Teen Josie 8

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  • Leana said:
    kyoto kid said:

    ...I've been with this since 2007 starting with ver 1.7.  Most of my early work was in 1,8 which in spring of 2008 was superseded by 2.0.  In 2009 we got 3.0 which heralded the move to 64 bit with the "Pro" version. Two years later (2011) it was 4.0 and introduction of the Genesis concept.  Since then we have still been in working in some update of version 4.  That's something like six years. 

    How much longer will the wait for 5 be? 

    What exactly do you expect in "DS5" that couldn't be in a 4.x version?

    Dynamics for one, though that probably could be in 4, I would like a more modern clean flat UI 

     

  • exstarsisexstarsis Posts: 2,128

    The UI is so customizable as is....

  • Here's another one. I forgot to mention that I made her head a bit smaller in my last render and in this one also. I made the mouth a tad wider in this one too and like it better. Her face style reminds me a little of some of my v4.2 girls.  As I said I don't dislike her, I actually like her a lot but wouldn't use her if I was wanting something that looked photorealistic without a bit of tweaking. 

    wow, just those couple tweaks and she looks so much better! Did you do anything to the skin or is that rendered with her default?

  • kyoto kidkyoto kid Posts: 41,925
    Leana said:
    kyoto kid said:

    ...I've been with this since 2007 starting with ver 1.7.  Most of my early work was in 1,8 which in spring of 2008 was superseded by 2.0.  In 2009 we got 3.0 which heralded the move to 64 bit with the "Pro" version. Two years later (2011) it was 4.0 and introduction of the Genesis concept.  Since then we have still been in working in some update of version 4.  That's something like six years. 

    How much longer will the wait for 5 be? 

    What exactly do you expect in "DS5" that couldn't be in a 4.x version?

    ...batch/network rednering for Iray, a true open ended cloth dynamics engine, expanded file format import. soft body physics to name a few.

  • kyoto kidkyoto kid Posts: 41,925
    edited September 2017
    Havos said:
    Taoz said:
    Leana said:
    kyoto kid said:

    ...I've been with this since 2007 starting with ver 1.7.  Most of my early work was in 1,8 which in spring of 2008 was superseded by 2.0.  In 2009 we got 3.0 which heralded the move to 64 bit with the "Pro" version. Two years later (2011) it was 4.0 and introduction of the Genesis concept.  Since then we have still been in working in some update of version 4.  That's something like six years. 

    How much longer will the wait for 5 be? 

    What exactly do you expect in "DS5" that couldn't be in a 4.x version?

    Usually major updates (e.g. 4-5) have more new and significant features than minor updates (e.g. 4.2-4.3).

    It has been explained that DS 5 is likely to come when there is a need to make significant changes to the underlying SDK. As such a lot of existing plug-ins would stop working, which may include plug-ins where the PA that created them are no longer with us (eg: GenX), so would not get updated to work with DS 5. As such I am happy that DAZ continue with 4.X versions for as long as possible.

    ...the trouble with maintaing the current version's base number is if a ".x" update is found to have serious bugs, you are stuck with it as the DIM overwrites the previous version and there is no rolling back as it automatically substitutes the new release for the previous one. You also cannot run two different 4.x versions concurrently unless one is a public beta.

    Not all systems are created equal so what might work fine on one setup could be be buggy as heck on another and again there is no turning back.

    Admittedly six years is a long time, considering other commercial CG software developers usually release completely new versions about every 24 - 36 months.

    Post edited by kyoto kid on
  • kyoto kid said:
    Havos said:
    Taoz said:
    Leana said:
    kyoto kid said:

    ...I've been with this since 2007 starting with ver 1.7.  Most of my early work was in 1,8 which in spring of 2008 was superseded by 2.0.  In 2009 we got 3.0 which heralded the move to 64 bit with the "Pro" version. Two years later (2011) it was 4.0 and introduction of the Genesis concept.  Since then we have still been in working in some update of version 4.  That's something like six years. 

    How much longer will the wait for 5 be? 

    What exactly do you expect in "DS5" that couldn't be in a 4.x version?

    Usually major updates (e.g. 4-5) have more new and significant features than minor updates (e.g. 4.2-4.3).

    It has been explained that DS 5 is likely to come when there is a need to make significant changes to the underlying SDK. As such a lot of existing plug-ins would stop working, which may include plug-ins where the PA that created them are no longer with us (eg: GenX), so would not get updated to work with DS 5. As such I am happy that DAZ continue with 4.X versions for as long as possible.

    ...the trouble with maintaing the current version's base number is if a ".x" update is found to have serious bugs, you cannot are stuck with it as the DIM overwrites the previous version and there is no rolling back as it automatically substitutes the new release for the previous one. You also cannot run two different 4.x versions concurrently unless one is a public beta.

    It's possible to find the installer and make a copy with the version number in it as a backup.

  • kyoto kidkyoto kid Posts: 41,925

    ...not after the new version is in place, The only way to do so is when the older one is still active, Considering there are no "pre-new release" announcements,one cannot depend on this method. 

