Show Us Your Iray Renders. Part VI

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  • IvyIvy Posts: 7,165
    edited March 2017

    yes . But chohole explained to me sometimes the photo editing software  can change type settings. I was using photoshop to reduce the photo size.  from32 or 3 megs to under 200 kbs so from now I'll upload them raw un edited

    Image info" https://www.sharecg.com/images/original/158120.jpg

    Type .JPEG

     

    Post edited by Ivy on
  • nonesuch00nonesuch00 Posts: 18,762

     

    Ivy said:

     

    Heavens Gate    Gallery#.....            for some reason Daz gallery says "I am not allowed to upload this file type...." I don't get it what type photo am I allowed?   it Is a Jpeg,render No other websites galleries give me this error. .. it sucks because it forces me to upload my pictures else where, WIERD!

    Very nice. I also had trouble uploading regular jpg files to DAZ. I had to open 2 of them and resave them as jpg in Windows Paint - and that was actually for jpg I had downloaded from my DAZ gallery, saved and re-uploaded!

  • kyoto kidkyoto kid Posts: 41,928

    ...that could be it.  try saving the final with the .jpg extension and see what happens.  Make sure compression is reduced to zero (don't know how that is handeld in PS as I use Gimp and PSP)

  • IvyIvy Posts: 7,165

    interesting that this would be a issue.. I think it would  make it hard for those that require post work for their images . 

  • kyoto kidkyoto kid Posts: 41,928
    edited March 2017

    ...I do some post work (mostly tone mapping, using filters, and simple compositing) and have no issue saving the final as a .jpg. Again, I do not have Photoshop so not sure what it's routine is for saving by file type and reducing compression.  Instead of just "save" try "save as" that way you should get a selection of different formats one being ".jpg".

    In both Gimp and PSP I get a pop up for adjusting the compression factor before saving. In gimp is is "image quality" so I set that to 100. In PSP it is "compression" so I set that to zero.

    Post edited by kyoto kid on
  • FSMCDesignsFSMCDesigns Posts: 12,845
    Ivy said:

     

    Heavens Gate    Gallery#.....            for some reason Daz gallery says "I am not allowed to upload this file type...." I don't get it what type photo am I allowed?   it Is a Jpeg,render No other websites galleries give me this error. .. it sucks because it forces me to upload my pictures else where, WIERD!

    Wow Ivy, stunning! Love the concept and very well done!

  • Oso3DOso3D Posts: 15,088

    A somewhat improved version of the Future City:

    http://willbear.deviantart.com/art/Future-City2-669950194

  • Oso3DOso3D Posts: 15,088

    You know, I keep saying 'oh, do it in post,' but there's really not a good substitute, for big outdoor scenes, for a decent haze effect.

     

  • nonesuch00nonesuch00 Posts: 18,762

    You know, I keep saying 'oh, do it in post,' but there's really not a good substitute, for big outdoor scenes, for a decent haze effect.

     

    Well, I think your Big City was good. Unity has some decent haze/fog effects and as you may of seen J.Cade did some post haze effects in Blender recently.  

  • Oso3DOso3D Posts: 15,088

    Oh sure, I used a haze effect in the city, a fog cube (that I got from Stonemason but they are trivial to make yourself). The problem is that in Iray such effects are slooow, and I keep thinking 'oh hey, I should do this in post.'

    Except it never looks quite as good in post.

     

  • nonesuch00nonesuch00 Posts: 18,762

    Oh sure, I used a haze effect in the city, a fog cube (that I got from Stonemason but they are trivial to make yourself). The problem is that in Iray such effects are slooow, and I keep thinking 'oh hey, I should do this in post.'

    Except it never looks quite as good in post.

     

    Are there tools in the DAZ Store so that I can have bloom only on say a light rather than the entire image without resorting to doing a render for bloom and a render for non-bloom and merging them?

  • Oso3DOso3D Posts: 15,088

    Not that I'm aware of.

    What I generally do is play with Bloom cut-offs so that certain lights bloom and others (or surfaces) do not, and keep playing with it. Sometimes I up the light intensity of lights I want to bloom to make this distinction easier.

    If that doesn't work, like if you really want lights with bloom that are just as bright or dimmer than other lights that DON'T, you could do two renders and essentially pick which lights are active in which renders, then composite.

     

     

  • nonesuch00nonesuch00 Posts: 18,762

    Not that I'm aware of.

    What I generally do is play with Bloom cut-offs so that certain lights bloom and others (or surfaces) do not, and keep playing with it. Sometimes I up the light intensity of lights I want to bloom to make this distinction easier.

    If that doesn't work, like if you really want lights with bloom that are just as bright or dimmer than other lights that DON'T, you could do two renders and essentially pick which lights are active in which renders, then composite.

     

     

    OK, I'll set my Quality Rendering lower and try out different bloom values.

  • Oso3DOso3D Posts: 15,088
    edited March 2017

    And here's Stonemason's Greebleblocks 2 adapted to Iray (which wasn't so hard -- just click Iray Uber, copy the image of WindowsB to the Emission channel and set it white, then set all Luminosity to 10 and whatever/cm. I think I might also have set some surfaces to metallicity .4?)

