Show Us Your Iray Renders. Part V

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Comments

  • kyoto kidkyoto kid Posts: 42,159
    Ivy said:

     

    The Flying Dutchman      Orignal Post in Daz Galleries

    Rendered in Daz Studio 4.8 , with No post work.

    This is made up of all older content, that I kit bashed together and converted to Iray Mats. The lighting consist of Magix's 101 world domes for Iray and I custom illuminated the clouds & the windows on the ship by hand. it took me 32 hours total to build and convert mats for the scene and 22 minutes of rendering with Dz Studio Iray. Click for best view 1080 HD

    The Flying Dutchman.

    ...this is fantastic.

  • IvyIvy Posts: 7,165
    kyoto kid said:
    Ivy said:

     

    The Flying Dutchman      Orignal Post in Daz Galleries

    Rendered in Daz Studio 4.8 , with No post work.

    This is made up of all older content, that I kit bashed together and converted to Iray Mats. The lighting consist of Magix's 101 world domes for Iray and I custom illuminated the clouds & the windows on the ship by hand. it took me 32 hours total to build and convert mats for the scene and 22 minutes of rendering with Dz Studio Iray. Click for best view 1080 HD

    ...this is fantastic.

    Thank you very much.. I am finding it fun converting older models to Iray , it kind of like paint by numbers using your surface tab,. :)

  • Oso3DOso3D Posts: 15,100

    Yeah, old stuff with new shaders can breath such life into them. And it reveals how much surface textures and other elements matter.

    And speaking of, here's some older content, free content, and others:

    http://willbear.deviantart.com/art/Toaster-on-the-counter-582559303

     

  • Oso3DOso3D Posts: 15,100

    And from realism to...

    I don't usually do anime-inspired stuff, but decided to give it a whirl: http://willbear.deviantart.com/art/Stag-General-582581147

     

  • Great stuff you guys!

    I had some fun sculpting in zbrush and tried to make my own HDRI lights. I wonder why the fireflies show up. Maybe i have to change some settings in the render settings tab.

  • RuphussRuphuss Posts: 2,631

    hi tirenzi

    what face is this

    you did it yourself ?

    is it available some where ?

    nice work

  • RuphussRuphuss Posts: 2,631
    edited January 2016

    some playing around with dof, vignette and emission eyes

     

     

     

    test 15.jpg
    1920 x 1080 - 486K
    Post edited by Chohole on
  • RuphussRuphuss Posts: 2,631
    edited January 2016

    deleted

    Post edited by Ruphuss on
  • Ivy said:

     

    The Flying Dutchman      Orignal Post in Daz Galleries

    Rendered in Daz Studio 4.8 , with No post work.

    This is made up of all older content, that I kit bashed together and converted to Iray Mats. The lighting consist of Magix's 101 world domes for Iray and I custom illuminated the clouds & the windows on the ship by hand. it took me 32 hours total to build and convert mats for the scene and 22 minutes of rendering with Dz Studio Iray. Click for best view 1080 HD

    The Flying Dutchman.

    Really nice render Ivy!

     

  • IvyIvy Posts: 7,165
    3Digit said:
    Ivy said:

     

    The Flying Dutchman      Orignal Post in Daz Galleries

    Rendered in Daz Studio 4.8 , with No post work.

    This is made up of all older content, that I kit bashed together and converted to Iray Mats. The lighting consist of Magix's 101 world domes for Iray and I custom illuminated the clouds & the windows on the ship by hand. it took me 32 hours total to build and convert mats for the scene and 22 minutes of rendering with Dz Studio Iray. Click for best view 1080 HD

     

    Really nice render Ivy!

     

    Thank you very much for the nice comments :)

  • Ruphuss said:

    hi tirenzi

    what face is this

    you did it yourself ?

    is it available some where ?

    nice work

    Ruphuss, The textures and face i have created myself. I used scan data for the morphs. As of yet she is not available yet ( hopefully in the future she will)

     

  • grinch2901grinch2901 Posts: 1,247
    edited January 2016

    Something I was playing around with...

    Post edited by Chohole on
  • Oso3DOso3D Posts: 15,100

    http://thefarshoals.webcomic.ws/comics/50/

     

    Oh thank Athe, finally got a page done. Been a little demoralized with a note from the advertizing service that 'you are being delisted due to low activity.' Nothing like busting your hinie to try to get a creative project done when maybe 10 people give a spit.

     

  • Oso3DOso3D Posts: 15,100

    And here I am demonstrating the usefulness of Rawart's Energy effects in Iray...

    http://willbear.deviantart.com/art/Stormchild-582941439

     

    Now, I'll tell you... a lot of this stuff I could probably replicate by myself. BUT... having a convenient set of morphable objects that are conducive to these effects, plus texture maps that are also conducive to fire and so on, is well-worth the regular price, IMO, and the current price is outstanding.

     

  • Oso3DOso3D Posts: 15,100

    I've hit a tipping point with a lot of content where stuff starts synergizing nicely.

