Hex Gallery

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Comments

  • NovaNova Posts: 287
    edited May 16

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Post edited by Nova on
  • NovaNova Posts: 287
    edited May 16
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  • NovaNova Posts: 287
    edited May 16
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  • Nova said:

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Not sure I would consider Hex an alternative to Blender.  Certainly it is a great replacement for something like Silo or Wings3D, but Blender is waaay ahead of either of those too.  Really great renders you have there.  Very impressive! 

  • NovaNova Posts: 287

    gregsgraphics_cafd0962a0 said:

    Nova said:

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Not sure I would consider Hex an alternative to Blender.  Certainly it is a great replacement for something like Silo or Wings3D, but Blender is waaay ahead of either of those too.  Really great renders you have there.  Very impressive! 

     

    Thank you for your comment!
    Blender is undoubtedly a powerful tool, and we also enjoy working with it. That said, I personally find the workflow in Hexagon more intuitive – much like how many artists prefer ZBrush over Blender. In the end, it really comes down to personal preference and what best suits one’s workflow.

     

  • That's true, Nova.  I agree with you there.  What did you use to render some of those images?  My apologies if you already mentioned it, but I didn't read it.  The modeling is great, but some of those renders are extremely high-end.

  • NovaNova Posts: 287
    edited June 15

    gregsgraphics_cafd0962a0 said:

    That's true, Nova.  I agree with you there.  What did you use to render some of those images?  My apologies if you already mentioned it, but I didn't read it.  The modeling is great, but some of those renders are extremely high-end.

     

    For rendering my 3D models, I mainly use Lumion, Twinmotion, or Octane. Each of these tools has its own strengths and weaknesses, so I choose based on the specific project requirements. It's important to invest time in learning each software thoroughly to make the most of its capabilities.

    Some of my housemates swear by Unreal Engine, which is actually the underlying engine that Twinmotion is built on. While Twinmotion offers a more streamlined and user-friendly interface, it leverages the powerful rendering capabilities of Unreal.

     

    Check out our latest work here – mine and the others.

    https://www.bruder-aural.com/11_-010-00_-001-00_-018-00_-photogrammetrie_-004-00_-bruecke_-002-00.html

     

    Post edited by Nova on
  • NovaNova Posts: 287
    edited July 11

    Captain Future / Comet / No PS / NO KI

    100 % Hexagon

     

     

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  • TugpsxTugpsx Posts: 796

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

  • NovaNova Posts: 287

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

  • Nova said:

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

     

    Hmmm.  While your work with Hex is impressive and inspiring on its own merit, I'd hesitate to encourage people to try the software since it is no longer being developed and there's no real support for it outside of this small community.  New people who might purchase it based on seeing your great works could be let down once they find out it's essentially a dead software at this point.  Unless there are plans to update it by Daz that I don't know about.  I still own my copy of 2.5, but I had to move on to other more modern software because of the crashes and bugs and lack of progress with some of the tools like UV editor, etc.   

  • NovaNova Posts: 287

    gregsgraphics_cafd0962a0 said:

    Nova said:

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

     

    Hmmm.  While your work with Hex is impressive and inspiring on its own merit, I'd hesitate to encourage people to try the software since it is no longer being developed and there's no real support for it outside of this small community.  New people who might purchase it based on seeing your great works could be let down once they find out it's essentially a dead software at this point.  Unless there are plans to update it by Daz that I don't know about.  I still own my copy of 2.5, but I had to move on to other more modern software because of the crashes and bugs and lack of progress with some of the tools like UV editor, etc.   

     

    Unfortunately, every inquiry to DAZ remains unanswered. I usually recommend that people start with Blender. Personally, though, I have a soft spot for Hexagon, which is why I still enjoy using it.
    It's a real shame that it’s no longer being developed — it had the potential to become something truly great.

