Show Us Your Iray Renders. Part V

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  • Oso3DOso3D Posts: 15,104

    If I can figure out how to make new formula for the procedural shaders, maybe it'd be worth setting up as a product? Hmm.

     

  • If I can figure out how to make new formula for the procedural shaders, maybe it'd be worth setting up as a product? Hmm.

    Yes please!

     

     

     

  • Oso3DOso3D Posts: 15,104

    It occurs to me that a good Perlin (and maybe other function) shader would be great for some oddball older objects with fussy UV maps... hmm.

     

  • kyoto kidkyoto kid Posts: 42,216
    edited December 2015

    ...another experiment playing with skin map settings.  This is also based on also Josie 7.  The hair is an oldie, Koz's messy hair with the Iray shader from Mec4D's Unshaven.

     

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  • grinch2901grinch2901 Posts: 1,247

    Testing a set I made in Hexagon, added  a couple of figures for fun

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  • kyoto kidkyoto kid Posts: 42,216

    ...nice.

  • Oso3DOso3D Posts: 15,104
    edited December 2015

    Been fun poking at these shader things. Going to see if I can take a stab at elevation, projection, and other shaders, though I suspect they'll be too hard for me.

    But I think I should be able to put together a reasonable handful of shaders to give noise procedural stuff for a variety of things, like one for pitted and scratched metal, clouds, planets, stone, etc.

     

    I'm particularly finding it hugely useful for things like water ripples and other large surfaces.

    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,104

    Shader tests. Water uses bump shader I'm working on, clouds use cutout/bump shader.

    (I'm thinking of having a variety of shaders that are broadly useful.)

    http://willbear.deviantart.com/art/Clouds-and-sea-test1-580048230

     

    (Rendering a shot from the reverse direction, to show how the clouds actually look different on angle)

     

  • Oso3DOso3D Posts: 15,104

    Another shot, showing how the water looks good even close up. Also, that the clouds look at least somewhat like realistic clouds of certain types. It's never going to match up to really gorgeous image maps, but it's another tool in the drawer.

    http://willbear.deviantart.com/art/Clouds-and-sea-test2-580084569

     

  • DamselDamsel Posts: 401

    Very nice, Will!

  • kyoto kidkyoto kid Posts: 42,216
    edited December 2015

    ...indeed.

    Post edited by kyoto kid on
  • Are you willing to share that water shader, Will?

  • Oso3DOso3D Posts: 15,104

    I'm hoping to put together an assortment of shaders for sale. We'll see if Daz is interested.

    A few noise shaders plus presets for water ripples, clouds, stars, zombie skin, rock faces, bark, planets... all sorts of possibilities.

     

  • Well, if they're not interested, I would be interested in tossing you some money on the side for the pack. In seriousness. 

  • Oso3DOso3D Posts: 15,104

    (grins) Well, I'll figure I'll sell it SOMEWHERE.

    And here's more tests, this time in generating planets and stars:

    http://willbear.deviantart.com/art/Perlin-Planet-test-580099574

    (the moonlets are just blank gray, since at this range you can't see them, but the planet and the stars are more of my experiments.)

     

  • kyoto kidkyoto kid Posts: 42,216

    ...nice, you even have the shadows of the moons.

  • FishtalesFishtales Posts: 6,228
    edited December 2015

    It's all over for another year. Time to have a seat, a coffee and a cookie while I enjoy the view. Until next year.

    Merry Christmas

    Click on image to view full size.

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  • tirenzi3dtirenzi3d Posts: 46
    edited December 2015

    ​I am trying out the Pixar Campus HDRI. I see I set the normal map wrong.

     

    Post edited by Chohole on
  • SotoSoto Posts: 1,451
    edited December 2015

    DAZ Studio 4.9

    • Michael 6

    • Scott 6 HD

    • Darius 6

    • Extreme Closeup: Freckles for Genesis 2 Male(s)

    • Iray Smart Converter and Advanced Skin Managers for Genesis 2

     

    Collision Detection is so useful... I`m quite happy with how the arm and fingers press the skin of the front guy. Might post full version later at Deviant. :)

     

    Post edited by Soto on
  • RuphussRuphuss Posts: 2,631
    edited December 2015

    some extreme lighting

     

     

     

     

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  • Ruphuss can you tell me how you did that image? It is lovely.

  • fastbike1fastbike1 Posts: 4,082

    Here's Eva with original Iray skin textures and InanaGlory's Iray Essentials shaders. Used the "ignore" option for shader.

    E&J "Von Erthal" hair. Sveva's "Artistic Lights" and Floor Prop. IMO looks good w/o additional Shader Tweaking.

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  • evilded777evilded777 Posts: 2,495
    Hellboy said:

    DAZ Studio 4.9

    • Michael 6

    • Scott 6 HD

    • Darius 6

    • Extreme Closeup: Freckles for Genesis 2 Male(s)

    • Iray Smart Converter and Advanced Skin Managers for Genesis 2

     

    Collision Detection is so useful... I`m quite happy with how the arm and fingers press the skin of the front guy. Might post full version later at Deviant. :)

     

    Oh, my...

  • RAMWolffRAMWolff Posts: 10,373

    I know, right.  AMAZING render, AMAZING.  Life like and so humanly charged.... I'd call that "The Hug" WOOF

  • evilded777evilded777 Posts: 2,495

    hellboy... what exactly do you mean by collision detection? I thought there was no collision detection in Studio?

  • hellboy... what exactly do you mean by collision detection? I thought there was no collision detection in Studio?

    The Smoothing Modifier has collision detection, enabling it to fix poke-through (or to mangle clothes if the pose causes self intersection). In this case I think Hellboy has set one figure to collide with the other so that the mesh deforms, though care does need to be taken with this to avoid the second outcome mentioned.

  • evilded777evilded777 Posts: 2,495

    hellboy... what exactly do you mean by collision detection? I thought there was no collision detection in Studio?

    The Smoothing Modifier has collision detection, enabling it to fix poke-through (or to mangle clothes if the pose causes self intersection). In this case I think Hellboy has set one figure to collide with the other so that the mesh deforms, though care does need to be taken with this to avoid the second outcome mentioned.

    hmmm... I never thought of that. Interesting application, but.. yes, that could be seriously problematic.

  • evilded777evilded777 Posts: 2,495
    edited December 2015

    Just working the usual: skin, lights, render settings...

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  • RuphussRuphuss Posts: 2,631

    @evilded

    you know i like your asymmetrical faces:

    made in  zbrush ?

    would be nice if you sell some

    thx to tirenzi

  • evilded777evilded777 Posts: 2,495
    edited December 2015

    Well, Ruphuss, I wish I could take that sort of credit... but sculpting is not in my skill set.  If I'm using a morph, odds are its Fred Winkler or MaleM3dia.  In this case, that is just plain Leo 7... no morphs at all.

    Post edited by evilded777 on
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