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© 2025 Daz Productions Inc. All Rights Reserved.
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With the qualifier that this is only for the Daz Original license. Not the PA indie licenses.
+12 on this. I am so toatally screwed by this. I have been building a library for 10 years and just getting close to needing a licence. How can this possibly be more economical for long time daz devoties? I would have found a way to pony up the money for a grandfathered in licence I could actually use! I am talking here about the daz original gaming licence.
Hi, i bought, two hears ago the indie licence. 350 $ . My licence isnt not good?
Old licenses are still valid, nothing has changed there; the changes apply to users who did not purchase a DO license (in the case of Daz Originals). You can prove ownership by your proof of purchase when you ordered it (the order number), or Daz support can always find it in your purchase history - that's what they told me in support.
was anybody able to get in contact with Daz, to see if we can still buy the indie license by request or something?
Two admins said that they were told that current owners of the indie license could upgrade to pro by contacting Daz. So Daz appears to be willing to talk about a one time license fee. They will probably wait till the dust settles and see how sales are effected by the new plan before deciding on how to handle such a request
I really mean: animation made with Daz3D and rendered with Daz for small animation fragments, for online or TV.
I am JTVRT and I did't say those words you quoted :-)
I am into Television and online content creation - not into game-making
But good thinking, jillval8
I must say... one thing that does concern me a bit, is that the way this change occured worries me for potential future changes. Let's say I want 5 items and each has a 50$ license fee. So I buy those 5 items (because they are on discount for example) and wait to buy the 5 licenses until I have the sufficient money. Then, all of a sudden those license fees will drastically increase, or get taken down, or a different model put into place. Therefore, what worries me more than anything is the inability to plan, given the potential for uncertainty and ability to change structure without any real warning. In the past, it seemed possible to build up a little library and then buy the license when you had the money - now, it seems the only safe way to do this is to only buy a product with the license at the same time - therefore ruling out the uncertainty... but this would again drastically decrease my chances of buying something, since I can't always immediately drop 70-80$ on an item.
But I digress. And at least many more things have license options now!
Yes uncertainty has become a bigger issue. Start developing now and in a year they might change it again without any details about the change beforehand. Something like that can screw one over again. The only two somewhat save options I see at the moment is to either buy all core content + license one will need at the start (for the ones who are able to do that) or not rely on daz content to heavily. In my opinion most of the daz environments and some other items can't compete with good items from other stores anymore. What remains are the characters. Upside for me would be there is one artist with genesis figures who fit for my game which weren't usable before. Downside is I could use with my budget now only very few ones when going the daz route.
My guess is.. this interactive license make run / flee many game developpers that are indie.
Is that the thing DAZ want? .. Not Sure..
Then, I think DAZ will revamp entirely their pricing for license but.. this never happened this year, I will say.. next middle year !
Who take the bet :) ?
It is unfortunate that the blanket licenses have been removed. I was just about to purchase the Daz 3D indie license on sale, then when I looked next, it was gone. Would it not have been a better strategy to offer both the blanket licenses and the individual ones? This way, it would cater to both those who want to use their larger Daz asset collections, as well as those who want a piecemeal selection.
If this really was a move motivated by Daz thinking that the older licenses were too expensive for some, why not use both license methods? That way, customers who only want a few assets for Interactive could just buy one for those items, and those who want one for thier larger collections had a viable way to aquire those. I was just on the verge of buying the Indie one when it was on sale, and when my money came in it was gone. This was a big disappointment, as the new license model is not viable for me.
I don't know about that. I mean, I think it's stuck between a rock and a hard place. If Daz decides to change their license and pricing structure again - let's say next year, and decides to re-introduce blanket licenses - then this will piss off a lot of people yet again. If someone spends thousands on interactive licenses now, just to find out that in 6 months a blanket license is re-introduced - can you imagine how angry that person might be? This all feeds into the uncertainty thing I was talking about; it's hard to feel certain about any license structure, as there is that fear that it will suddently change again without notice. One might think, I don't want to spend 50$ per item now, since maybe, one day, blanket licenses will be re-introduced. But on the other hand, one might think, I need to buy those at 50$ per item NOW, since those license prices could increase without notice or be removed completely. Again, it's really hard to plan effectively without just biting the bullet and buying those interactive licenses up-front, or much more sensibly (like @mikek wrote), stop relying on Daz for large amounts of content.
thing is a lot of people us "customers" dedicated a lot of time on daz, and a brick wall was put up, so imagine how we feel, which is why a lot of people are upset. Also, trust me when I say this, no one is or has.. as far as indies are concerned, are going to spend thousands of dollars on models, because the captial is not there, because like said before if someone had that type of money, they would already have hired pofessional artist. Most indies don't have it like that though.
It would have been good if daz would have included interactive license in the membership club thingy, it would have actually been worth buying. PS: has anyone heard anything from daz yet, and gotten a actual answer from them?
