Let's appreciate/discuss today's new releases - ongoinger still further thread

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  • AsuCafe said:

    https://www.daz3d.com/japanese-food-collection-volume-7

    All eight Japanese dishes have finally arrived! Are there more? I tested the second set, and it worked very well. It's interesting that the food's texture changes are represented by "Morphs" instead of making a props.

    I really like this series; the effects are great and it's very practical. Whether it's food, buildings, or clothing, I almost exclusively buy products that "contain transformation mods" now. I already have a ton of those "just for show" products. But I'll definitely collect the entire food series. It would be perfect if there were mods for serving food with utensils and mods for taking a bite out of food. I suggest PA could add add-on products. Anyway, I'm really looking forward to the next food series. I wonder which country's cuisine it will be?

    if you could only buy one, which set do you like the best? Is there one that stands out as more realistic or better morphs, better textures, or all they all about equal?

  • Adding steam to the hot pot dish would make it look so much more delicious!

  • AsuCafeAsuCafe Posts: 548
    edited September 18

    donniekeidic said:

    if you could only buy one, which set do you like the best? Is there one that stands out as more realistic or better morphs, better textures, or all they all about equal?

    I only own Volume 2, but I will prioritize buying Volume 1, 7, and 8 next. I think the quality of Volume 2 is already top-notch, and Volume 1 should have the same quality. It has three transforming sliders mainly to make height changes, and the food in the pot will make appropriate displacement changes according to the height position.

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    Post edited by AsuCafe on
  • Matt_CastleMatt_Castle Posts: 3,269

    As usual, I am misusing products, this time https://www.daz3d.com/dforce-ly-no-sweat-outfit-for-genesis-9

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  • donniekeidic said:

    AsuCafe said:

    https://www.daz3d.com/japanese-food-collection-volume-7

    All eight Japanese dishes have finally arrived! Are there more? I tested the second set, and it worked very well. It's interesting that the food's texture changes are represented by "Morphs" instead of making a props.

    I really like this series; the effects are great and it's very practical. Whether it's food, buildings, or clothing, I almost exclusively buy products that "contain transformation mods" now. I already have a ton of those "just for show" products. But I'll definitely collect the entire food series. It would be perfect if there were mods for serving food with utensils and mods for taking a bite out of food. I suggest PA could add add-on products. Anyway, I'm really looking forward to the next food series. I wonder which country's cuisine it will be?

    if you could only buy one, which set do you like the best? Is there one that stands out as more realistic or better morphs, better textures, or all they all about equal?

    The ones that feature brothy dishes generally look good. The ones focusing on solid foods look kind of repulsive in close-up (though they may be fine at a reasonable distance)

  • LorraineLorraine Posts: 1,075
    edited September 18

    https://www.daz3d.com/super-fit-poses-and-outfit-for-genesis-9-feminine I like this. Functional outfit (I think, not a gym person myself, but it looks like it to me) and proper poses with no 'I'm sexy, look at me!' element. Will wishlist it for eventual conversion.

     

    And forgot to mention this one https://www.daz3d.com/dforce-ly-no-sweat-outfit-for-genesis-9 wishlisted as well

    Post edited by Lorraine on
  • WendyLuvsCatzWendyLuvsCatz Posts: 41,600

    gwalla_2536c3a4a6 said:

     

    The ones focusing on solid foods look kind of repulsive in close-up (though they may be fine at a reasonable distance)

    Damn, I know people like that devil 

  • LorraineLorraine Posts: 1,075

    WendyLuvsCatz said:

    gwalla_2536c3a4a6 said:

     

    The ones focusing on solid foods look kind of repulsive in close-up (though they may be fine at a reasonable distance)

    Damn, I know people like that devil 

    Wendy, you win the internet!!!!

