Show Us Your Iray Renders. Part V

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  • Hello all,

    This is the first time I am using Iray. Coming from Poser and now trying to find my way in Studio. The morph and skin textures all mine. I tried some suggested settings for Iray. I wish i could have a bit more specular on the skin( like some pictures of Mec4D and others I have seen here). I think this is not bad for a first time.

     

  • Oso3DOso3D Posts: 15,100

    Ugh, trying to render clouds, and...

    I have a really cool effect set up, but it requires displacement maps at about SubD 4, at which point, between SSS and everything else, the render shrivels to 1 iteration a minute. Ugh. Need a Titan.

    (I have a less cool effect that might not require displacement, here's hoping)

     

  • KhoryKhory Posts: 3,854

    Looks good Tirenxi3d. If you have not looked at this thread  http://www.daz3d.com/forums/discussion/54239/fiddling-with-iray-skin-settings/p1 . You may not want to hike through the whole 50+ pages but I would look at some of the settings toward the end.

  • Khory said:

    Looks good Tirenxi3d. If you have not looked at this thread  http://www.daz3d.com/forums/discussion/54239/fiddling-with-iray-skin-settings/p1 . You may not want to hike through the whole 50+ pages but I would look at some of the settings toward the end.

    Thank you Khory( love the nick) I am reading all the info i can get. And yes i am obsessive and reading every page about Iray. Some things go above my head for now. But i did pick up some tips. Hopefully will improve soon.

     

  • KhoryKhory Posts: 3,854

    You might give agent unawares settings a try http://www.daz3d.com/forums/discussion/54239/fiddling-with-iray-skin-settings/p53 . They seem like a fairly good compilation of much of what they have discussed. Most of which shoots right over my head as well. It might get you in the general ball park of what they are going for. I know that the settings they are working with and trying to fine tune will give you better results in a wider variety of lights etc than some of the current "standards".

  • Thank you i will have a look at it :)

  • Oso3DOso3D Posts: 15,100

    OMFG this took so much work.

    It ended up not being exactly as I initially intended, but I ended up with results I liked, so ... hey.

    http://willbear.deviantart.com/art/City-in-the-Clouds-579599614

  • kyoto kidkyoto kid Posts: 42,159

    ..really nice. Did you use Above the Fog? (been thinking about getting it).

  • mmkdazmmkdaz Posts: 335
    edited December 2015

    tirenzi3d
    Your morphs, pose and mode are fantastic! Great job!

    timmins.william

    Your concrete sculture is amazing! Very nice.

    Post edited by mmkdaz on
  • tirenzi3dtirenzi3d Posts: 46
    edited December 2015
    magnumdaz said:

    tirenzi3d
    Your morphs, pose and mode are fantastic! Great job!

    Thank you very much Magnumdaz. I tried to morph the girl with scan data. Here you can see a bit more of the girl with very raw and quickly done renders.

     

    In esscence she is done ( diffuse maps all done in projection mode), but I have to make a good material tree, and do some studying. I am coming from Poser 2014 but I dont like the direction it is going. Studio is still a bit a mystery to me but I am getting better.

     

    Post edited by tirenzi3d on
  • Oso3DOso3D Posts: 15,100

    Kyoto Kid: I did not, that was... a lot of sweat.

    It's Ocean Wild for the base 'cloud' shape, then a displacement map I generated in... ... I forget, now. Maybe a Gimp or Paint.net filter. Basically, cloud noise.

    And then a LOT of work to get it right.

    I needed to keep the background light level almost nonexistant, which was tricky -- enough so that it showed in reflections, but not so much that it made the clouds a featureless white space.

    I ended up having to really play with SSS to get the results even remotely right. This ended up being SSS Direction .99, which is... weird.

     

    It took many multi-hour renders (that looked horrible) and a bunch of machine crashes. Ugh. Hopefully at some point I'll have a Titan... mmph.

