@Doc Acme - I just wanted to say thank you for your experiments and explanations! I don't get over here enough, and I'm still trying to figure out dForce, so LAMH is my next Kryptinite. I will definitely come back and really study your suggestions when I'm ready! All that to say, Thank you! And keep it up!
I made some progress with the hair, but not with LAMH unfortunately. I think my laptop is just a bit lacking to work with it for that. Having some issues trying to paint density maps & need to find out more info on brush requirements such as file types, dims, bit depth, etc.
But, I did make some tests exporting the dForce hair out using obj. The dForce hair imports as closed polys so not usable in that form. But I was able to manipulate & create usable hair from them. I was able to do a point selection, create a curve, convert that to a NURBS curve which I could subsequently use to create profile geom of any 2D shape; I went with a diamond. The ends of each curve has separate handles so the hair can be tapered. Glad I only did a hand full (20 or so) as largely manual, just repetitious.
Once brought in & "attached" to the figure, the hair gets wt. mapped & it follows nicely. I'd still like to use LAMH so maybe when I get back to my main system.
Comments
Heck, since I'm here...
Mimicing Barely-There Hair in LAMH
I recently picked up this product. It looks great rendered in Daz but since it's not FiberHair, it doesn't export to a mesh usable outside of DS.
Is there a technique with LAMH where just a few scragly hairs can be generated?
Tried some quick tests with just folicles & really low count settings but still too thick. I suspect weight map painting will be needed.
Has anyone experimented with this sort of style?
@Doc Acme - I just wanted to say thank you for your experiments and explanations! I don't get over here enough, and I'm still trying to figure out dForce, so LAMH is my next Kryptinite. I will definitely come back and really study your suggestions when I'm ready! All that to say, Thank you! And keep it up!
Well, thank ya.
I made some progress with the hair, but not with LAMH unfortunately. I think my laptop is just a bit lacking to work with it for that. Having some issues trying to paint density maps & need to find out more info on brush requirements such as file types, dims, bit depth, etc.
But, I did make some tests exporting the dForce hair out using obj. The dForce hair imports as closed polys so not usable in that form. But I was able to manipulate & create usable hair from them. I was able to do a point selection, create a curve, convert that to a NURBS curve which I could subsequently use to create profile geom of any 2D shape; I went with a diamond. The ends of each curve has separate handles so the hair can be tapered. Glad I only did a hand full (20 or so) as largely manual, just repetitious.
Once brought in & "attached" to the figure, the hair gets wt. mapped & it follows nicely. I'd still like to use LAMH so maybe when I get back to my main system.
I hope to add Syflex to my arsenal then as well.