LIVE! In the store NOW!! LowPi - the Low Poly Figure, and Crowd Creator Scripts

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  • barbultbarbult Posts: 26,156
    edited October 9

    To fix the hands and face for a closeup LowPi, I create a wearable Genesis 3,8, or 9 skin. Somewhere I think I posted instructions in this thread. Your LowPi looks pretty good as she is.

    (I dislike the right arm/forearm/hand weight mapping on LowPi. It makes her right arm look rubbery and deformed to me. That is not a problem that you created, though. A symmetrical character mesh should have symmetrical weight mapping, but LowPi doesn't. The left arm bend is much nicer than the right.)

     

    Post edited by barbult on
  • barbultbarbult Posts: 26,156
    edited October 9

    Here is an example of LowPi and a LowPi with a G9 wearable skin suit. I had to apply a darker skin to LowPi in the render where he is visible, because the default light shiny skin was blown out in this lighting. The G9 Skin is a more glossy verson of Gabriel. Anyway, you can see the big improvement in face, eyes, fingers and toes with the g9 skin suit. Underneath it all, it is LowPi with the visibility of his bones turned off. If I generate a crowd and want the G9 skin on some of them, I use Dress Em Up to apply the G9 skin suit to the selected LowPis.

    Letting Go of Summer Love

    LowPi

    LowPi with G9 Skin Suit Wearable


     

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  • butterflyfishbutterflyfish Posts: 1,480

    surprise That's amazing, barbult!

  • PhilWPhilW Posts: 5,160

    A huge difference and very clever!

  • ArtiniArtini Posts: 10,285

    Excellent, @barbult

    Have to experiment more.

     

  • ArtiniArtini Posts: 10,285
    edited October 9

    Have tried to cover as much as possible of LowPi figure.

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    Post edited by Artini on
  • TotteTotte Posts: 14,677

    The latest update (bugfix) for CrowdGenerator is now in DIM!

  • butterflyfishbutterflyfish Posts: 1,480
    edited October 22

    Has anybody else had their basic LP Crowd Generator Manual overwritten by the Areas and Slope Extensions manual? Whether I click the shortcut script in the Scripts folder within DAZ Studio, or go directly to LP Crowd Generator Manual.pdf in the scripts folder in Windows File Explorer, I get the wrong thing. 

    This is what I get:

    screenshot

    The Areas and Slope Extensions shortcut script in DS and the corresponding .pdf both load the expected file.

    I'm using the beta release/public build on Windows 11, if that matters.

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    Post edited by butterflyfish on
  • namffuaknamffuak Posts: 4,403

    Yes - and no.

    In the >People>LM Low Poly Person >Scripts directory I have an

    LP Area and Slope Manual dated 1/27/2025 and 17,839 KB - 10 pages

    LP Crowd Generator Manual dated 10/19/2025 and 8,095 KB -- this is actually the LowPI Areas and  Slopes Manual - 10 pages

    LP Crowd Generator Plus Manual dated 08/26/2025 and 12,587 KB - 11 pages

    @Totte - packaging problem? 

  • TotteTotte Posts: 14,677
    edited October 23

    namffuak said:

    Yes - and no.

    In the >People>LM Low Poly Person >Scripts directory I have an

    LP Area and Slope Manual dated 1/27/2025 and 17,839 KB - 10 pages

    LP Crowd Generator Manual dated 10/19/2025 and 8,095 KB -- this is actually the LowPI Areas and  Slopes Manual - 10 pages

    LP Crowd Generator Plus Manual dated 08/26/2025 and 12,587 KB - 11 pages

    @Totte - packaging problem? 

    Must check, looks like QA didnt use the latest upodated zip when Packaging, (I updated the manual in it as I saw this issue ), I didnt notice whe  packing, just but a day after.
     
    Link to the correct manual: https://www.dropbox.com/scl/fi/prsxi1bddkv1m8hxxzy47/LP-Crowd-Generator-Manual.pdf?rlkey=cshn1bt9rkg5t26wbuv77x9mz&dl=0

    Will check if I can get QA to pack the correct one!

    / Totte

     

    Post edited by Totte on
  • butterflyfishbutterflyfish Posts: 1,480

    Totte said:

    namffuak said:

    Yes - and no.

    In the >People>LM Low Poly Person >Scripts directory I have an

    LP Area and Slope Manual dated 1/27/2025 and 17,839 KB - 10 pages

    LP Crowd Generator Manual dated 10/19/2025 and 8,095 KB -- this is actually the LowPI Areas and  Slopes Manual - 10 pages

    LP Crowd Generator Plus Manual dated 08/26/2025 and 12,587 KB - 11 pages

    @Totte - packaging problem? 

    Must check, looks like QA didnt use the latest upodated zip when Packaging, (I updated the manual in it as I saw this issue ), I didnt notice whe  packing, just but a day after.
     
    Link to the correct manual: https://www.dropbox.com/scl/fi/prsxi1bddkv1m8hxxzy47/LP-Crowd-Generator-Manual.pdf?rlkey=cshn1bt9rkg5t26wbuv77x9mz&dl=0

    Will check if I can get QA to pack the correct one!

