Transferring Morphs from Genesis to G2M/G2F and from G2M/G2F to Genesis (Now with Clones!)

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  • KatteyKattey Posts: 2,899
    Genesis clone in G2X figures is standard and very precise so the transfer should work well into G2X figures but G2F clone in G3F figure isn't precise. If you load G3F figure and and G2F figure and then dial standard G2F clone in G3F to 100% it can be noticeable that they have differences in face and some of hand areas (big thumb, for example, doesn't fit well). As G2F clone in G3F can be pretty essential for transfer, I suspect it might cause troubles in hands as well as in face (the latter is a known issue). I just checked my Genesis morph in G3F and although fingers seem to bend well and pose controls are working (although pose itself would be different because Genesis and G3F initial shapes are different) there is an issue of scaling - some parts of fingers (phalanges?) become too long or too short and even if bend fingers don't look outright broken, it is noticeable in some poses like grasp. I don't know exactly what you mean by broken, but if this is the same issue you have, I suspect only manual adjustment could help. It could be manual adjustment of scale in different bodypart fingers (phalanges?) on a final figure (make sure that Show Hidden Properties is on and work with X/Y/Z scale sliders), or of hand rigging in general (manual adjustment via Joint Editor) or even of initial G2F clone in G3F (with modeller and/or scale/rotate/position) so they would match better and then the transfer/autoadjustment would work better. If 'broken' means really broken-in-Giger-sort-of-way, can you tell which parameters you used for auto adjustment?
  • Broken as in making stairs, lol...more Esher than Giger.  It was dragging each part down (world -Y trans) to the position of Genesis' bent fingers, without orienting.

    It got late last night and over many iterations, I don't remember particular settings.  I'll give it another hack tonight.

    You have a Genesis morph in G3F -- one you created, or from a product?  All I've got in her clone list is G2F and G3M.  If I could get the G1 morph in, I'm sure I could bypass messing with G2F.

    I did manage to transfer YT Julie through with pretty good results, minus the genderless base.  Bit of creasing at the front of the armpits, but otherwise good and plays well with other morphs.  She's at 20% here, along with 20% Josie 7, 20% Skyler, 20% Anna (ShareCG I think,) and 40% Growing Up Youth:

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  • patience55patience55 Posts: 7,006

    "Adjust rigging to mesh" .... moves the bones to where the mesh is ;-)

  • Doesn't seem to help when the morphed mesh is already bad.  I tried a couple times on that with different settings.  (i.e., orientation on or off)  No dice.

  • JackFosterJackFoster Posts: 143
    edited December 2015

    Wow... I just checked the clones for G2M and G2F on G3M. The inner mouth is horribly distorted for all G3M clones, which makes it difficult to use transferred morphs.

    I submitted a bug report for it. It affects all of G3M clones, both original and the ones added by Wear Them All and SY Ultra Templates. It's actually worse on the ones added by SY Ultra Templates, but those wouldn't be necessary to convert morphs. Still, if they didn't have the same problem, they could at least be used in place of the originals.

    And it turns out the G3M clone on G3F has the same problem, which means I can't just convert the morphs to G3F first, then to G3M...

    Remember, people, turn off Mouth Realism before you make a morph for Genesis 3 -- especially if you're going to sell the result!

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  • VoltisArtVoltisArt Posts: 212
    edited December 2015

    Okay, weird problem now...don't know if I just didn't notice it before.  The fingernails and toenails on G3F's G2F clone and the G1 morph I made using said G2F clone turn black without accepting manual or preset surface changes.  I've never seen an entire surface do this.  (Sometimes a flipped normal looks black, but at some angle it's visible.)

    At least the staircase fingers are gone...now to deal with the black hole formed at each one.  :P

    Post edited by VoltisArt on
  • patience55patience55 Posts: 7,006
    VoltisArt said:

    Doesn't seem to help when the morphed mesh is already bad.  I tried a couple times on that with different settings.  (i.e., orientation on or off)  No dice.

    I did it for a few "basic" full body [no face] morphs and it worked for things like putting the rigging into the hands. Have a tut of somekind in my DA tutorial folder.