    Magnumdaz: Thank you! Amusingly, it turned out to be one of the easier things I've rendered. Just a decal.

     

  • timmins.william

    You did a very good job on your picture!

  • Oso3DOso3D Posts: 15,100

    Hrm. For some reason I uploaded a smaller version. Here's full size (but grainier): http://willbear.deviantart.com/art/City-in-the-Clouds-579617111

     

  • FishtalesFishtales Posts: 6,225
    edited December 2015

    My latest using a terrain made in Infinito.

    Shader was from Iray Ground Shaders and used the Iray Tiling Shader.

    Plants are from various sets

    Water is a cube with the Iray Dispersive Water Shader and the Normal Map for the terrain as a displacement map.

    Water fall is the Pouring Curtain from the Liquid pack. I used three with different settings.

    The mist is Clouds from Stonemason's Winter Terrains with adjustments to the settings so that they worked :)

    Ducks are Lynes Ducks.

    Dragonflies are from DAZ Animals

    Lighting is from the HDRI, Finite Sphere with Ground, Dome Scale Multiplier set to 60.00 to get rid of the Horizon that was showing in the 'V' between the hills in the background just below the branch the Bluebird is on.

    Twilight

    Click on image for full size.

    hill-n-loch-003.jpg
    1200 x 800 - 849K
    Post edited by Chohole on
  • kyoto kidkyoto kid Posts: 42,159

    Kyoto Kid: I did not, that was... a lot of sweat.

    It's Ocean Wild for the base 'cloud' shape, then a displacement map I generated in... ... I forget, now. Maybe a Gimp or Paint.net filter. Basically, cloud noise.

    And then a LOT of work to get it right.

    I needed to keep the background light level almost nonexistant, which was tricky -- enough so that it showed in reflections, but not so much that it made the clouds a featureless white space.

    I ended up having to really play with SSS to get the results even remotely right. This ended up being SSS Direction .99, which is... weird.

     

    It took many multi-hour renders (that looked horrible) and a bunch of machine crashes. Ugh. Hopefully at some point I'll have a Titan... mmph.

    Magnumdaz: Thank you! Amusingly, it turned out to be one of the easier things I've rendered. Just a decal.

     

    ..wow. Now I am very impressed.

  • kyoto kidkyoto kid Posts: 42,159
    edited December 2015
    Fishtales said:

    My latest using a terrain made in Infinito.

    Shader was from Iray Ground Shaders and used the Iray Tiling Shader.

    Plants are from various sets

    Water is a cube with the Iray Dispersive Water Shader and the Normal Map for the terrain as a displacement map.

    Water fall is the Pouring Curtain from the Liquid pack. I used three with different settings.

    The mist is Clouds from Stonemason's Winter Terrains with adjustments to the settings so that they worked :)

    Ducks are Lynes Ducks.

    Dragonflies are from DAZ Animals

    Lighting is from the HDRI, Finite Sphere with Ground, Dome Scale Multiplier set to 60.00 to get rid of the Horizon that was showing in the 'V' between the hills in the background just below the branch the Bluebird is on.

    Twilight

    Click on image for full size.

    ..ooooh, this is really beautiful.

    Post edited by Chohole on
  • FishtalesFishtales Posts: 6,225

    kyoto kid

    Thank you.

  • Oso3DOso3D Posts: 15,100
    edited December 2015

    Very pretty!

