Let's appreciate/discuss today's new releases - more ongoinger thread

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  • TarantanamirTarantanamir Posts: 79
    edited June 16

    Richard Haseltine said:

    I expect I will buy it anyway, but does anyone have a render of https://www.daz3d.com/gf-dforce-white-angel-dress-for-genesis-9-feminine on an adult female shape?

    It will look the same, just with more...erm...curves...

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 107,968

    Tarantanamir said:

    Richard Haseltine said:

    I expect I will buy it anyway, but does anyone have a render of https://www.daz3d.com/gf-dforce-white-angel-dress-for-genesis-9-feminine on an adult female shape?

    It will look the same, just with more...erm...curves...

    Yes, I wanted to see how well it adapted  to the shape - whether the draping looked natural or hyper-Lycra'd

  • COMIXIANTCOMIXIANT Posts: 260
    edited June 16

    Richard Haseltine said:

    Yes, I wanted to see how well it adapted  to the shape - whether the draping looked natural or hyper-Lycra'd

    On geometry as simple as that, it would be easy enough to drape it on the figure shape you want > export the draped dress to Blender > drag the mesh into roughly the drape you want > import the customised dress as a morph for the dress > re-drape the dress to re-naturalise it.

    If it looks too Lycra-like when you do the drape, you can set the Contraction Expansion Ratio to a positive value before draping.

     

    Post edited by COMIXIANT on
  • tsroemitsroemi Posts: 3,461

    Richard Haseltine said:

    I expect I will buy it anyway, but does anyone have a render of https://www.daz3d.com/gf-dforce-white-angel-dress-for-genesis-9-feminine on an adult female shape?

    Hang on half an hour, I bought it and just got home ... Firing up real quick ... 

  • Richard HaseltineRichard Haseltine Posts: 107,968

    tsroemi said:

    Richard Haseltine said:

    I expect I will buy it anyway, but does anyone have a render of https://www.daz3d.com/gf-dforce-white-angel-dress-for-genesis-9-feminine on an adult female shape?

    Hang on half an hour, I bought it and just got home ... Firing up real quick ... 

    Thank you, I can probably restrain my itchy buy-button finger for a bit :)

  • tsroemitsroemi Posts: 3,461

    Richard Haseltine said:

    tsroemi said:

    Richard Haseltine said:

    I expect I will buy it anyway, but does anyone have a render of https://www.daz3d.com/gf-dforce-white-angel-dress-for-genesis-9-feminine on an adult female shape?

    Hang on half an hour, I bought it and just got home ... Firing up real quick ... 

    Thank you, I can probably restrain my itchy buy-button finger for a bit :)

    No problem, render is cooking atm. I can already see that with the standard sim (from memorized pose, 1 frame), there's some rather ugly wrapping going on in the chest area. I don't see any special sim settings included with the dress.

  • tsroemitsroemi Posts: 3,461
    edited June 16

    Okay, here comes. Test subject is VYK Fennel.

    Edit: It's much better with the standard G9 body I'm just seeing, uploading that in a minute for comparison.

    Edit 2: Yeah it's better but still not great, there's definitely something going on in the chest area that better shouldn't. But overall, I think it's looking okay. Hope that helps!

    White Angel Dress Standard.png
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    White Angel Dress Standard G9.png
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    Post edited by tsroemi on
  • barbultbarbult Posts: 26,211
    The product page has a list of supported shapes.
  • Richard HaseltineRichard Haseltine Posts: 107,968

    I see what you mean with then custom shape, though those ar always tricky - was that a single-frame simulation or a Playrange? Playrange often gives better rsults if the shape is applied overf the time. Thank you for the images, the supported shape does look better and it should be possinle to set a nearby supported shape as an approximation for othes, then turn the projected morphs off.

  • tsroemitsroemi Posts: 3,461

    Richard Haseltine said:

    I see what you mean with then custom shape, though those ar always tricky - was that a single-frame simulation or a Playrange? Playrange often gives better rsults if the shape is applied overf the time. Thank you for the images, the supported shape does look better and it should be possinle to set a nearby supported shape as an approximation for othes, then turn the projected morphs off.

