The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips

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  • DartanbeckDartanbeck Posts: 22,148
    edited June 2

    Fantastic! Keep up the great work!

     

    • I Love playing drums - it's truly a cure for whatever might be ailing me!
    • I Love animating - it's truly a cure for whatever might be ailing me!

    We went for in-ear monitors (high-end earbuds) and a silent stage for much better live sound. This is my stealth kit which is always transforming to my mood.

    Dart Drums A.jpg
    1280 x 960 - 483K
    Dart Drums B.jpg
    1280 x 1054 - 490K
    Post edited by Dartanbeck on
  • backgroundbackground Posts: 916

    KrevivalProduccions said:

    Hi everyone! 

    I’d like to share my new work, "Parapapam!, a short film about a girl playing the drums and... a little twist. Let me know what you think of the animation (it was pretty tricky and the result isn’t perfect, but it’s the best I could do, it was quite complicated xDD).

    It’s available on YouTube. The language is Catalan, but English subtitles are available. The voice was recorded by a friend. I didn’t use any AI at any point in the short film.

    Video de YouTube

    I hope someone enjoys it. Cheers! ^^

    Link:

    https://youtu.be/LsDgNxDQGDU?si=dtIDb87qsgaxX0Up

    Great video  and animation.

    Immediately reminded me of this:-

     Sky - Toccata (Video)

    If you're not familiar with 'Sky' you might see a few faces you recognise.

  • DartanbeckDartanbeck Posts: 22,148

    For those whom may be unfamiliar with the "Custom Pose Control" method I speak of, and other things I do, this is a short breakdown of the process I used for my submission to Clint's 3D Animators Challenge: "Chasm's Call"

    Fun little demo :)

  • DartanbeckDartanbeck Posts: 22,148

    Final Submission on loop a few times (because it's only 120 frames)

  • edited June 6

    Hi backgroundI wasn't familiar with Sky's Toccata; it's been a great discovery, thank you!

    Dartanbeck, that mockup animation is very elaborate; thank you for sharing it and showing the process! The atmosphere with fog and colors plays a very important role; very well done. Perhaps it's the camera angle, but it made me think of a graphically enhanced version of the video game Metal Slug :)

    Post edited by KrevivalProduccions on
  • DartanbeckDartanbeck Posts: 22,148

    Thanks. I've never played it. Not much of a gamer. 

  • SapphireBlueSapphireBlue Posts: 1,416

    KrevivalProduccions said:

    Hi everyone! 

    I’d like to share my new work, "Parapapam!, a short film about a girl playing the drums and... a little twist. Let me know what you think of the animation (it was pretty tricky and the result isn’t perfect, but it’s the best I could do, it was quite complicated xDD).

    It’s available on YouTube. The language is Catalan, but English subtitles are available. The voice was recorded by a friend. I didn’t use any AI at any point in the short film.

    Video de YouTube

    I hope someone enjoys it. Cheers! ^^

    Link:

    https://youtu.be/LsDgNxDQGDU?si=dtIDb87qsgaxX0Up

     KrevivalProduccions Fantastic work an cute story! Great work animating the drum playing and syncing it up. But the best thing about it is that it's very easy and enjoyable to watch. Well done! heart

  • SapphireBlueSapphireBlue Posts: 1,416

    Dartanbeck said:

    Final Submission on loop a few times (because it's only 120 frames)

     Dartanbeck That packs so much goodness in 120 frames! surpriseAmazing job on this! Thanks for sharing the BTS process. I've no idea how you manage all that hair simulation and detailed movement. I'm afraid to even try. Haha. Fantastic! heart

  • SapphireBlueSapphireBlue Posts: 1,416
    edited June 10

    Popping in here after a while. I finally managed to get back to FilaToon for a second music video project. This time I wanted to do a comic/graphic novel style narrative with some action thrown in, as my song was a higher energy Pop DnB track. I decided to go with mostly camera animations as I felt that would suit the style (and be time-friendly).

