Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • wsterdanwsterdan Posts: 2,339
    edited December 1969

    aldemps said:
    Just messing about.

    When encountering an unknown life form Mr Pocks give the traditional vulcan salute.
    "Live long, prosper and please don't shoot me"


    Fun stuff!

    -- Walt Sterdan

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    aldemps said:
    Is the Enterprise supposed to be upside down? Otherwise good work!

    Yes. Captain Jerk is allowing Chukup to fly it.
    And it looks like he's been hitting the vodka enough for it to hit back... :roll:

  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    aldemps said:
    Just messing about.

    When encountering an unknown life form Mr Pocks give the traditional vulcan salute.
    "Live long, prosper and please don't shoot me"

    Where'd you get the male uniforms?

    I still need male uniforms for Hiro3. X_X;

  • patience55patience55 Posts: 7,006
    edited December 1969

    For those following the Sickbay: The Table Ledge.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Okay, I've finished the Engine Room:

    NT--New-Engine-Room--DAZ.jpg
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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    nice looking engine room :)

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    nice looking engine room :)

    I've got a PM into Jnw3d over at Foundation asking for permission to share the obj, I hope he says yes. There's not alot of TMP/WOK tech out there.

  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    mdbruffy said:
    MotoTsume said:
    nice looking engine room :)

    I've got a PM into Jnw3d over at Foundation asking for permission to share the obj, I hope he says yes. There's not alot of TMP/WOK tech out there.

    Would like that myself, I seen some nice sets, but they are all either lightwave, 3DS or MAX :P

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    if it is 3ds it is easy to convert to obj format using poseray

  • MotoTsumeMotoTsume Posts: 520
    edited June 2013

    a couple of new renders -
    one is of a Klingon asteroid mining station about to come under attack from 2 Romulan Gryphons
    the other is of a Tal Shiar Hawk in drydock

    tal-shiar-hawk-at-drydock-sml.jpg
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    Rgryphons-vs-Kmining-sml.jpg
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    Post edited by MotoTsume on
  • ThalekThalek Posts: 318
    edited December 1969

    MdBruffy, I read an article recently that said that Marvelous Designer had been used by WETA for the CGI standins in The Hobbit. Apparently, they fed the patterns into the software for the real costumes, exported, textured and rigged appropriately. Now you can have actors carried off by giant eagles without ever worrying that one will get dropped. Or fed to the eaglets. (BIG appetites, as you might imagine.)

  • TheCastellanTheCastellan Posts: 700
    edited June 2013

    Cassy after doing some maintenance work on the derelict ship she found.

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    Post edited by TheCastellan on
  • aldemps_65d152c25faldemps_65d152c25f Posts: 157
    edited June 2013

    aldemps said:
    Just messing about.

    When encountering an unknown life form Mr Pocks give the traditional vulcan salute.
    "Live long, prosper and please don't shoot me"

    Where'd you get the male uniforms?

    I still need male uniforms for Hiro3. X_X;

    The top isfrom the H3 Clothing Bundle (from the DAZ3D store).
    Flared trousers are fromAdzans free Prince of Tides set
    http://www.ShareCG.com/v/36283/view/11/Poser/Prince-of-Tides
    (not accurate for Star Trek but ok for Toon Trek)

    I also used the StarTrek expansion for the A3 RetroSkirt
    http://www.ShareCG.com/v/43927/view/11/Poser/Star-Trek-Expansion-for-Aiko-3-Retro-Skirt

    Post edited by aldemps_65d152c25f on
  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    aldemps said:
    aldemps said:
    Just messing about.

    When encountering an unknown life form Mr Pocks give the traditional vulcan salute.
    "Live long, prosper and please don't shoot me"

    Where'd you get the male uniforms?

    I still need male uniforms for Hiro3. X_X;

    The top isfrom the H3 Clothing Bundle (from the DAZ3D store).
    Flared trousers are fromAdzans free Prince of Tides set
    http://www.ShareCG.com/v/36283/view/11/Poser/Prince-of-Tides
    (not accurate for Star Trek but ok for Toon Trek)

    I also used the StarTrek expansion for the A3 RetroSkirt
    http://www.ShareCG.com/v/43927/view/11/Poser/Star-Trek-Expansion-for-Aiko-3-Retro-Skirt

    I should have said where'd you get the textures for the male clothes? ^_^;;

  • aldemps_65d152c25faldemps_65d152c25f Posts: 157
    edited December 1969

    No textures were involved in the clothing.
    I simply coloured the collar black & the shirt to blue or gold (or red when necessary).
    The badge is from the retroskirt expansion.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Thalek said:
    MdBruffy, I read an article recently that said that Marvelous Designer had been used by WETA for the CGI standins in The Hobbit. Apparently, they fed the patterns into the software for the real costumes, exported, textured and rigged appropriately. Now you can have actors carried off by giant eagles without ever worrying that one will get dropped. Or fed to the eaglets. (BIG appetites, as you might imagine.)