    Then I used Atmospheric Haze from one of Stonemason's Urban things (I think, though you could easily just make your own or AtmoCam or whatever).

    Added a few vehicles and iray Skies

     

    Future CityB.png
    1748 x 1080 - 3M
    Post edited by Oso3D on
  • j cadej cade Posts: 2,310

    Oh sure, I used a haze effect in the city, a fog cube (that I got from Stonemason but they are trivial to make yourself). The problem is that in Iray such effects are slooow, and I keep thinking 'oh hey, I should do this in post.'

    Except it never looks quite as good in post.

     

    How much have you expirimented with rendering out a depth pass in canvasses? makes mist way easier to do (certainly a hell of a lot faster than phicical haze and since Iray volumes can ony ever be homogenous pretty much identical)

  • nonesuch00nonesuch00 Posts: 18,762

    And here's Stonemason's Greebleblocks 2 adapted to Iray (which wasn't so hard -- just click Iray Uber, copy the image of WindowsB to the Emission channel and set it white, then set all Luminosity to 10 and whatever/cm. I think I might also have set some surfaces to metallicity .4?)

    Then I used Atmospheric Haze from one of Stonemason's Urban things (I think, though you could easily just make your own or AtmoCam or whatever).

    Added a few vehicles and iray Skies

     

    Gorgeous

  • Oso3DOso3D Posts: 15,088

    I use a Distance canvas and have tried overlaying it with lowered opacity and adjusting tone. I've also tried using the distance canvas as a mask for a layer that's been adjusted.

    Just... not as good as actually rendered haze, in my experience.

     

  • BruganBrugan Posts: 365

    William, have you tried using Light Manager Pro in conjunction with your bloom method? If you're dealing with a lot of light sources I would think it would speed up the process. It's become my Daz versoin or Franks Red Hot, "I put that $#&% on everything" lol

  • Oso3DOso3D Posts: 15,088

    I haven't needed to use it THAT often... but I have it and it's invaluable when the situation comes up.

     

  • kyoto kidkyoto kid Posts: 41,928

    Oh sure, I used a haze effect in the city, a fog cube (that I got from Stonemason but they are trivial to make yourself). The problem is that in Iray such effects are slooow, and I keep thinking 'oh hey, I should do this in post.'

    Except it never looks quite as good in post.

     

    ..the tough ones are those that look like a damp mist. That's what I did for my railway station scene.

  • MattymanxMattymanx Posts: 6,997
    edited March 2017
    Post edited by Mattymanx on
  • BruganBrugan Posts: 365
    edited March 2017

    Mattymanx your characters always have the coolest toys laugh

    Post edited by Brugan on
  • FSMCDesignsFSMCDesigns Posts: 12,845
    Mattymanx said:

    HEY, tell her to get her butt off my car!!! LOL

    Nice one!

  • MattymanxMattymanx Posts: 6,997

    Thanks guys.

     

    If that was my car (in real life) I would tell her to get her butt in my car! :D

  • Oso3DOso3D Posts: 15,088

    Containment corridor freebie, sure I'll use it!

    Along with a cute model I picked up elsewhere.

    NGS Anagenessis features heavily.

     

    Containment Failure.png
    1748 x 1080 - 3M
  • IvyIvy Posts: 7,165
    kyoto kid said:

    ...that could be it.  try saving the final with the .jpg extension and see what happens.  Make sure compression is reduced to zero (don't know how that is handeld in PS as I use Gimp and PSP)

    it is a jpg extion already..lol

    Mattymanx said:

    Matty  your renders are so inspiring , this really nice render

  • MattymanxMattymanx Posts: 6,997
    Ivy said:
     
    Mattymanx said:

    Matty  your renders are so inspiring , this really nice render

    Thank you very much Ivy! :)

  • kyoto kidkyoto kid Posts: 41,928
    Ivy said:
    kyoto kid said:

    ...that could be it.  try saving the final with the .jpg extension and see what happens.  Make sure compression is reduced to zero (don't know how that is handled in PS as I use Gimp and PSP)

    it is a jpg extion already..lol

    ...that is odd then as I've had no such issues with the few things I submitted that are now buried deep down in the bowels of the galleries.

  • dragotxdragotx Posts: 1,147

    Containment corridor freebie, sure I'll use it!

    Along with a cute model I picked up elsewhere.

    NGS Anagenessis features heavily.

     

    Oh that is a delicously horrific alien, I love it!  Great render too!

  • nDelphinDelphi Posts: 1,922
    edited March 2017

    I am into armor lately, fantasy as well as real. Here is one of my latest.

    I took my inspiration from Middle Earth for this one.

    Rune 7 - Anastasia Outfit - Portrait - 01.jpg
    900 x 900 - 70K
    Rune 7 - Anastasia Outfit - Portrait - 02.jpg
    900 x 900 - 63K
    Post edited by nDelphi on
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