    Here is a combination of King Cobra, Drakon, and Street Rat to create an interesting figure:

    http://willbear.deviantart.com/art/Asaatthi-woman-582980470

  • algovincianalgovincian Posts: 2,670

    I've hit a tipping point with a lot of content where stuff starts synergizing nicely.

    Here is a combination of King Cobra, Drakon, and Street Rat to create an interesting figure:

    http://willbear.deviantart.com/art/Asaatthi-woman-582980470

    That's great! Reminds me of an old movie from when I was a kid called Dreamscape ;)

    - Greg

  • Oso3DOso3D Posts: 15,100

    I remember Dreamscape! Max von Sidow, and whasisname... crud. Going to have to look it up... Dennis Quaid! Oh hey, Christopher Plummer was in it, too? Man. Should see it again.

     

  • Geografts, yes : http://www.daz3d.com/four-arms-for-genesis

    (I love some of the gonzo geografts you can get to make weird stuff)

     

    And let me tell you, a procedural shader on a Baryolax looks really f'in weird.

     

    Ah, OK, an actual product - I thought you might have home-brewed them.  Nothing for G2 or G3 I take it.  It has crossed my mind it would be fun to create a Zaphod Beeblebrox style character with 2 heads, but daunted by the prospect of doing a geograft without more detailed info on how to do them than seems to be available.

  • Oso3DOso3D Posts: 15,100
    edited January 2016

    Alas, no. That said, with GenX2, I've migrated morphs back and forth, so almost anything I can do in Genesis 2 I can do with Genesis... so long as it's not a geograft (like the arms are).

    I adore Four Arms because it's so wacky, but the other problem is that the UV maps for the extra arms are unique, so there's a somewhat short list of skins that will work across them. (Although if my procedural shader ever gets out, it will help) I ended up picking up Soomian and Triclops because they both had skins that included four arms, to extend the range of options.

    There are clever ways to add arms to other characters... you can place extra bodies and use collision to help 'melt' one figure onto the next, but it's not a smooth process.

    Here's an example with G2M. I think it looks pretty good, though if you zoomed in a lot it would look odd (the extra arm's shoulders would sort of fold a bit as it merged):

    http://willbear.deviantart.com/art/Four-Arms-G2M-topless-557445142

    With a non-human, it can look even better:

    http://willbear.deviantart.com/art/Four-Arm-G2M-Exo-557453856

    And again, see in the extra arms, there's sort of a short sleeve of skin folding over the shoulder. I think it looks fine, cool, even, but it might not suit a given goal. Again, all I did was place a second character, hide most of it, then set it to collide with the first character (which morphs the intersection a little).

     

    Obviously, if you use clothes (which, admittedly, can be tricky) you can hide the joints a bit.

     

    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,100

    A Cowboy in the Snow! Hyuk hyuk!

    http://willbear.deviantart.com/art/Cowboy-in-the-snow-583003493

    (the vapor of his breath uses Rawart's energy effect base prop, though surface changed a bunch)

     

  • grinch2901grinch2901 Posts: 1,247
    edited January 2016

    Trying for an old time pulp feel with this one.

    Post edited by grinch2901 on
  • IvyIvy Posts: 7,165

    Everyones renders looks soo great , y'all gve me a lot of inspiration & Ideas

  • Oso3DOso3D Posts: 15,100

    http://willbear.deviantart.com/art/Octogal-583061050

     

    Been wanting to pick up Octogenesis for a while. SALE helped!

    And, as I said elsewhere, WOW. The Anemone hair is amazingly clever and well-designed.

     

  • Nyghtfall3DNyghtfall3D Posts: 814
    edited January 2016

    Took my new 980 Ti for a spin.  :)

    Render Time: 4 hours 49 minutes with Render Quality set to 4.

    Full version here.

    1000x563.jpg
    1000 x 563 - 66K
    Post edited by Nyghtfall3D on
  • kyoto kidkyoto kid Posts: 42,159

    http://willbear.deviantart.com/art/Octogal-583061050

     

    Been wanting to pick up Octogenesis for a while. SALE helped!

    And, as I said elsewhere, WOW. The Anemone hair is amazingly clever and well-designed.

     

    ...you are defintely a master at geografting.  The only time I ever did it was back in Daz 2.3 with Sadie and Aiko 3 (and it was pretty darn tough as well as involved a lot of polys).

  • kyoto kidkyoto kid Posts: 42,159
    Nyghtfall said:

    Took my new 980 Ti for a spin.  :)

    Full version here.

    ...how long?

  • kyoto kid said:

    ...how long?

    Sorry, forgot to mention that.  I've edited my post.

  • kyoto kidkyoto kid Posts: 42,159
    edited January 2016

    ...how big was the render file?

    Post edited by kyoto kid on
  • kyoto kid said:

    ...how big was the render file?

    The original PNG is 6.11 MB.

  • algovincianalgovincian Posts: 2,670
    Nyghtfall said:

    Took my new 980 Ti for a spin.  :)

    Render Time: 4 hours 49 minutes with Render Quality set to 4.

    Full version here.

    Sweet render, Nyghtfall. Full version looks great!

    - Greg

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