Show Us Your Iray Renders. Part VI

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Comments

  • Oso3DOso3D Posts: 15,088

    Exile + Elder One, with a terrifying kraken...

     

    Elder Exile.png
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  • Bunyip02Bunyip02 Posts: 9,262
    Bunyip02 said:

    Melody for A3 Furries Rabbit morph

     

    Wow, that looks so real, it's almost creepy! What set and background is that?

    https://www.daz3d.com/fontaine

    https://www.daz3d.com/green-hills-skydome-and-hdri

  • IvyIvy Posts: 7,165
    edited March 2017

    Godliza vs The Kraken.

    Post edited by Ivy on
  • Bunyip02Bunyip02 Posts: 9,262

    Exile + Elder One, with a terrifying kraken...

     

    Nice, the Exile blends well with a good range of morphs.

     

  • Oso3DOso3D Posts: 15,088

    I'm very pleasantly surprised. I had been avoiding getting G3 content, generally, but I'm thinking for monsters (in particular) it works well, because they are so unusual.

    So far I've seen Exile blend with George, Elder One, and Reptilian 6 (when brought over to G2M), and it really adds something.

     

  • kyoto kidkyoto kid Posts: 41,928
    Ivy said:

    Godliza vs The Kraken.

    ...neat.  I really like the water effect.

  • MasterstrokeMasterstroke Posts: 2,320
    edited March 2017

    Pure DS render. No postwork except black frame.

    EDIT: It would have looked more cool to add lens flare in photoshop, but no light is pointing directley into the camera, so it doesn't matter. Besides, I feel bad doing postwork . ;-)

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    Post edited by Masterstroke on
  • dragotxdragotx Posts: 1,147

    Here are a couple of mine.  

    eyes.jpg
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    death knight.jpg
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  • EurocoinEurocoin Posts: 302

    Here's something I just rendered.

  • FSMCDesignsFSMCDesigns Posts: 12,845
    edited March 2017

    Playing around with SY's IRAY rigged water addon and some kitbashing

     

    stand.jpg
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    Post edited by FSMCDesigns on
  • j cadej cade Posts: 2,310
    edited March 2017

    More fun with blender compositing and the NIK collection. This time with a person.

    Strong back lighting is my jam.

    Post edited by j cade on
  • kyoto kidkyoto kid Posts: 41,928

    Pure DS render. No postwork except black frame.

    EDIT: It would have looked more cool to add lens flare in photoshop, but no light is pointing directley into the camera, so it doesn't matter. Besides, I feel bad doing postwork . ;-)

    ...I'm bad at it so I go for as much as I can get in the final render which is why my scenes are so "heavy" memory wise.

  • kyoto kidkyoto kid Posts: 41,928
    jonttex82 said:

    Here's something I just rendered.

    ...Friday Night PILLOW FIGHT!!!!   cute.

  • WonderlandWonderland Posts: 7,137

    Pure DS render. No postwork except black frame.

    EDIT: It would have looked more cool to add lens flare in photoshop, but no light is pointing directley into the camera, so it doesn't matter. Besides, I feel bad doing postwork . ;-)

    Very cool, but why do you feel bad using postwork? I rarely see a render that wouldn't be enhanced with postwork...

  • WonderlandWonderland Posts: 7,137
    j cade said:

    More fun with blender compositing and the NIK collection. This time with a person.

    Strong back lighting is my jam.

    Love the soft pastel effect!

  • WonderlandWonderland Posts: 7,137
    edited March 2017

    So I started a render that was supposed to go overnight but I forgot to reset it so it ended early at two hours (I'm CPU only) so still grainy and decided to play with it in some iPad apps. 

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    Post edited by Wonderland on
  • Oso3DOso3D Posts: 15,088

    I was really inspired by all the scantily clad babes!

     

    Beach Babes.png
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  • Robert FreiseRobert Freise Posts: 4,600

    That's good

  • MusicplayerMusicplayer Posts: 515
    edited March 2017

    Ceridwen in the park

     

    Ceridwen.png
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    Post edited by Musicplayer on
  • nonesuch00nonesuch00 Posts: 18,762
    edited March 2017

    I was really inspired by all the scantily clad babes!

     

    LMAO, I noticed that blue fellow surrounded by nearly-naked babes in this morning's ad copy....maybe it stole the bikinis.

