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So I'm still trying to render this, it's now 9 hours for a simple portrait on my Windows laptop, even slower than my Mac... Does anyone know where the shaping sliders for FG is placed within Daz Studio? I want to see if I can move the files over to my Mac and do the actual rendering there after creating my characters in FG.
I'm really liking the original characters you can create with FG though. Considering all the potential characters you can make, it's well worth the price! I like this Asian girl created with the native textures, I think the textures that come with it are amazing! I have 6 more characters made, ready to render but over 9 hours for each portrait, ugh...
very pretty Wonderland, well the morph sliders are located in the shaping tab section - not the my content-shaping but the shaping section where the tabs for parementers are also I find it easier in that section to type in the search box the name I gave it as for me have so many morphs and they're not alphabetical order takes forever to find my morphs
few ways to do this down bottom of page you'll see a button Attach a file hit this and another button appears Choose file hit that and locate and select your image whereever you saved it on your computer
another way is go to your gallery images if you uploaded here on daz galleries and copy paste the address or on the actual picture left click and select copy then in your comments here left click paste and you can do the same elsewhere you may have saved an image online or any other image online
There is a Neftis hair with a similar name in the store which looks very much like it:
http://www.daz3d.com/mullet-hair-80-s-style
Former Welsh international footballer turned 'hardman' actor Vinnie Jones. I don't think he's perfect but I can see a likeness there somewhere and think Michael 7 would probably still run fast and far at the sight of him :)
The challenge of FaceGen, from what I've seen so far, is that it does a decent job on getting the facial geometry more or less lined up properly but the rest of the head can be disproportionate. It seems it works better for men, which is where I did all my testing. But once I started trying to make females, the face shape when seen in, for example, 3/4 profile was way off. Like the side of the head pushed out and forward and so instead of seeing that nice taper of a femenine jaw line I was getting big square faces. Overall effect was that it didn't really look like the female I was trying to create at all. For men this seems less a problem, as well as original characters since you have no preconceived notions on what they should look like.
In general I think for men, the heads come out too small for the faces, for women the faces are to small for the heads. Trying to get an accurate portrayal of a real life no-kidding human female seems really hard, for me anyway.
Thanks! worked great. :)
I had similar results at first. And, some photos of women for some reason, seem to refuse to work. Generally, it is a good idea to go into the shaping section of FG and make the jaw narrower before exporting. There is some try and error in doing this. But, you will find the results to be much more feminine. Sometimes, a photo just works right out of the box. But, a lot of times, some minor tweaking is necessary. One slider that I'd really like to see added to the shaping section is a "nose bump, + / -" to get both bumped and turned up noses. The nose bridge sliders can be finagled into doing this. But, a simpler dial could be added.
For female characters, if you aren't trying to match a specific celebrity, but just want a new character, look for photos of women with fairly narrow jawlines. Younger women seem to work the best for a femine looking export. FG tends to "age" the face on export. So, a child's face will export as a teen, a teen as a 20 something, and so on. This isn't always the case, just a generalization after running hundreds of photos through FG.
And when placing points, keep the jaw corner points in line with the lip line. Don't give up. I often run the same photo 4 or more times until point placement works the best. Fortunately, with FG you can do this in a matter of a few minutes and save each effort until you get the one that looks great. :)
Awesome! I recognized him instantly.
Beautiful work!
As far as I can tell, all the shaping sliders for FG are within FG, not in DazStudio. In Daz, only the exported FG morph shows up. And, it looks like you already know where to find that one. :)
I own all of Thorne's G3F face morph resources, plus the Modern Wizard free morphs. These are al great for tweaking the character in Daz, then doing an export to obj for creating your final character morph slider. Lately, I've gotten a lot better and tweaking in FG before export and rarely have to add any morphs in Daz. It's just a matter of practicing and getting to know the FG sliders and how it will act on export. Many times, I've had a perfect looking face in FG, only to have it changed considerably when applied to G3F. I don't think this is a fault of either program, just an effect from translating the FG geometry to the G3 shape.
Are these observations before or after the face is exported to Daz Studio?
Before the export, I think the face looks spot on. After export, the face has changed. So, what you see is not exactly what you get. I think this is because FaceGen uses its own 3D head model, and when it maps that over to DS, some features are lost.
So I took the plunge and bought this on release day, was actually able to use PayPal credit, but I have no regrets, I've done almost my entire family, it's definitely humorous and fun I haven't tried to create random characters yet though
But the FG sliders that show up under actor/head must be in a Daz Studio fIie somewhere... I'll do a search now but I'm such a newbie on Windows. Once created, I don't see why I couldn't copy them to the same folder in DS on my Mac...
This method work between Windows machines so I assume it will work for your Mac
On the Laptop - Go to your Daz library - data - daz3d - genesis 3 - female - morphs - facegen
Copy that facegen folder & place it to the same folder on the mac (into Daz library - data - daz3d - genesis 3 - female - morphs ) & the Morphs should appear
Note if you have Daz open on the Mac you will need to close & re open Daz to get the face gen morphs to show in parameters
The first time I've got something I'm sort of happy with. Still having trouble getting the eyes right, so replaced em.
Acutually when I saw just from the bridge of the nose & eyes up I thought it was Sting but with the rest of the face I recognize it as Rooney.
My first experiment with textures generated in FaceGen.
