Why does DAZ Studio customers like Conforming Cloths better then Dynamic Cloths ?

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  • erik leemanerik leeman Posts: 262
    edited December 1969

    The belt on the jacket didn't want to play nice, but other than that all looks fine I think.

    Erik

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  • Testing6790Testing6790 Posts: 1,091
    edited April 2015

    Kerya said:
    .... The cling wrap on the chest has gotten so old that I've just stopped even trying. ....

    http://www.daz3d.com/clothing-breast-fixes-for-genesis-2-female

    Two things:

    1. I have it for genesis and it's a poor product that I won't be buying for the newer generations. No offense the artists, it's the subject matter and the vast array of possibilities, it's not their fault. Too many dials an too much fussing.

    2. It's a band-aid. Having to buy a product to fix a limitation of the figure is... An interesting concept.

    I don't know how to make geo-grafts, but I don't see why something like the gential props doesn't exist to fill in the gap in breasts. I imagine something that literally just covers the breasts and makes the entire area smooth. Make it invisible and you have your solution. No dials.

    My opinion on sounds pretty entitled, and I get that, but I've seen no significant progress on the topic over the last ~4 years and my filters have worn out quite a bit. The person who does find an elegant solution will get my money, but until then I'm using dynamics and getting creative with my material settings.

    Post edited by Testing6790 on
  • xmasrosexmasrose Posts: 1,409
    edited December 1969

    I purchased some dynamic clothes in the last months but didn't use them much.

    Thanks to you, erik leeman, I am back to playing with them and getting much better results.:)

  • fixmypcmikefixmypcmike Posts: 19,683
    edited December 1969

    Kerya said:
    .... The cling wrap on the chest has gotten so old that I've just stopped even trying. ....

    http://www.daz3d.com/clothing-breast-fixes-for-genesis-2-female

    Two things:

    1. I have it for genesis and it's a poor product that I won't be buying for the newer generations. No offense the artists, it's the subject matter and the vast array of possibilities, it's not their fault. Too many dials an too much fussing.

    2. It's a band-aid. Having to buy a product to fix a limitation of the figure is... An interesting concept.

    I don't know how to make geo-grafts, but I don't see why something like the gential props doesn't exist to fill in the gap in breasts. I imagine something that literally just covers the breasts and makes the entire area smooth. Make it invisible and you have your solution. No dials.

    My opinion on sounds pretty entitled, and I get that, but I've seen no significant progress on the topic over the last ~4 years and my filters have worn out quite a bit. The person who does find an elegant solution will get my money, but until then I'm using dynamics and getting creative with my material settings.

    How would a prop be better than just picking one of the dials and dialing it 100%?
    And having a product to "fix a limitation of the figure" is hardly a new concept -- there are dozens of them for the 4th generation and 3rd generation figures, and no doubt there were plenty for earlier figures as well. And in this case it's not so much a limitation of the figure as of the software, and there's plenty of precedent for products to fix limitations of the software as well.

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    From the way they work, the dials act like a character was dialed in and the fix was applied. This was then repeated a couple dozen times. Unless I'm using those exact combinations I have yet to actually have a quality result. As for the limitation fixes (bends, etc), most of them have at least improved over the last 4 years. I'm not a content creator, so it may be that it's difficult, but the best solution out there is of pretty poor quality, from personal experience. The effort is certainly appreciated, though.

  • erik leemanerik leeman Posts: 262
    edited April 2015

    xmasrose said:
    I purchased some dynamic clothes in the last months but didn't use them much.

    Thanks to you, erik leeman, I am back to playing with them and getting much better results.:)

    Hey, that's great to hear!
    There's no way around it, It just takes lots and lots of practice to get the difficult ones done.
    You will find ways to turn a hopelessly bunched up mess into a great (and real!) looking piece of clothing, but it won't happen automagically.
    So fingers crossed you won't get discouraged and toss it all in the bin before you get the hang of it.
    And do show us your results!

    Cheers!

    Erik

    Post edited by erik leeman on
  • Oso3DOso3D Posts: 15,085
    edited April 2015

    My 'Waiting' image uses a dynamic hospital gown, not very fancy, and then a dynamic sheet used in an exotic way that probably didn't matter--
    Demon head, body tilted 90 degrees back, a flat surface set just behind ears, sheet draped.

    The sheet was set very translucent, I think it came out kinda neat, but it doesn't stand out.

    Image here:
    http://tinyurl.com/q99nm7e

    Post edited by Oso3D on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited April 2015

    My 'Waiting' image uses a dynamic hospital gown, not very fancy, and then a dynamic sheet used in an exotic way that probably didn't matter--
    Demon head, body tilted 90 degrees back, a flat surface set just behind ears, sheet draped.

