Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
DIM only at this time.
Thank you Doctor Jelly Bean.
It seems like everyone has a different viewport lag issue. If you could please state your issue, an example would be very helpful. Thanks.
Hi , could anyone tell me if there is a new Genesis model with the new Daz 6 ? I don't see one in the store , like maybe a G10 ? or if /when one would be coming out. - thanks
No, the latest is still G9.
I'm not one bit impressed by this release at all. First things first, I actually purchased a newly released pose pack for expressions that claims its Compatible Software: Daz Studio 6.x, Daz Studio 4.24 It actually only works in 4.24, how's that work.
I actually loaded up Victoria 9 in DAZ 6.X and she looks more like a dude than a female. You'd think that if a company is going to release a newer program that supposably better and faster than the previous, the things they sell in their store would work in the new release. I've purchased alot of stuff through DAZ in the past year and some of it works and some of it doesn't. So, if some of it works and some doesn't that means there is a way to design the program to use those previous versions of stuff without the creators having to redo their previous creations. I've checked alot of my Genesis 9 Cgaracters and they all seem to be the same way as to looking like a dude. Seems to be less options in the parameters tab for customizing the characters too.
Now I will say I do like the speed that it loads up the characters and the speed that it renders them.
Makes me wonder if all the Genesis 9 characters purchased in the last year or longer are going to not work and now you have to start spending more to purchase ones developed in and for DAZ 6.x. I've looked at some of the ones created recently and am not impressed by them.
Think I'll keep using 4.24 until all the bugs are worked out of this supposably new and improved version.
Can you see if your CPU spikes when you do that manipulation in the 'Texture Shaded' view?
My latest version 4.24 has been working fine for what I do. What would be the advantage to upgrading to 6?
Also, what if I don't like 6 and wish to go back? Thank you.
You can install DS 6 alongside 4.24, two different installs.
There is a "second instance" script for DS4 floating about the interwebs somewhere, I have been using this for ages to continue image series in the next instance while the first one renders, sometimes having up to 4 or 5 scenes open simultaneously, and if I need one gone I kill it from task manager after saving, which is lots faster than waiting for Studio to close. I never understood what takes it so long to terminate.
Are you providing this answer in capacity of Daz3D staff?
DAZ 6 doesn't recognize the paths to my various content files. It won't load my scenes (it says the data can't be found), and if I try to load a simple Genesis 8 model, it displays it as boxes and tells me it can't find the corresponding data and that I need to install it!!! Yet I've configured DAZ 6 to recognize my content. I’m going back to 4.24—that version finds the paths...
Thank you. Appreciated.
Yesterday I downloaded Daz Studio 6 and, to my surprise, the figure does not display properly in the Texture Shaded, Universal, Solid, Lit Wireframe, and Smooth Shaded view modes. The figure is only visible when using Filament and NVIDIA Iray.
My system has an AMD Ryzen 5 5600 6-Core Processor, and I am using driver version 26.6.1. In Daz Studio 4.24, all of these view modes work perfectly, so the issue appears to be related to the new version.
Another thing I noticed, as shown in the attached image, is that the small figure/silhouette displayed next to the View panel seems to be incorrectly configured or displayed.
Are there other users experiencing this problem? Is there a known solution, or is a fix expected in a future update?
Thank you.
Are there any known isssues with the Geometry Scultptor on strand-based hair? Basically, I cannot get it to work.
The same works perfectly in 4.24, where I am able to move the same hair with no problem.
Thanks/
It does, goes from like nothing to like 20-25% when i move the arm up and down in ds 6
"Are there any known isssues with the Geometry Scultptor on strand-based hair? Basically, I cannot get it to work."
For strand hair you have to select vertices.. is that what you are doing?
Well that's interesting. I don't understand it at all, but it's interesting. Some context: I came back to DS after many years away last summer/early autumn, and started using Iray which I never did back in the day. You may take it I really don't understand Iray rendering and lighting for it at all well. After my 2017-vintage Windows 10 Dell laptop (a 'gaming model' even though I haven't played computer games since 1994, but it appeared to have the same graphic specs I needed for DS) kept crashing during renders, and given the supposed EOL of Windows 10 support approaching, a slight windfall allowed me to replace it with a Lenovo Windows 11 laptop, again a 'gaming' model just for the graphics specs, which has a Core i7 CPU, an Nvidia RTX 5070 GPU as well as the Intel graphics, 32GB RAM, and I have my DS Library on an external SSD. Not at all some custom-built desktop monster graphics machine, but I thought should do OK for what I want to do. And it didn't crash rendering the scenes.