I have tried to apply N.G.S. Anagenessis 2 - Revolution to the textures, but did not like the result.
So here it is Daz Studio render with textures created by FaceGen.
Here's an example. Result in FaceGen looks fntastic. Transfer to G3F is off. Eyes completely different shape, nose different, mouth different. Still looks like a pretty girl, just not the same girl.
inquire
Three Areas I'm Questioning:
(1) I too am wondering if there is going to be a Macintosh version? If not, does it work with Wine? I've never tried Wine, but supposedly it lets you use Windows apps on a Macintosh.
I'm guessing no but only the merchant can answer this. It's been out a while though so....
(2) Also, how well does this work? I've tried the Faceshop app. (Maybe I should not even mention the name.) But, does this Face Gen really work?
The configuration gave me a little trouble but it was easily resolved by the install guide on the Facegen website. After that it worked 100% like I expected it to and was quite easy to use and forgiving when it comes to bad source photos. The demo actually lets you create a test morph on Genesis 2 which you could easily clone the watermark out of with photoshop if you really wanted to.
I'd say it works fantastically and produces a very good likeness. Faceshop has never quite lived up to it's promise in my experience and I do own both. Face Gen is a nearly perfect product in my estimation and actually works as promised.
(3) The promo info mentions generating a full body texture. Is it possible to generate the facial features without a texture, and then apply the face to a genesis (1, 2, or3) figure and use whatever textures the user desires?
Yes. You don't have to have photos and can generate a texture and morph from what's included with the ap. There's no reason you can't open the texture in photoshop and improve it. I've done that in a few cases.
I'm attaching a source photo I worked from and the character render. It took me about 10 minutes to create her character including linking all the surface textures. I think the likeness is pretty solid. I bought Face Gen at the full price of $140 and have never regretted the purchase for a second. That's about as sound of an endorsement as I can give a product.
I'm about half way through rewatcing this whole thing on Blu Ray.
Great thanks! I'm hoping it will go faster on my Mac. This whole needing an NVIDIA card sucks! It took 16 hours to render a simple portrait without a background at 1200x1200!
I have like 10 characters I created in FaceGen that I want to test out. At the rate I'm going, I will only be able to render one per day. This is sooo frustrating! I am loving FaceGen though! Daz made a mistake releasing it I think... I don't know if I'll ever need to buy another character LOL!
It would have to be something very special to get me to buy one now, and even before Facegen I bought very few. I was always more into buying the tools that would help me create my own. I wouldn't be surprised if some of the character-creating PAs are worried by the impact of Facegen, not because lots of people will be rushing to compete with them (not everyone wants to be a marketplace seller, me included), but because lots of people won't be buying anything less than spectacular now that they can create characters of their own that will more than meet their needs. I do think there's a big hole in the marketplace now though that can be populated by PAs who can make quality products that can be used in conjunction with Facegen. If there are any talented PAs out there who are thinking along the same lines, I'd love some decent wrinkle overlays that can be blended with Facegen skins in Photoshop or similar. Pretty please :)
The odds of FaceGen Artist coming to Mac are about as good as being hit by a stray meteor...so not very likely. FG has been around for many years and has never supported Mac in any form. To make it even worse, FG Artist (the Daz Studio version) does not sell as well as the other versions of FaceGen. Its a niche inside a niche. So if they wont make a Mac version for their $300 and $2000 products, the odds of one being made for FG Artist are simply nonexistent.
This industry has passed Mac by. I rendered my 1750x2250 picture in about...maybe 4 minutes. And I don't even have high end hardware. (GTX 970+GTX 670, two older mid range cards.)
As for PA's, I really doubt they have much to fear. As nice as FG is, the textures it creates are still pretty rough, even under the best circumstances. Consider this: Daz Studio has been getting fantastic skin textures and figures for a whole decade. They've been doing 4096 pixel textures that long. V4 and M4 still have some of the most interesting textures (and characters) ever made...and yet we still see new characters on a daily basis, and they seem to be doing well. I think we may eventually reach a saturation point, but it hasn't happened yet. Though if Genesis 4 isn't dramatically better than G3, I think that might be the time starts happening...that's just my opinion.
I get the same thing here too. Facegen is only a face transplant. The Genesis head still retains some of its features, which seems to reshape the face to fit. For perfection, you probably need a full head transplant, which could be accomplished with a geograft.
Again, I don't know how well-known these two are outside the UK, but here are former England international footballer David Beckham and his wife Victoria, AKA 'Posh Spice' of The Spice Girls. Both were made from images which had to be resized (although it wasn't difficult to find a photo of Victoria where she wasn't smiling!), but I thought the program did really well with them in spite of it. I didn't have to do a thing with either of them once I got them into studio and thought I could easily see who they were meant to be. David needed a bit of postwork along his hairline, but that was down to the hair and not Facegen.
Four minutes! I'm sooo jealous! I am clueless when it comes to Windows PCs. How much would a set up like you have cost? The time I'm wasting waiting for renders may be worth the expense of a new or used PC...
This is still rendering, just a screenshot, but can people tell who this is?
Looks great...very pretty. Which hair is that? I like the simplicity of it.
Exactly. But, you can learn to compensate. You'll get used to how the export is treated and learn which features have to be tweaked to get a good likeness in Daz.
Oh, yes...I thought you meant the shaping morphs inside of FG. I've never looked to see where the exported morph is located. I just did a search and couldn't find them, yet.