    The sheet was set very translucent, I think it came out kinda neat, but it doesn't stand out.

    Image here:
    http://tinyurl.com/q99nm7e

    I can kind of imagine what your saying, even tho 'Tinyurl' among many others are blocked by my proxy/firewall. I take it you had to use that for this forum, rather then just a direct link to the page?

    As for the dial shape products, I see it as a great tool, and something for the outfits that lack the necessary shaping adjustments. There are outfit items that look incredibly good on any figure because the PA took a bit of time adding the necessary Actor adjustments, then there are others that for whatever reason lack that basic feature. Making conforming outfits, is allot of work, so my gripe is with that understanding in mind.

    Doing the same with dynamic outfits, well, just how many OBJ files are you willing to have on your heard drive for every possible variation of a figures base shape. Despite never figuring out how to export an Optitex created outfit from Optitex 3D suit to Daz Studio, I am painfully aware that the Optitex plugin dose NOT support a basic "Gradient" feature in the Optitex 3D suit for different outfit sizes.

    My apologies Fixmypcmike, The price is just not worth the limitations, and recanting my actions/decisions made in December. Optitex 3D suit is an incredible software package for making real outfits (something I don't do), so long as you never intend to use it to make Daz Studio outfits. No, I no longer have that kit and caboodle to try again, I sent it all back in December.

    I do not want nor desire to become a PA, I only wanted to make stuff and to adjust stuff for my own works in Daz Studio. Again, The price is just not worth the limitations.

    To make light of my decision regarding Optitex 3D suit, when I found out that it was incapable of exporting a Daz Studio Optitex Dynamic outfit item of any kind. This was just about my reaction in a nutshell. lol.
    http://www.youtube.com/watch?v=oStG9DI0q3g

    Post edited by ZarconDeeGrissom on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Following Erik's suggestions, this is what I came up with.

    It's the M4 Warrior skirt on Genesis, single frame/no animation drape and spinning him around it looks pretty good all the way around.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited April 2015

    mjc1016 said:
    Following Erik's suggestions, this is what I came up with.

    It's the M4 Warrior skirt on Genesis, single frame/no animation drape and spinning him around it looks pretty good all the way around.

    Yea, Skirts tend to be more Pose and drape friendly then other items. Some things, must be animated, just to get it to drape onto a figure, before the pose is animated in.

    Dave5 and FW Eve, posed, then draped. No animation at all. Sometimes, it takes a second run threw the static drape to get things to come to rest per say.

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    Post edited by ZarconDeeGrissom on
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Zarcon, I'm almost back to my computer (finally!)

    I just used tinyurl because most of my art is on facebook and those links are awkward. I'll try, though:

    https://scontent-atl.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11083824_10205010248589858_6287246321148916080_o.jpg?efg=eyJpIjoidCJ9

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Zarcon, I'm almost back to my computer (finally!)

    I just used tinyurl because most of my art is on facebook and those links are awkward. I'll try, though:

    https://scontent-atl.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11083824_10205010248589858_6287246321148916080_o.jpg?efg=eyJpIjoidCJ9

    Just copy the text, and pasted it into the browser, lol.

    Looks good, and I see that coming out of the wall effect. I like it.

  • Luv LeeLuv Lee Posts: 230
    edited September 2015
    RorrKonn said:

    Why does DAZ Studio customers like Conforming Cloths better then Dynamic Cloths ?

     My two cents--because it isn't a viable option and probably never will be at this juncture.  DAZ screwed themselves with their deal with Optitex, and those who want dynamics with it. They won't even consider bullet physics even after NVIDIA made their codes free for developers.  SMDH. I've heard people say  DAZ users don't want it, or they won't make money with it,  but looking at the 1,001 posts on the subject for the last fricking 5 years, that's a big fat lie.  The  thing that irks me about  the  dynamic vs. conforming debate is that those who are satisfied  with conforming cloth think this means no one should want a choice outside their own personal likes. That is like saying just because you like  putting dresses on Vicki no one should want or request Jeans. People will practically bludgeon you to death for even mentioning it.  I am becoming bitter and angry  over it to tell the truth. People, it's  a PREFERENCE thing and those who want dynamic clothe have the right to at least say so. I prefer dynamic clothing myself,  but I ain't paying $15,000 dollars for OPTITEX  software. Investigating Marvelous Designer, but it is pricey too and has limitations. It's one of  the things that pisses me off about DAZ and DAZ "defenders".  I like many aspects of DAZ  but that doesn't mean I can't want what I want. Honestly, if a competitor that offers the things I am seeking pops up, I will leave in a heart beat and inform anyone starting out to use whatever I am using, as I feel DAZ really doesn't want to listen to those who desire a few more options outside what they currently offer. Why else do they try to suppress "suggestions" by allowing anyone who makes a comment in this regard to get verbally abused in threads? I mean, dude, when I was new to DAZ, I asked a simple question about dynamic hair, nicely, and two ppl came out of no where abusing me...what the heck?  It's ridiculous.

