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Comments
Fantastic! Keep up the great work!
We went for in-ear monitors (high-end earbuds) and a silent stage for much better live sound. This is my stealth kit which is always transforming to my mood.
Great video and animation.
Immediately reminded me of this:-
Sky - Toccata (Video)
If you're not familiar with 'Sky' you might see a few faces you recognise.
For those whom may be unfamiliar with the "Custom Pose Control" method I speak of, and other things I do, this is a short breakdown of the process I used for my submission to Clint's 3D Animators Challenge: "Chasm's Call"
Fun little demo :)
Final Submission on loop a few times (because it's only 120 frames)

Hi background! I wasn't familiar with Sky's Toccata; it's been a great discovery, thank you!
Dartanbeck, that mockup animation is very elaborate; thank you for sharing it and showing the process! The atmosphere with fog and colors plays a very important role; very well done. Perhaps it's the camera angle, but it made me think of a graphically enhanced version of the video game Metal Slug :)
Thanks. I've never played it. Not much of a gamer.
KrevivalProduccions Fantastic work an cute story! Great work animating the drum playing and syncing it up. But the best thing about it is that it's very easy and enjoyable to watch. Well done!
Dartanbeck That packs so much goodness in 120 frames!
Amazing job on this! Thanks for sharing the BTS process. I've no idea how you manage all that hair simulation and detailed movement. I'm afraid to even try. Haha. Fantastic! 
Popping in here after a while. I finally managed to get back to FilaToon for a second music video project. This time I wanted to do a comic/graphic novel style narrative with some action thrown in, as my song was a higher energy Pop DnB track. I decided to go with mostly camera animations as I felt that would suit the style (and be time-friendly).
With a static scene, camera animations for my FilaToon scenes render lightning fast. 5 seconds (120 frames) rendered mostly in 10-15 seconds. Any figure animation took that up to more like 15 minutes for the same 120 frames. But with render times like that, it makes a project like this feasible in a short time frame. What added most to the time was trying to work with up to 10 G9's in DAZ Studio which slowed things to a frustrating crawl, especially when loading figures and props, duplicating props, converting something to FilaToon etc. In the future, I'll try to stick to 4 or 5 figures max. Using the LowPi figure for some background figures also works great in FilaToon, so that helps when we need to fill out scenes.
Love how versatile and fast FilaToon is and how good it looks with different styles! I created some hashline images in Photoshop to overlay on the clean rendered scenes to create a more gritty look, along with some paper and dirt textures and a vignette.
(YouTube often starts playing these videos at a very low resolution making it rather blurry. Just switch to 720 or 1080 in the playback setting to get it looking closer to the rendered versions. I rendered the scenes at 1920 x 1080 res.)