Show Us Your Iray Renders
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Used some of the Iray shaders. Took about 40 minutes to render.
Kat
Yeah, that's something that annoys me no end. The log file show render times in seconds - not minutes/seconds. So I have to keep a calculator open to figure it out in minutes.
Please change that. Who on this planet thinks in thousands of seconds???
mac
Love it :)
these are 2 graphics I did last night
The top one is done in Daz Studio using Iray, it took 12 minutes to render using the global setting and my Graphic card
sized 1280 x 720 HD
The Bottom one is the the exact same scene only imported into Maya using Vray GPU I tried to match the same type global light setting
I added a wet water texture to the car surface in Maya. Took 44 seconds to render at 1280 x 720 HD
My conclusion
I would have to say if i played around with daz a little more i could achieve the same results as Maya with just a little longer render time .
but Daz works my system especially my Graphic card at 100% which scares me a bit that it will short the life of them.
So I would never use it render animation uslessI could get my system to stay super cool. but definitely I will use it to build animation. because of the real time preview which is killer
Sorry About the water mark on my maya render . My student license ran out and now when ever i use it it leave a ugly water mark
Did you use the IRay shader settings for car paint? They really makes a difference!
Did you use the IRay shader settings for car paint? They really makes a difference!
I have not yet. I just loaded the model i made the way it was but i am going to try it now unfortunately the wet water texture only works in Maya
I have not yet. I just loaded the model i made the way it was but i am going to try it now unfortunately the wet water texture only works in Maya The DS Iray uber shader has a setting for that. (Thin Film)
I thought I'd share some more renders. All of these renders are lit using nothing but turning surfaces to emitters. I think the longest one took about 15 minutes with the shortest coming in at 5 minutes or less.
I'm assuming in IRAY we can't use the Age of Armor subsurface shaders nor his lights? One thing I'm noticing in the renders I'm seeing of people is that the skin looks somewhat flat and I'm guessing maybe SSS isn't on the human skin shader?
Lighting will make the most difference here as will specularity on the skin. Having said that, the translation will not be as good as a specific Iray shader.
How to find IRay shader settings in 4.8.
are there any lights anywhere.
originally rendered at 7680 x 4800 about 4.5 hours would be nice to find some docs on this stuff.
http://www.adegner.deviantart.com for full resolution image
Yes and more getting added each day.
Nvidia Iray:
Nvidia Iray Documentation
Iray Uber Shader:
Iray Uber Shader Documentation
These documents are fluid and will change over the course of the beta to add/clarify more information. :)
Please note that some pages are still being worked on. If you get "permission denied" that page is not yet live. :) As I said, these are fluid through the beta. The pages with the most pertinent info are Tone Mapping, Environment, and the Iray Uber Surface shader pages, and those are all live and available.
My latest this one getting to grips with the inbuilt environment light, the light setting here is set to an actual lat and long of a town where I live, on the date is 12/3/2015 and 8am.. Added a bit of bloom which can be seen in the top and shoes also made the pants shiny.. And with Stonemasons Backstreets, next is to learn moon phases and moonlight intensity.. :)
Flat skin... you might try applying Iray base shader, and comparing skin values.
With my 'guy holding a glowy' above, he's a Genesis figure, and the skin came out extremely dark. I converted his skin to a simple Iray Base Shader, and tweaked diffuse strength to 1 (it had been .8) and trans weight from 1 to .5, which is more consistent with Iray skin shaders, and it came out much better.
I've gotten some PMs asking how I got the skin to look shiny in this render. I started with the Iray Optimized Genesis 2 Female MAT. The reason people are having trouble getting specular highlights is that Iray Optimized Genesis 2 Female MAT automatically loads the V6 spec maps into the Top Coat Color for the skin materials, and they are very dark maps, not optimized for Iray. If you remove the spec maps from Top Coat Color so that it is just white, you can then adjust Top Coat Weight and Top Coat Roughness to taste. A good start is .05 for Top Coat Weight and .30 for Top Coat Roughness.
This one is a re-render of my last scene using all the avilable shaders.
I used the Glass clear shader.
