Genesis 8.1 / Victoria 8.1

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  • inquireinquire Posts: 2,417

    A pose I want to apply to a Genesis 8.1 male, comes back with the dialog box that says it's not a Genesis 8 character. So, I believe in this thread, there's instructions for somehow editing the figure to make it 8, not 8.1. Could someone please tell me how to do this?

  • CHWTCHWT Posts: 1,186
    inquire said:

    A pose I want to apply to a Genesis 8.1 male, comes back with the dialog box that says it's not a Genesis 8 character. So, I believe in this thread, there's instructions for somehow editing the figure to make it 8, not 8.1. Could someone please tell me how to do this?

    Which product are you using? And what kind of pose?
  • inquireinquire Posts: 2,417

    It's a pose by A Trillion Games. There are a number of pose sets by this group. You can apply posess to 2 characters at the same time. The Genesis 8 figure gets the pose it's supposed to get. The Genesis 8.1 figure just stands in the "0" pose position.

  • CHWTCHWT Posts: 1,186
    edited November 2021
    inquire said:

    It's a pose by A Trillion Games. There are a number of pose sets by this group. You can apply posess to 2 characters at the same time. The Genesis 8 figure gets the pose it's supposed to get. The Genesis 8.1 figure just stands in the "0" pose position.

    This should not be the case, as basically all of A Trillion Game's poses support both G8 & G8.1

    Copying from a random pose set product page: "After installation, the poses will be available in the People/Genesis 8/Poses/ATGL folder. Pose icons include their .tip image (bigger and shown when the mouse is held over the standard pose icon)." I suppose G8.1 poses are not stored in the same folder as G8

    Maybe you need to check whether other poses from A Trillion Games are stored in different folders for G8 & G8.1. If not, you may need to open a ticket

    Post edited by CHWT on
  • inquireinquire Posts: 2,417
    edited November 2021

    Wouldn't it be easier and quicker to just edit the Genesis 8.1 male so that it's seen as a G 8? I don't mind writing the ticket. I'm not lazy. I could do both. But, DAZ people seem to be busy on V. 5 of DS. And it takes a good deal of time to get a response back on a ticket.

    UPDATE: I wrote (via INBOX) to atrilliongames, and I also submitted a ticket.

    Post edited by inquire on
  • RL_MediaRL_Media Posts: 339

    Try this script, I think it will trick the script to see it as a g8m figure

     

    dsa
    dsa
    Switch G8.1M to G8M for scripts.dsa
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  • TugpsxTugpsx Posts: 792
    edited November 2021

    RL_Media said:

    Try this script, I think it will trick the script to see it as a g8m figure

     

    Thanks for sharing. Here is a modified version of the script with notifications.

    // Switch GM8.1 Male ID to GM8// by RL_Mediavar selectedNode = null;var figure = null;if (Scene.getNumSelectedNodes() > 0) {    selectedNode = Scene.getSelectedNode(0);    figure = selectedNode.getSkeleton();    if (figure && figure.className() == "DzFigure") {        var option = MessageBox.question("This will trick the script to see it as a G8M Figure \n" + "What do you want to do? ", "Switch GM8.1 Male ID to GM8", "Change figure id", "Restore figure id", "Cancel");        switch (option) {            case 0:                if (figure.name == "Genesis8_1Male") {                    figure.name = "Genesis8Male";                    MessageBox.information("Change successfull", "Success", "OK");                } else {                    MessageBox.critical("Already Done","Error", "OK");                }                break;            case 1:                if (figure.name == "Genesis8Male") {                    figure.name = "Genesis8_1Male";                    MessageBox.information("Restore successfull", "Success", "OK");                } else {                    MessageBox.critical("Already Done","Error", "OK");                }                break;            default:                break;        }    }} else {    MessageBox.critical("No figure selected", "Error", "OK");}

     

    I have provided the code information in a viewable format so you can review and determine if this is useful for your needs.

    There are a ton of cool features you can add to this script (including renaming the node to reflect the change), but as is it serves a specific purpose.

    To use the above script, complete the following:

    • From your DAZ Studio Menu choose
    • Window > Panes(Tabs) > Script IDE
    • You will be presented with a Script IDE window
    • Copy and paste the script text from the forum into the new script file.
    • Test the script using the "Execute" function in the upper right corner
    • Save the script in your scripts folder as 'Switch GM81 Male ID to GM8" or (Choose you own name)

      

    Post edited by Tugpsx on
  • jbowlerjbowler Posts: 841

    Tugpsx said:

    Thanks for sharing. Here is a modified version of the script with notifications.