    Post edited by nonesuch00 on
  • kyoto kidkyoto kid Posts: 41,928

    Ceridwen in the park

     

    ..that looks really good.

  • deathbycanondeathbycanon Posts: 1,227
    j cade said:

    More fun with blender compositing and the NIK collection. This time with a person.

    Strong back lighting is my jam.

    Ok, your killing me, your renders are gorgeous and I'm not ready to learn Blender yet!!! I barely know how to use Daz studio. :) 

  • deathbycanondeathbycanon Posts: 1,227

    Combined The Exile with Kytis (from another store) to come up with this charming gent.

     

    This one reminds me of the Ood aliens from Dr Who 

  • deathbycanondeathbycanon Posts: 1,227

    A little late for the urban future share, but here's mine anyway :)

  • kyoto kidkyoto kid Posts: 41,928

    ..very nice.  I like the pensive look.

  • Oso3DOso3D Posts: 15,088

    Combined The Exile with Kytis (from another store) to come up with this charming gent.

     

    This one reminds me of the Ood aliens from Dr Who 

    Yeah, the Kytis is clearly modeled on the Ood.

     

  • MusicplayerMusicplayer Posts: 515

     

    kyoto kid said:

    ..that looks really good.

    Thank you. I really liked the character, and recently purchased  https://www.daz3d.com/i13-on-the-rails

    So with a wall and pose, plus one of DimensionTheory's amazing RealWorld HDRI environments, this scene was created. I too was very pleased with the result, and it's all done in iRay. Very slow on my machine, but always well worth the wait.

    smiley

  • MasterstrokeMasterstroke Posts: 2,320

    Pure DS render. No postwork except black frame.

    EDIT: It would have looked more cool to add lens flare in photoshop, but no light is pointing directley into the camera, so it doesn't matter. Besides, I feel bad doing postwork . ;-)

    Very cool, but why do you feel bad using postwork? I rarely see a render that wouldn't be enhanced with postwork...

    Haha, yeah just me. I must be a purist, I think. I know postwork is common, but it feels like cheating, when I do it. I try to do most that I can in a render. I sometimes do 3d-postwork on clothes in zbrush, though. So everthing has to be perfect, before I hit the render button. Sometimes I just can't avoid postwork. E.G for color corrections and light effects like lens flare.

  • FSMCDesignsFSMCDesigns Posts: 12,845

    Pure DS render. No postwork except black frame.

    EDIT: It would have looked more cool to add lens flare in photoshop, but no light is pointing directley into the camera, so it doesn't matter. Besides, I feel bad doing postwork . ;-)

    Very cool, but why do you feel bad using postwork? I rarely see a render that wouldn't be enhanced with postwork...

    Haha, yeah just me. I must be a purist, I think. I know postwork is common, but it feels like cheating, when I do it. I try to do most that I can in a render. I sometimes do 3d-postwork on clothes in zbrush, though. So everthing has to be perfect, before I hit the render button. Sometimes I just can't avoid postwork. E.G for color corrections and light effects like lens flare.

    Couldn't agree more!

  • Oso3DOso3D Posts: 15,088
    edited March 2017

    I used to have that attitude about postwork, then realized it was a bit silly, given how often 'rl' photographers use all sorts of tricks to enhance pictures and create effects, that the point was the final work.

    Mind you, there's a lot of postwork I don't do because I find it ends up taking as much or more time trying to get it to work RIGHT, but practicing it so you can use it just when it's useful is a very worthwhile goal.

    Also practical considerations like good hand for doing illustration, which I and a lot of people don't have; drawing/painting in extra details will look AWFUL in those cases.

     

    I think my favorite postwork, in terms of most used to least:

    Color toning. Really, there's no reason anyone should avoid this, although I find I reasonably often am happy with the color tone that came out. But when I'm not, hoo boy, thank you Photoshop.

    Filters. NIK filters and others can do a lot to create interesting looks. And then Fotosketcher, wow, that's fun. Adds a whole dimension.

    Heal brush. Seriously. If you ever hit that 'OMG you stupid geograft, stop showing the boundary! ARGH', throw a Heal brush at it! Needs a bit of finesse, but not the same motor coordination like, oh, 'just paint his nose differently.'

     

     

    Post edited by Oso3D on
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