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Daz 3D Forums > 3rd Party Software > Blender Discussion

mcjTeleBlender:Daz Studio scenes/animations w/Blender's Cycles Engine

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Comments

  • RAMWolffRAMWolff Posts: 10,334
    August 2019

    With the huge update to Blender I think I may need your script finally.  Can one export their character with skins over to Blender?  Like my Gino to make small corrections to the skin base and save out those corrections directly from Blender?  I was thinking of your script as a tool to content creation work flow.  

    Also I just downloaded your version 3 script for safe keeping.  Do I need the BlendBot zip and if so where do those files go?  

    Thanks so much

    Richard 

  • s-s_37fc177103s-s_37fc177103 Posts: 3
    August 2019

    Will there be Octane support when importing into a Blender?

  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    if it's what you are talking about, the mcjTeleBlender4 pre-release is meant mostly for people familiar with mcjTeleBlender 3 that installed Blender 2.8

    eventually mcjTeleBlender4 will have its own instructions, but for now you can follow mcjTeleBlender3's instructions ( part of which are on the mcjTeleBlender2 page )

    if you mean mcjTeleBlender 3 which wont work with Blender 2.8 but did work since 2012 with versions 2.6 to 2.79 then 

    it's here https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3

     

    Blender 2.8 Eevee render of Aiko3

     

     

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    Post edited by mCasual on August 2019
  • Silver DolphinSilver Dolphin Posts: 1,629
    August 2019
    Masterstroke said:

    wow 43 pages now, where do I extract zip file to?

    Where to install
    mcjTeleBlender is a script for Daz Studio 3 and greater, we suggest you install it in your daz content folder example: C:\Program Files (x86)\DAZ\Studio\content once installed it will be in the content/scripts/mCasual folder
    mcjBlendBot is a set of Blender-Python scripts used to import the scenes exported by mcjTeleBlender the mcjBlendBot package (zip) must be unpacked the current Blender version's "modules" folder typically :  C:\Program Files\Blender Foundation\Blender\2.71\scripts\modules

    This is strait from Mcasual download site

  • RAMWolffRAMWolff Posts: 10,334
    August 2019

    OK, I'll wait for version 4 to be released.  Thank you! 

  • mCasualmCasual Posts: 4,607
    August 2019
    s-s_37fc177103 said:

    Will there be Octane support when importing into a Blender?

    i will see, if octane uses the same materials node-trees as eever/cycles then it may be easy
  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019
    RAMWolff said:

    With the huge update to Blender I think I may need your script finally.  Can one export their character with skins over to Blender?  Like my Gino to make small corrections to the skin base and save out those corrections directly from Blender?  I was thinking of your script as a tool to content creation work flow.  

    Also I just downloaded your version 3 script for safe keeping.  Do I need the BlendBot zip and if so where do those files go?  

    Thanks so much

    Richard 

    teleblender3 and mcjBlendBot will remain on the net for people that will still use blender 2.60 to 2.79 teleblender4 will have its own set of blender-python scripts ( that's what mchBlendBot contains ) and will only work with blender 2.8 and up .... the 2020"s are nigh!! i'm not familiar with what the vendors use to make theirfigures and props but blender may be able to import/export figures without changing the vertex order.
    Post edited by mCasual on August 2019
  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    this afternoon ( it's about noon here ) i'll post another teleblender4 beta

    that's an iray render of the shaders i have in daz studio's bundle, i'll make sure they look vaguely the same in Blender 2.8

    afternoon.jpg
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    Post edited by Chohole on August 2019
  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    mcjTeleblender 4 new BETA !!

    it's before midnight so it counts as "in the evening"

    https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease

    mcjTeleBlender4Beta08062019.png
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    Post edited by mCasual on August 2019
  • Silver DolphinSilver Dolphin Posts: 1,629
    August 2019

    Nice thank you.

