Show Us Your Iray Renders. Part VI
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Exile + Elder One, with a terrifying kraken...
https://www.daz3d.com/fontaine
https://www.daz3d.com/green-hills-skydome-and-hdri
Godliza vs The Kraken.
Nice, the Exile blends well with a good range of morphs.
I'm very pleasantly surprised. I had been avoiding getting G3 content, generally, but I'm thinking for monsters (in particular) it works well, because they are so unusual.
So far I've seen Exile blend with George, Elder One, and Reptilian 6 (when brought over to G2M), and it really adds something.
...neat. I really like the water effect.
Pure DS render. No postwork except black frame.
EDIT: It would have looked more cool to add lens flare in photoshop, but no light is pointing directley into the camera, so it doesn't matter. Besides, I feel bad doing postwork . ;-)
Here are a couple of mine.
Here's something I just rendered.
Playing around with SY's IRAY rigged water addon and some kitbashing
More fun with blender compositing and the NIK collection. This time with a person.
Strong back lighting is my jam.
...I'm bad at it so I go for as much as I can get in the final render which is why my scenes are so "heavy" memory wise.
...Friday Night PILLOW FIGHT!!!! cute.
Very cool, but why do you feel bad using postwork? I rarely see a render that wouldn't be enhanced with postwork...
Love the soft pastel effect!
So I started a render that was supposed to go overnight but I forgot to reset it so it ended early at two hours (I'm CPU only) so still grainy and decided to play with it in some iPad apps.
I was really inspired by all the scantily clad babes!
That's good
LMAO, I noticed that blue fellow surrounded by nearly-naked babes in this morning's ad copy....maybe it stole the bikinis.
..that looks really good.
Ok, your killing me, your renders are gorgeous and I'm not ready to learn Blender yet!!! I barely know how to use Daz studio. :)
This one reminds me of the Ood aliens from Dr Who
A little late for the urban future share, but here's mine anyway :)
..very nice. I like the pensive look.
Yeah, the Kytis is clearly modeled on the Ood.
Thank you. I really liked the character, and recently purchased https://www.daz3d.com/i13-on-the-rails
So with a wall and pose, plus one of DimensionTheory's amazing RealWorld HDRI environments, this scene was created. I too was very pleased with the result, and it's all done in iRay. Very slow on my machine, but always well worth the wait.
Haha, yeah just me. I must be a purist, I think. I know postwork is common, but it feels like cheating, when I do it. I try to do most that I can in a render. I sometimes do 3d-postwork on clothes in zbrush, though. So everthing has to be perfect, before I hit the render button. Sometimes I just can't avoid postwork. E.G for color corrections and light effects like lens flare.
Couldn't agree more!
I used to have that attitude about postwork, then realized it was a bit silly, given how often 'rl' photographers use all sorts of tricks to enhance pictures and create effects, that the point was the final work.
Mind you, there's a lot of postwork I don't do because I find it ends up taking as much or more time trying to get it to work RIGHT, but practicing it so you can use it just when it's useful is a very worthwhile goal.
Also practical considerations like good hand for doing illustration, which I and a lot of people don't have; drawing/painting in extra details will look AWFUL in those cases.
I think my favorite postwork, in terms of most used to least:
Color toning. Really, there's no reason anyone should avoid this, although I find I reasonably often am happy with the color tone that came out. But when I'm not, hoo boy, thank you Photoshop.
Filters. NIK filters and others can do a lot to create interesting looks. And then Fotosketcher, wow, that's fun. Adds a whole dimension.
Heal brush. Seriously. If you ever hit that 'OMG you stupid geograft, stop showing the boundary! ARGH', throw a Heal brush at it! Needs a bit of finesse, but not the same motor coordination like, oh, 'just paint his nose differently.'