Simple speed and no setting up. Conforming Cloths you move it, it works straight away!
Unfortunately the downside of all conforming cloth's undeniable ease of use is unacceptable to me (most of the time).
So even if I'd much rather spend all that time doing other things, I'll use dynamics everywhere I can.
Erik I guess I come from a different point of view, I come from a production line, and messing around with all the setting then waiting for it to calculate is unacceptable to me. And I have to make products to what the majority of people want, so bottom line the dollar LOL!. But dynamics do produce some outstanding results no question.
Conforming clothes are also fairly diverse. Some have loads of adjustments and collision works really well. Some have very little and are almost useless.
I bought the expensive dynamic control panel and I mildly regret it. Though, again, for sheets it's unmatched.
For users of DAZ content it can only be a good thing to have both options available to them.
But if Genesis and Genesis 2 users think they no longer can use DAZ dynamic clothing because almost all of it was made for V4 and M4, it unnecessarily limits their choice, and that's a shame.
That's why I posted some examples to confirm that those clothes can still be used, an alternative way how to go about it, and what kind of results one reasonably should expect. Maybe it helped shed some light on the matter.
Let's hope someone will soon find some time and motivation to create new dynamic garments for Genesis 2, there's always room for them in my Library : )
Yup, it was a dud for me too. I still have all those clothing items I bought when there was allot of excitement and the promise of a way to make our own. After the wall of silence about that last bit started I stopped buying dynamic clothing. Soon after that DAZ or someone in the know stated that the ability to make our own was nixed for what ever reason.
Not sure if Alex and Ken are still working on a dynamics engine... they have been extremely quiet lately so one can only hope.
...yeah only have a few of the early items, Sheet, Flag, V4 Jeans & Top, and did pick up the Dynamic Kimono which crashed on my old 32 bit system, . Stopped using it and never bought any more Optitex dynamic clothes again. Never got the plugin either
Anyway I now have SickleYield's Furisode Genesis which works just fine .
You just gotta love dynamic clothes if you appreciate at least a hint of realism in your renders!
How else could you possibly get bent knees and folds in pairs of trousers and chest areas like these?
However, there are almost always some details where things don't work out that well.
Here it was the collar of the coat on the left that for the most part sank into the shoulders of the coat.
Very annoying!
Luckily I have ZBrush to quickly repair glitches like that, but it would be soooo much better if the fabric could not intersect itself at all.
Please please, pretty please, DAZ, fix that in the next update if you can!
Availability is an issue, I think. I think Daz and other stores sell more conforming cloths than OptiTex Dynamic clothes. If you want to make your own dynamic cloth, you will need to use Poser instead.
I spent an hour trying to get one shirt to drape properly. For some unknown reason, every time I'd change the pose at one point, it'd change it for the entire time.
After an hour I gave up and went back to a conforming shirt.
What's killing me is apparently a few years ago they made all the base figures free. For a bit. Mutter
Availability is an issue, I think. I think Daz and other stores sell more conforming cloths than OptiTex Dynamic clothes. If you want to make your own dynamic cloth, you will need to use Poser instead.
Edit: nevermind, I misread the original post.
...that's pretty much what I do.as I can use my existing clothing content rather than have to purchase content specially designed for the Optitex system.
...and I already have Pro 2012 as well as MD.
Also saving up funds for the latest release of MD (personal version) as well as I like the more intuitive approach it takes to clothing creation compared to using a standard modelling application.
What's killing me is apparently a few years ago they made all the base figures free. For a bit. Mutter
That's when I got them, I wouldn't have otherwise.
And now, finally, I've found a proper job for them so they can make themselves useful at last.
Maybe they'll appear in the freebee section again some day soon, you never know.
Make sure you get the free garments from OptiTex in the meantime while you can, there's no telling for how long those will remain available either.
If you do get around trying them, remember that you cannot adjust the size of the garments to fit the figure, you must scale the figure up or down to fit the garment instead. Use the figure the garment was made for (M4 or V4) as a guide for resizing your Genesis 2 figure.
