Show Us Your Iray Renders. Part VI
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
yes . But chohole explained to me sometimes the photo editing software can change type settings. I was using photoshop to reduce the photo size. from32 or 3 megs to under 200 kbs so from now I'll upload them raw un edited
Image info" https://www.sharecg.com/images/original/158120.jpg
Type .JPEG
Very nice. I also had trouble uploading regular jpg files to DAZ. I had to open 2 of them and resave them as jpg in Windows Paint - and that was actually for jpg I had downloaded from my DAZ gallery, saved and re-uploaded!
...that could be it. try saving the final with the .jpg extension and see what happens. Make sure compression is reduced to zero (don't know how that is handeld in PS as I use Gimp and PSP)
interesting that this would be a issue.. I think it would make it hard for those that require post work for their images .
...I do some post work (mostly tone mapping, using filters, and simple compositing) and have no issue saving the final as a .jpg. Again, I do not have Photoshop so not sure what it's routine is for saving by file type and reducing compression. Instead of just "save" try "save as" that way you should get a selection of different formats one being ".jpg".
In both Gimp and PSP I get a pop up for adjusting the compression factor before saving. In gimp is is "image quality" so I set that to 100. In PSP it is "compression" so I set that to zero.
Wow Ivy, stunning! Love the concept and very well done!
A somewhat improved version of the Future City:
http://willbear.deviantart.com/art/Future-City2-669950194
You know, I keep saying 'oh, do it in post,' but there's really not a good substitute, for big outdoor scenes, for a decent haze effect.
Well, I think your Big City was good. Unity has some decent haze/fog effects and as you may of seen J.Cade did some post haze effects in Blender recently.
Oh sure, I used a haze effect in the city, a fog cube (that I got from Stonemason but they are trivial to make yourself). The problem is that in Iray such effects are slooow, and I keep thinking 'oh hey, I should do this in post.'
Except it never looks quite as good in post.
Are there tools in the DAZ Store so that I can have bloom only on say a light rather than the entire image without resorting to doing a render for bloom and a render for non-bloom and merging them?
Not that I'm aware of.
What I generally do is play with Bloom cut-offs so that certain lights bloom and others (or surfaces) do not, and keep playing with it. Sometimes I up the light intensity of lights I want to bloom to make this distinction easier.
If that doesn't work, like if you really want lights with bloom that are just as bright or dimmer than other lights that DON'T, you could do two renders and essentially pick which lights are active in which renders, then composite.
OK, I'll set my Quality Rendering lower and try out different bloom values.
And here's Stonemason's Greebleblocks 2 adapted to Iray (which wasn't so hard -- just click Iray Uber, copy the image of WindowsB to the Emission channel and set it white, then set all Luminosity to 10 and whatever/cm. I think I might also have set some surfaces to metallicity .4?)
Then I used Atmospheric Haze from one of Stonemason's Urban things (I think, though you could easily just make your own or AtmoCam or whatever).
Added a few vehicles and iray Skies
How much have you expirimented with rendering out a depth pass in canvasses? makes mist way easier to do (certainly a hell of a lot faster than phicical haze and since Iray volumes can ony ever be homogenous pretty much identical)
Gorgeous
I use a Distance canvas and have tried overlaying it with lowered opacity and adjusting tone. I've also tried using the distance canvas as a mask for a layer that's been adjusted.
Just... not as good as actually rendered haze, in my experience.
William, have you tried using Light Manager Pro in conjunction with your bloom method? If you're dealing with a lot of light sources I would think it would speed up the process. It's become my Daz versoin or Franks Red Hot, "I put that $#&% on everything" lol
I haven't needed to use it THAT often... but I have it and it's invaluable when the situation comes up.
..the tough ones are those that look like a damp mist. That's what I did for my railway station scene.
Nahara 2
https://www.daz3d.com/gallery/#images/325926
Mattymanx your characters always have the coolest toys
HEY, tell her to get her butt off my car!!! LOL
Nice one!
Thanks guys.
If that was my car (in real life) I would tell her to get her butt in my car! :D
Containment corridor freebie, sure I'll use it!
Along with a cute model I picked up elsewhere.
NGS Anagenessis features heavily.
it is a jpg extion already..lol
Matty your renders are so inspiring , this really nice render
Thank you very much Ivy! :)
...that is odd then as I've had no such issues with the few things I submitted that are now buried deep down in the bowels of the galleries.
Oh that is a delicously horrific alien, I love it! Great render too!
I am into armor lately, fantasy as well as real. Here is one of my latest.
I took my inspiration from Middle Earth for this one.