     

    Post edited by Luv Lee on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    Investigating Marvelous Designer, but it is pricey too and has limitations.

    I love Marvelous Designer. It's not really pricey for what you get (unless you are getting the enterprise license, which I find insane). The speed at which you can make natural cloth with it is remarkable. There are other cloth solutions but some require high end software like 3DS Max...so yeah. It might not be free or the cheapest thing out there, but I found it worth the investment. And I use it a lot..

    I would try the free trial to MD. I don't find it very limiting. It's very freeing. While its not for all aspects of an outfit (like metal armor, or anti-gravity fantasy styled  pieces) it is a very easy to use tool that gives you great results. There are some decent workflows to do drapes for Daz figures, and even some for animation if needed. But I mostly render stills and only tested animations a bit. I use simple animations to drape the cloth into the pose properly.

    Post edited by larsmidnatt on
  • Who's abusing you?  All of us who work with DAZ Studio want dynamics at some point, and would love to see it as part of the program in a way that's less limited than Optitex.

  • jaebeajaebea Posts: 456

    Don't know how many know this but you can fit your conforming clothing to your figure then export the clothing item as an object.  Bring your figure into Marvelous Designer then import your clothing object in as an MD cloth item.  You can do whatever you want with it at that time.  It will drape and accept animation.  Then you can export it as an object sequence and import back into Daz.  I am working on a Daz animation and I'm doing this now.  I prefer Dynamics and natural draping.

  • KhoryKhory Posts: 3,854

    It isn't that DAZ does not want anyone to do a new dynamic plug in. I am confident they would love to have that happen. The problem is that there are very few out there with the skills to code such a plug in and then they have to be willing to see a very small income compared to the volume of work they would have to do. Most people who have that sort of training and skill set are not going to have the free time to even contemplate doing dynamics for Studio much less put a year or two worth of their free time into creating the product. Not to say that there is no one who is or will be willing to do it just that those who can are few and far between. I know of at least one person who has tinkered with it but I'm not sure how much has to be overcome time wise and coding wise to make it happen.

    Marvelous Designer at one point planned such a plug in but it never happened. Why? My best guess is that they made that announcement in conjunction with a special sale of their main product then crunched numbers to get a good estimate of sales potential. Then looked at those numbers and backed out because they saw the sales volume was not there for the amount of time that would go into creating it.  Luv Lee, you yourself have said that you are unwilling to pay $15 for software so how many people are going to be willing to pay a more realistic price so that the coders are compensated for their time? And for most of us our time has at least some value and for someone with the sort of skill needed to code out a dynamic system my guess is that their time is very valuable.

    The sad reality is that dynamics are just not as popular as some of us would like. Not just Studio dynamics but poser dynamics as well. If there were a strong market for dynamics there would be stronger production of dynamics. Unless what ever happens for Studio is as easy as conforming then I have my doubts that people will ever fully embrace dynamics to the same level. And I say that as someone who much prefers using dynamics and has never balked at the extra few minutes to make them work. Many people simply do.

    Yes people have and do post for dynamics but the market as a whole does not go for them. One of my best selling and longest selling dynamic pieces has sold a total of 535 times. Many of those for just a couple of dollars in big sales a comparable conforming outfit would more than likely have sold 3 or 4 times that many during the years it has been available. Nor are my numbers and anomaly as far as dynamic sales go.

    I'm really not sure who has been having a go at you over dynamics or even why they would feel like they need to. But I seriously doubt it was DAZ doing it and that the people your seeing as defending them (though it isn't really in their control since they need to have the plug in brought to them) have their own agenda and fears. The deal with Optitex wasn't perfect but it was one that got dynamics into studio. I'm not sure how they might have done it other wise as I am not sure how many different dynamic plug ins are out there for other programs or how convertible they would be to Studio. I'm pretty sure that the lack of sales was as much an issue as the deal being not the best all around.