There was no green auto paint so I use the chameleon paint , and I applied the g2f Iray shader to the character
I also used the Polished Alumiuim shader as well ..
rendered using the same global light as the last time.
Render time 13 minutes 34 seconds
Best viewed full size 1280 x 720
It's really nice to see all these great renders in such a short time!
As a member of the DAZ 3D dev team, I've obviously had more time than most to play with this but here are some of my test renders done over the last month.
I thought I'd share some of my results. Keep in mind I've been using Mental Ray and Iray for many years now so most of these only took me a few minutes to setup.
Prison:
- This is pretty much the stock set, I added an emissive texture to the neon tubes and a brushed metal to the light fixture (behind the tubes).
- I turned on the bloom in the Iray render settings to get a soft glow on the tubes.
- I used an HDRI environment map for the lighting
- no photoshop, straight out of DAZ Studio
Kitchen:
- I changed the scaling on the floor (doubled I believe), just thought slimmer planks would look good
- Used the default sun & sky
- Only changed two materials, the glass for the table content as well as the metals on the pans, stool legs and light fixtures
- no photoshop, straight out of DAZ Studio
Table1 (candle lit table)
- Same scene as before but I added four photometric point lights and turned the sun & sky off (Scene lights only)
- This one took a while, I let it render overnight but I really like the reflection in the window (of the entire table)
- I did a slight mid range light boost in photoshop, wasn't necessary but thought it would show the glass better on this thread
Beomech:
- Added the brushed metal shader to the pipes in the environment as well as the magnesium metal to some trim elements.
- turned off a few lights form the default corridor set
- Assigned an orange carpaint and a black carpaint to different parts of the mech
- Assigned an emissive material to the "glow" surfaces
- Added the bloom effect (in the Iray render settings > Filtering) to get that glow on the bright parts
- Did a slight desaturation in photoshop (now possible in DAZ Studio directly) but did not touch the lighting levels in post
Cybermech:
- HDRI map for the lighting (studio type lighting)
- Added a grey background color and used the environment ground plane to catch the shadow
- Assigned white car paint and metals to the different surfaces
- no photoshop, straight out of DAZ Studio
Wow just wow .!
Vince, lovely!
I think your prison came out better than mine ;)
Loving the images I see!!!
One more from me. This is a re-rendered scene from last year, played a bit with the skin settings.
Well, I belong to the unlucky ones that has a complete AMD Athlon rig... a very good rig, fast and lots of RAM and all but since I use two Radeon cards, only CPU rendering for me... which is slow, very slow but still a lot faster than anything I have tried with Lux so far. So for now, a render is running and at some point I can present something which will hopefull look okay. :) What I can say so far: It looks really great for photoreaalism but I have to say that especially skins I can get the same way photorealistic with 3Delight, if not better. It is a matter of what we are used to I guess. I mean, I work with 3Delight for years and iRay I used for what... 5 hours now? ;-) I might maybe merge 3Delight and iRay renders with Photoshop in the future... for having the best results on both - skin and surrounding materials. We will see.
Great work here everybody btw...! :)
Quick test render just to get a feel for this. Laptop, i5, 8gigs ram, no nvidia card, I did have the extra cooler fans running though.
Now a few images with skin. Keep in mind that currently what you see in DAZ Studio is content optimized for 3Delight being automatically converted for use in Iray. This is a first step and you will see more realistic skin results as we continue to refine our shaders.
Skin can look very good in Iray....Most people here have had the software for 40 or less hours. :) In a month....We're going to be seeing some drastic changes as people learn! I can't wait. :)
Kat
I still love my 3Delight though. Most people underestimate this engine, I always loved it. :) I might also be able to love iray though, hahaha... :)
Quick iRay test with modified skin shader settings.
What's holding me back is stuff like volumetrics and a few other funky things, but I'm still on the fence. ;)
I hope they end up having good tips/converters/whatever to adapt Genesis and other older skin shaders. For example, I'd love a utility to convert a Genesis skin to Iray without laboriously going through every surface and copying over maps.
Can you share your changes? That looks far less "flat" than the other skin renders I've been seeing.