-
Using the Transfer Utility to move rigs between hard surface models
I'm also a Blender user. As for FBX import/export, default settings will do. But I also recommend this plugin to the folks who're Blender heavy users as well as content creators with DS: https://www.daz3d.com/blender-to-daz-studio-plugin
If you're interested, you can check if there's any big discount in this store as well as superhivemarket.com since Black Friday is approaching ~
Using the Transfer Utility to move rigs between hard surface modelsI'm afraid you have to re-rig or re-weight mapping in DS if the base geometry changes ~~
Instead, you could always rig the item in the software with which you made it. If there's any change / update in terms of base geometry, it should be easier to tweak the rig / weight mapping in the source software rather than DS ~~
After the job is done, export / import FBX into DS. Then finalizing the settings of figure will be much simpler.
DAZ to 3ds Max Bridge support for Genesis 9It looks like the import is working. Perhaps the figure has some unusual material applied? Geoshell, morphs, some child elements... Have you tried exporting a standard Genesis 9 figure from DAZ?
I have eliminated all PA folders!Ron Knights said:
Again, my approach is simple. Once I'vwe eliminated the PA folders, I have very little work to do.
I use the Content Library pane. Here is what I get. No need for search, metadata etc.

Which is, at least for now, fine for you and your decision. But others need to be aware of the potential issues, and that there are alternatives which don't involve throwing out the whole feature.
I have eliminated all PA folders!Again, my approach is simple. Once I'vwe eliminated the PA folders, I have very little work to do.
I use the Content Library pane. Here is what I get. No need for search, metadata etc.
I have eliminated all PA folders!Torquinox said:
takezo_3001 said:
Richard Haseltine said:
The name and location of the content directories are not functionally significant, it's the relative paths within that matter. Zips which include My Library/My Daz 3D Library as a root folder are very annoying.
Indeed, it is, as I have to open the folder within to be able to copy the "people/props/scripts/etc" over to my own content directory, so it's a bit of a pain…
I'm not going to sugar coat the hassle factor - It's a hassle! I use PeaZip to open all the zips from other sites into their own folders and then I combine and reconfigure the content as needed for installation and storage. Then I copy/paste into my content library. Then, I actually load the product to make sure it works and to see what it does. That last part... There are products in my library I have never loaded! Anyway, I've been doing that for so long that it doesn't bother me at all - It's just what I have do to install the product. As for Daz items installed with DIM, I use Everything (a search program @WendyLuvsCatz recommended) to find the items in my library and then I find them in DS, browse to folder and move/modify whatever needs moving to make me happy with the arrangement.
I generally unzip, discarding excess folders, into a testing content directory to make sure it is working and to set up metadata, then I move into the real content directory (or not, as the case may be)
There's no free lunch. Even if one is using Smart Content, the metadata may need modification to suit people, as well - People do rearrange their stuff! Items from other sites may not even have any metadata! Is it quicker and easier to go through Smart Content? I don't know. Maybe? I think it's all in what one gets used to doing. I'm used to rearranging files, so I do that. I might reach a point in the future where I need or want to get Smart Content to work for me, and then I'll see.
Don't forget options like links (.djl files), and of course the Smart Content pane is not the only metadata-using content view (Categories/Products in the Content Library pane, Presets tabs in most property panes) so it isn't an either/or.
I have eliminated all PA folders!takezo_3001 said:
Richard Haseltine said:
The name and location of the content directories are not functionally significant, it's the relative paths within that matter. Zips which include My Library/My Daz 3D Library as a root folder are very annoying.
Indeed, it is, as I have to open the folder within to be able to copy the "people/props/scripts/etc" over to my own content directory, so it's a bit of a pain…
I'm not going to sugar coat the hassle factor - It's a hassle! I use PeaZip to open all the zips from other sites into their own folders and then I combine and reconfigure the content as needed for installation and storage. Then I copy/paste into my content library. Then, I actually load the product to make sure it works and to see what it does. That last part... There are products in my library I have never loaded! Anyway, I've been doing that for so long that it doesn't bother me at all - It's just what I have do to install the product. As for Daz items installed with DIM, I use Everything (a search program @WendyLuvsCatz recommended) to find the items in my library and then I find them in DS, browse to folder and move/modify whatever needs moving to make me happy with the arrangement.
There's no free lunch. Even if one is using Smart Content, the metadata may need modification to suit people, as well - People do rearrange their stuff! Items from other sites may not even have any metadata! Is it quicker and easier to go through Smart Content? I don't know. Maybe? I think it's all in what one gets used to doing. I'm used to rearranging files, so I do that. I might reach a point in the future where I need or want to get Smart Content to work for me, and then I'll see.
Sagan: A DAZ Studio to Blender Alembic ExporterOk I've installed the plugins, but still by default it behaves the same. I import the abc in the content drawer, select either static mesh or geometry cache. Is there something extra I need to do to get it to work, or it should work out of the box like in blender? To be clear I exported the entire figure, hair and everything together.
3D Printed Action Figuresrichardandtracy said:
A very intriguing idea.
