JACK TOMALIN APPRECIATION SOCIETY [JAS IV]
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An experiment with low light levels in Vue - mostly from the candle (borrowed from the Baroque set) and a little from the Aslan Court lights. It has a smoky atmosphere as I'd imagine only having candles would do that. Figures are low-poly using Decimator. Furniture from Faveral's medieval sets.
Madrigals
Very cool HoF.. AC does seem to lend itself quite well to ballroom scenes.
Nice work! :)
Looks pretty atmospheric... nice :)
My latest PCI entry, using Jack's Dubious Pub & Dubious Bank -- and I seem to have rendered a bald wizard in a cap. :lol: DS4.5Pro/3Delight render, postwork in GIMP. Also up in my deviantART gallery here.
Wizard Duel -- the Bell Toll
Nice.. lol, can a bald wizard wear a cap.. or is that against BWC rules. Care to clarify Totte? ;)
No love for the JAS now? ;)
Here you go:
Nice, thanks!
What's going to be happening in there?
Donno, was just an exercise actually, but the image was one of a school room after everyone had gone home for the day :)
(Bare install of DS and the single prop. No pixels were harmed in the filming.)
Nice.. :D
...
..ran into a couple issues.
First, working on a scene using Disconsolation, I notice that the base of the shelters look odd in the final render as if the shaders are badly pixelated. I tried using both the preview light, standard Daz lights, and UE and get the same result. The rest of the textures look fine.
Second, when I try to load Parkside Head, I find all the icons are labelled "Scene" and when I double click on one 4.5 asks me if I want to save changes to the current scene before closing it. I don't remember seeing this when I still had it on the old 32 bit machine. The same shows up in PH Interior on the "Pre_Int Rubble" and "Pre_Interior" icons.
Right-click and choose Merge.
I came across this in another thread and asked about it. They're .duf scenes, right? They were saved as scenes instead of scene subsets — this is apparently the way D|S4.5 works by default now unless you right-click. A bit like the old Poser Library method of loading a figure by clicking on the "tick" button (delete scene and load) or the "tick-tick" button (merge into scene).
...when I used it in the scene below which was done in 3Advanced, I didn't have to so that.
I just ran a quick experiment with Studio3Advanced loading a figure first, then Parkside Head and it loaded normally without asking me to save my scene first.
In 4.5 I'm loading it from the same location (Poser Formats/Studio3/Figures) where 3Advanced loads it from. Odd that 4.5 would treat it as a full scene rather than just a prop or set.
I just looked at it in my product library and it apparently has been revised as there now are both .trx and .dpc installers. In my archive (where I installed it from) there is only the .dpc one.
I came across this in another thread and asked about it. They're .duf scenes, right? They were saved as scenes instead of scene subsets — this is apparently the way D|S4.5 works by default now unless you right-click. A bit like the old Poser Library method of loading a figure by clicking on the "tick" button (delete scene and load) or the "tick-tick" button (merge into scene).
...I never used it in 4.5 yet as when the "save" message first appeared, I cancelled the action so it never was loaded.
If the file is still a .dsa (I believe that is the right format), it should remain so until is is is actually saved as part of a scene in 4.5. Otherwise 3Advanced would not be able to load it since the older version cannot read .duf files.
Do you have a screenshot of the Shelter? I'm not seeing the same thing here (at least not that I can see)
And yea, like its been said you need to right-click and merge in 4.5.
...I'll have to transfer that over from the other system. Give me a few minutes as It's in the middle of a render.
...OK, here is what I am seeing. The section outlined in the red box just looks like something is amiss. I tried different light, surface, and occlusion sample settings as well as lighting angles but nothing seemed to work. I understand that the textures are supposed to look a bit worn and weatherbeaten, but lighter spots on this section are not as irregular or random looking as the weathering effects on the rest of the shelter's structure.
Hmm yea, it appears to be worse when you load just the cr2.. if you then apply the DS mats, the issue is not as apparent. No idea what's up with it but I'll have a look into it and get it sorted :)
...thanks. I'll rotate it and see if the other side looks better since it is symmetric.
Turns out there were some duplicate polys in the base.. so it's all cleaned up and the fix has been sent in. :)
...thanks. So when it's ready all I'll have to do is Dl and reinstall then. It is such a lovely set and I have a wonderful idea in mind with it.
Do we have any idea when the East Park (and West Park Lobby/Corridor) series will be updated? The .daz files in those aren't finding files when one has a non default runtime and being binary I can't fix it on this end.
[Edit] It appears many of these were updated but are not being installed by the DIM. I have the updated files from a previous manual download. It is disconcerting that the DIM is not downloading the latest files in some cases.
Master of the Hall
Used Anderson Hall
Posted this in the Members PC Contest, but thought I'd share here too since it shows Jack's amazing Anderson Hall. Finally ported it to 3ds Max - rendered with Mental Ray.
Jack needs to see this... (model ideas) http://www.terrafugia.com/
I've had Jen check the DIM files (most recently the Parkside High ones) and she tells me that they are all up to date. If the files aren't showing up, it would be worth just checking the actual zip too, in case it's an issue with the content library side of things.
Nice work :)
Heh thanks, though to be honest it's no ideas I'm running low on.. it's time to make it all :)
Heh thanks, though to be honest it's no ideas I'm running low on.. it's time to make it all :)
You need to level up and learn time stop, a very useful spell for times like that ;-)