     

  • DartanbeckDartanbeck Posts: 21,956

    Amazing Work, Nova! Eee Gads!!! yessmiley

  • DartanbeckDartanbeck Posts: 21,956

    Nova said:

    gregsgraphics_cafd0962a0 said:

    Nova said:

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

     

    Hmmm.  While your work with Hex is impressive and inspiring on its own merit, I'd hesitate to encourage people to try the software since it is no longer being developed and there's no real support for it outside of this small community.  New people who might purchase it based on seeing your great works could be let down once they find out it's essentially a dead software at this point.  Unless there are plans to update it by Daz that I don't know about.  I still own my copy of 2.5, but I had to move on to other more modern software because of the crashes and bugs and lack of progress with some of the tools like UV editor, etc.   

     

    Unfortunately, every inquiry to DAZ remains unanswered. I usually recommend that people start with Blender. Personally, though, I have a soft spot for Hexagon, which is why I still enjoy using it.
    It's a real shame that it’s no longer being developed — it had the potential to become something truly great.

     

    Agreed! 100%!!!

    I wish Carrara was still "Alive" as well. It still works for me, but... yeah... Carrara 2025 would be a fun thing to see! smiley

  • NovaNova Posts: 287
    edited November 17

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    No AI / render engine in Lumion Pro

    Finally found some time again… the design has now been rendered in sketch mode.
    The proportions and scales come across very well in this style.

    Next, I’m planning a small animation as well as further expansion of the facility. I will revise the characters and redesign them in a more contemporary, modern style. Even now, I’m already moving in a bit of a gray area.

    At the moment, thanks to my female flatmates, I have access to an impressive wealth of creative material, so I don’t have to develop everything completely from scratch. This gives me enormous flexibility and inspiration. In the long run, I even want to write a short story that stylistically leans toward adult comics, mixing humor, suspense, and a touch of artistic freedom.

    Before things can really get started, however, I still need to clarify the usage rights of the existing material. Once that’s settled, I can fully focus on the concept and implementation.

    Currently, my cast of characters includes: Captain Future, Prof. Simon Wright, as well as a new team member named Lyrana, whose particular strength lies in pronounced mentalist abilities.

    Lyrana
    She was created through a secret genetic experiment, far away from any civilization. In a strictly isolated high-security facility, the DNA of an exceptionally intelligent cat was fused with human genetic material. From this risky crossbreeding emerged a unique hybrid being — half human, half cat.

     

     

     

     

     

     

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  • DartanbeckDartanbeck Posts: 21,956

    Fantastic!

    And that sketch style looks really cool!

    Kudos!

  • NovaNova Posts: 287

    Thank you for your praise..... have a wonderful day. ^^

  • TugpsxTugpsx Posts: 796

    Nova said:

    Muster_ 000-00_ 004-00_ Basis_ 000-02_ Comet_ 000-00_ JPG 000-00

    No AI / render engine in Lumion Pro

    Finally found some time again… the design has now been rendered in sketch mode.

    The proportions and scales come across very well.

    Next, I’m planning a small animation and further development of the facility. I will revise the characters and design them in a more contemporary, modern style. I’m already operating in a bit of a grey area with this.

     

    Wow those turned out great, thanks for sharing. great to see Hexagon at work. 

  • NovaNova Posts: 287

    Thank you as well, Tugpsx, for your kind comment.

    Hexagon must not be forgotten. I wish you a wonderful day.

  • NovaNova Posts: 287
    edited December 8

    Teleporter: By touching the sphere, you are transported to another room.

     

    Version 1.0

     

    Version 2.0

     

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  • Excellent modeling, Nova.  As always.

  • NovaNova Posts: 287
    edited December 9

    Thank you for the compliment!

    I really enjoyed working on it. Including the planning, it was completed in about 1 to 1.5 hours. Here you can see the updated version.

    As always, the model was built with a strong focus on resource efficiency and is only 1.7 MB in size.

     

     

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  • TugpsxTugpsx Posts: 796

    Awesome work as usual. Thanks for sharing, love the concept.

    That is such a cool concept of a transporter. It's crazy when we think of how these things would actually work. The bad part is that they vaporize you after storing a sample of "You" and your conciousness. That information is then relayed to another terminal that generates a clone body with the conciousness.

