleYield Posts: 7,649
    edited March 2015

    Wow, that looks amazing. Both of those, I meant! I have to try something less stylized over here.

    Post edited by SickleYield on
  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Wow, that looks amazing. Both of those, I meant! I have to try something less stylized over here.

    Ty!

    It has been so fun watching the images pop up in this thread all week.

    ~Bluebird

  • Oso3DOso3D Posts: 15,084
    edited December 1969

    If I had a better machine I would have posted faster. ;) (come oooon, render, dang it)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Grrrrrrrrrr... these forums and their ANNOYING way of stopping email notifications. FIX THIS DAZ... purty please!

    Great renders folks!

  • SotoSoto Posts: 1,450
    edited December 1969

    Victoria 6
    No postwork except from lose hair strands.

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  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    What a beautiful render Hellboy!

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    It is, stunning.

  • FromAdelaideFromAdelaide Posts: 181
    edited December 1969

    Playing with the Bloom setting. No postwork.

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  • SpitSpit Posts: 2,342
    edited December 1969

    Wow. I'm almost afraid to post in this thread. Just a couple of days of playing and, well, wow.

    Just a couple words I'll offer to StoryPilot:

    The snake says "Um, never mind?"

    Nothing of wisdom or technique to offer here. I'm struggling and need a paradigm shift before I even know what to aim for.

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  • IppotamusIppotamus Posts: 1,580
    edited December 1969

    Nothing special beyond being my first Iray render taken to completion.
    Used the dome and scene with a jpeg in the mat.

    Applied the Iray Base shader to everything.
    Used the water shader in the first cup applied to a cone primitive.

    Used a single photometric spot for shadows.
    Of course I forgot to actually turn on the shadows for about an hour. :/

    Let me see, anything else?
    Really fast render with only CPU.
    It took just under an hour or so.

    I applied a pretty strong DOF via the camera, but I don't really see its effect in this image.
    I might have to see if I am missing something in that regard.

    Overall a simple test image.

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  • SassyWenchSassyWench Posts: 602
    edited December 1969

    I feel like I'm at the bottom of the class LOL I also forgot to turn off the headlamp. :-/ There's a lot to remember!

    FM's Road to Hell, Electromancy using emission, Olympia HD, a tif plugged into the environment.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    Khory said:
    zarcondeegrissom, quick question, and you may have said.. Did you apply the base Iray shader over the cube surfaces as well? I ask because based on a render I am working on it seems to effect the light bounce in the room.


    Jabba101, I just wanted to say how impressed I was with your surfaces in that ball render.

    The only thing in the room that I applied the Iray shader to, is the two big upper Uber-panle lights, and that mirror ball. I assume at least the 'Default Daz3d shader' has the best conversion. The room settings, again are here.
    http://www.daz3d.com/forums/discussion/47738/
    The DzSpotLights were replaced with the "Photometric" ones.
    Clolr scale cube mat, is here (Free!!!).
    http://www.daz3d.com/forums/discussion/40627/P90/#697733

    I was going to do a test with the surface shaders all with the same map only in the 'Diffuse' channel. Seemed prudent to get the lights and ISO calibrated first.

    At this point, Iray Studio is still in Beta, and I expect the Shader conversions to continue to Improve. It was pointed out by a Daz-someone-name in a thread somewhere that the skin shaders are still being refined for the figures (assuming the daz ones, don't know the extent of that). And I'm a week behind with the figure lineups I wanted to do.

    The Daz Originals that I do have was Posted here in my thread, with a few more non-daz posted on following pages.
    http://www.daz3d.com/forums/viewreply/774402/

    Post edited by ZarconDeeGrissom on
  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    Sebastian with the Boris hair.

    Good translucency maps for strength and color are suuuuuper important to getting that realistic look to characters. I'm not there yet with this guy. I may have to make some of my own for different UVs. Also, it's hot in this office! I'm going to have to start using the A/C in March!

    Sebastian.jpg
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  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969

    Szark said:
    What a cool addition and here is what I came up with in a few hours. Lit only with a an indoor HDRI.

    that's pretty nice.

