Daz Studio 6.25[.0.x], General Release!

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  • DoctorJellybeanDoctorJellybean Posts: 9,961

    satin said:

    Hi, could anyone please tell me if DazStudio 6 is only available to download by DLM or both meaning a manual download from my product library?

    Why I ask is, DS6 is in the product library listing all the products that come with it but no actual DS6 to download, as in zero download for the program, only for the items bundled in it.

    Thanks for any help with this.

    DIM only at this time. 

  • satinsatin Posts: 32

    Thank you Doctor Jelly Bean.

  • DoctorJellybeanDoctorJellybean Posts: 9,961

    It seems like everyone has a different viewport lag issue. If you could please state your issue, an example would be very helpful. Thanks.

  • DavidGBDavidGB Posts: 577
    satin said:

    Why I ask is, DS6 is in the product library listing all the products that come with it but no actual DS6 to download, as in zero download for the program, only for the items bundled in it.

    Thanks for any help with this.

    It did that with me too, but after a refresh the actual DS6 appeared in DIM too.
  • andrushuk1andrushuk1 Posts: 343

    Hi , could anyone tell me if there is a new Genesis model with the new Daz 6 ?  I don't see one in the store , like maybe a G10 ? or if /when one would be coming out. - thanks

  • DoctorJellybeanDoctorJellybean Posts: 9,961

    andrushuk1 said:

    Hi , could anyone tell me if there is a new Genesis model with the new Daz 6 ?  I don't see one in the store , like maybe a G10 ? or if /when one would be coming out. - thanks

    No, the latest is still G9. 

  • I'm not one bit impressed by this release at all. First things first, I actually purchased a newly released pose pack for expressions that claims its Compatible Software: Daz Studio 6.x, Daz Studio 4.24 It actually only works in 4.24, how's that work.

    I actually loaded up Victoria 9 in DAZ 6.X and she looks more like a dude than a female. You'd think that if a company is going to release a newer program that supposably better and faster than the previous, the things they sell in their store would work in the new release. I've purchased alot of stuff through DAZ in the past year and some of it works and some of it doesn't. So, if some of it works and some doesn't that means there is a way to design the program to use those previous versions of stuff without the creators having to redo their previous creations. I've checked alot of my Genesis 9 Cgaracters and they all seem to be the same way as to looking like a dude. Seems to be less options in the parameters tab for customizing the characters too.  

    Now I will say I do like the speed that it loads up the characters and the speed that it renders them.  

    Makes me wonder if all the Genesis 9 characters purchased in the last year or longer are going to not work and now you have to start spending more to purchase ones developed in and for DAZ 6.x. I've looked at some of the ones created recently and am not impressed by them. 

    Think I'll keep using 4.24 until all the bugs are worked out of this supposably new and improved version.

     

     

  • prixatprixat Posts: 1,627

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

     

    Can you see if your CPU spikes when you do that manipulation in the 'Texture Shaded' view?

  • RSand55RSand55 Posts: 170

    My latest version 4.24 has been working fine for what I do. What would be the advantage to upgrading to 6?

    Also, what if I don't like 6 and wish to go back? Thank you.

  • DoctorJellybeanDoctorJellybean Posts: 9,961

    RSand55 said:

    My latest version 4.24 has been working fine for what I do. What would be the advantage to upgrading to 6?

    Also, what if I don't like 6 and wish to go back? Thank you.

    You can install DS 6 alongside 4.24, two different installs. 

  • pixelquackpixelquack Posts: 388

    jmucchiello said:

    The viewport works well enough with a 40xx series GPU. I've been running the beta for a month side-by-side with 4.24 and my productivity is up. Probably because I had no idea how helpful have two copies of Daz running could be. Moreso than the beta. But the beta loads scenes and unloads screens 10 times faster than 4.24. That alone is worth the lack of some scripts and plugins for most of my workflows.

    There is a "second instance" script for DS4 floating about the interwebs somewhere, I have been using this for ages to continue image series in the next instance while the first one renders, sometimes having up to 4 or 5 scenes open simultaneously, and if I need one gone I kill it from task manager after saving, which is lots faster than waiting for Studio to close. I never understood what takes it so long to terminate. 