    I'm sure that DAZ is just as aware as we are that now that we have Iray we need more realism for hair and clothing and that the current conforming things are not cutting it for all of us. I know that is something they are thinking about but going from wanting to reality can be a longer road than we want it to be. Especially when it is something as complex as dynamics. 

  • DaWaterRatDaWaterRat Posts: 2,885

    Investigating Marvelous Designer, but it is pricey too and has limitations.

    I love Marvelous Designer. It's not really pricey for what you get (unless you are getting the enterprise license, which I find insane). The speed at which you can make natural cloth with it is remarkable. There are other cloth solutions but some require high end software like 3DS Max...so yeah. It might not be free or the cheapest thing out there, but I found it worth the investment. And I use it a lot..

    It's pricy for those of us who can't swing $60 a month, let alone $550 in one go.  That's almost half of my annual mad money budget - so that's not just cutting out 3D for a while, but knitting, sewing, beading, rpg's, books... (No, I don't have any cheap hobbies, why do you ask? :))

    I'm not saying it's not worth the investment for those who can swing it, just to offer a little perspective on why some people might consider it pricey.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    Investigating Marvelous Designer, but it is pricey too and has limitations.

    I love Marvelous Designer. It's not really pricey for what you get (unless you are getting the enterprise license, which I find insane). The speed at which you can make natural cloth with it is remarkable. There are other cloth solutions but some require high end software like 3DS Max...so yeah. It might not be free or the cheapest thing out there, but I found it worth the investment. And I use it a lot..

    It's pricy for those of us who can't swing $60 a month, let alone $550 in one go.  That's almost half of my annual mad money budget - so that's not just cutting out 3D for a while, but knitting, sewing, beading, rpg's, books... (No, I don't have any cheap hobbies, why do you ask? :))

    I'm not saying it's not worth the investment for those who can swing it, just to offer a little perspective on why some people might consider it pricey.

    I get that. I've got really great perspective in this area considering most of my life I lived below the poverty line. But the post I replied to mentioned MD immediately after a $15,000 plugin. Perpective right?

    Also Luv Lee was interested in MD and researching it, which implies it's not completely outside the range of possiblity for them. Hence my encouragement.

    And I say that as someone who much prefers using dynamics and has never balked at the extra few minutes to make them work. Many people simply do.

    This is a large part of the reality for ths community. Must be 1 click. People don't even dial morphs in a lot of time when provided...etc etc etc. I totally believe it. 

    Post edited by larsmidnatt on
  • nDelphinDelphi Posts: 1,919

    There is a new product being developed that will accept conforming clothing and conforming hair and turn them into dynamics.

    I haven't followed the conversation much, but I do know it will work with Poser and Carrara has been mentioned in the forum thread over at Rendeorsity. You might want to keep an eye on the development of that plugin and ask your own questions. Such as a possible version of the plugin for DAZ Studio.

    Here are examples of that:

    https://www.youtube.com/channel/UCOpGh2GKgryXyMlbcTQ45dg/videos

    Go into the about box on the VirtualWorldDynamics Youtube channel, there you will find a link to the forum thread discussing the plugin's development.

  • KhoryKhory Posts: 3,854

    "But the post I replied to mentioned MD immediately after a $15,000 plugin."

    Not that the 4k or so for the parts you need is that affordable but the $15k is for the whole suite of programs that are used to create a fashion line from pattern creation and placement for optimum fabric use through to the final dynamic examples of the product. In other words unless your the next top designer headed to New York you wouldn't be spending on the entire product line. I know that for us the price is scandalous, but for even a small fashion house the savings in time and materials no doubt pays for itself in no time.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    jaebea said:

    Don't know how many know this but you can fit your conforming clothing to your figure then export the clothing item as an object.  Bring your figure into Marvelous Designer then import your clothing object in as an MD cloth item.  You can do whatever you want with it at that time.  It will drape and accept animation.  Then you can export it as an object sequence and import back into Daz.  I am working on a Daz animation and I'm doing this now.  I prefer Dynamics and natural draping.

    I think it is worth saying this is very hit or miss! Not all OBJ will work well in MD. I want to caution people about this. I was warned about this before I purchased and got some good tips to consider this feature a bonus! My experience with it is suggests I'd rather just make some new clothes.

    MD is great for that, and its pretty easy to learn and relatively fast to work in. So I don't take points off for the OBJ to cloth conversion thing not always working right. It's not really the tools fault, its the clothes themselves...

    Post edited by larsmidnatt on
  • JOdelJOdel Posts: 6,308

    How well does it UV map the resulting model? Do you need to do the mat zones in MD, or can you use the geometry editor after bringing it into Studio?