    Many thanks for that; it's clear and it's obvious what it is and is not going to do.

  • RL_MediaRL_Media Posts: 339

    Oh, thanks for the edit. Can't claim ownership though. Someone shared a G8F version on these forums to give breastjig plugin a kick in the ass. I just used notepad++ to change all the female entries to male.

  • inquireinquire Posts: 2,417

    Tugpsx said:

    RL_Media said:

    Try this script, I think it will trick the script to see it as a g8m figure

     

    Thanks for sharing. Here is a modified version of the script with notifications.OK

     

    OK. Thanks a lot to you both. But how do I save the new, annotated version as a script? Do I just download what you have and open it in a text editor and then save it as a dsa file?

  • inquireinquire Posts: 2,417
    edited November 2021

    @RL_Media:

    @TugPsx:

    I  just opened the first file, the .dsa file, and edited it in TextEdit (Macintosh), to match (I hope perfectly), the new version shown by TugPsx. I'm going to try it out.

    OK: JUST TRIED IT OUT: SUCCESS! Thanks very much to both RL_Media and to TugPsx. I'm truly grateful. (I wasn't sure if I'd get every single one of those punctuation marks and capitalizations correct. I'm assuming they all had to be exact.)

    Post edited by inquire on
  • TugpsxTugpsx Posts: 792

    inquire said:

    @RL_Media:

    @TugPsx:

    I  just opened the first file, the .dsa file, and edited it in TextEdit (Macintosh), to match (I hope perfectly), the new version shown by TugPsx. I'm going to try it out.

    OK: JUST TRIED IT OUT: SUCCESS! Thanks very much to both RL_Media and to TugPsx. I'm truly grateful. (I wasn't sure if I'd get every single one of those punctuation marks and capitalizations correct. I'm assuming they all had to be exact.)

    Great to see you were able to get the script up and running. I will update the post to show the steps necessary to save the script withing DAZ script building environment. 

  • inquireinquire Posts: 2,417

    @Tugpsx: OK, I'm looking forward to that.

  • TugpsxTugpsx Posts: 792

    inquire said:

    @Tugpsx: OK, I'm looking forward to that.

    From post above:

    I have provided the code information in a viewable format so you can review and determine if this is useful for your needs.

    There are a ton of cool features you can add to this script (including renaming the node to reflect the change), but as is it serves a specific purpose.

    To use the above script, complete the following:

    • From your DAZ Studio Menu choose
    • Window > Panes(Tabs) > Script IDE
    • You will be presented with a Script IDE window
    • Copy and paste the script text from the forum into the new script file.
    • Test the script using the "Execute" function in the upper right corner
    • Save the script in your scripts folder as 'Switch GM81 Male ID to GM8" or (Choose you own name)

     

  • inquireinquire Posts: 2,417
    edited November 2021

    @Tugpsx: Doesn't seem to work on a Macintosh. (Of course, I could be making a mistake.) But, I copied and tried to paste it into the Script IDE window. Nothing. I tried it both using the Macintosh Command-V for Paste, and also selecting the Edit option in the Script IDE window, and choosing "Paste from Clipboard." Nothing.

     

    I also tried altering the Tugpsx script to change the ID of a Genesis 8 Male to that of a Genesis 3 Male. I thought it might make putting G3M clothing on a G8M easier. Perhaps it does, but I still get questions about who was this clothing originally designed for, and I then select Genesis 3 Male. So, does it work for clothing? I did already have products to make the applicaiton of earlier clothing (M4, Genesis, Genesis 2, Genesis 3) possible on Genesis 8. So, I can't really tell if those products are doing the work, or if the new script is working in coordination with those products. 

    Post edited by inquire on
  • TugpsxTugpsx Posts: 792

    inquire said:

    @Tugpsx: Doesn't seem to work on a Macintosh. (Of course, I could be making a mistake.) But, I copied and tried to paste it into the Script IDE window. Nothing. I tried it both using the Macintosh Command-V for Paste, and also selecting the Edit option in the Script IDE window, and choosing "Paste from Clipboard." Nothing.

     

    I also tried altering the Tugpsx script to change the ID of a Genesis 8 Male to that of a Genesis 3 Male. I thought it might make putting G3M clothing on a G8M easier. Perhaps it does, but I still get questions about who was this clothing originally designed for, and I then select Genesis 3 Male. So, does it work for clothing? I did already have products to make the applicaiton of earlier clothing (M4, Genesis, Genesis 2, Genesis 3) possible on Genesis 8. So, I can't really tell if those products are doing the work, or if the new script is working in coordination with those products. 