  • pixelquackpixelquack Posts: 388

    DoctorJellybean said:

    maravthemaker said:

    I am interested what are the implications for privacy with the AI chatbot integration. Does it spy on what I do with the software, learn from me, whatever? Is my art spied on, copied, used ofr AI training etc?

    The AI Chatbot is only there to answer your questions, it doesn't spy or learn from you. Any training is done elsewhere. 

    Are you providing this answer in capacity of Daz3D staff? 

  • stef3dstef3d Posts: 0

    DAZ 6 doesn't recognize the paths to my various content files. It won't load my scenes (it says the data can't be found), and if I try to load a simple Genesis 8 model, it displays it as boxes and tells me it can't find the corresponding data and that I need to install it!!! Yet I've configured DAZ 6 to recognize my content. I’m going back to 4.24—that version finds the paths...

  • RSand55RSand55 Posts: 170

    Thank you. Appreciated.

  • PatrickPatrick Posts: 18
    edited 3:21PM

    Yesterday I downloaded Daz Studio 6 and, to my surprise, the figure does not display properly in the Texture Shaded, Universal, Solid, Lit Wireframe, and Smooth Shaded view modes. The figure is only visible when using Filament and NVIDIA Iray.

    My system has an AMD Ryzen 5 5600 6-Core Processor, and I am using driver version 26.6.1. In Daz Studio 4.24, all of these view modes work perfectly, so the issue appears to be related to the new version.

    Another thing I noticed, as shown in the attached image, is that the small figure/silhouette displayed next to the View panel seems to be incorrectly configured or displayed.

    Are there other users experiencing this problem? Is there a known solution, or is a fix expected in a future update?

    Thank you.

     

    Post edited by Patrick at
  • AndrewJJPAndrewJJP Posts: 771

    Are there any known isssues with the Geometry Scultptor on strand-based hair? Basically, I cannot get it to work.

    • Load G9.
    • Add strand-based hair. I'm using Ellie Hair by Toyen.
    • Select the hair.
    • Select an area in the Geometry Sculptor. It highlights as expected.
    • Try and move it.
    • The display updates to show weights acting on what looks liks some sort of overlay shell, but the strands do not move.

    The same works perfectly in 4.24, where I am able to move the same hair with no problem.

    Thanks/

  • yonashaldyonashald Posts: 51
    edited 4:36PM

    prixat said:

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

     

    Can you see if your CPU spikes when you do that manipulation in the 'Texture Shaded' view?

    It does, goes from like nothing to like 20-25%  when i move the arm up and down in ds 6

    Post edited by yonashald at
  • chevybabe25chevybabe25 Posts: 1,338
    edited 4:46PM

    "Are there any known isssues with the Geometry Scultptor on strand-based hair? Basically, I cannot get it to work."

     

    For strand hair you have to select vertices.. is that what you are doing?

    Post edited by chevybabe25 at
  • DavidGBDavidGB Posts: 577

    Well that's interesting. I don't understand it at all, but it's interesting. Some context: I came back to DS after many years away last summer/early autumn, and started using Iray which I never did back in the day. You may take it I really don't understand Iray rendering and lighting for it at all well. After my 2017-vintage Windows 10 Dell laptop (a 'gaming model' even though I haven't played computer games since 1994, but it appeared to have the same graphic specs I needed for DS)  kept crashing during renders, and given the supposed EOL of Windows 10 support approaching, a slight windfall allowed me to replace it with a Lenovo Windows 11 laptop, again a 'gaming' model just for the graphics specs, which has a Core i7 CPU, an Nvidia RTX 5070 GPU as well as the Intel graphics, 32GB RAM, and I have my DS Library on an external SSD. Not at all some custom-built desktop monster graphics machine, but I thought should do OK for what I want to do. And it didn't crash rendering the scenes.