    Morphs AFAIK are not really going to transfer over well if it involves the head and that's not a bug issue, it's a bone issue. G3 has bones. I also made a tut showing some of how all those face bones can be used.

    "reverse deformations" makes sure that the mouth and belly button HD morphs do not multiple in with our morphs.

     

     

  • patience55patience55 Posts: 7,006

    Wow... I just checked the clones for G2M and G2F on G3M. The inner mouth is horribly distorted for all G3M clones, which makes it difficult to use transferred morphs.

    I submitted a bug report for it. It affects all of G3M clones, both original and the ones added by Wear Them All and SY Ultra Templates. It's actually worse on the ones added by SY Ultra Templates, but those wouldn't be necessary to convert morphs. Still, if they didn't have the same problem, they could at least be used in place of the originals.

    And it turns out the G3M clone on G3F has the same problem, which means I can't just convert the morphs to G3F first, then to G3M...

    Remember, people, turn off Mouth Realism before you make a morph for Genesis 3 -- especially if you're going to sell the result!

     

    Hmm ... okay, yes we can use clones to assist to make some morph transfers basically for our own use. It is NOT "normal" procedures to use clones to make "proper" morphs esp. anything for sale or redistribution [unless possibly the morphs were yours in the first place]. Clones are normally 'hidden' being an operating file for to assist the Transfer Utility and possibly some other CCTs to function.

     

  • patience55patience55 Posts: 7,006
    VoltisArt said:

    Okay, weird problem now...don't know if I just didn't notice it before.  The fingernails and toenails on G3F's G2F clone and the G1 morph I made using said G2F clone turn black without accepting manual or preset surface changes.  I've never seen an entire surface do this.  (Sometimes a flipped normal looks black, but at some angle it's visible.)

    At least the staircase fingers are gone...now to deal with the black hole formed at each one.  :P

     

    Suppose this is a silly question but why are you trying to put materials on a clone? Anyhow, possibly try applying a basic grey shader to get all the dials back to something normal or remake the clone. We don't normally "do anything" with clones themselves. These are not geoshells.

  • JackFosterJackFoster Posts: 143
    edited December 2015

    Hmm ... okay, yes we can use clones to assist to make some morph transfers basically for our own use. It is NOT "normal" procedures to use clones to make "proper" morphs esp. anything for sale or redistribution [unless possibly the morphs were yours in the first place]. Clones are normally 'hidden' being an operating file for to assist the Transfer Utility and possibly some other CCTs to function.

    No, I meant the clones themselves, especially the ones that were sold separately, should've been made with Mouth Realism turned off so that the teeth and inner mouth wouldn't be so distorted.

    The reason it matters is that you need to have the clone morph turned on when you transfer a morph from a previous generation for the transferred morph to look correct, but this won't work with the mouth distorted. Also, most of the clones on G3F don't have this problem. Its just that the clones for G3M were made carelessly.

    Post edited by JackFoster on
  • VoltisArtVoltisArt Posts: 212
    edited December 2015

    My fingernail issue is with the clone morph and the new morph I made using it, not the throwaway prop.  The G2F morph in G3F was the one DAZ included.  Has anyone else had this issue or have I somehow changed the original files?

    G2F @ 50% showing the effect spreading gradually:

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  • If \data\DAZ 3D\Genesis 2\Female\Morphs\DAZ 3D\Base\FID_Genesis2Female.dsf is the file for that, it's got the same date as all my other included files, so I didn't update that in my two days of experimentation.

  • Reading through some of the old posts...I think two years from now we're going to discover a lot more confusion over all the posts calling  "Millennium 4" or "Mill 4," "Gen 4" or their older siblings "Gen 3."

    Gen looks a whole lot like Genesis, to me.  :)

  • patience55patience55 Posts: 7,006

    Esp. if you add in what all the other stores are calling their figures lol ...

  • patience55patience55 Posts: 7,006
    VoltisArt said:

    My fingernail issue is with the clone morph and the new morph I made using it, not the throwaway prop.  The G2F morph in G3F was the one DAZ included.  Has anyone else had this issue or have I somehow changed the original files?

    G2F @ 50% showing the effect spreading gradually:

     

    Looks vaguely like something I did see before, the problem was poke through. The fingernail may need to be put a little further out from the rest of the mesh.