This way you can use M4 clothing on V6 (or the other way around if you fancy that sort of cross dressing).
After draping, freeze the simulation so the cloth becomes a static prop, parent it to Genesis 2, and then scale the figure back to its original dimensions.
I decided to take this one into ZBrush for some repairs and it came out quite well I think.
Not bad at all for a static drape, even with the amount of work it took to get all those mangled mesh intersections straightened out.
The M4 overalls in these images were also draped on a Genesis 2 Female figure without animation sequence, but this time without a V4 as improvised rigging tool. Instead I posed and manipulated the built-in rig of the garment itself to make it overlap the already posed Genesis 2 figure. Then I started a single frame drape with Genesis 2, and in the second image also the seat, as collision objects.
This works really quick, but using the hidden V4 method has the advantage that you can change your mind and try a different piece of dynamic clothing without having to pose the garment all over again.
Especially for seated figures and those with several layers of dynamic clothing both of these methods work much better for me than going through an animation over and over again. Try it, you might like it too.
Oh, and this is a patched-up version of an image I uploaded earlier.
Self-intersections of the dynamic surface are a nasty habit of OptiTex dynamic clothing, and some times they really need repair in a modeling program because they spoil the flow of the fabric.
These repairs usually are not too difficult, but they can take some time.
The results are more than worth it though!
This works really quick, but using the hidden V4 method has the advantage that you can change your mind and try a different piece of dynamic clothing without having to pose the garment all over again.
You can also copy and paste from the old clothes to the new, as long as the new doesn't have body parts that the old lacked.
Here's Michael 6 HD with M4 DAZ/OptiTex dynamic clothing, same draping method without animation sequence, and without an invisible M4 to guide the clothing. Just by posing and adjusting the clothing's own rigging it was possible to quickly get a perfect fit on M6.
If you try this method, do not fit the garments to the Genesis figure, only set the clothing to collide with it.
And you only need to select the 'root' of the Genesis 2 figure for those collisions, deselect everything below it.
As mentioned before: make sure Genesis is in SubD level 1 and not higher before starting the drape, or the clothing will drop through the figure.
Erik: thank you very, very much for sharing your information!
My pleasure!
I'm just hoping more people will start using (and asking for new) DAZ dynamic clothing.
Less cumbersome and/or more effective ways to drape them on those nice new super realistic figures are what everyone needs.
Here's that same guy again, but from a different angle.
A little stretching on the back pocket, nothing too dramatic.
And a modest 'builders décolleté' you'll never ever get from conforming clothes : )
Note: no geometry corrections in an external modeling program were necessary to get this result!
...I'll stick to conforming until Daz gets an "open" cloth dynamics system that is not dependent on specific clothing content created using the Optitex system.
The longer I go in DS the more I hate conforming clothes. Pants are generally fine unless I'm doing stuff like handstands, but any kind of top is straight out for any gender. I recently noticed that all of female presets saved for reuse are very nymph-ish in their physique. I never noticed doing this, but it makes complete sense. The cling wrap on the chest has gotten so old that I've just stopped even trying. The amount of fiddling and postwork needed is exhausting. It's a shame, too, one of my favorite concept characters is a fairly amazonian knight. Too bad her breastplate looks like it was poured onto her.
Men are obviously in a much better shape, but there is still too much muscle definition. The dynamics market is really small and stifling.
Layers of dynamic clothing are not always a simple thing to get right, and even with a non-animated draping method it can still be a time consuming game of trial and error.
The non-free, full functionality plug in came to good use in this one as I had to increase gravity pulling force to the max to get the jacket to untangle itself at the hips with this difficult pose. Pumping up internal pressure also helped greatly to drape that jacket properly.
Comments
Unfortunately the downside of all conforming cloth's undeniable ease of use is unacceptable to me (most of the time).
So even if I'd much rather spend all that time doing other things, I'll use dynamics everywhere I can.