    I remember trying to give a product some matt zones back some years ago and everthing was built from tris. Like I say it was some years ago, and I gather that it will produce quads nowadays, but it wasn't a good experience. 

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    It can produce quads yes. But I mostly leave tris actually depending on the product (if it's going to go into realtime..might as well stay tris)

    You have better UV controls than historically(as i read, but I started with 4...so i dunno the differences just what it has now), and 5 added some more stuff even. I haven't tried the beta for 5 yet. I can wait till its finalized. But I haven't had any any issues with material zones with MD. And sure if you go quads, you can use Geometry editor pretty easily in studio.

    Post edited by larsmidnatt on
  • nicsttnicstt Posts: 11,715
    edited September 2015

    I love the dynamics there are; they can be fiddly sometimes, but so is getting the look required with conforming. I'm rarely not happy with what dynamic look I get; I am rarely that happy with the conforming.

    From my own personal experience, it takes more practice and skill to get conforming looking good.

    I also prefer the dynamics to be not riddged; I'd sooner poser it to the shape I want then some of the later ones try and approximate first.

    SimonWM said:

     

    HeraldOfFire said:

    Hmm, my experience says otherwise but then I don't buy alot of dynamic clothing as a result. For a start, all of the free dynamics on the optitex site do not conform whatsoever to the figure and you need to drape the whole thing from a T-pose in order to get it to sit properly, hence why you need an animation for them to work. Perhaps some work differently to others, but so far every dynamic cloth I've used in DS has behaved this way. Conversely, and perhaps ironically, the Poser cloth room will allow me to turn most conforming clothing into dynamics meaning I can indeed start from a base pose before running the drape.

     

    If you use the clothes on the wrong figure that will indeed happen. Generation 4 freebees which are most or all the ones in the Optitex site will only work with generation 4 as conformers.

     

    HeraldOfFire said:

    I created an animation using a dynamic dress in DS and it was constantly speckled with poke throughs. And this was indeed using the correct figure for the item. With Poser dynamics you can specify how far it needs to be before it calculates collisions and how big the offset is, effectively preventing poke-through before it starts. I believe this is also in the advanced options of the dynamics plugin for DS, but as I don't own the plugin it's hard to comment on how the two differ.

     

    You need the advanced plugin to help with animations. Sequential, concurrent, time step and iterations will help with what you want to do.

    ]Unfortunately, it seems that 'freezing' a drape is a feature locked to the advanced plugin. The only options basic users get are 'Drape' and 'Clear'. It makes using Dynamics an absolute chore when you can no longer load a previous save because it crashes Daz Studio every time. Also, if I'm to understand the readme correctly, it's saved effectively as morph data, so if you were working on an animation wouldn't you still be required to rerun the entire drape from the start to get it back to the same level?

     

    You are using freebees that were meant to be used with an older version of DAZ Studio and another version of the figures using the free version of the software and expecting it to work with an advanced feature such an animation. With less than half the toolbox and dated resources inside the latest version of Studio your chances for success are not the best.

     


    I use a lot of those; it took some practice but it was worth it; it is a shame that the are more simple, but with textures to help they can look pretty good.

    Post edited by nicstt on
  • kyoto kidkyoto kid Posts: 41,845

    ...the 15,000$ price tag for Optitex's software is due to the fact you are actually purchasing licences based on a minimum of 10 workstations (you can't buy it for just one system).  It is basically professional fashion design/production software that also includes the ability to drive pattern making and cloth cutting hardware.

  • j cadej cade Posts: 2,310

    Even though Poser has dynamics and has had dynamics for forever, there are only five vendors that I can think of that sell dynamic clothing in any of the 3 stores (whoops forgot Hivewire they actually have someone who's making a buch so werer up to 5 vendors).

    If there were a big demand for dynamic clothing, don't you think you'd see a bunch of vendors at renderosity and rdna (both who cater more to poser users) start making a bunch? especially since you don't even have to rig them? But there aren't  and I would hazard a guess that its because the demand is simply not there, which means that the demand for an aternate plugin for daz to optitexis also not really there (although keep your fingers crossed one might come!)

     

    Mean time, I use lender for all my draping needs, all hail blender.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,036
    edited September 2015

    I use Poser

    it is by far the cheapest DAZ rigged figure option and a pz3 scene after running dyn2morph py will load in Carrara and DS3, used to in DS4.5 but they borked it.

    Post edited by WendyLuvsCatz on
  • Is this necro thread day BTW?

  • nDelphinDelphi Posts: 1,919

    Is this necro thread day BTW?

    It's been going on for awhile. It's a trend, don't fight it. Just go with it.

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