  • patience55patience55 Posts: 7,006

    Hmm ... okay, yes we can use clones to assist to make some morph transfers basically for our own use. It is NOT "normal" procedures to use clones to make "proper" morphs esp. anything for sale or redistribution [unless possibly the morphs were yours in the first place]. Clones are normally 'hidden' being an operating file for to assist the Transfer Utility and possibly some other CCTs to function.

    No, I meant the clones themselves, especially the ones that were sold separately, should've been made with Mouth Realism turned off so that the teeth and inner mouth wouldn't be so distorted.

    The reason it matters is that you need to have the clone morph turned on when you transfer a morph from a previous generation for the transferred morph to look correct, but this won't work with the mouth distorted. Also, most of the clones on G3F don't have this problem. Its just that the clones for G3M were made carelessly.

    Okay then, yes might wish to bring that to their attention.

  • Well...my problem just got a little more interesting.  It's evidently only an OpenGL defect...and one that varies.  I flipped through view modes trying to see if the mesh was going in-side-out or something and if it is, it's mighty subtle.  I did discover that views with wireframe don't show the defect, including Wire Texture.  Iray and 3Delight are also not bothered.  (3Delight not shown below)

    Much less to worry about now, at least with the problems I had.

    I can confirm the teeth are wonky to varying amounts on the G2F and G3M clones, (within G3F figure,) as well as the morphs I've made through them.  Pity the cloned morphs don't have local controls, so we could negate the dials for the teeth or any other misbehaving bodyparts (like fingertips lol!)...better yet, include that negation with the ERC freeze.

    It's not quite the same distortion between the morphs, either...would have been nice if we could have repaired them with one morph.  Each one will need the teeth fixed independently.  :(

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  • barbultbarbult Posts: 26,156
    edited December 2015

    Wow... I just checked the clones for G2M and G2F on G3M. The inner mouth is horribly distorted for all G3M clones, which makes it difficult to use transferred morphs.

    I submitted a bug report for it. It affects all of G3M clones, both original and the ones added by Wear Them All and SY Ultra Templates. It's actually worse on the ones added by SY Ultra Templates, but those wouldn't be necessary to convert morphs. Still, if they didn't have the same problem, they could at least be used in place of the originals.

    And it turns out the G3M clone on G3F has the same problem, which means I can't just convert the morphs to G3F first, then to G3M...

    Remember, people, turn off Mouth Realism before you make a morph for Genesis 3 -- especially if you're going to sell the result!

    Have you tried transferring morphs with the Genesis 2 Male clone in Slosh's Genesis 2 Legacies for Genesis 3 Males? I transferred Teen Jayden to Genesis 3 Male that way and I think the teeth came out fine. The eye area (lids, lacrimals) came out a little distorted, but the eyes work (open close, side to side, up down).

    The hands and fingernails look OK, too.

     

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  • Ah, I didn't notice that that one came with a clone. I'll have to check it out.

    I ended up using the Genesis 3 Male for Genesis 2 product. I transferred the Genesis 3 Male shape to G3M using the transfer utility, then just turned it to -100%.

  • Been using Wear Them All's clone morph to transfer morphs directly from Genesis to G3F now.  The fingernails are better, teeth still have gaps but not quite as bad.  Biggest issues I'm seeing are in the eyes and eyelids where points are very close together so some get scrambled by Transfer Utility.  I think I'm about halfway through correcting the Basic Child morph in Modeler...a few points at a time, lol.  Thanks to everybody who contributed to getting me started and thanks to valzheimer for improving upon DAZ's clones.  :)

    http://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-female-s

    Provided Lightwave doesn't scramble my point order (I had to import good eyeballs on another layer to use as a template) I'll try to come back and share the results.

  • jestmartjestmart Posts: 4,449

    The Genesis 3's have an HD mouth morph turned on by default, always check Currently Used to find and zero any morphs and scaling.

  • VoltisArtVoltisArt Posts: 212
    edited December 2015

    Been adding Scale, Resolution Level, SubD Level, Render SubD Level (don't think it matters, but less to worry about if everything matches,) Navel & Mouth Realism to Favorites while working.  Navel & Mouth should be zeroed on G3F, Scale 100 on both figures (but note the scale set by the source morph to add it later,) Levels at Base, 0, 0.

