Show Us Your Iray Renders. Part V
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If I can figure out how to make new formula for the procedural shaders, maybe it'd be worth setting up as a product? Hmm.
Yes please!
It occurs to me that a good Perlin (and maybe other function) shader would be great for some oddball older objects with fussy UV maps... hmm.
...another experiment playing with skin map settings. This is also based on also Josie 7. The hair is an oldie, Koz's messy hair with the Iray shader from Mec4D's Unshaven.
Testing a set I made in Hexagon, added a couple of figures for fun
...nice.
Been fun poking at these shader things. Going to see if I can take a stab at elevation, projection, and other shaders, though I suspect they'll be too hard for me.
But I think I should be able to put together a reasonable handful of shaders to give noise procedural stuff for a variety of things, like one for pitted and scratched metal, clouds, planets, stone, etc.
I'm particularly finding it hugely useful for things like water ripples and other large surfaces.
Shader tests. Water uses bump shader I'm working on, clouds use cutout/bump shader.
(I'm thinking of having a variety of shaders that are broadly useful.)
http://willbear.deviantart.com/art/Clouds-and-sea-test1-580048230
(Rendering a shot from the reverse direction, to show how the clouds actually look different on angle)
Another shot, showing how the water looks good even close up. Also, that the clouds look at least somewhat like realistic clouds of certain types. It's never going to match up to really gorgeous image maps, but it's another tool in the drawer.
http://willbear.deviantart.com/art/Clouds-and-sea-test2-580084569
Very nice, Will!
...indeed.
Are you willing to share that water shader, Will?
I'm hoping to put together an assortment of shaders for sale. We'll see if Daz is interested.
A few noise shaders plus presets for water ripples, clouds, stars, zombie skin, rock faces, bark, planets... all sorts of possibilities.
Well, if they're not interested, I would be interested in tossing you some money on the side for the pack. In seriousness.
(grins) Well, I'll figure I'll sell it SOMEWHERE.
And here's more tests, this time in generating planets and stars:
http://willbear.deviantart.com/art/Perlin-Planet-test-580099574
(the moonlets are just blank gray, since at this range you can't see them, but the planet and the stars are more of my experiments.)
...nice, you even have the shadows of the moons.
It's all over for another year. Time to have a seat, a coffee and a cookie while I enjoy the view. Until next year.
Merry Christmas
I am trying out the Pixar Campus HDRI. I see I set the normal map wrong.
DAZ Studio 4.9
Michael 6
Scott 6 HD
Darius 6
Extreme Closeup: Freckles for Genesis 2 Male(s)
Iray Smart Converter and Advanced Skin Managers for Genesis 2
Collision Detection is so useful... I`m quite happy with how the arm and fingers press the skin of the front guy. Might post full version later at Deviant. :)
Ruphuss can you tell me how you did that image? It is lovely.
Here's Eva with original Iray skin textures and InanaGlory's Iray Essentials shaders. Used the "ignore" option for shader.
E&J "Von Erthal" hair. Sveva's "Artistic Lights" and Floor Prop. IMO looks good w/o additional Shader Tweaking.
Oh, my...
I know, right. AMAZING render, AMAZING. Life like and so humanly charged.... I'd call that "The Hug" WOOF
hellboy... what exactly do you mean by collision detection? I thought there was no collision detection in Studio?
The Smoothing Modifier has collision detection, enabling it to fix poke-through (or to mangle clothes if the pose causes self intersection). In this case I think Hellboy has set one figure to collide with the other so that the mesh deforms, though care does need to be taken with this to avoid the second outcome mentioned.
hmmm... I never thought of that. Interesting application, but.. yes, that could be seriously problematic.
Just working the usual: skin, lights, render settings...
@evilded
you know i like your asymmetrical faces:
made in zbrush ?
would be nice if you sell some
thx to tirenzi
Well, Ruphuss, I wish I could take that sort of credit... but sculpting is not in my skill set. If I'm using a morph, odds are its Fred Winkler or MaleM3dia. In this case, that is just plain Leo 7... no morphs at all.