Now, DS 4.24, and I was rendering a whole sequence of 50 scenes telling one incident in a story which I was posting on DeviantArt. One G8F and one G8M, with hair and clothes and props, in a furnished indoor set. I was struggling with lighting, and don't claim to fully understand Iray render settings, struggled with lighting these scenes especially, and for most of the renders I was using render settings of max samples 1000, Rendering Quality of 300, and varying the EV depending on whether a particular render was looking towards or away from one end of the room that was all windows and a sliding glass door. (Those just seemed to be the best settings out of several combinations I tried after watching some tutorials on Iray render settings.) And those renders took about an hour each. And, looking in the Task Manager, most of the time it would show 8.6% GPU and about 90% CPU during rendering - this is with the Render Settings > Hardware having essentially everything ticked, which I presumed meant it would use the RTX5070 if it could, but would fall back to the CPU if the scene was too 'heavy', and as I wasn't memory optimising things I presumed all the scenes were too heavy for the RTX RAM.
I really thought it ought to render faster, but never got to look into it before changes in my domestic situation put my 'return' to DS on hold again. Now that's resolved into a 'new normal' I'm just coming back again, and couldn't help trying this DS 6. And I've just found a rather staggering performance difference I don't understand at all.
So I just tested DS6 rendering versus DS4.24 with what I was at immediately before life got in the way again, which was working up my first G9 character while deciding whether to stick with the G8s or go to G9. So, scene with one G9, morphed and textured, PBRSkin materials, and hair; and NOTHING else except for a ruler prop that I've been using since I was using Poser 4 before the public release of DS 0.9! No clothes, other props, set or background, and just the default environment light and the headlamp of the default camera I was rendering through. Simple. Render settings still at 1000 max samples, Quality 300. But get this ...
DS 4.24: 9 mins 38 secs. Task Manager showed 8.6% GPU, ~90% CPU
DS 6 with EXACTLY the same Render Settings, both Editor and Hardware screens: 1 minute 29 secs, Task Manager showed the exact opposite - 90% GPU 8.something percent CPU.
(DS6 with GPU turned off in the Hardware was 11 minutes 59 secs.)
1m 29s DS6 versus 9m 38s DS4.24
WT-actual-F?
It appears that DS4.24 barely uses my Nvidia RTX card and mostly uses the CPU, while DS6 makes full use of the Nvidia card, despite it being the same equipment, the same scene, and the same render settings in both DS4.24 and DS6. Why is DS 4.24 only using 8.6% GPU while DS6 is using 90%?
(It's quite funny switching the viewport in DS6 to Iray with this simple scene and then rotating the camera - the big ruler prop just rotates immediately as I rotate the view while G9 just hangs stationary until a moment after I stop rotating the camera and G9 then jumps to the rotated position.)
I'm just glad this doesn't replace DS4. I'll wait for a more stable version. So far, though, not impressed.
Try BCUninstaller or Revo Uninstaller. Revo's aggressive enough it will uninstall itself.
Iray in 4.x doesn't support Bakewell GPUs.
That sounds similar to the problem in Gaming, where older games still used 32bit Compute commands. Since the 5000 series no longer has any 32bit hardware or software, those calls are rejected and dumped to the CPU, showing up as CPU spikes and much slower, single core, performance. Which fits with my old RTX3060 having no problems in DS 6.
Gamers faced with the same problem got special support from nVidia on a per game basis, while others produced their own 'translation DLLs' to get 64bit Compute calls that work.
Anyways, that's my guess.
Daz 6 is very slow when working with L.I.E(just opening the window and remove layer) compared to the public build, I've tested both version now and difference is significant.
See the reply here
https://www.daz3d.com/forums/discussion/comment/9553736/#Comment_9553736
Have you dragged the slider for compression vs. spped in Edit>Preferences>Interface tab to the right? As in DS 4 it defaults to the leftmost position, for greatest compression of the temporary files used for layered images, which is slow as it has to do a lot of calculation.
Well, as the only Bakewell I know is Bakewell tarts ..
I presume that's some version of GPU. So DS4.24 couldn't use a version of GPU that was out last summer? Except Task Manager showed/shows DS4.24 IS using the RTX 5070 a little, just not much.
It does seem to be gone, I couldn't find it in Window>Workspace>Customise either. It might be worth reporting as a possible bug (Technical Support ticket) though it may have been removed as it can't be an exact conversion (which is why the later figures need twist and bend bones)
Yes, this is the first entry in a new release channel (DS 6 General reelase) so it has default settings.
Close DS and reopen, or save the layout from Windows>Workspace. The session layout, with the current settngs, is written as part of an orderly shutdown so it doesn't happen in a crash.
Which is?
You mean the progress bar? You need to drag it to somewhere it will be visible (switch to DS on top instead of the render window, it should stay there in future (as long as DS shuts down cleanly, at least)