Post Your Renders - Happy New Year yall

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Comments

  • DartanbeckDartanbeck Posts: 21,583

    Sweet. Is that volumetric clouds you're using for the dust?

    That and the fog from the Realistic Sky editor. Funny thing is... it's basically just the EnvironKits Woodlands and/or Badlands base scenes shot at Gamma Correction = 2.2 

    Just aim the Sun light around for the right time of day - something Phil did with them a while back - and I've been doing that ever since ;)

  • 3DAGE3DAGE Posts: 3,311

    really nice images dart :)

    just a quick fun thing from me...

     

     

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  • DartanbeckDartanbeck Posts: 21,583
    3DAGE said:

     

    really nice images dart :)

    just a quick fun thing from me...

     

     

    Thanks ;)

    Wonderful Render!!! Fantastic lighting , shading and modeling! Very, Very Nice!

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited October 2016

    "Toil and Trouble"

    I thought I'd try a render with the cauldron I made for the forum animation thread (week 2). laugh

    The bubbles are a mix of a replicator and two particle systems and the flying sparks are a third particle system.

    ToilAndTrouble.jpg
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    Post edited by MarkIsSleepy on
  • DartanbeckDartanbeck Posts: 21,583

    Very Nice! I like the lighting and the Cauldron effects (shaders and particles) looks really cool!

  • bighbigh Posts: 8,147

    Very Nice! I like the lighting and the Cauldron effects (shaders and particles) looks really cool!

    + 1

  • PhilWPhilW Posts: 5,145

    +2!

  • magaremotomagaremoto Posts: 1,227

    w.i.p. testing the sebum layer effect on a morphed G3F face skin

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  • magaremotomagaremoto Posts: 1,227
    edited October 2016

    here a quick comparison between the sun/sky model in carrara and 3 path tracing based engines (iray, shade and fluidray); same time (14 mins - taken for the rendering within shade) applied to each one, carrara is 3 times faster than shade and the result looks similar smiley only the sun color looks less yellow and warm in carrara

    carrara 14.jpg
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    shade 14.jpg
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    iray 14.jpg
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    fluidray 14.jpg
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    Post edited by magaremoto on
  • PhilWPhilW Posts: 5,145

    w.i.p. testing the sebum layer effect on a morphed G3F face skin

    The skin looks great - now for the eyes!

  • magaremotomagaremoto Posts: 1,227

    thanks PhilW, gonna tweak reflections a little bit yet; about eyes I should adjust too many things before achieving something realistic; look at her right eye it looks stuck to me, even in DS they turn out somewhat weird

    here an updating of the stonemason's street with a more yellow sun and a more bright haze dome, apart from albedo I'm very satisfied with it for outcome and render time, ready to be touched up in post

    Doc3.jpg
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  • PhilWPhilW Posts: 5,145

    thanks PhilW, gonna tweak reflections a little bit yet; about eyes I should adjust too many things before achieving something realistic; look at her right eye it looks stuck to me, even in DS they turn out somewhat weird

    In addition to reflection, one of the things that I think is essential to adjust is the Cornea Bulge. The default is set way too flat, so set that to maximum and you will get much more realistic reflections.

  • DartanbeckDartanbeck Posts: 21,583

    here a quick comparison between the sun/sky model in carrara and 3 path tracing based engines (iray, shade and fluidray); same time (14 mins - taken for the rendering within shade) applied to each one, carrara is 3 times faster than shade and the result looks similar smiley only the sun color looks less yellow and warm in carrara

    Like I say... I'm just addicted to Carrara's native render engine... I love the speed and it renders very well!

  • DartanbeckDartanbeck Posts: 21,583

    Oh... and fine job with those renders and thanks for the cool comparison!

  • wgdjohnwgdjohn Posts: 2,634

    Kewl stuff folks!   yesyes

  • DartanbeckDartanbeck Posts: 21,583
    edited October 2016

    Some fun with a new idea I had for using volumetrics and lighting

    Post edited by Chohole on
  • TangoAlphaTangoAlpha Posts: 4,584

    That looks like fun smiley

  • DartanbeckDartanbeck Posts: 21,583

    It is!!! :)

  • PhilWPhilW Posts: 5,145
    edited October 2016

    My latest, a little light relief after doing a lot of video editing! I like how it came out.

     

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    Post edited by PhilW on
  • 3DAGE3DAGE Posts: 3,311

    Nice :)

    perhaps a bit too bumpy, ...but it could be a cold day

     

  • magaremotomagaremoto Posts: 1,227

    +1

    hair, teeth and eyes above all are photorealistic imo

  • 3DAGE said:

    Nice :)

    perhaps a bit too bumpy, ...but it could be a cold day

     

    Speaking of bumpy...

    Oh, you mean the bump channel setting in skin shader, my mistake :-)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,256

    The shading, lighting and hair are very convincing and I am almost sold on it being a photo if not for her oddly pointy cheekbones which rather disturb me, thats the morph dials not the render though so not Phill Wilkes doing as such but the PA who made those morphs which appear to be affected by the smile.

  • PhilWPhilW Posts: 5,145
    ToeJam said:

    The shading, lighting and hair are very convincing and I am almost sold on it being a photo if not for her oddly pointy cheekbones which rather disturb me, thats the morph dials not the render though so not Phill Wilkes doing as such but the PA who made those morphs which appear to be affected by the smile.

    I corrected for that in postwork too - you should have seen them before!

  • DartanbeckDartanbeck Posts: 21,583

    Wonderful Render, Phil! Very nice!

  • StezzaStezza Posts: 8,087
    edited October 2016

    Post edited by Chohole on
  • DartanbeckDartanbeck Posts: 21,583

    Awesome Stezza!!!

  • bighbigh Posts: 8,147

    spooky devil

  • 3DAGE3DAGE Posts: 3,311

    Why are clowns always sad ?,.    ...and carrying knives.

    They should be laughing all day,. with such a great job,. and they get those shoes for free,. and that little car to drive all day.

    perhaps because they have to work at night,. and miss out on all the real fun events,. like drowning for apples,

    Great render Stezza :)

  • PhilWPhilW Posts: 5,145

    I got an opportunity to be a clown once...but they were big shoes to fill!

This discussion has been closed.