Can I ask a few things about this?
What printers are required and what print resolution? My experience would suggest that filament printers would require a lot of post work. Are current SLA resins up to much use? I'm trying to ascertain whether these could be robust enough to be toys or more aimed at being posable statues for adults. Also, have you found a minimum/maximum practical size for the models? The knee articulation looks quite clever, but I suspect it would be vulnerable to damage if too small and also have an upper limit on the size (scale effect: cross section area & strength is a squared factor, mass is a cubic factor).
In the past I printed some DS characters on an Anycubic Proton SLA printer, before becoming very allergic to the resin available at the time (2019-20), and have been a bit wary about experimenting further.
Regards,
Richard.
Initially I designed it for FDM printers but filament is terrible for joints (see attached pics). Most thermoplastics, PLA especially, start warping and the joints will become loose even if you don't move them (a phenomenon called "creep"). For this reason I changed to using UV resin exclusively.
UV resin has come a long way since the 2020s. The resin I used is Resione TH-74, which was designed for action figures and it's pretty great but has some downsides. There are a bunch of other alternatives out there but I didn't get the chance to test them all.
As far as a printer goes, any resin printer is fine. The female figure was printed on a 4k printer but 2k works as well though 2k printers have been discontinued for years. Specifically it was printed on an Anycubic 4k printer (not to be confused with the Anycubic 4 printer which is the upgraded version).
The scale is true 1/10. To get an idea, most collector action figures from Marvel or DC are sold as 1/12 but they're actually closer to 1/10-1/11th scale. Import figures from Japan are also sold as 1/12th but they're noticeably smaller in size. There's no real standard in the toy industry but I myself am using the Genesis 9 scale divided by 10.
The figure itself has ~50 points of articulation and I designed it to be a competitor to collectible action figures which aren't really aimed at young kids in the first place. So it can be a toy but the level of poseability is too sophisticated for a small child to manipulate properly. Some figures on the market cost 200$ and they're definitely not child-proof. The advantage of having a 3D printable figure is that even if a kid breaks something, it can easily be replaced for only a few cents.
[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]How long does the importing step usually take? I'm trying to import this BlenderKit scene into Daz. I've removed any of the Blender/non-Daz materials (mix nodes, glass BSDF shaders, etc.). I'm just using the base textures and mapping. It's basically stuck at 0% for 20+ minutes. I tried a smaller scene, but even that got stuck at 3% after several minutes. What exactly am I missing here?
The 'Eat Your Food and Like It' Complaint ThreadComplaint (as in I scared myself half to death): Opened Daz Studio and my Smart Content Products was missing! I could see it as files but not as product folders. My file structure was okay, my CMS was on, I couldn't figuer it out, my eyes were on the top of the screen. I even closed D|S and checked all connections. I was ready to do that death by metadata and log in when I looked down and realized somehow I was clicked on to the 'Pending' tab on the bottom of the window, not the 'Installed' tab. While I have absolutely no idea how that got clicked on, I thought I would note it here, just in case someone else ever has the same issue. Check those bottom tabs before you go nuclear on your database and save yourself months of work recovering your hard work setting up your files.
The exported model’s hair has too many polygons when using it in Unity.If you do not have Decimator for Daz Studio, you could export hair and reduce in Blender.
1. Export Hair from Daz:
* File → Export → OBJ (or FBX).
* Make sure to export only the hair.
2. Import into Blender:
* Use **File → Import → OBJ/FBX**.
3. Use Decimate Modifier:
* Select the hair mesh.
* Add **Modifier → Decimate**.
* Set **Ratio** so that final poly count ≈ 4000.
* Apply modifier.
4. Optional Retopology:
* For better quality, use **Quad Remesher** or Blender’s **Remesh** tool.
5. Apply Transformations in Blender:
* `Ctrl+A → Apply All Transforms` (Location, Rotation, Scale).
Use baked textures (Diffuse, Normal, Alpha).
* Save in **PNG or TGA** for transparency.
* Export as FBX:
* Use File → Export → FBX.
* **Settings**:
* Apply Modifiers: ON
* Smoothing: Face
* Scale: 1.0
* Forward: `-Z Forward`, Up: `Y Up` (Unity standard).FPE HD Dragon Scales for G9 [Commercial Thread]These are *amazing*. I love your materials. Snatched this up right away, and had to try out the iridescent shader on them just to see.
I did a quick render to show you what I got. Note: all the lights in the scene are white. The iridescent shader changed color based on angle and you can do all sorts of color combos. This is just a white base with a kind of rainbow setup.
Anyway, thank you SO much Esid and FenixPhoenix! This is just an awesome set!
For those interested, I've attached the material preset for fem and masc setup for the shell. Select the shell and apply (no metadata, sorry). For these presets to work, you'll need to have FPE HD Dragon Scales for Genesis 9 (of course) and Iridescent Shaders for Iray (by Oso3D).
I love dragon stuff if you can't tell XD
Genesis 9 geometries don't matchDrunkMonkeyProductions said:
crosswind said:
Just a bare figure?You can directly import obj file into DS so as to compare it with the figure,and check their vertices count as well in Scene Info. pane. It should be easy to find out the culprit.
