The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips

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  • DartanbeckDartanbeck Posts: 22,134
    edited June 2

    Fantastic! Keep up the great work!

     

    • I Love playing drums - it's truly a cure for whatever might be ailing me!
    • I Love animating - it's truly a cure for whatever might be ailing me!

    We went for in-ear monitors (high-end earbuds) and a silent stage for much better live sound. This is my stealth kit which is always transforming to my mood.

    Dart Drums A.jpg
    1280 x 960 - 483K
    Dart Drums B.jpg
    1280 x 1054 - 490K
    Post edited by Dartanbeck on
  • backgroundbackground Posts: 888

    KrevivalProduccions said:

    Hi everyone! 

    I’d like to share my new work, "Parapapam!, a short film about a girl playing the drums and... a little twist. Let me know what you think of the animation (it was pretty tricky and the result isn’t perfect, but it’s the best I could do, it was quite complicated xDD).

    It’s available on YouTube. The language is Catalan, but English subtitles are available. The voice was recorded by a friend. I didn’t use any AI at any point in the short film.

    Video de YouTube

    I hope someone enjoys it. Cheers! ^^

    Link:

    https://youtu.be/LsDgNxDQGDU?si=dtIDb87qsgaxX0Up

    Great video  and animation.

    Immediately reminded me of this:-

     Sky - Toccata (Video)

    If you're not familiar with 'Sky' you might see a few faces you recognise.

  • DartanbeckDartanbeck Posts: 22,134

    For those whom may be unfamiliar with the "Custom Pose Control" method I speak of, and other things I do, this is a short breakdown of the process I used for my submission to Clint's 3D Animators Challenge: "Chasm's Call"

    Fun little demo :)

  • DartanbeckDartanbeck Posts: 22,134

    Final Submission on loop a few times (because it's only 120 frames)

  • edited June 6

    Hi backgroundI wasn't familiar with Sky's Toccata; it's been a great discovery, thank you!

    Dartanbeck, that mockup animation is very elaborate; thank you for sharing it and showing the process! The atmosphere with fog and colors plays a very important role; very well done. Perhaps it's the camera angle, but it made me think of a graphically enhanced version of the video game Metal Slug :)

    Post edited by KrevivalProduccions on
  • DartanbeckDartanbeck Posts: 22,134

    Thanks. I've never played it. Not much of a gamer. 

  • SapphireBlueSapphireBlue Posts: 1,412

    KrevivalProduccions said:

    Hi everyone! 

    I’d like to share my new work, "Parapapam!, a short film about a girl playing the drums and... a little twist. Let me know what you think of the animation (it was pretty tricky and the result isn’t perfect, but it’s the best I could do, it was quite complicated xDD).

    It’s available on YouTube. The language is Catalan, but English subtitles are available. The voice was recorded by a friend. I didn’t use any AI at any point in the short film.

    Video de YouTube

    I hope someone enjoys it. Cheers! ^^

    Link:

    https://youtu.be/LsDgNxDQGDU?si=dtIDb87qsgaxX0Up

     KrevivalProduccions Fantastic work an cute story! Great work animating the drum playing and syncing it up. But the best thing about it is that it's very easy and enjoyable to watch. Well done! heart

  • SapphireBlueSapphireBlue Posts: 1,412

    Dartanbeck said:

    Final Submission on loop a few times (because it's only 120 frames)

     Dartanbeck That packs so much goodness in 120 frames! surpriseAmazing job on this! Thanks for sharing the BTS process. I've no idea how you manage all that hair simulation and detailed movement. I'm afraid to even try. Haha. Fantastic! heart

  • SapphireBlueSapphireBlue Posts: 1,412
    edited June 10

    Popping in here after a while. I finally managed to get back to FilaToon for a second music video project. This time I wanted to do a comic/graphic novel style narrative with some action thrown in, as my song was a higher energy Pop DnB track. I decided to go with mostly camera animations as I felt that would suit the style (and be time-friendly).

    With a static scene, camera animations for my FilaToon scenes render lightning fast. 5 seconds (120 frames) rendered mostly in 10-15 seconds. Any figure animation took that up to more like 15 minutes for the same 120 frames. But with render times like that, it makes a project like this feasible in a short time frame. What added most to the time was trying to work with up to 10 G9's in DAZ Studio which slowed things to a frustrating crawl, especially when loading figures and props, duplicating props, converting something to FilaToon etc. In the future, I'll try to stick to 4 or 5 figures max. Using the LowPi figure for some background figures also works great in FilaToon, so that helps when we need to fill out scenes.

    Love how versatile and fast FilaToon is and how good it looks with different styles! I created some hashline images in Photoshop to overlay on the clean rendered scenes to create a more gritty look, along with some paper and dirt textures and a vignette.

    (YouTube often starts playing these videos at a very low resolution making it rather blurry. Just switch to 720 or 1080 in the playback setting to get it looking closer to the rendered versions. I rendered the scenes at 1920 x 1080 res.)

     

    Post edited by SapphireBlue on
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