  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    TeleBlender 4 Beta for Blender 2.8 UPDATE

    August 7th 2019 10:34 AM

    TeleBlender 4 Beta for Blender 2.8 UPDATE August 7th 2019 10:34 PM

    the new version of teleblender is still mcjTeleBlender4Beta08062019.dsa

    ( black emissive iRay materials were wrongly emissive )

    https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease

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    Post edited by Chohole on August 2019
  • coco.1988_25db8fcf0ecoco.1988_25db8fcf0e Posts: 2
    August 2019

    Hi everyone i'vre got a problem with the script import

    somebody has the same issue?

    Annotation 2019-08-07 173033.png
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  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    i dont see an error message

    that's the script which is supposed to load the scene file ( .obj/.mtl )

    note that teleblender 4 is for Blender 2.8

    for earlier versions of blender get teleblender 3 ( url at the top of this forum thread )

    in the same folder as the python script ( c:\blender ? in your case ) there's a .bat file

    you could try starting  blender and the scene.py script using this .bat file

     

    Oops actually, judging by the script you show

    you are attempting to use mcjTeleBlender 3 with Blender 2.8, this wont work and it's the reason i'm developping TeleBlender 4

    coco.1988_25db8fcf0e said:

    Hi everyone i'vre got a problem with the script import

    somebody has the same issue?

     

    Post edited by mCasual on August 2019
  • coco.1988_25db8fcf0ecoco.1988_25db8fcf0e Posts: 2
    August 2019

    ok thank's for the reply i will try this later

  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    mcjTeleBlender 4 For Blender 2.8 - * * * Beta * * * - August 8th 2019 4:37AM

    improved Glass Water etc

    improved Bump maps ( apparently new Daz Studio versions now don't export them for iRay materials )

     

    BETA = This is meant for people familiar with TeleBlender3

    BETA = new versions issued often

    https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease

    0808.jpg
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    Post edited by Chohole on August 2019
  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    so teleblender 4 will simply set the Principled shader to metallic, 0.33 rough, Clearcoat 100% Clearcoat Roughness 0.0 no metallic flakes. Since TeleBlender has a way to re-use materials or borrow them from another blender file, the users will be able to use their bought or custom car paint shaders

     

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    Post edited by Chohole on August 2019
  • Silver DolphinSilver Dolphin Posts: 1,629
    August 2019

    Oooh, nice thank you

  • juve_satrianijuve_satriani Posts: 138
    August 2019

    Thanks for update version to Blender 2.80 . Working Perfect in my side .But I`m still wonder about eye reflection just like we`ve got in DAZ Studio Render .

    Should those reflection driven by Blender light or I should use another shader setup ?

    BTW there are free Eevee Comic shader from this link https://gumroad.com/l/JWdjJ

    .Would you publish tutorial how to make changes so we can use other shader setup especially toon shader like in link above?

    Thanks again

     

  • mCasualmCasual Posts: 4,607
    August 2019

     i didnt test if it still works (maybe not ) ... but the final release will support using and re-using materials from other .blend files

    the mat-lib and lib-map options

    for eye refloections there's different methods, some used "fake" reflections 

    for real reflections you'd probably need to tweak the shader in Blender, which is quite easy in Blender 2.8

    the "manual" for teleblender 2012 explains the lib-mat and mat-lib process 

    https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4

     

     

    juvesatriani_S said:

    Thanks for update version to Blender 2.80 . Working Perfect in my side .But I`m still wonder about eye reflection just like we`ve got in DAZ Studio Render .

    Should those reflection driven by Blender light or I should use another shader setup ?

    BTW there are free Eevee Comic shader from this link https://gumroad.com/l/JWdjJ

    .Would you publish tutorial how to make changes so we can use other shader setup especially toon shader like in link above?

    Thanks again

     

     

  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    Special treatment for wax, jade, Car Paint, Velvet and Silk will be included in the TeleBlender 4 Beta release, later tonight

     

    Waxing Poetic

    the Wax and Jade materials from the iRay Uber materials

    subsurface scattering

    what was that song by ... Scatter Brain ? ... i almost remember ... she sang the Gollum song ... and Wednesday's child ...