    With a static scene, camera animations for my FilaToon scenes render lightning fast. 5 seconds (120 frames) rendered mostly in 10-15 seconds. Any figure animation took that up to more like 15 minutes for the same 120 frames. But with render times like that, it makes a project like this feasible in a short time frame. What added most to the time was trying to work with up to 10 G9's in DAZ Studio which slowed things to a frustrating crawl, especially when loading figures and props, duplicating props, converting something to FilaToon etc. In the future, I'll try to stick to 4 or 5 figures max. Using the LowPi figure for some background figures also works great in FilaToon, so that helps when we need to fill out scenes.

    Love how versatile and fast FilaToon is and how good it looks with different styles! I created some hashline images in Photoshop to overlay on the clean rendered scenes to create a more gritty look, along with some paper and dirt textures and a vignette.

    (YouTube often starts playing these videos at a very low resolution making it rather blurry. Just switch to 720 or 1080 in the playback setting to get it looking closer to the rendered versions. I rendered the scenes at 1920 x 1080 res.)

     

    Post edited by SapphireBlue on
  • mindsongmindsong Posts: 1,769

    SapphireBlue said:

    Popping in here after a while. I finally managed to get back to FilaToon for a second music video project. This time I wanted to do a comic/graphic novel style narrative with some action thrown in, as my song was a higher energy Pop DnB track. I decided to go with mostly camera animations as I felt that would suit the style (and be time-friendly).

    With a static scene, camera animations for my FilaToon scenes render lightning fast. 5 seconds (120 frames) rendered mostly in 10-15 seconds. Any figure animation took that up to more like 15 minutes for the same 120 frames. But with render times like that, it makes a project like this feasible in a short time frame. What added most to the time was trying to work with up to 10 G9's in DAZ Studio which slowed things to a frustrating crawl, especially when loading figures and props, duplicating props, converting something to FilaToon etc. In the future, I'll try to stick to 4 or 5 figures max. Using the LowPi figure for some background figures also works great in FilaToon, so that helps when we need to fill out scenes.

    Love how versatile and fast FilaToon is and how good it looks with different styles! I created some hashline images in Photoshop to overlay on the clean rendered scenes to create a more gritty look, along with some paper and dirt textures and a vignette.

    (YouTube often starts playing these videos at a very low resolution making it rather blurry. Just switch to 720 or 1080 in the playback setting to get it looking closer to the rendered versions. I rendered the scenes at 1920 x 1080 res.)

     

    brilliant work! My favorite of yours yet! brava!

    quick backstory here - your video is actually brilliantly validating something I've wondered about for a long long time that was inspired by Smith-Micro's web-comic product "MotionArtist"? (mixed still imagery and motion elements w voyer-like camera motion) to do what I once called "moving comics" - as an update for our contemporary media world... (FWIW, it's something I merely appreciated when I saw it done, rather than cleverly imagined from a vacuum, etc. I could picture so many stories in my mind using these visual tools: "Oh, that's cooool, I want to do stuff in a style like that...")

    Since then, I've always been concerned about whether or not it could be done in an engaging enough manner to maintain a viewer's interest through an entire storyline as compared to traditional still-frames. My concern was always that its novelty would quickly wear thin... Motion Artist's biggest failing to me is/was the need for a 'next-next-next' interface, but it is/was very bandwidth-friendly, once loaded locally - when bndwidth was still an issue back when it came out in 2013 (!).

    Anyway, SapphireBlue, your video is incredibly compelling with the moving orbital frame story-telling style you employed! I was especially intrigued with the subtle in-frame motions you added to some of the characters in the otherwise 'freeze-frame' orbitals. Totally nailing some of my notional curiousities, and surpassing my expectations as to how powerful and interesting it could be. Watching your video, I think a full length story or series could be done in this style and hold up nicely! You also confirm my sensibility that filament/filatoon is a serious vehicle for a toon-styled story-telling framework.

    That your mini-story is clear and complete, and set to your wonderful sound-track only adds to my enjoyment and inspiration. As I miss the original MTV story video era (e.g. Take On Me, by Aha! - brilliant), you video was a nice reminder of that kind of power and potential of the music-video format. Thanks for posting that, and I hope you don't mind if I brazenly filch and leverage your wonderful framing techniques in my works! I am *so* inspired by this piece! (Shoulders of giants, etc...yes)

    brava, brava, brava!