    Good morning, single frame render as I was in a hurry. Yeah I think you should be safe enough with the supported shapes / approximations. Maybe some tweaking of the sim settings will help also, I rendered it out of the box. Have fun with the dress! 

  • richardandtracyrichardandtracy Posts: 7,113
    edited June 17

    I started looking at https://www.daz3d.com/l3d-sensual-move-poses-for-genesis-9-feminine, because the poses are really beautifully done. They make a lovely model look really good.

    And then I started studying the poses to learn from someone who's obviously at the peak of their game. That's when I saw it.

    Oh my. The elbows are UTTERLY AWFUL in the promos. I last saw elbows this bad on V3, (oh, and at least one other G9 character). How, in this day & age, does a JCM get to be that bad? The character's face and shape looks really beautiful, but the elbows are beyond belief - to work well with the character you'd have to take all the joint disguise methods necessary with V3 which severely limited the character's usefulness. I'm sorry, but I'm really anxious to know the character, so I can avoid, avoid, avoid.

    Are there G8 examples that bad? If so, please point me to them as I've not seen any, nor G3 characters and I'd like to make sure I don't see this effect there either. I simply can't remember seeing G8 or G3 joints this bad in the 6 years I've been back with DS, but G9 seems to show a few.

    Right, having got that off my chest, the poses themselves.. Luna3D has done an amazing job and I really like the poses.

    Regards,

    Richard

     

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    Post edited by richardandtracy on
  • COMIXIANTCOMIXIANT Posts: 260
    edited June 17

    @RichardHaseltine
    Hard to tell whether I'm in the doghouse, or my post was missed, but the procedure I described in my previous post is how you can fix these issues.  The only thing I forgot to point out, is to turn all friction to minimum when draping to fix this type of problem.

     

    Post edited by COMIXIANT on
  • Richard HaseltineRichard Haseltine Posts: 107,968

    COMIXIANT said:

    @RichardHaseltine
    Hard to tell whether I'm in the doghouse, or my post was missed, but the procedure I described in my previous post is how you can fix these issues.  The only thing I forgot to point out, is to turn all friction to minimum when draping to fix this type of problem.

    Sorry, I was wanting to know how well the outfit worked out of the box, with supporteds shapes, rather than thinking about how to fix it - if things were very bad to start with then it may have been better to just ignore this particular outfit. There are a lot of things I can fix, in principle, but I would rather know where I am starting from in order to decide if something is good value.

  • COMIXIANTCOMIXIANT Posts: 260
    edited June 17

    I thought I might be in the doghouse for posting that cannibal species stuff - lol

    I hear you about the out-of-the-box status.  We really shouldn't need to tweak the products we buy.  But unfortunately, the best way to get anything to drape how you want it, is always to start the drape from a morph that is at least close to what you're after.

    The trouble is, I think a lot of PAs are projecting the morphs instead of modelling them, so the problem you face is caused by projection and can only be fixed by pulling-out the fabric between the breasts so that it spans the cleavage rather than clings to it.

     

    Post edited by COMIXIANT on
  • ElorElor Posts: 3,158
    edited June 17

    richardandtracy said:

    Are there G8 examples that bad? If so, please point me to them as I've not seen any, nor G3 characters and I'd like to make sure I don't see this effect there either. I simply can't remember seeing G8 or G3 joints this bad in the 6 years I've been back with DS, but G9 seems to show a few.

    Same answer as the one I did a couple of months ago when you were shocked by the elbows in a render by xtrart3d: it does look like the result of setting Base Joint Correctives to 0, either on purpose (a purpose I don't know but I'm not a PA so maybe there is a good reason to do it on a promo render…) or by mistake (using Zero Figure despite the advice to use Restore Figure instead), which is harder to mimic on Genesis 8 or 3 because as far as I know, you have to track the various JCMs yourself then set them to 0, making it harder to disable them unwillingly.

