Show Us Your Iray Renders. Part V
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Ninja Guard - rendered at 1080 HD @198 Kbs
Rendered with daz 4.8 Iray with the new Ninja Chan outfit for g2f http://www.daz3d.com/ninja-chan-for-genesis-2-female-s ( Thanks Daz , Lyrra Madril & ShanasSoulmate for continuing support for Asian g2f products)
My own custom made g2f Karate Girl character, HDRi Light & Background. . Asian Temple can be found at sharecg.com but you will need to convert the mats to Iray
Manga vs the slime beast 1 of 8 renders the other 6 are not TOS friendly because the beast rips her clothes off.
g2f -a6 Character - custom Iray lights I did myself this is all older stuff i have converted to Iray.
rendered in 1080 HD click for best view full size for details
In have a whole bunch of Manga/Anime renderes I did in Iray on my art thread if anyone is interested in Manga art.
Art link Ivy Summers
Skin made in Zbrush and morph is done with scandata, hair is a simple prop. Tried to make a decent hair shader for Iray.
That looks really good. Nice work.
I usually just lurk, but I had to step out and say how impressed I was with this render when I saw it posted in the It's Raining Men Contest. I'm glad to have an explaination of how you did those hands and fingers. I've been working on a few couple poses and I usually try to handle places where the two meet with either deforms or taking it out of DS and into a program to make morphs for those areas, not always successfully since I'm still learning how to do morphs. Thanks for the info because now I have to give this a try!!! Amazing render, btw.
Happy New Year! I listed the products in my Art Studio post- love those shaders!
Submitted my shader pack for consideration. Fingers crossed. Meanwhile, here's an example.
There are limits to a procedural skin shader, such as not having an easy way to do, say, 'belly' vs 'back' shading, but I'm pretty pleased with how it looks.
A test of the layering and rust presets.
http://willbear.deviantart.com/art/Damaged-Goods-581808784
Hollywood School Girl
I've been converted overing some old stuff I had to Iray mats & settings.
Rendered in Daz4.8. HDRi Background - Click for HD view
I gave this a thumbs up when it appeared in the gallery. It's a great render.
Cheers,
Alex.
Thank you very much alex :)
this is the full sized of the same as the above
Inspired by thread on space HDRIs...
http://willbear.deviantart.com/art/Above-the-Planet-581945853
Not completely thrilled with the atmosphere effect. Again running into the problems that Iray fog effects can't vary at all.
...that's really cool
Been playing around too much with G3F and messing with skin textures for both G2 and G3. Need to do s a full scene to break the monotony.
Been on a weird space kick lately...
http://willbear.deviantart.com/art/Stellar-Approach-581992092
...well you are working on an SF space comic. Makes sense.
Love to do some work in that genre myself but for some of the races I have, there are no morphs available and I know jack about scripting to create them. Also until I can get (or afford) a decent stable modeller, difficult to create the ships and settings I've designed.
Guess I'll have to stick with cute teenage girls who do things like play piano and blow buildings up for now.
Well, yeah, but in my webcomic it's strictly STL so everything takes place in our solar system. Heh.
I've thought about starting something more space operaish to scratch my itch for far-flung weirdness.
http://willbear.deviantart.com/art/Four-armed-veiny-582065464
http://willbear.deviantart.com/art/Four-armed-metal-582065537
One of the nice things about procedural shading is that I can get around the limits I've run into with stuff like four arms. Heh.
...that's really wild.
James Spader?
Easter Egg revived...
uhh... now that you mention, he does look a little like him. But... no, just Leo.
Been a while been organizing my content manually fun fun... http://fav.me/d9mmrst
Hellboy you still king!!
Playing around with the Ghastly Dog freebie from a few years back. Migrated it to G2M to play with.
http://willbear.deviantart.com/art/Scaly-Dog-582267069
http://willbear.deviantart.com/art/Ghastly-furry-dog-582273631
I REALLY wish someone would make a 'quadruped' morph that would move the arms, legs, pull out the torso a bit, and do the work at the back of the head, and leave everything else alone -- I have plenty of other morphs for all sorts of things.
The Flying Dutchman Orignal Post in Daz Galleries
Rendered in Daz Studio 4.8 , with No post work.
This is made up of all older content, that I kit bashed together and converted to Iray Mats. The lighting consist of Magix's 101 world domes for Iray and I custom illuminated the clouds & the windows on the ship by hand. it took me 32 hours total to build and convert mats for the scene and 22 minutes of rendering with Dz Studio Iray. Click for best view 1080 HD
Another pass on tweaking webcomic character to look more quadrupedal. This came out pretty decently... I'm happy, primarily because I figured out a way to keep the neck from being bent like a noodle. (I had to go with a spine curving in rather than out, but that's ok for my purposes)
http://willbear.deviantart.com/art/Cricket-revamp-582385776
So how do you add the extra arms - geografts? Four-armed is forewarned, as they say...
Geografts, yes : http://www.daz3d.com/four-arms-for-genesis
(I love some of the gonzo geografts you can get to make weird stuff)
And let me tell you, a procedural shader on a Baryolax looks really f'in weird.
Teehee! http://willbear.deviantart.com/art/Veiny-Baryolax-582394694
Wow! that is stunning Ivy. How did you do the fog? Is that done in Iray or was that in post?
I used the cloud props from stonemsons Wintery terrain set. I then applied the Uber Iray default mat preset and pressed the control button at the same time and then i clicked ignore instead of replace texture. it created a Iray Mat for the cloud prop using the orginal cloud texture map.. Then under the surface tab way down the list you will see emissions I selected the Original Cloud Base map and placed it in the emissions setting. and set the color from black ( defualt) to white and then a few more settings down there is a setting called lumes. it will adjust the brightness for the texture. and I set the lumens around 45 lumes for each cloud prop this made the clouds appear to glow softly with their own light. it also allowed me to blanket a old Poser Pirate ship model which I had spent a week converting to Iray mat in the cloud props . giving me this fishned render without using any post work at all. Cool cheat huh. :)