    / Totte

     

    Thank you! 

  • TotteTotte Posts: 14,677
    edited October 23

    Update in the works. My bad to first copy the wrong file, then QA sadly missed that I had an update for the update..... (LowPi is deadly complicated these days)

    Post edited by Totte on
  • TotteTotte Posts: 14,677

    DIM installer for Crowd Generator is now updated!

  • ArtiniArtini Posts: 10,285
    edited October 24

    Just tested the updated version.

    Are there any possibility to preview placement of LowPI before its full generation?

    Or is it just a guesswork?

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  • ArtiniArtini Posts: 10,285
    edited October 25

    Testing different shaders on the skin of LowPI.

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    Post edited by Artini on
  • TotteTotte Posts: 14,677

    Artini said:

    Just tested the updated version.

    Are there any possibility to preview placement of LowPI before its full generation?

    Or is it just a guesswork?

    It's guesswork, but based on the random seed, but as the seed also is used for randomization of everything else, they wont end up at  the same place of you change some of the many settings causing one more or less random number to be picked.
    How placement works, it picks a random position depending on what you populate, checks if it's free and not too close to any other LowPi in the generation run, and keeps doing that until all are placed or it runs out of possible places (which happens in tight spaces and lots of lowpis...(

     

  • PhilWPhilW Posts: 5,160

    You can always generate a crowd and then move or rotate any figures that you're not happy with the position of.

  • ArtiniArtini Posts: 10,285

    Thanks a lot, @Totte and @PhilW

    Yes, I adjust a position and poses of LowPI characters after placement.

    Just want to confirm, that I am not missing something.

     

  • MelanieLMelanieL Posts: 7,711
    edited October 29

    Just trying out PhilW's Beach addon set - I discovered I don't have a great beach environment (anyone have any suggestions?), so I had them swim in Stonemason's Village by the Sea harbour instead!

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    Post edited by MelanieL on
  • TotteTotte Posts: 14,677

    @MelanieL: Looks great, and sorry, I dont have anyone good  beaches either, D-Day Beach isn't a good holiday beach either (which I used when testing this)
     

  • butterflyfishbutterflyfish Posts: 1,480

    Nice work, @MelanieL I don't have a decent beach to use the Beach add-on with, either. I have a lot of beach poses and props, but no beach. Maybe this one would work? I don't have it, and can't buy it right now, so I can't say for sure. Otherwise, it might be a product idea for any interested PA(s).

  • MelanieLMelanieL Posts: 7,711

    butterflyfish said:

    Nice work, @MelanieL I don't have a decent beach to use the Beach add-on with, either. I have a lot of beach poses and props, but no beach. Maybe this one would work? I don't have it, and can't buy it right now, so I can't say for sure. Otherwise, it might be a product idea for any interested PA(s).

    Thanks for the suggestion - it's on my wishlist now! (Actually I think barbult used it in one of hers somewhere in this thread.)

  • MelanieLMelanieL Posts: 7,711

    Totte said:

    @MelanieL: Looks great, and sorry, I dont have anyone good  beaches either, D-Day Beach isn't a good holiday beach either (which I used when testing this)
     

    No, not perfect! Actually it reminds me of some of the North Sea beaches of England in my early childhood - there were still lots of concrete bunkers around then. Also some mines (de-activated) and I think a tank somewhere. 

  • ArtiniArtini Posts: 10,285

    Great image, @MelanieL

    I have to try the beaches I already have, to see if they will look good with LowPi.

     

  • PhilWPhilW Posts: 5,160

    Great work MelanieL and thanks for using my set!  I used this one for some of the promos (but I am sure there are others):

    Secluded Island | Daz 3D

  • RGcincyRGcincy Posts: 2,862

    MelanieL said:

    Just trying out PhilW's Beach addon set - I discovered I don't have a great beach environment (anyone have any suggestions?), so I had them swim in Stonemason's Village by the Sea harbour instead!

    A few I have. Haven't tried them with LowPi

    Summer Island

    PW Caribbean Island

    PW Bikini Islands

    The Cave Island

    DA Palm Island

    Secluded Island

     

     

     

  • MelanieLMelanieL Posts: 7,711

    Thanks for all the suggestions, folks. I don't have a single one of them (yet)! I'll see what turns up in sales later this year...

  • butterflyfishbutterflyfish Posts: 1,480

    I found one at Renderosity that was free back in June. Maybe you have it? 

    Relaxation Beach

    I don't even remember getting it, but I have it.

  • MelanieLMelanieL Posts: 7,711
    edited October 31

    butterflyfish said:

    I found one at Renderosity that was free back in June. Maybe you have it? 

    Relaxation Beach

    I don't even remember getting it, but I have it.

    Oh, I must have missed that one! 

    I did discover that I have a Predatron bundle called Seaside Walkway and Palm Tree Bundle, which I bought in a sale for the palm trees, but it has a beach scene in it which my search for "beach" failed to find. Here it is:

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    Post edited by MelanieL on
  • PhilWPhilW Posts: 5,160

    Nice - glad you found one!

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