    It's Wednesday, which means... comic update! Not the most exciting of scenes, but STORY. And I was able to make use of what I learned about node instances to fill out some of the distant figures. At some point I need to go back into this environment to replace repeated trees with node instances, but it actually renders reasonably fast.

    http://thefarshoals.webcomic.ws/comics/49

     

    Also, testing the new freebie RM Emeray Gothic. I was nervous about how much use I'd get out of a K4 skin, if it'd even work on Genesis 2... but yep! G2F figure, Edit hair, beast hands (from Creature Creator)

    http://willbear.deviantart.com/art/Red-Lady-579728723

    (Warning, blood)

     

    Post edited by Oso3D on
  • FishtalesFishtales Posts: 6,225
    edited December 2015

    Some early winter snow at the pond :)

    Click on image for full size.

    hill-n-loch-004.jpg
    1200 x 800 - 785K
    Post edited by Chohole on
  • Oso3DOso3D Posts: 15,100

    Experimenting with MDL, managed a fairly basic Perlin noise bricks piped to color and bump.

    http://willbear.deviantart.com/art/Perlin-skin-579843525

     

    Nicely, this is a procedural shader that ignores UV maps. Woot.

     

  • So here is the final version of what I posted before. Grabbed settings from the skin thread, and rendered at 4x this size. Only postwork is eleminating like 5 little fireflies and running a sharpen before I shrank it up. Maybe the bloom is a little too high, but after rendering it for almost 24 hours, I'm gonna say I'm happy with it. 

    Arienne002-3.jpg
    750 x 1050 - 397K
  • kyoto kidkyoto kid Posts: 42,159

    Experimenting with MDL, managed a fairly basic Perlin noise bricks piped to color and bump.

    http://willbear.deviantart.com/art/Perlin-skin-579843525

     

    Nicely, this is a procedural shader that ignores UV maps. Woot.

     

    .again, wow.

  • FishtalesFishtales Posts: 6,225

    Room with a view of the pond.

     

  • FishtalesFishtales Posts: 6,225
    edited December 2015

    Room with a view of the pond.

    Click on image for larger view.

    hill-n-loch-005.jpg
    1200 x 800 - 758K
    Post edited by Chohole on
  • RuphussRuphuss Posts: 2,631
    Hanabi said:

    So here is the final version of what I posted before. Grabbed settings from the skin thread, and rendered at 4x this size. Only postwork is eleminating like 5 little fireflies and running a sharpen before I shrank it up. Maybe the bloom is a little too high, but after rendering it for almost 24 hours, I'm gonna say I'm happy with it. 

    i like the first one more like this

  • RuphussRuphuss Posts: 2,631
    tirenzi3d said:

    Hello all,

    This is the first time I am using Iray. Coming from Poser and now trying to find my way in Studio. The morph and skin textures all mine. I tried some suggested settings for Iray. I wish i could have a bit more specular on the skin( like some pictures of Mec4D and others I have seen here). I think this is not bad for a first time.

     

    reminds me on Joe jackson somehow

  • XtraDimensionalXtraDimensional Posts: 548
    edited December 2015
    Ruphuss said:
    Hanabi said:

    So here is the final version of what I posted before. Grabbed settings from the skin thread, and rendered at 4x this size. Only postwork is eleminating like 5 little fireflies and running a sharpen before I shrank it up. Maybe the bloom is a little too high, but after rendering it for almost 24 hours, I'm gonna say I'm happy with it. 

    i like the first one more like this

    More like or more than? 

    I didn't touch the bloom setting between last time and this time, but I did change to 4.9, so who knows what settings are translated differently. Sigh.

    Post edited by XtraDimensional on
  • tirenzi3dtirenzi3d Posts: 46
    edited December 2015

    This is my second try at rendering in Iray. Still very studio - ambient light orientated. I haven't figured out the other options yet. I finished the orphs and textures for my character. Hope you like it.

     

     

    iray2.jpg
    630 x 2538 - 523K
    Post edited by tirenzi3d on
  • Hmm...doesn't help that the preview iray render doesn't look anything like the final render, where bloom is concerned. It's far more pronounced in the final render than the preview render. -_-

  • Hanabi said:

    Hmm...doesn't help that the preview iray render doesn't look anything like the final render, where bloom is concerned. It's far more pronounced in the final render than the preview render. -_-

    The preview as far as I know, gives you only an approximation on how the render is going to look. Sometimes I like the preview better.

     

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