    The problem right now, though, is money. I just put out 239 dollars for Poser pro, then I had to put my car in the shop yesterfday. So it may be awhile before I can think about getting it.

  • ThalekThalek Posts: 318
    edited December 1969

    Agreed. I'm hoping that my home will sell this month so I can buy Poser Pro before the end of the upgrade sale, and we just got the power steering pump replaced Monday. So, I have a powerful empathy for your situation.

    For myself, I hate the huge price increase between the personal version and the commercial version of Marvelous Designer. If I'm willing to sell my stuff on just their website, I can use the personal version. But if I wanted to sell clothes on Daz, Renderosity, or Runtime DNA, the price more than triples. I'll have to wait a long time before I'm good enough and popular enough to justify that kind of money.

  • patience55patience55 Posts: 7,006
    edited December 1969

    And honestly, we can make clothing using the modelers we have and D/S4.x ...

    Reason for posting: I wish to say that "just in case, & if'n" anybody ever discovers issues with any of my files "finding their pieces", missing pieces, whatever ... I don't bite [hard] ... feel free to send me a PM so I can possibly make corrections. I seldom fix problems I don't know about.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    And honestly, we can make clothing using the modelers we have and D/S4.x ...

    Reason for posting: I wish to say that "just in case, & if'n" anybody ever discovers issues with any of my files "finding their pieces", missing pieces, whatever ... I don't bite [hard] ... feel free to send me a PM so I can possibly make corrections. I seldom fix problems I don't know about.


    What!!! You don't fix unknown problems?????????

  • patience55patience55 Posts: 7,006
    edited June 2013

    MotoTsume said:
    And honestly, we can make clothing using the modelers we have and D/S4.x ...

    Reason for posting: I wish to say that "just in case, & if'n" anybody ever discovers issues with any of my files "finding their pieces", missing pieces, whatever ... I don't bite [hard] ... feel free to send me a PM so I can possibly make corrections. I seldom fix problems I don't know about.


    What!!! You don't fix unknown problems?????????

    lol ... well, not that I know of .... pretty good at finding them though!

    Found another paint program to experiment with. New pricing policy which now includes us freeware hobbyists in with the educational folk for only $99 :-) Have to wait a bit to purchase but so far it looks quite promising. 3D Coat And it does more than just paint!

    Edit: Got it :-) ... does way more than just paint and is lots of fun. To help with the learning curve are lots of videos and a huge manual.
    Won't replace Hexagon [esp for morphing Genesis] but apparently a number of folk do use this program for uvmapping; then return to their regular [expensive] modeler(s). It "auto-seams", YES!!!!

    Post edited by patience55 on
  • jaguarry3jaguarry3 Posts: 230
    edited December 1969

    My design for a Romulan fighter. In part Inspired by a sketch by Ningswerewulf , My other inspiration was the wing form of a soaring kestrel or hawk hence the wing design. I molded the nacelles into the outer wing . Crew 1 Armament 4 disruptor banks Top speed warp 4.5 Length 20m wiing-span 24m. Modeled in Hexagon

    Talon_Fighter_Escort.jpg
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  • patience55patience55 Posts: 7,006
    edited December 1969

    A little update ... not released yet.

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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    A little update ... not released yet.

    It's getting there.

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    A little update ... not released yet.

    It's getting there.

    I think so. When the monitor at the head is done I'll release it "in pieces" [individual props] so one can load what they want and rearrange them easily enough. There's enough mesh for texturing nicely and/or morphing.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Battle Scars - playing with grimenator for studio

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  • ThalekThalek Posts: 318
    edited December 1969

    Time to get out the washing crews!

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    Battle Scars - playing with grimenator for studio

    Check for notes at DA!

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    mdbruffy said:
    MotoTsume said:
    Battle Scars - playing with grimenator for studio

    Check for notes at DA!

    i did and thanks :)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Here's a nice page of graphics ... including a BioBed Monitor chart.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Now for something we never saw in the TOS movies: The Main Briefing Room.

    NT--New-Briefing-Room--Daz.jpg
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This discussion has been closed.