Erik I guess I come from a different point of view, I come from a production line, and messing around with all the setting then waiting for it to calculate is unacceptable to me. And I have to make products to what the majority of people want, so bottom line the dollar LOL!. But dynamics do produce some outstanding results no question.
Conforming clothes are also fairly diverse. Some have loads of adjustments and collision works really well. Some have very little and are almost useless.
I bought the expensive dynamic control panel and I mildly regret it. Though, again, for sheets it's unmatched.
For users of DAZ content it can only be a good thing to have both options available to them.
But if Genesis and Genesis 2 users think they no longer can use DAZ dynamic clothing because almost all of it was made for V4 and M4, it unnecessarily limits their choice, and that's a shame.
That's why I posted some examples to confirm that those clothes can still be used, an alternative way how to go about it, and what kind of results one reasonably should expect. Maybe it helped shed some light on the matter.
Let's hope someone will soon find some time and motivation to create new dynamic garments for Genesis 2, there's always room for them in my Library : )
Cheers!
Erik
...yeah only have a few of the early items, Sheet, Flag, V4 Jeans & Top, and did pick up the Dynamic Kimono which crashed on my old 32 bit system, . Stopped using it and never bought any more Optitex dynamic clothes again. Never got the plugin either
Anyway I now have SickleYield's Furisode Genesis which works just fine .
You just gotta love dynamic clothes if you appreciate at least a hint of realism in your renders!
How else could you possibly get bent knees and folds in pairs of trousers and chest areas like these?
However, there are almost always some details where things don't work out that well.
Here it was the collar of the coat on the left that for the most part sank into the shoulders of the coat.
Very annoying!
Luckily I have ZBrush to quickly repair glitches like that, but it would be soooo much better if the fabric could not intersect itself at all.
Please please, pretty please, DAZ, fix that in the next update if you can!
Erik
...those of us who don't have the 700$ for it though have no way to make the fixes.
Blender does just as well to repair the glitches...
...I feel most here already know my take on Blender as well.
Until it has a more "elegant" and simple to use UI "out of the box" like Andrew proposed two years ago, not going to happen for me.
Besides, I don't even have the 50$ to spare for the plugin as well as more to purchase a lot of the Optitex dynamic clothing right now..
So you can use Victoria 4 to pose dynamic clothes? Awesome!
...
It appears I don't have Victoria 4?
sigh
16 pages of freebies that work well with the 'basic' plugin...
http://www.optitex-dynamiccloth.com/FreebieDownload01.php
And really any modeller can fix the glitches...
Availability is an issue, I think. I think Daz and other stores sell more conforming cloths than OptiTex Dynamic clothes. If you want to make your own dynamic cloth, you will need to use Poser instead.
Edit: nevermind, I misread the original post.
Just do an animated drape on the figure you are using, instead of using a hidden V4.
Is there a free version of Victoria 4 available anywhere?
I don't want to spend EVEN MORE MONEY trying to get this to work.
Richard: I've done animated drapes. It's incredibly annoying and finicky (trying to set the pose at the right point... ugh).
I suspect I'd probably be better off giving up on this and returning it. (I bought the sheets and the $50 plugin, hoping to get some use out of it)
I spent an hour trying to get one shirt to drape properly. For some unknown reason, every time I'd change the pose at one point, it'd change it for the entire time.
After an hour I gave up and went back to a conforming shirt.
What's killing me is apparently a few years ago they made all the base figures free. For a bit. Mutter
...that's pretty much what I do.as I can use my existing clothing content rather than have to purchase content specially designed for the Optitex system.
...and I already have Pro 2012 as well as MD.
Also saving up funds for the latest release of MD (personal version) as well as I like the more intuitive approach it takes to clothing creation compared to using a standard modelling application.
That's when I got them, I wouldn't have otherwise.
And now, finally, I've found a proper job for them so they can make themselves useful at last.
Maybe they'll appear in the freebee section again some day soon, you never know.
Make sure you get the free garments from OptiTex in the meantime while you can, there's no telling for how long those will remain available either.
Erik
I have a bunch of them, guess I'll hoover more.