    I've also left Genesis in to the FBM characters I've transfered, so I don't need to dial the clone shape to use them.  Everything gets reset to default (the position where the numbers are dark grey instead of white) after aligning the rig and setting appropriate scale, for freezing ERC.

    As finishing touches for the parameter settings (before saving,) I copy the image from the source morph to load into Card and have a couple colors I've marked all of my morphs with so in the future, I know I put them there, even if I move them.

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  • CelexaCelexa Posts: 73

    I used one of Katty's tutorials to transfer my G2F character over to G3F. However, while my new character looks fine in the default pose, her hands are messed up when I try to use any pose that closes them.  From reading this thread I think my problem is the Genesis 2 Female clone I used (I used the one in G3F's Hidden/Clones parameter tab) isn't 100% accurate.  Am I correct in thinking that?

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  • patience55patience55 Posts: 7,006

    When G3M came out and G3F's update allegedly contained a clone for G3M, well it didn't as far as one working in auto-fit was concerned. Downloaded about 3 more copies of it hoping for a working update and no such SO, made one ... in making the clone morph to work with auto-fit turns out that the minor detail of assigning it to "clones" instead of "morphs" in the parameters tab is vital.

  • HavosHavos Posts: 5,573

    When G3M came out and G3F's update allegedly contained a clone for G3M, well it didn't as far as one working in auto-fit was concerned. Downloaded about 3 more copies of it hoping for a working update and no such SO, made one ... in making the clone morph to work with auto-fit turns out that the minor detail of assigning it to "clones" instead of "morphs" in the parameters tab is vital.

    I have also had big issues moving morphs between G3F and G3M, the eyes in particular are screwed up using the supplied clones. I tried modifying the clones to make them better, and it did, but they are still far from perfect, and in many cases the open/close eyes morphs are totally messed up. The body morphs transfer over reasonable well, but it is the head morphs I want to move. It was far easier/better with G2M and G2F where you only needed to copy paste between the relevant data directories, and then modify a few fields in the dsf file.

  • patience55patience55 Posts: 7,006
    Havos said:

    When G3M came out and G3F's update allegedly contained a clone for G3M, well it didn't as far as one working in auto-fit was concerned. Downloaded about 3 more copies of it hoping for a working update and no such SO, made one ... in making the clone morph to work with auto-fit turns out that the minor detail of assigning it to "clones" instead of "morphs" in the parameters tab is vital.

    I have also had big issues moving morphs between G3F and G3M, the eyes in particular are screwed up using the supplied clones. I tried modifying the clones to make them better, and it did, but they are still far from perfect, and in many cases the open/close eyes morphs are totally messed up. The body morphs transfer over reasonable well, but it is the head morphs I want to move. It was far easier/better with G2M and G2F where you only needed to copy paste between the relevant data directories, and then modify a few fields in the dsf file.

    Not even going to attempt moving head morphs over. The pose presets I made for G3F work for the most part with G3M. Haven't tried it yet but I suspect that the method I found for making more with G3F should work also with 3M. Tutorial is in my DA basket. The idea is to find the right bone and pose it, then save out the pose preset. Easy enough using the CC tools.

  • fixmypcmikefixmypcmike Posts: 19,682

    Did you download the updated G3 Starter Essentials that came out this week?  They do list the clones as being updated.

  • patience55patience55 Posts: 7,006

    Did you download the updated G3 Starter Essentials that came out this week?  They do list the clones as being updated.

    Well I have not installed them, appear to be the same as before, there is nothing for G3M to use as auto-fit. The same folder for G3M has in this folder both the G2M and G3F.

    The other references for tools clones are a different file type and apparently do nothing for autofit.

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  • HavosHavos Posts: 5,573

    I installed the new clones, and used them, and I am still getting issues with the eyes. I saw that the Genesis 3 Male for Genesis 2 Male(s) has a clone, and it shows a wire map of the head, and they do look close. I do not own this yet (it is wishlisted), but I would be curious to know if anyone has used this for morph transfer, and if so, had seen some better results.

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