    Now, DS 4.24, and I was rendering a whole sequence of 50 scenes telling one incident in a story which I was posting on DeviantArt. One G8F and one G8M, with hair and clothes and props, in a furnished indoor set. I was struggling with lighting, and don't claim to fully understand Iray render settings, struggled with lighting these scenes especially, and for most of the renders I was using render settings of max samples 1000, Rendering Quality of 300, and varying the EV depending on whether a particular render was looking towards or away from one end of the room that was all windows and a sliding glass door. (Those just seemed to be the best settings out of several combinations I tried after watching some tutorials on Iray render settings.) And those renders took about an hour each. And, looking in the Task Manager, most of the time it would show 8.6% GPU and about 90% CPU during rendering - this is with the Render Settings > Hardware having essentially everything ticked, which I presumed meant it would use the RTX5070 if it could, but would fall back to the CPU if the scene was too 'heavy', and as I wasn't memory optimising things I presumed all the scenes were too heavy for the RTX RAM.

    I really thought it ought to render faster, but never got to look into it before changes in my domestic situation put my 'return' to DS on hold again. Now that's resolved into a 'new normal' I'm just coming back again, and couldn't help trying this DS 6. And I've just found a rather staggering performance difference I don't understand at all.

    So I just tested DS6 rendering versus DS4.24 with what I was at immediately before life got in the way again, which was working up my first G9 character while deciding whether to stick with the G8s or go to G9. So, scene with one G9, morphed and textured, PBRSkin materials, and hair; and NOTHING else except for a ruler prop that I've been using since I was using Poser 4 before the public release of DS 0.9! No clothes, other props, set or background, and just the default environment light and the headlamp of the default camera I was rendering through. Simple. Render settings still at 1000 max samples, Quality 300. But get this ...

    DS 4.24: 9 mins 38 secs. Task Manager showed 8.6% GPU, ~90% CPU

    DS 6 with EXACTLY the same Render Settings, both Editor and Hardware screens: 1 minute 29 secs, Task Manager showed the exact opposite - 90% GPU 8.something percent CPU. 

    (DS6 with GPU turned off in the Hardware was 11 minutes 59 secs.)

    1m 29s DS6 versus 9m 38s DS4.24

    WT-actual-F?

    It appears that DS4.24 barely uses my Nvidia RTX card and mostly uses the CPU, while DS6 makes full use of the Nvidia card, despite it being the same equipment, the same scene, and the same render settings in both DS4.24 and DS6. Why is DS 4.24 only using 8.6% GPU while DS6 is using 90%?

    (It's quite funny switching the viewport in DS6 to Iray with this simple scene and then rotating the camera - the big ruler prop just rotates immediately as I rotate the view while G9 just hangs stationary until a moment after I stop rotating the camera and G9 then jumps to the rotated position.)

     

  • ServantServant Posts: 767

    I'm just glad this doesn't replace DS4. I'll wait for a more stable version. So far, though, not impressed.

  • The BrigThe Brig Posts: 87

    Masterstroke said:

    DAZStudio 4 had an "Unistaller" folder, DAZStudio6 BETA and DAZ Studio 6 have not.
    The DIM uninstall doesn't work and the Windows uninstaller doesn't work.
    I would like a clean removal of DAZStudio 6, please.

    Try BCUninstaller or Revo Uninstaller. Revo's aggressive enough it will uninstall itself. 

  • DoctorJellybeanDoctorJellybean Posts: 9,961

    DavidGB said:

    Well that's interesting. I don't understand it at all, but it's interesting. Some context: I came back to DS after many years away last summer/early autumn, and started using Iray which I never did back in the day. You may take it I really don't understand Iray rendering and lighting for it at all well. After my 2017-vintage Windows 10 Dell laptop (a 'gaming model' even though I haven't played computer games since 1994, but it appeared to have the same graphic specs I needed for DS)  kept crashing during renders, and given the supposed EOL of Windows 10 support approaching, a slight windfall allowed me to replace it with a Lenovo Windows 11 laptop, again a 'gaming' model just for the graphics specs, which has a Core i7 CPU, an Nvidia RTX 5070 GPU as well as the Intel graphics, 32GB RAM, and I have my DS Library on an external SSD. Not at all some custom-built desktop monster graphics machine, but I thought should do OK for what I want to do. And it didn't crash rendering the scenes.