I definitely agree with you about this. I was the one (or among those) who said (earlier in this thread) that if someone had that type of money, they would already have hired a professional artist - really no one with an indie budget can afford anywhere near those costs, and those who can are going to hire a full-timer to develop custom content. I definitely disagree with the way these licenses were removed without warning, which gave developers 0 chance of preparing for that change and potentially losing them thousands that they already spent on Daz content, now deemed useless in their game without the tens of thousands to purchase those licenses. My comment was more towards the uncertainty that this has created, both for those who hold and don't hold licenses.
What I meant above was that if they change the structure once again and re-introduce blanket licenses, it would again create uncertainty and could make those who purchased interactive licenses angry as well - there will be those who already spent months or years on a game using Daz content and need to buy those very expensive individual interactive licenses (even if it's just for some items) to release their game, since they have no other choice really. This wasn't to say I don't think blanket licenses should be re-introduced, as I personally do think they should - it was just to say that it would again create more uncertainty, particularly if this was done in a long time - past 6 months or 1 year.
I was going to buy the "Commercial Licence" and a large amount of Daz clothes for my project once it entered its final phase.
The program for automatically converting in the Daz exported models to our format, converting their skeletons etc has been written in c++ and tested and works on the free models. The graphics is currently being completely re-written in dx12, (the project started in dx11) and is optimised to be able to display a large amount of different high polygon meshes simultenously (ideal for hundreds of different clothes and avatars all at their full polygon count)
Now I guess I will have to look elsewhere and Daz loses my money. (intended initial budget on these models $5000 with more later)
Its very frustrating. I hope Daz reconsiders and decides to bring back the licences.
Write to DAZ. Not post here in the forum. Write snail mail to the DAZ CEO, put in a ticket to Customer support. That way, it will count and perhaps make a difference.
A simple way around that uncertainty would be to inform developers about changes early enough like other companies do it. Some companies like valve go even so far to ask the developers what kind of costs work for them.
Beside that lowering the costs/good changes are never a really big issue. Pushing prices up 100 times as high as it was (for some developers) with no warning like they did is.
They could solve this by just making the old indie and commercial licenses still available. For PA's, being able to grab one or two items with the new license is great. And they should let PA's decide if they want to sell the old store wide license for a single game. What's the harm in adding options? I never understood removing options.
And lots of us have issued tickets. We've been told they're overwhelmed with tickets. I haven't receieved a response to my suggestions to bring back the old licenses yet though they did answer my other questions.
What shocks me is the per item license cost. How does an item that cost $30 have a license cost of $50? Also why do some items even have a license option? Not name products but some examples include: Toon shaders and lights; I did not know you could take these outside daz studio which makes gettting a license for them pointless
PC+ membership also appears to have a license option, why? Does it give you a licnese for any PC+ items you buy and how do they keep track of which items you have license for as items go on and off the PC+ list
One other thing, the base genesis models should not have a license cost, they should atleast be free
Other than that looking at the prices makes me think they are pushing bundles. You pay more for Victory Pro than you do starter or base but you get alot more items for your 50 license fee
I agree, thats what I tend to believe. But the bundles are overpriced when you think about it, there like 100 dollars plus the IL. From my personal opinon its not worth it, especially the assets the comes with the bundle.
Wow, really??? Plus there's no way they/ daz havent read the fourms and somehow overlooked the costumers complaints, plus I'm pretty sure PAs who have a directline to daz have brought this up to daz in a discussion by now, rather they were for bringing back the licesne or against it. Hopefully the PA's can help speak up for us, because this does they did indeed lose comstumers too, especially if they are a PA with store pages filled with enviroments and props. I'm not going to mention who, but I was going to buy indie license to his catalog, but since this happen, I've been looking elsewhere for enviroments and I found 2 or 3 other sites with a truck load of high quality environments and props for 10 dollars and up. Most of the enviroments they made me go wow, were less then 20 bucks, and that was a flat fee with the external license included with it. So, I'm indeed happy about that. But,there's no way daz and PAs havent had a disscuion about now. So I'm so daz know about our concerns and frastratiions,else they would have given us a straight answer.
It's been a while since I first read that the PC+ has a license available since DAZ 3D started this new license scheme. If that's true it should mean every item marked PC+ when you buy it has an interactive license which is almost good as the old game license for all DAZ Original products. You should inquire with the DAZ 3D help desk to clarify what that PC+ interactive license actually buys and if it is all PC+ items you buy are licensed for interactive use with that license buy it by all means if you really want a cheap license for cheap content.
I have an indie license so I am good with that. Just seems like if they are going to sell a license for PC+ membership they shoudl clearly define what the terms are.
Do you keep the license if you do not renew your PC+ membership
If you buy an item on the PC+ list that is later removed from it do you still keep your license
Those are just two questions that hsould be clearly answered when they offer to sell you a license
I'm only interested in some work from individual PAs as I also have the earlier DAZ Originals license too.
Better not complain to much about things which don't work well. Shader packages can come with textures and maybe there will be some who are of use for some developers even if they don't port well. Daz doesn't seem to understand the developer side so its better they let us decide what we can use then them removing to much and hitting usefull items.
For Monique 8 they already don't offer a interactive license for starter or pro bundle. If you want the Monique 8 Pro bundle for a game its now 440 license costs alone. It's already getting worse.