Not that I've USED any of them, since I can't get things to drape.
If you do get around trying them, remember that you cannot adjust the size of the garments to fit the figure, you must scale the figure up or down to fit the garment instead. Use the figure the garment was made for (M4 or V4) as a guide for resizing your Genesis 2 figure.
This way you can use M4 clothing on V6 (or the other way around if you fancy that sort of cross dressing).
After draping, freeze the simulation so the cloth becomes a static prop, parent it to Genesis 2, and then scale the figure back to its original dimensions.
Erik
I decided to take this one into ZBrush for some repairs and it came out quite well I think.
Not bad at all for a static drape, even with the amount of work it took to get all those mangled mesh intersections straightened out.
Cheers!
Erik
The M4 overalls in these images were also draped on a Genesis 2 Female figure without animation sequence, but this time without a V4 as improvised rigging tool. Instead I posed and manipulated the built-in rig of the garment itself to make it overlap the already posed Genesis 2 figure. Then I started a single frame drape with Genesis 2, and in the second image also the seat, as collision objects.
This works really quick, but using the hidden V4 method has the advantage that you can change your mind and try a different piece of dynamic clothing without having to pose the garment all over again.
Especially for seated figures and those with several layers of dynamic clothing both of these methods work much better for me than going through an animation over and over again. Try it, you might like it too.
Cheers!
Erik
Oh, and this is a patched-up version of an image I uploaded earlier.
Self-intersections of the dynamic surface are a nasty habit of OptiTex dynamic clothing, and some times they really need repair in a modeling program because they spoil the flow of the fabric.
These repairs usually are not too difficult, but they can take some time.
The results are more than worth it though!
Cheers!
Erik
You can also copy and paste from the old clothes to the new, as long as the new doesn't have body parts that the old lacked.
Here's Michael 6 HD with M4 DAZ/OptiTex dynamic clothing, same draping method without animation sequence, and without an invisible M4 to guide the clothing. Just by posing and adjusting the clothing's own rigging it was possible to quickly get a perfect fit on M6.
If you try this method, do not fit the garments to the Genesis figure, only set the clothing to collide with it.
And you only need to select the 'root' of the Genesis 2 figure for those collisions, deselect everything below it.
As mentioned before: make sure Genesis is in SubD level 1 and not higher before starting the drape, or the clothing will drop through the figure.
Cheers!
Erik
Erik: thank you very, very much for sharing your information!
My pleasure!
I'm just hoping more people will start using (and asking for new) DAZ dynamic clothing.
Less cumbersome and/or more effective ways to drape them on those nice new super realistic figures are what everyone needs.
Here's that same guy again, but from a different angle.
A little stretching on the back pocket, nothing too dramatic.
And a modest 'builders décolleté' you'll never ever get from conforming clothes : )
Note: no geometry corrections in an external modeling program were necessary to get this result!
...I'll stick to conforming until Daz gets an "open" cloth dynamics system that is not dependent on specific clothing content created using the Optitex system.
The longer I go in DS the more I hate conforming clothes. Pants are generally fine unless I'm doing stuff like handstands, but any kind of top is straight out for any gender. I recently noticed that all of female presets saved for reuse are very nymph-ish in their physique. I never noticed doing this, but it makes complete sense. The cling wrap on the chest has gotten so old that I've just stopped even trying. The amount of fiddling and postwork needed is exhausting. It's a shame, too, one of my favorite concept characters is a fairly amazonian knight. Too bad her breastplate looks like it was poured onto her.
Men are obviously in a much better shape, but there is still too much muscle definition. The dynamics market is really small and stifling.
http://www.daz3d.com/clothing-breast-fixes-for-genesis-2-female
Layers of dynamic clothing are not always a simple thing to get right, and even with a non-animated draping method it can still be a time consuming game of trial and error.
The non-free, full functionality plug in came to good use in this one as I had to increase gravity pulling force to the max to get the jacket to untangle itself at the hips with this difficult pose. Pumping up internal pressure also helped greatly to drape that jacket properly.