  • CybersoxCybersox Posts: 9,946
    edited September 18

    donniekeidic said:

    AsuCafe said:

    https://www.daz3d.com/japanese-food-collection-volume-7

    All eight Japanese dishes have finally arrived! Are there more? I tested the second set, and it worked very well. It's interesting that the food's texture changes are represented by "Morphs" instead of making a props.

    I really like this series; the effects are great and it's very practical. Whether it's food, buildings, or clothing, I almost exclusively buy products that "contain transformation mods" now. I already have a ton of those "just for show" products. But I'll definitely collect the entire food series. It would be perfect if there were mods for serving food with utensils and mods for taking a bite out of food. I suggest PA could add add-on products. Anyway, I'm really looking forward to the next food series. I wonder which country's cuisine it will be?

    if you could only buy one, which set do you like the best? Is there one that stands out as more realistic or better morphs, better textures, or all they all about equal?

    They are very uneven, and if you're not actually familiar with any of  the dishes, I strongly suggest you google them and do a side by side comparison to make your own judgement.  To my eye, Volume 1 was probably the best overall, as it's a bunch of soup/stew-like dishes where one expects the colors to be muddled and the detail to be buried under liquid.  The worst of the collection, IMHO, is in Volume 3, where the casings of the stuffed squid looks less  like the top half of a real animal and more like fake squids made of plastisol (the stuff rubbery fishing lures are made of). As someone who's spent a lot of time in Japan over the years, I was initially excited about this product line, but lost interest quickly, I'm afraid.    

    Post edited by Cybersox on
  • LeanaLeana Posts: 13,532

    donniekeidic said:

    if you could only buy one, which set do you like the best? Is there one that stands out as more realistic or better morphs, better textures, or all they all about equal?

    So far I have bought sets 1 and 2 and find them quite good.
    I think the noodle dishes from sets 6, 7 and 8 look good too, and I'll likely buy them next though I'm less convinced about the rice dishes from the same sets. 

  • Yeah i thought 1 & 2 looked pretty nice and useable to me. I don't have a lot of familiarity with Japanese cuisine. When I lived in So Cal, I used to eat a lot at a Japanese noodle house (the Spoon House in Gardena, CA) but it was more of a Japanese-Italian fusion and the dishes were all heavily pasta based, so not quite the same.

    I also wouldn't mind seeing some Thai, Korean, and Vietnamese dishes in the store. If I can't eat them anymore, at least maybe I can render them if some talented PAs will make them.

  • tsroemitsroemi Posts: 3,626

    Some environments are getting stranger by the minute. What is the sweeping ballroom staircase doing in this 'cathedral':https://www.daz3d.com/verdant-cathedral-ruins ? Wouldn't it be kinda hard to get in pews and, you know, maybe at least a tiny altar or somesuch? angel devil 

  • tsroemi said:

    Some environments are getting stranger by the minute. What is the sweeping ballroom staircase doing in this 'cathedral':https://www.daz3d.com/verdant-cathedral-ruins ? Wouldn't it be kinda hard to get in pews and, you know, maybe at least a tiny altar or somesuch? angel devil 

    That would be a great set as a restored version. 

  • ArtiniArtini Posts: 10,908

    Matt_Castle said:

    As usual, I am misusing products, this time https://www.daz3d.com/dforce-ly-no-sweat-outfit-for-genesis-9

    Looks very natural. Well done.

     

  • jmucchiellojmucchiello Posts: 2,208

    Artini said:

    Matt_Castle said:

    As usual, I am misusing products, this time https://www.daz3d.com/dforce-ly-no-sweat-outfit-for-genesis-9

    Looks very natural. Well done.

    How does she ties her hindleg sneakers?

    And how does she get her front legs through the holes?

    This is a centaur problem, not a render issue. :)

  • yeah, so many questions but i don't want the answers to any of them. 

  • memcneil70memcneil70 Posts: 6,123

    jmucchiello said:

    Artini said:

    Matt_Castle said:

    As usual, I am misusing products, this time https://www.daz3d.com/dforce-ly-no-sweat-outfit-for-genesis-9

    Looks very natural. Well done.