    I was stung by it once when ver 4.6 was replaced by 4.7 the latter which broke several functions of AoA's effects cameras and Advanced Lights. At the time 3DL was still the only native render engine (Iray didn't apear until the 4.8 beta) and the matter wasn't apparent until one tried to use those specific functions.  There was no mention in the release log about this.

  • ‘‘Admittedly six years is a long time, considering other commercial CG software developers usually release completely new versions about every 24 - 36 months.”

    Daz has a ton of catching up to do 

  • nohiznguyennohiznguyen Posts: 263
    edited September 2017

    laugh

    d052a.jpg
    700 x 960 - 450K
    Post edited by nohiznguyen on
  • 3Diva3Diva Posts: 11,981

    laugh

    Dawww So cute! That's one of the best Josie 8 renders yet, imo. Is that 100% Josie 8?

  • nohiznguyennohiznguyen Posts: 263
    edited September 2017

    laugh

    Dawww So cute! That's one of the best Josie 8 renders yet, imo. Is that 100% Josie 8?

    Tks! And, yes, she's 100% Josie laugh

    Here's more:

    d053a2.jpg
    800 x 641 - 108K
    Post edited by nohiznguyen on
  • RCDescheneRCDeschene Posts: 2,816
    L'Adair said:

    Well, looks like no Teen Boy 8... :/

    Josie just came out last week; I suspect if there is a male counterpart, he'll be along before you know it.

    Maybe, but then again, if one was in the works, why go back to the old "third Tuesday of the month" release pattern instead of releasing them every other week like they been doing with Gen 7?

    I seem to recall only one figure released during event sales, even with the "7" figures. It makes sense, March Madness, PA Festival and PC Anniversary always have deeper discounts for new releases. And without any inside information, I would think, (pure speculation,) that new figures generally sell well. If you're a PC member, you're already paying less than half for a Daz Original new release. With this sales current structure, it's extremely easy to get 50% off new releases. As a PC member, it works out to 65% off. Great for us, not so great for Daz.

    They already gave us Josie 8 with extra discounts, (I paid less than $50 for the pro bundle, and got three generations of Josie et al pro bundles for free.) I expect we'll see another "8" figure during the PC Anniversary. Whether or not they will go back to a two a month release schedule after that, only Daz knows for sure.

    I suppose you have a point there.

  • RCDescheneRCDeschene Posts: 2,816
    L'Adair said:
    Cybersox said:

    If what they're selling isn't selling, it would be terrible buisiness not to try "something new".  The problem with that logic, however, is that there's a pretty good perceved track record of male figures not selling as well as the females. My personal guess is that we'll see less male stuff in Gen 8 than we did in G3M, as they were doing a lot of super-discounts on the later males even while they were being introduced, and all of this feels like a stop-gap between the current product and whatever happens when the clock ticks over to DAZ Studio 5.  

    I speculate DS5 is a long ways off. The current private build is 4.10.0.81.

    I actually don't want a DS5 at this point for right now. An update away from DS4 is an update away from GenX, and we don't have Dimension3D around anymore to keep it up to date...

  • L'Adair said:
    Cybersox said:

    If what they're selling isn't selling, it would be terrible buisiness not to try "something new".  The problem with that logic, however, is that there's a pretty good perceved track record of male figures not selling as well as the females. My personal guess is that we'll see less male stuff in Gen 8 than we did in G3M, as they were doing a lot of super-discounts on the later males even while they were being introduced, and all of this feels like a stop-gap between the current product and whatever happens when the clock ticks over to DAZ Studio 5.  

    I speculate DS5 is a long ways off. The current private build is 4.10.0.81.

    I actually don't want a DS5 at this point for right now. An update away from DS4 is an update away from GenX, and we don't have Dimension3D around anymore to keep it up to date...

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

  • Daywalker DesignsDaywalker Designs Posts: 3,586
    edited September 2017

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Post edited by Daywalker Designs on
  • Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Yes But atleast Allegorithmic adds some kind of major new feature to the program with every update they do

  • LeanaLeana Posts: 12,799
    edited September 2017

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Yes But atleast Allegorithmic adds some kind of major new feature to the program with every update they do

    Major new features have been added in a good number of the 4.x versions too...

    Post edited by Leana on
  • Leana said:

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Yes But atleast Allegorithmic adds some kind of major new feature to the program with every update they do

    Major new features have been added in a good number of the 4.x versions too...

    Yea but nothing groundbreaking, the kind of stuff we have been asking for years, Dynamic Cloth and Hair so stuff looks more real and reacts in a real way, that would make renders look even more awesome

  • Leana said:

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Yes But atleast Allegorithmic adds some kind of major new feature to the program with every update they do

    Major new features have been added in a good number of the 4.x versions too...