    Thanks for the information. I just tested on my Macbook and had no issues with the copy and paste from the forum page i selected all the text in the codebox, in Daz Studio i docked the Script IDE window for easier access. I was presented with a blank page where I clicked on the first line and pasted the code. i was able to save the script to my script folder without an issue.  

  • inquireinquire Posts: 2,417

    @Tugpsx: OOPS! I tried again. OK, it works. I didn't pull the Scrilpt IDE window down enough to see the white space in it. I tried to paste on top of the black bar at the top. surprise That sounds like something goofy only I would do. Thanks for this help and this information.

    Now, as regards the changing of the ID of a Genesis 8 Male to that of a Genesis 3 Male, to help with putting G3M clothing on the G8M, I'm not sure if that's helping because I do have products to help with autofit. In addition, I still get the questions such as "What figure was this item originally designed for?" (Or, something like that.)

    I realize this thread is about G8.1, so I tried changing the ID of a Genesis 8.1 Male to that of a Genesis 8M, and then to that of a Genesis 3M. (I also tried it directly on a G8M -- changing it to a G3M). In both cases, the autofit asked questions. So, the autofit functions may not be seeing the changes to G3Ms. What do you think? (If you have time to answer.) Would a different kind of script be necessary, for clothing purposes, to change a G8M or G8.1M to a G3M?

  • TugpsxTugpsx Posts: 792
    edited November 2021

    If you want to fit G3m clothes to G8.1M/G8M then there is a different process and its easy to do.

    G3 wardrobe on G8

    For those who use G3 wardrobe on G8 and are having a problem getting them to work with AutoFit there is a hidden secret that allows you to change the assignment of the asset and then AutoFit will work correctly  99% of the time.

    When using G3 items on G8 you can usually successfully do it by changing Scene Identification.

    Do Not Select Any Character!

    • Load your item so it isn't fitted to anything. 
    • Select the item in the scene tab, and in the burger menu Edit > Scene Identification and change it to G8.
    • After changing Preferred Base, you can fit it to your G3 asset to the G8 character without autofitting.
    • See my Vimeo video below 

    https://vimeo.com/556336029

    Post edited by Tugpsx on
  • inquireinquire Posts: 2,417

    @Tugpsx: I tried it and got it to work. Thank you vey much. I am learning some new things. Much obliged.

  • TugpsxTugpsx Posts: 792

    inquire said:

    @Tugpsx: I tried it and got it to work. Thank you vey much. I am learning some new things. Much obliged.

     

    You are welcome. Was thinking if its worth making a script to perform the tasks but the fact that you would have to select an item in the scene and then decide if it should be set to G8.1 or G8 Male or Female may make it more complicated than needed. 

  • HeckbarthHeckbarth Posts: 69
    edited December 2021

    I have weird deformations with G8.1 models, normally after updating to Public Beta, but in the GA build (see screenshot). Is anybody else facing these problems?

    Any known workaround? Any idea at all?

    Previously, this approach helped, alas! not anymore:

    "

    Recognizing that in the Smart Content Pane, "Genesis 8 Starter Essentials" appeared as "no installed", I went down this path:

    1. DAZ Studio: Deleted "Genesis 8 Starter Essentials" from Content Pane, Products, right-click the product in the tree-view, selected "delete".
    2. DIM: Uninstalled Genesis 8 Starter Essentials
    3. DAZ Studio: Content Pane, right-click, Content DB Maintenance, Re-Import Metadata...
    4. DIM: Installed Genesis 8 Starter Essentials.

    "

    (from one of the three support tickets I filed. Unfortunately, the more money I spend on DAZ (30k+), the worse the support gets in my perception.).

    Any idea what could be done here? Would it make sense to run two separate CMS DBs, one for GA, the other for PB?

    2021-12-19_Victoria_8.1_deformed.PNG
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    Post edited by Heckbarth on
  • While the metadata/database issue does appear to be a problem I doubt it is causing  any distortion - that is more likely to be a morph loading with a non-zero value by default. If the content is actually installed through DIM, rather than through Daz Studio (make sure that the product thumbnail has a downward-pointing triangle in a broken circle at top-right) then you can fix the issue by loading the Genesis 8.1 Female, assuming the shape iss till distorted going to Edit>Figure>Zero>Zero Figure, and then File>Save As>Support Assets>Save Modified Assets.