    How does she ties her hindleg sneakers?

    And how does she get her front legs through the holes?

    This is a centaur problem, not a render issue. :)

    They are those 'pre-tied' sneakers that you just slip your feet/hooves in and step out walking. 

  • jmucchiellojmucchiello Posts: 2,208
    edited September 19

    memcneil70 said:

     

    They are those 'pre-tied' sneakers that you just slip your feet/hooves in and step out walking. 

    Humans can wear slip ons because they can scrunch their toes and flex their feet if the slip on is slipping off. Hooves don't have that.

    Just saying.

    I think Centaurs are traditionally woodland critters (even though horses are plains critters) because they have a deal with the fae who help them do things like get dressed. :)

    Post edited by jmucchiello on
  • DoctorJellybean said:

    tsroemi said:

    Some environments are getting stranger by the minute. What is the sweeping ballroom staircase doing in this 'cathedral':https://www.daz3d.com/verdant-cathedral-ruins ? Wouldn't it be kinda hard to get in pews and, you know, maybe at least a tiny altar or somesuch? angel devil 

    That would be a great set as a restored version. 

    The roof seems odd too, but it is in my cart - for use as a grand mansion entrance or the like, though, not as a cathedral.

  • CybersoxCybersox Posts: 9,946

    Richard Haseltine said:

    DoctorJellybean said:

    tsroemi said:

    Some environments are getting stranger by the minute. What is the sweeping ballroom staircase doing in this 'cathedral':https://www.daz3d.com/verdant-cathedral-ruins ? Wouldn't it be kinda hard to get in pews and, you know, maybe at least a tiny altar or somesuch? angel devil 

    That would be a great set as a restored version. 

    The roof seems odd too, but it is in my cart - for use as a grand mansion entrance or the like, though, not as a cathedral.

    The thing that's keeping this out of my cart at the moment is all of the big rocks and earth inside the building... that makes no sense at all with the state of the rest of the building... plants and even some mounds of dirt are believeable due to the effects of nature, but all of the boulders and such sitting around make little sense in a building that still has an intact suspended staircase and full ceiling unless the building was originally built without a floor to begin with... which is something that just doesn't happen in conjunction with the other architectural features.    

  • genarisgenaris Posts: 378

    Nonsensical things like that also drive me crazy with soo very many products.  Examples: perfectly intact buildings surrounded by piles or expanses of broken boulders or concrete chunks; Concrete and steel buildings -intact and not- accompanied by piles of bricks, Bricks piled and strewn which are brand new bricks with no traces of mortar. (the only place in my entire life I have seen new, unmortared brinks in any quantity lying around was at a home/construction store - I wish I could see such a wonder in real life and get a truck to load up before they vanished! LOL)  Brick buildings with rubble piles composed of stones, or concrete chunks.  fields of stones in the middle of forests (Only happens after a rain of stones, forget toads).  Rooms with 4 walls, none of which contain a door. (These are apparently intended as high security rooms since only people who can teleport in could possibly enter.)  Cabins and getaway houses with luxury views, swimming pools and kitchens but no bathroom, and no place in the set to even pretend there's another room that might hold a bathroom. Fabulous bathrooms that have luxury showers, tubs, sinks, plants, acres of space, everything you could want in your bathroom, except, uh, a toilet. Clothes that have the buttons attached incorrectly so that when it is partly buttoned, the buttoned and unbuttoned portions create a logic error, the sort of thing in an image that would make people think your render was squeezed out by an incompetent AI that does not understand how buttons and buttonholes work to secure clothing.  So many nonsensical things in products.  LOL.

    Cybersox said:

    (SNIPPED)  ...all of the big rocks and earth inside the building... that makes no sense at all ...(SNIPPED)

  • Matt_CastleMatt_Castle Posts: 3,269

    jmucchiello said:

    How does she ties her hindleg sneakers?

    And how does she get her front legs through the holes?