    --ms

     

  • mindsongmindsong Posts: 1,769

    Dartanbeck said:

    For those whom may be unfamiliar with the "Custom Pose Control" method I speak of, and other things I do, this is a short breakdown of the process I used for my submission to Clint's 3D Animators Challenge: "Chasm's Call"

    Fun little demo :)

    Too cool, Dart! Too cool! Man, you work hard - If you didn't have to render it all, I'd think you didn't sleep!

    cheers friend,

    --ms

  • DartanbeckDartanbeck Posts: 22,148

    Mindsong!!! So Good to see you, my friend!

    Well... if you really think I can sleep while waiting for 120 frames at 4K ultra-wide.... :)

  • DartanbeckDartanbeck Posts: 22,148

    Didn't sleep much that whole month. Such a great way to exercise your 3D animation skills - no AI allowed. 

    I actually got to share my screen with a VFX artist that works at ILM. He said that he was really intrigued by how I think outside the box to make motion pictures using nothing more than Daz Studio, PD Howler, and DaVinci Resolve :)

    Such an honor that whole experience was

  • mindsongmindsong Posts: 1,769

    Dartanbeck said:

    Didn't sleep much that whole month. Such a great way to exercise your 3D animation skills - no AI allowed. 

    I actually got to share my screen with a VFX artist that works at ILM. He said that he was really intrigued by how I think outside the box to make motion pictures using nothing more than Daz Studio, PD Howler, and DaVinci Resolve :)

    Such an honor that whole experience was

    friggin A, yeah! that sounds very very cool - just to do it at all, let alone to have a presumed master offer a compliment like that!

    well earned respect,

    --ms

  • DartanbeckDartanbeck Posts: 22,148

    Absolutely! I explained to him how I have the entire Daz 3D store as my conceptual art team, wardrobe, set dressings, set locations, sound stages... they make it all!!! :)

  • wsterdanwsterdan Posts: 3,510
    edited July 3

    Dartanbeck said:

    Final Submission on loop a few times (because it's only 120 frames)

    Looks great!

     

    Post edited by wsterdan on
  • DartanbeckDartanbeck Posts: 22,148

    Thx

  • GordigGordig Posts: 10,752
    edited July 7

    I'm working on a short film, and I originally came on to help with the camera department (I'm 1st assistant camera, a.k.a. focus puller), but upon reading the script, it became clear that at least some VFX would be needed. At one point, the leads drive past a wrecked car that's on its side and on fire. I've been honing the simulations for a while now, and I also shot some test footage to practice my compositing. Here's where that's at so far:

    Not terribly exciting as far as animations go, but fire is neat. The final effect will be less visible as the characters view it from inside a car as they drive past, which takes a little pressure off me.

    Post edited by Gordig on
  • DartanbeckDartanbeck Posts: 22,148

    yes

  • SapphireBlue said:

    Popping in here after a while. I finally managed to get back to FilaToon for a second music video project. This time I wanted to do a comic/graphic novel style narrative with some action thrown in, as my song was a higher energy Pop DnB track. I decided to go with mostly camera animations as I felt that would suit the style (and be time-friendly).

    With a static scene, camera animations for my FilaToon scenes render lightning fast. 5 seconds (120 frames) rendered mostly in 10-15 seconds. Any figure animation took that up to more like 15 minutes for the same 120 frames. But with render times like that, it makes a project like this feasible in a short time frame. What added most to the time was trying to work with up to 10 G9's in DAZ Studio which slowed things to a frustrating crawl, especially when loading figures and props, duplicating props, converting something to FilaToon etc. In the future, I'll try to stick to 4 or 5 figures max. Using the LowPi figure for some background figures also works great in FilaToon, so that helps when we need to fill out scenes.

    Love how versatile and fast FilaToon is and how good it looks with different styles! I created some hashline images in Photoshop to overlay on the clean rendered scenes to create a more gritty look, along with some paper and dirt textures and a vignette.

    (YouTube often starts playing these videos at a very low resolution making it rather blurry. Just switch to 720 or 1080 in the playback setting to get it looking closer to the rendered versions. I rendered the scenes at 1920 x 1080 res.)

     

     

    Great job, SapphireBlue! Filatoon fits the style perfectly and enhances the characters' expressions. I really liked that, and the tracking shots are fantastic; the characters' expressions are very well done! :D

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