  • xyer0xyer0 Posts: 6,322

    @Heckbarth Try selecting the character, going to the Parameters tab, and choosing "Show used" or whatever it's called. It looks like an alien character is loading with the Genesis 8.1 because its default is set incorrectly. If so, uninstall the offending character, and submit a support ticket.

  • @Richard - thanks very much for your hint!

    I did as proposed (i.e.Edit>Figure>Zero>Zero Figure, and then File>Save As>Support Assets>Save Modified Assets) and had to override (I guess) the morphs/settings as seen in the screenshot.
    I did this on the Genesis 8.1 Base Female which was deformed, too, and it seems to have solved the problem. But: all other figures (e.g. Victoria 8.1) still come with the deformation. If I apply Zero>Zero Figure to a loaded figure made for G8.1F, it got reset to the base model, not the "morphed" one. See attached screenshot.

     

    @xyer0 - thanks for your suggestion. The "current settings" I have are not much, see screenshot. I cannot see any alien character. As said, previously I was able to solve the problem by deleting the G8F Essentials w/in DAZ Studio, uninstall it with DIM, then reimport metadata, then install it again with DIM. This chain seems not to work anymore and I assume, I cannot use 8.1 models anymore which is such a pity as I paid for some already.

    As said, DAZ support isn't very helpful at all here.

    2021-12-19_Victoria_8.1_deformed-save_modified.png
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    2021-12-19_Victoria_8.1_deformed-not_v8.1.png
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    2021-12-19_Victoria_8.1_deformed-current_settings.png
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  • PerttiAPerttiA Posts: 10,024
    edited December 2021

    There was one step that was missed.

    After you Zeroed the character, you should Memorize it first and then save as modified asset.

    Memorizing (after zeroing) sets the default value for all the morphs to zero (Right Click at Parameters Tab->Memorize->Memorize Figure)

    Your Currently Used list looks like, you haven't checked "Show Hidden Properties" (Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties")

    Post edited by PerttiA on
  • xyer0xyer0 Posts: 6,322

    @Heckbarth, I'm sorry to hear that. I was hoping it was something simple. I suppose you know that if it hasn't been past 30 days, you can get refunds. I can offer no encouragement vis a vis Tech Support, for, in my ten year experience here, things were either fixed by the vendor, stayed broken, or I returned them and never looked back. And entropy appears to be maturing.

    Don't lose hope. There are---or used to be---some amazing customers here who go out of their way to help fellow forumites and solve problems.

  • StratDragonStratDragon Posts: 3,273
    edited December 2021

    in the V8_1 video there is a skin shader in the Iray list I dont see, and I have no idea where these face posing tools are.

    I've seen them in tutorials, not in my running version of Studio

    4.16 CTD's when it encounters a Nvidia 2.0 shader with the newest NVIDIA drivers, 4.15 does not so I'm staying put if that's the trick.

    face.png
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    pbr.png
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    Post edited by StratDragon on
  • PerttiA said:

    There was one step that was missed.

    After you Zeroed the character, you should Memorize it first and then save as modified asset.

    Memorizing (after zeroing) sets the default value for all the morphs to zero (Right Click at Parameters Tab->Memorize->Memorize Figure)

    Your Currently Used list looks like, you haven't checked "Show Hidden Properties" (Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties")

    Thank you for filling in the missing step - I fear it's not the first time I've done that.

  • HeckbarthHeckbarth Posts: 69
    edited December 2021

    PerttiA said:

    There was one step that was missed.

    After you Zeroed the character, you should Memorize it first and then save as modified asset.

    Memorizing (after zeroing) sets the default value for all the morphs to zero (Right Click at Parameters Tab->Memorize->Memorize Figure)

    Your Currently Used list looks like, you haven't checked "Show Hidden Properties" (Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties")

    Thanks very much! I followed the entire flow (w/ recreating metadata), again the basic G8.1 female was distorted. This time, I followed Richard's advice and PerttiA's - voilá the distortion disappeared. This applies actually to all models. Thanks very very much PerttiA for the hint!

    Thanks xyer0 as well for your support! I actually do not reveal the hidden properties.
     

     

    Post edited by Heckbarth on
  • FirstBastionFirstBastion Posts: 8,048

    Zilvergrafix said:

    Wonderland said:

    Not everyone needs realism. I end up painting over skin most of the time in Photoshop to make it look more arty. I’m not even sure what total realism is used for. Even movie posters, magazines, and most people on social media use filters or whatever. I’m not sure why everyone wants to see pores and wrinkles and vellus hair when most photography doesn’t even show that. 

    What are we missing?, maybe we are overthinking how humans must be rendered. 

    We are all victims of our confirmation bias.

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