     

    https://www.youtube.com/watch?v=LcEtkxu2aNk

     

    Wednesday's Child

    Emilíana Torrini

    Scatter-brain
    You've been crying in the rain
    You've been drowning in your pain
    Ain't gonna die

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    Post edited by mCasual on August 2019
  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    The Latest mcjTeleBlender 4 Beta for Blender 2.8

    Monday August 12th 2019 00h48 Release

     

    The latest BlenderBot for Blender 2.8 : MCJBLENDBOTFORBLENDER28BETA124508122019.ZIP

     

    The Latest mcjTeleBlender 4 Beta for Blender 2.8 MCJTELEBLENDER4BETA124708122019.DSA

     

    new : Better Car Paints, Wax, Jade, Colored Wax, Velvet and Silk

     

    https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease

     

    rapunzel.jpg
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    Post edited by mCasual on August 2019
  • RAMWolffRAMWolff Posts: 10,334
    August 2019

    Looking really good!  

  • Silver DolphinSilver Dolphin Posts: 1,629
    August 2019

    Yeah, very cool. Thank you

  • JoepingletonJoepingleton Posts: 746
    August 2019 edited August 2019

    Thank you for all your hard work and for sharing this with us. 

    Here is a quick experiment with the latest "mcjTeleBlender 4 Beta for Blender 2.8" script to export Sugatak's "Ninja Village" model from DAZ Studio 4.11 to Blender 2.8. I used the default settings, added a little camera movement and rendered everything using Eevee @ 1920x1080 (300 frames/3 min total render time).  This example is played at normal speed and then at half speed in reverse.

    It works great so far.  I noticed a few things that didn't transfer correctly by default, but I suspect that they can be easily fixed in Blender. :)

    Post edited by Joepingleton on August 2019
  • DigiDotzDigiDotz Posts: 515
    August 2019 edited August 2019

    yes Comes in with the bump a tad high for melaugh .  I can't remember how to fix the hair at the moment

    blender 2.80 eevee

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    Post edited by DigiDotz on August 2019
  • Robert FreiseRobert Freise Posts: 4,522
    August 2019

    Looks like a severe case of dry skin 

  • DigiDotzDigiDotz Posts: 515
    August 2019 edited August 2019

    haha! Yes, blender 2.80 now knows when a model is not wearing enough sun protectionlaugh

    edit - "clip threshhold" for the hair I think

    Post edited by DigiDotz on August 2019
  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    Good News TeleBlender4 + Blender 2.8 works without the "collect maps" option . That's a blender-cycles render - The Messenger - https://www.youtube.com/watch?v=cPjyq55poHo

    https://www.daz3d.com/forums/uploads/FileUpload/c0/8bf3b11f83341a2c18e1b619eb1931.jpg

    untitled.jpggoodnews.jpg
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    Post edited by Chohole on August 2019
  • mCasualmCasual Posts: 4,607
    August 2019

     next version will have bump map strength that matches what it looks like with iRay

    DigiDotz said:

    yes Comes in with the bump a tad high for melaugh .  I can't remember how to fix the hair at the moment

    blender 2.80 eevee

  • mCasualmCasual Posts: 4,607
    August 2019 edited August 2019

    EEVEE BUMP MAP ISSUES

    https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease

    TeleBlender 4 for Blender 2.8 and Up Still Very Beta -- Update

    Tuesday August 13th 2019 16:00 Release
    The latest BlenderBot for Blender 2.8 : MCJBLENDBOTFORBLENDER28BETA0357PM08132019.ZIP
    The Latest mcjTeleBlender 4 Beta for Blender 2.8 MCJTELEBLENDER4BETA160008132019.DSA
    new : reduced Bump strength looks less scary in Eevee

    BUT NOTE : The Water shader used on the eyes of genesis 8 look ok in Cycles but No-Good in Eevee, so you should replace them with uber Base and make use opacity/cutout

    ALSO NOTE: the bump map strength is now lower ( this change in teleblender ) but in EEvee render i still had to reduce it to 1/3 of it's value, i did it "manually" in Blender, but i could have done it "manually" in Daz Studio

    okaynmoew.jpg
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    Post edited by Chohole on August 2019
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