    I mean, obviously the model is nice, and the textures that came with, and sure, it's a little too "bright" on the top...

    But really dude, I have seen people spend honest "hours" getting a render that close to looking decent. I actually want to go buy that model after seeing your render! Which I suppose is the evil-intent of DAZ, but to be honest, I'm ok with that. ;)

    you are looking good dude!

  • barbultbarbult Posts: 26,162
    edited December 1969

    Sebastian with the Boris hair.

    Good translucency maps for strength and color are suuuuuper important to getting that realistic look to characters. I'm not there yet with this guy. I may have to make some of my own for different UVs. Also, it's hot in this office! I'm going to have to start using the A/C in March!

    Probably hot from all those watts being consumed by those 4 graphics cards! :-)
  • Joe.CotterJoe.Cotter Posts: 3,361
    edited December 1969

    MSI notebook w 16gb main memory **8GB* video memory on 980m ... 1tb hd and 128gb m2 SSD, 6 USB 3.0 ports, 17.3” screen, blu-ray burner, i7 4710hq 2.5ghz proc, ....

    http://www.microcenter.com/product/440671/GT72_2QE_Dominator_Pro-211_173_Laptop_Computer_-_Aluminum_Black

    Note, there are no consumer level video cards other then this that I know of that have 8gb on single card yet. They are supposedly due out on desktop cards but was told that couple months ago and still haven't seen them. Something to consider if thinking about a new card though.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    DAYUM GURL. Looks like a photo!

    NICE

    Sebastian with the Boris hair.

    Good translucency maps for strength and color are suuuuuper important to getting that realistic look to characters. I'm not there yet with this guy. I may have to make some of my own for different UVs. Also, it's hot in this office! I'm going to have to start using the A/C in March!

  • StorypilotStorypilot Posts: 1,683
    edited December 1969

    Spit said:
    Wow. I'm almost afraid to post in this thread. Just a couple of days of playing and, well, wow.

    Just a couple words I'll offer to StoryPilot:

    The snake says "Um, never mind?"

    Nothing of wisdom or technique to offer here. I'm struggling and need a paradigm shift before I even know what to aim for.

    I hear you, there is so much new that I'm trying to wrap my brain around and get a better grip on.
    (And I think you are right about the snake! )

  • Joe.CotterJoe.Cotter Posts: 3,361
    edited March 2015

    Khory said:
    zarcondeegrissom, you also might consider testing some adjustments to the film IOS for example to a setting more in keeping with indoor lighting. The default is set at 100 which is the lowest setting on most cameras. You might consider going to 200 or 400 and lowering some of the light levels.

    I haven't played with this yet but if people are rendering at 100 ISO on indoor scenes, they will get very dark renders. ISO 100 is for bright noon sun. (Assuming it has any relationship to actual film/digital camera.) As a rule, might want to start with ISO 400 for indoor, decent lit.

    Post edited by Joe.Cotter on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    Gedd said:
    Khory said:
    zarcondeegrissom, you also might consider testing some adjustments to the film IOS for example to a setting more in keeping with indoor lighting. The default is set at 100 which is the lowest setting on most cameras. You might consider going to 200 or 400 and lowering some of the light levels.

    I haven't played with this yet but if people are rendering at 100 ISO on indoor scenes, they will get very dark renders. ISO 100 is for bright noon sun. (Assuming it has any relationship to actual film/digital camera.) As a rule, might want to start with ISO 400 for indoor, decent lit.agreed, or as my preliminary shored for the current beta, ISO300 to ISO400, or there about. 400 is a tad on the overexposed side, and 300 is a tad darker.
    http://www.daz3d.com/forums/viewreply/780149/

    I had assumed that the default render settings were middle of the road, I was way wrong, as my pitch black first renders indicated (that or the lights didn't work at all, lol).

    Post edited by ZarconDeeGrissom on
  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    Two meshlight and playing with bloom

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    Two meshlight and playing with bloom
    What is "Bloom"? "O" stupid question. Cool render.
    http://en.wikipedia.org/wiki/Bloom_(shader_effect)
    Just copy and past the link text, the "(" and ")" keep getting removed.
    Post edited by ZarconDeeGrissom on
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