    Now, DS 4.24, and I was rendering a whole sequence of 50 scenes telling one incident in a story which I was posting on DeviantArt. One G8F and one G8M, with hair and clothes and props, in a furnished indoor set. I was struggling with lighting, and don't claim to fully understand Iray render settings, struggled with lighting these scenes especially, and for most of the renders I was using render settings of max samples 1000, Rendering Quality of 300, and varying the EV depending on whether a particular render was looking towards or away from one end of the room that was all windows and a sliding glass door. (Those just seemed to be the best settings out of several combinations I tried after watching some tutorials on Iray render settings.) And those renders took about an hour each. And, looking in the Task Manager, most of the time it would show 8.6% GPU and about 90% CPU during rendering - this is with the Render Settings > Hardware having essentially everything ticked, which I presumed meant it would use the RTX5070 if it could, but would fall back to the CPU if the scene was too 'heavy', and as I wasn't memory optimising things I presumed all the scenes were too heavy for the RTX RAM.

    I really thought it ought to render faster, but never got to look into it before changes in my domestic situation put my 'return' to DS on hold again. Now that's resolved into a 'new normal' I'm just coming back again, and couldn't help trying this DS 6. And I've just found a rather staggering performance difference I don't understand at all.

    So I just tested DS6 rendering versus DS4.24 with what I was at immediately before life got in the way again, which was working up my first G9 character while deciding whether to stick with the G8s or go to G9. So, scene with one G9, morphed and textured, PBRSkin materials, and hair; and NOTHING else except for a ruler prop that I've been using since I was using Poser 4 before the public release of DS 0.9! No clothes, other props, set or background, and just the default environment light and the headlamp of the default camera I was rendering through. Simple. Render settings still at 1000 max samples, Quality 300. But get this ...

    DS 4.24: 9 mins 38 secs. Task Manager showed 8.6% GPU, ~90% CPU

    DS 6 with EXACTLY the same Render Settings, both Editor and Hardware screens: 1 minute 29 secs, Task Manager showed the exact opposite - 90% GPU 8.something percent CPU. 

    (DS6 with GPU turned off in the Hardware was 11 minutes 59 secs.)

    1m 29s DS6 versus 9m 38s DS4.24

    WT-actual-F?

    It appears that DS4.24 barely uses my Nvidia RTX card and mostly uses the CPU, while DS6 makes full use of the Nvidia card, despite it being the same equipment, the same scene, and the same render settings in both DS4.24 and DS6. Why is DS 4.24 only using 8.6% GPU while DS6 is using 90%?

    (It's quite funny switching the viewport in DS6 to Iray with this simple scene and then rotating the camera - the big ruler prop just rotates immediately as I rotate the view while G9 just hangs stationary until a moment after I stop rotating the camera and G9 then jumps to the rotated position.)

    Iray in 4.x doesn't support Bakewell GPUs.  

  • prixatprixat Posts: 1,627

    yonashald said:

    prixat said:

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

     

    Can you see if your CPU spikes when you do that manipulation in the 'Texture Shaded' view?

    It does, goes from like nothing to like 20-25%  when i move the arm up and down in ds 6

    That sounds similar to the problem in Gaming, where older games still used 32bit Compute commands. Since the 5000 series no longer has any 32bit hardware or software, those calls are rejected and dumped to the CPU, showing up as CPU spikes and much slower, single core, performance. Which fits with my old RTX3060 having no problems in DS 6.

    Gamers faced with the same problem got special support from nVidia on a per game basis, while others produced their own 'translation DLLs' to get 64bit Compute calls that work.

    Anyways, that's my guess.

  • xjyxkxxjyxkx Posts: 0

    Daz 6 is very slow when working with L.I.E(just opening the window and remove layer) compared to the public build, I've tested both version now and difference is significant.