    In my canon, centaurs tend to develop a lot of flexibility; if you keep exercising your bends, then you'll get pretty lithe.

    That said, some of them choose to learn telekinesis instead. (Most non-humans and a rare few humans in my setting have the *potential* to learn magic, but it's very challenging; learning magic is more akin to learning how to play a piano than it is to waving a wand and saying the right words).

    jmucchiello said:

    I think Centaurs are traditionally woodland critters (even though horses are plains critters) because they have a deal with the fae who help them do things like get dressed. :)

    Lorewise, centaur clothes came about because as a more ordered society was starting to get established, the centaurs with wealth were inclined to show off using their wealth, and had clothes tailored. Then slightly less-wealthy centaurs had to follow suit (pun not intended) in order to not seem lower class, and it propagated down society with each level unwilling to be seen as the first "poor tier".

    And so, eventually, the centaurs in society pretty much all ended up wearing clothes. Although to some extent it's not just about fitting in, it's also a matter of personal expression.

    That said, there are some other races which are less integrated into society who often don't bother with the clothes.

  • richardandtracyrichardandtracy Posts: 8,104
    Glad we got that cleared up. I still think centaurs are highly co-operative creatures and are likely to help each other to get dressed, though. Regards, Richard.
  • CybersoxCybersox Posts: 9,946

    Matt_Castle said:

    jmucchiello said:

    How does she ties her hindleg sneakers?

    And how does she get her front legs through the holes?

    In my canon, centaurs tend to develop a lot of flexibility; if you keep exercising your bends, then you'll get pretty lithe.

    That said, some of them choose to learn telekinesis instead. (Most non-humans and a rare few humans in my setting have the *potential* to learn magic, but it's very challenging; learning magic is more akin to learning how to play a piano than it is to waving a wand and saying the right words).

    jmucchiello said:

    I think Centaurs are traditionally woodland critters (even though horses are plains critters) because they have a deal with the fae who help them do things like get dressed. :)

    Lorewise, centaur clothes came about because as a more ordered society was starting to get established, the centaurs with wealth were inclined to show off using their wealth, and had clothes tailored. Then slightly less-wealthy centaurs had to follow suit (pun not intended) in order to not seem lower class, and it propagated down society with each level unwilling to be seen as the first "poor tier".

    And so, eventually, the centaurs in society pretty much all ended up wearing clothes. Although to some extent it's not just about fitting in, it's also a matter of personal expression.

    That said, there are some other races which are less integrated into society who often don't bother with the clothes.

    It all comes down to the fact that the classic centaur really doesn't make a lick of sense in terms of design. Forget about clothing, there's not even enough space for air to get through a human face to support half a human body plus an entire horse, not to mention the vulnerability of placing the head atop two seperate spinal junctures.  The only place I've ever seen it approached logically was in old series of novels by Phillip Jose Farmer, The World Of Tiers, where, IIRC, a race of centaurs were engineered to be functional, having huge heads with large mouths and noses that sat directly on the human torso so that the torso would effectively serve as the neck of a horse while the horse torso, which was closer to that of a pony or donkey, contained the active lungs and digestive system. Farmer's centaurs also lived in a society patterned after the old plaiins tribes of North America, which made a great deal of sense to me, especially since it resulted in the Centaurs chasing the heroes like a scene from an old western. Mind you, the rest of the books didn't make that much of an impression and I'm hard pressed to remember much beyond the first book or even if I finished the last book in the series.      

  • AsuCafeAsuCafe Posts: 548
    edited 11:45AM

    https://www.daz3d.com/lala-dunhuang-apsara-bundle-for-genesis-9

    Lala-Rabbit's second Dunhuang-themed outfit is more refined and richer in detail than the first. You can feel the artist's dedication to their work, and their skills are constantly improving. The only problem is that it requires "dForce simulation" to achieve a proper fit between the outfit and the pose, which I always manage to mess up...

     

    Post edited by AsuCafe at
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