Hex Gallery

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  • NovaNova Posts: 270
    edited May 16

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Post edited by Nova on
  • NovaNova Posts: 270
    edited May 16
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  • NovaNova Posts: 270
    edited May 16
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  • Nova said:

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Not sure I would consider Hex an alternative to Blender.  Certainly it is a great replacement for something like Silo or Wings3D, but Blender is waaay ahead of either of those too.  Really great renders you have there.  Very impressive! 

  • NovaNova Posts: 270

    gregsgraphics_cafd0962a0 said:

    Nova said:

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Not sure I would consider Hex an alternative to Blender.  Certainly it is a great replacement for something like Silo or Wings3D, but Blender is waaay ahead of either of those too.  Really great renders you have there.  Very impressive! 

     

    Thank you for your comment!
    Blender is undoubtedly a powerful tool, and we also enjoy working with it. That said, I personally find the workflow in Hexagon more intuitive – much like how many artists prefer ZBrush over Blender. In the end, it really comes down to personal preference and what best suits one’s workflow.

     

  • That's true, Nova.  I agree with you there.  What did you use to render some of those images?  My apologies if you already mentioned it, but I didn't read it.  The modeling is great, but some of those renders are extremely high-end.

  • NovaNova Posts: 270
    edited June 15

    gregsgraphics_cafd0962a0 said:

    That's true, Nova.  I agree with you there.  What did you use to render some of those images?  My apologies if you already mentioned it, but I didn't read it.  The modeling is great, but some of those renders are extremely high-end.

     

    For rendering my 3D models, I mainly use Lumion, Twinmotion, or Octane. Each of these tools has its own strengths and weaknesses, so I choose based on the specific project requirements. It's important to invest time in learning each software thoroughly to make the most of its capabilities.

    Some of my housemates swear by Unreal Engine, which is actually the underlying engine that Twinmotion is built on. While Twinmotion offers a more streamlined and user-friendly interface, it leverages the powerful rendering capabilities of Unreal.

     

    Check out our latest work here – mine and the others.

    https://www.bruder-aural.com/11_-010-00_-001-00_-018-00_-photogrammetrie_-004-00_-bruecke_-002-00.html

     

    Post edited by Nova on
  • NovaNova Posts: 270
    edited July 11

    Captain Future / Comet / No PS / NO KI

    100 % Hexagon

     

     

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    Post edited by Nova on
  • TugpsxTugpsx Posts: 765

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

  • NovaNova Posts: 270

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

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