That pane, Scene Info, no longer exists with 4.24.03(possibly earlier, but not sure), it's just a sub-tab of the Scene Pane(tab) now.
Really annoying for those of us that actually used it.
Ah ~~ but it's been always there on my side which works as expected. Pls see the screen shot.
Check if you have the latest version 1.20.0.3 with DS 4.24.0.3. Or locate it on the top of Scene pane as SceneInfo pane started to be Attached to Scene pane from a certain DS version (4.23.x IIRC...) ~~
If you can locate it there, just Detach it and dock it to another pane group for easier use.
Genesis 9 geometries don't matchcrosswind said:
Just a bare figure?You can directly import obj file into DS so as to compare it with the figure,and check their vertices count as well in Scene Info. pane. It should be easy to find out the culprit.
That pane, Scene Info, no longer exists with 4.24.03(possibly earlier, but not sure), it's just a sub-tab of the Scene Pane(tab) now.
Really annoying for those of us that actually used it.
Render your buys! ALL TIME ChallengesSapphireBlue said:
Story: Pierrot and Pierrette's trick or treating is waylaid by a monster hungry for their cupcake treats!
I'm late to the party, but it looks great :)
-----
I don't think it would qualify for the other discussion when the only product I recently bought used in that render is so blurred, but I'll count it toward the #4new challenge

- Japanese Fishing Junk: blurred almost beyond any recognition, bought a couple of days ago.
- i13 Ethereal Wonder Pose Collection: gifted as a bi-weekly freebie in September 2024.
- DM's Le Sanctuaire: another freebie, but this one, it's from the 2023 Christmas sale.
- dForce Victorian Lady Outfit for Genesis 9 and the textures pack (I tweaked the surfaces setting to get the stripped white and gold look).
The vest and the textures used are freebies by Aeon Soul and I wanted an icon for the textures pack's metadata, in line with the one I made for the vest's metadata, so I re-used many of the same products including the render presets as a base and made change to fit the more fantasy look of the textures pack.
All items bought from Daz should be linked at the bottom of the gallery page.
Gardienne du Sanctuaire (Sanctuary's Warden in English, but since it's taking place in DM's Le Sanctuaire, I used French too):
Genesis 9 geometries don't matchJust a bare figure?You can directly import obj file into DS so as to compare it with the figure,and check their vertices count as well in Scene Info. pane. It should be easy to find out the culprit.
SapphireBlue's freebies: Flower Earrings for G8/8.1F and G9I was mucking around making an HDRI for some golden backlights for a render, and ended up making a few more to fill out a little freebie pack. Nothing inspired, but maybe it's useful to someone.

It's a pack of 7 HDRI environment presets that provide color backlighting. (In the Environment settings, Dome Y rotation 45 will give a more pronounced rim lighting on the left if that's more to taste.) The zip file can be downloaded on Renderhub only, as it seems too big to attach here. I have attached an installer file here to work with the zip file if anyone prefers to install that way. There should be Smart Content metadata included. The presets will be in Light Presets > SapphireBlue > HDRI Color Backlights.
(P.S. The promo images use the environment backdrop set to black to show the colors more starkly, and only use the HDRI for lighting with the default preset values.)
SaveGuard: Ultimate Scene Saver for Daz Studio Win 64 v1.2matew said:
Artini said:
Saxa -- SD said:
Since no Wearables Manager thread, will post this here again :)
Wearables Manager makes sending a character to Hexagon for morph-making an absolute breeze.
Just did it.
Have scripts on toolbar of your choice, select undress script, send figure to Hex, make morph in Hex, back to DAZ and save new morph, click script to dress and Viola!
Before was always a groaner removing all items inorder to send to Hex.
With this and the raw power of Hexagon (it's not perfect but pretty darn good for morphs), that program so tightly bound with DAZ, can't even imagine using DAZ GeomEditor even with it's improvements.
Anyway, just wanted to pass on how much of a time-saver this was.
Been focussed on other 3d things, so this is why just doing & posting now.
Thks Matew.Great to know, that it is working for you.
https://www.daz3d.com/wearables-manager
I was wondering what is the difference between Wearables Manager and personality in Daz Studio.
I guess you meant Personas, right?
Wearables Manager doesn’t use or replace Personas.
Personas are a very old DAZ feature that defines metadata for interactive tools (like PowerPose handles). It has nothing to do with clothing or managing outfits.
Wearables Manager is specifically for organizing, fast putting on / taking off outfits, handling materials when geografts are present, and some toggling some material states — completely separate from the Persona system.Persona prsets are a newish feature https://www.daz3d.com/forums/discussion/comment/8999416/#Comment_8999416
Genesis 9 geometries don't matchIs there any geo-grafts on the figure ?
If there is, you can either export / import OBJ with Geometry Editor tool activated, or use the Load Morph option > Primary Figure from Graft (Facet Order) in Morph Loader Pro.