    Yea but nothing groundbreaking, the kind of stuff we have been asking for years, Dynamic Cloth and Hair so stuff looks more real and reacts in a real way, that would make renders look even more awesome

    Whether they are the features you want or not, the IPR (in 4.7), Iray (4.8), and Connect (4.9) were major features. I can't recall what 4.6 added - not, I think, a single big thing but a number of incremental changes (as have been added with the other versions). If Daz Studio was a commercial product in itself, needing a new version to start a paid-for upgrade cycle, I suspect we'd, with the same features, be on version 7 or 8 by now.

  • kyoto kidkyoto kid Posts: 41,925

    ...batch rendering for Iray would free up system resources as one wouldn't need to keep the scene and Daz programme open during hte process while networked rendering would allow the use of dedicated render boxes.

  • kyoto kid said:

    ...batch rendering for Iray would free up system resources as one wouldn't need to keep the scene and Daz programme open during hte process while networked rendering would allow the use of dedicated render boxes.

    One problem is that, at least at this time, doing any sort of external rendering costs money. Perhaps these things will come if nVidia ever decides to allow for limited free licensing of Iray, much like can be done with 3Delight's stand alone renderer, or Reality/LuxRender.

  • kyoto kidkyoto kid Posts: 41,925
    edited September 2017
    ...maybe through an agreement between Daz and Nvidia. Having to keep the scene file and programme open during rendering is a terrible waste of system resources particularly for CPU rendering. I would have remained with Reality/Lux if R4 wasn't so buggy and CPU rendering didn't work on geologic time. I know about the speed boost, but it comes at a sacrifice in render quality.
    Post edited by kyoto kid on
  • CypherFOXCypherFOX Posts: 3,401
    edited October 2017

    Greetings,

    Folks keep glossing over it; dynamics, batch rendering, soft body stuff, etc., all don't require SDK changes.  There's no breaking changes there.  Genesis was a fundamentally breaking change; tools that worked on prior generations simply wouldn't work on Genesis, thus 4.0, so there'd have to be something equally massive a change in how the next figure was being provided that broke everything that'd come before.  But it's not relevant to _this_ thread (but is VERY interesting for the DS5 thread, which already exists!), which is about our lovely lass, Josie.

    Been experimenting a bit with Sparks, and an old mall that I did a bunch of Iray conversions on...just a WIP, that I'm having fun with.  Click to zoom and all that.

    Sparks in the Mall (click to zoom)

    --  Morgan

     

    WIP Sparks Cenedra.jpg
    1500 x 1500 - 576K
    Post edited by CypherFOX on
  • kyoto kidkyoto kid Posts: 41,925
    edited October 2017

    ...sincere apologies for assisting in derailing this thead. I just get caught up in the technical stuff a lot.

    Post edited by kyoto kid on
  • TaozTaoz Posts: 10,269
    Leana said:

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Yes But atleast Allegorithmic adds some kind of major new feature to the program with every update they do

    Major new features have been added in a good number of the 4.x versions too...

    And probably faster than most people have learned to use them.

  • NathNath Posts: 2,951
    Taoz said:
    Leana said:

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Yes But atleast Allegorithmic adds some kind of major new feature to the program with every update they do

    Major new features have been added in a good number of the 4.x versions too...

    And probably faster than most people have learned to use them.

    If they even know about all of them, due to lack of proper documentation

  • Nath said:
    Taoz said:
    Leana said:

    Lol If Daz Wants to keep making money they have to keep moving forward, There is a reason most software companies release new versions every year because its what people expect and is how technology moves forward, Daz 6 years behind their competition right now, they have to catchup or risk getting overtaken by the next Poser version or someone new who comes out with something better and more innovative then Daz Studio 

    Are they? Just because they don't change major version numbers doesn't mean they haven't been making major changes to the software. And, look at what the developers of Substance Painter have done recently; they've done away with the normal major/minor version numbering scheme entirely for their releases.

     

    Edit: Kan't spel todae. wink

    Yes But atleast Allegorithmic adds some kind of major new feature to the program with every update they do

    Major new features have been added in a good number of the 4.x versions too...

    And probably faster than most people have learned to use them.

    If they even know about all of them, due to lack of proper documentation

    The Wiki has added fairly thorough New feature entries for the last few major updates.

    Which iss till off-topic for this thread.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited October 2017

    I thought I would add my Teen Josie render.  Both girls have my own custom morphs on the Teen Josie base character.  One is wearing Paisley's skin and the other is wearing FWSA Willa's skin.  The morphs, however, are my own with the help of MR resources.

    Besties

    Gallery Link

    edit: Added links and fixed spelling of product

    Post edited by Knittingmommy on
  • KlaudMKlaudM Posts: 76

    Hi guys, is there a way to know how old is Paisley?

    I think when we talk about "teen" the age is a must-have and should be written with the model details.

  • Age of a 3D figure is open to interpretation, both by the artist and the viewer. If you're considering using her as a petite adult for x-rated renders, be aware that someone, somewhere will cry "pedo" because there are some people who have never met an adult female with the body of a 12 year old. As such, they consider these to be mythical creatures, like bigfoot and honest politicians.

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