  • LeanaLeana Posts: 13,235

    stef3d said:

    DAZ 6 doesn't recognize the paths to my various content files. It won't load my scenes (it says the data can't be found), and if I try to load a simple Genesis 8 model, it displays it as boxes and tells me it can't find the corresponding data and that I need to install it!!! Yet I've configured DAZ 6 to recognize my content. I’m going back to 4.24—that version finds the paths...

    You set the same paths as in DS4 preferences for both all types of content?
  • DoctorJellybeanDoctorJellybean Posts: 9,961
    edited 7:01PM

    AndrewJJP said:

    Are there any known isssues with the Geometry Scultptor on strand-based hair? Basically, I cannot get it to work.

    • Load G9.
    • Add strand-based hair. I'm using Ellie Hair by Toyen.
    • Select the hair.
    • Select an area in the Geometry Sculptor. It highlights as expected.
    • Try and move it.
    • The display updates to show weights acting on what looks liks some sort of overlay shell, but the strands do not move.

    The same works perfectly in 4.24, where I am able to move the same hair with no problem.

    Thanks/

    See the reply here

    https://www.daz3d.com/forums/discussion/comment/9553736/#Comment_9553736

    Post edited by DoctorJellybean at
  • Richard HaseltineRichard Haseltine Posts: 110,369

    xjyxkx said:

    Daz 6 is very slow when working with L.I.E(just opening the window and remove layer) compared to the public build, I've tested both version now and difference is significant.

    Have you dragged the slider for compression vs. spped in Edit>Preferences>Interface tab to the right? As in DS 4 it defaults to the leftmost position, for greatest compression of the temporary files used for layered images, which is slow as it has to do a lot of calculation.

  • DavidGBDavidGB Posts: 577

    DoctorJellybean said:

    Iray in 4.x doesn't support Bakewell GPUs.  

    Well, as the only Bakewell I know is Bakewell tarts .. 

    I presume that's some version of GPU. So DS4.24 couldn't use a version of GPU that was out last summer? Except Task Manager showed/shows DS4.24 IS using the RTX 5070 a little, just not much.

  • Richard HaseltineRichard Haseltine Posts: 110,369

    Stezza said:

    I can't find the transfer from triax to blended weight option... has Daz removed it or is it hidden somewhere in the bowels of this new version that no one knows about? angry

    It does seem to be gone, I couldn't find it in Window>Workspace>Customise either. It might be worth reporting as a possible bug (Technical Support ticket) though it may have been removed as it can't be an exact conversion (which is why the later figures need twist and bend bones)

  • Richard HaseltineRichard Haseltine Posts: 110,369

    AlienRenders said:

    I tried DAZ 6. I was noticing my CPU kept going to 100%. You have to go in the hardware tab of the Render Settings tab and disable CPU rendering.

    Yes, this is the first entry in a new release channel (DS 6 General reelase) so it has default settings.

    I did notice that loading scenes and applying poses is instant. With DAZ 4, the more morphs you had, the slower the loading of poses got. DAZ 4 can take up to 10 minutes to apply a pose. DAZ 6 doesn't seem to care and is instant. For me, this is the biggest improvement.

    Crashes every so often. And when it does, it forgets all changes to the scripts menu, render settings, tabs, layout, etc.

    Close DS and reopen, or save the layout from Windows>Workspace. The session layout, with the current settngs, is written as part of an orderly shutdown so it doesn't happen in a crash.

    The select all bug in the scene tab still hasn't been fixed.

    Which is?

    Using iRay in the viewport causes SEVERE lag when rotating or moving the camera. What in the world is going on here? Did no one test it? I have a 5080.

    edit: I'm not getting as much lag rotating and moving the camera in iray viewport anymore, but it's still way worse than DAZ4 was. I think most of the lag was when CPU rendering was on. But it's still impossible to change morph dials while in iray. It just locks up the render completely and won't update. When you let go the mouse, the dial is in a random position.

    Anyone know if it's possible to get the update window back when rendering? Right now, it just does its thing and I have no idea where it's at. I liked seeing the progress.

    You mean the progress bar? You need to drag it to somewhere it will be visible (switch to DS on top instead of the render window, it should stay there in future (as long as DS shuts down cleanly, at least)

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