    OR maybe yours is a time / space slip that opens a portal within the ring that transports you to the receiving location.

    I noticed there is not specified pad, so assume only within the guarded area after being scanned by rays. Very nice idea. (Sorry I get too technical).

    You are one of the few people who still shares your Hexagon work, and it top notch so we will continue to enjoy it.

     

  • NovaNova Posts: 287
    edited December 10

    Thank you very much, Tugpsx.... and your interesting theory, I will talk about it later.
    I recently found some time again to continue working on the project. I was faced with the decision of expanding the VR museum, which would have taken an enormous amount of time. Since I am also working on other things for different people, I decided to go with this variation instead.

    By simply clicking, you will later be teleported into subject-specific rooms where the topics are presented.
    The great advantage of this solution is that complete content can be redesigned very quickly, like a hallway where you can simply replace the doors.

    To my delight, I recently talked to someone who still works with Hexagon today and appreciates this software just as much as I do. You can take a look at his work here:

    Andrew Kubarenko / https://www.facebook.com/search/top/?q=Andrew Kubarenko

    I will continue to share my small projects with you, hoping that maybe someone else will join in. Hope dies last, as they say.

    Wishing you a wonderful evening or a good morning, depending on which time zone you are currently in.
    Here in Germany, it is completely dark at the moment.

     

    ___ Here is my new roof sail for the VR gallery…

     

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  • NovaNova Posts: 287
    edited December 10

    Hexagon has certainly aged over the years, to be precise, the program is now about 20 years old, and its last official update dates back to February 2018, roughly seven years ago. While it is still possible to create many types of shapes, more complex forms that are child's play in Blender or Modo can be quite challenging in Hexagon. Nevertheless, a lot can still be achieved with it today. I will demonstrate these shapes with a few examples. In essence, Hexagon is like a game of Yahtzee, you just have to think outside the box, and that’s what I enjoy so much.

     

     

     

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  • TugpsxTugpsx Posts: 796

    Yeah, Hexagon does have some great tools for its time, and you have found a great workflow for the application.

    I remember in the past, I would do try to replicate realworld items from my desk. i even did a model of my watch and the jewelry tool used to work on the watch.

      

  • NovaNova Posts: 287
    edited December 11

    It’s always great to read about how many people started out with this program. It’s precisely this workflow that makes me so enthusiastic about it. I still hope that Hexagon will be further developed, or at least passed on to developers who are willing to truly push it forward. It wouldn’t be good if Blender ended up holding a monopoly. Competition has never been a bad thing; it has always driven progress and innovation.

     

     

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  • NovaNova Posts: 287
    edited December 13

    New display cases for the VR museum:
    Information will later be shown on the screen, and the 3D figures can be switched at the press of a button.

    Here we see the building’s skylight along with the sunshade.

    Each segment of the shade has its own texture, allowing the lighting atmosphere to be adjusted very flexibly and individually.

     

     

     

     

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  • NovaNova Posts: 287
    edited December 14

    Update / Modular VR Gallery

    I’ve finally found the time to continue expanding the VR gallery. It takes ages for everything to find its proper place, but I work consistently with the coordinate system. That pays off later, because in the end everything is positioned cleanly and precisely.

    What I enjoy most by now is bringing the gallery to life: placing people and maybe even recreating small scenes.

    The gallery is designed to be barrier-free; a ramp leads up to the small upper level.

    In between, I already felt the urge to plan an extension again, but I deliberately held myself back in order to finish the project first. One of my biggest challenges is that I often work on five or seven things at the same time and tend to get stuck whenever something doesn’t work right away.

    Current status:

    • Two glass display cases for 3D models

    • 30 canvases for images and video material

    Also planned are two small pedestals for a total of five statues.

     

     

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  • TugpsxTugpsx Posts: 796

    Wow! That looks great and getting this level of Archviz from Hexagon is awesome. You do stellar work and we are greatful for you sharing it with us. 

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