    To check, you don't need these poses, just load Genesis 9 and just either bend the elbow or use a pose doing it (Base Pose 04 Seated does that nicely), then search for Base Joint Corrective, set it to 0 and voila.

    If you want to mimic the same effect on Genesis 8, just look for a similar pose or use a converter, then select Show Hidden, then search for arm before setting any JCM related to arm active to 0 (you can do the same with Genesis 3 with the same outcome as Genesis 8).

    G8.1F in white, G9F in gray, with the same pose (applied with n_alexandru's converter for Genesis 8) without disabling their respective JCM, a pose selected on the left:

    And now, with Base Joint Correctives set to 0 on G9F and the JCMs related to arm set to 0 on G8.1F, here come the round elbows gallore everyone is rooting for:

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    JCM_Inactive.jpg
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    Post edited by Elor on
  • Matt_CastleMatt_Castle Posts: 3,004

    Elor said:

    which is harder to mimic on Genesis 8 or 3 because as far as I know, you have to track the various JCMs yourself then set them to 0, making it harder to disable them unwillingly.

    There is a master control for the JCMs and Flexions on G8 (but it's a boolean rather than the slider that G9 has).

    Checking the control links on G3, there is no equivalent master on G3.

    Screenshot 2025-06-17 213330.jpg
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  • richardandtracyrichardandtracy Posts: 7,113

    Yeah, It's a great deal harder to do unwittingly on G8. It should be just as difficult to cause on G9. It keeps happening, and because it's a downgrade from the previous generation, people are not expecting it (improvements are more common), don't look for it and it slips through. And it looks simply awful. The fact it's accidental, if anything, makes it worse to me, because people who have less depth of knowledge in the package than you (or posiibly me - though that depends on day of week in my case) are going to cause it, not know how to correct it, think its awful and believe it's an expected feature of DS & move to something that looks better. It's not good for the DS community as a whole and that's the thing that bothers me most, the ability to accidentally and unwittingly knock figure quality back 20 years is never a good thing.

    Regards,

    Richard

  • memcneil70memcneil70 Posts: 5,294

    Elor said:

    richardandtracy said:

    Are there G8 examples that bad? If so, please point me to them as I've not seen any, nor G3 characters and I'd like to make sure I don't see this effect there either. I simply can't remember seeing G8 or G3 joints this bad in the 6 years I've been back with DS, but G9 seems to show a few.

    Same answer as the one I did a couple of months ago when you were shocked by the elbows in a render by xtrart3d: it does look like the result of setting Base Joint Correctives to 0, either on purpose (a purpose I don't know but I'm not a PA so maybe there is a good reason to do it on a promo render…) or by mistake (using Zero Figure despite the advice to use Restore Figure instead), which is harder to mimic on Genesis 8 or 3 because as far as I know, you have to track the various JCMs yourself then set them to 0, making it harder to disable them unwillingly.

    To check, you don't need these poses, just load Genesis 9 and just either bend the elbow or use a pose doing it (Base Pose 04 Seated does that nicely), then search for Base Joint Corrective, set it to 0 and voila.

    If you want to mimic the same effect on Genesis 8, just look for a similar pose or use a converter, then select Show Hidden, then search for arm before setting any JCM related to arm active to 0 (you can do the same with Genesis 3 with the same outcome as Genesis 8).

    G8.1F in white, G9F in gray, with the same pose (applied with n_alexandru's converter for Genesis 8) without disabling their respective JCM, a pose selected on the left:

    And now, with Base Joint Correctives set to 0 on G9F and the JCMs related to arm set to 0 on G8.1F, here come the round elbows gallore everyone is rooting for:

    @Elor, I put my elbows into the same position as this pose and I have pointy elbows. Does that mean I am deformed or what? How is it 'rounded' elbows are preferred when a female body doesn't have them? Or do they and I am an older model and the newer models have evolved rounded elbows in recent generations? Just curious.

    Mary

  • mdingmding Posts: 1,652

    I am tempted with https://www.daz3d.com/iray-cinematic-ghost-lights, looks promising as usual for kindred arts.

    This morning  I got https://www.daz3d.com/tuba-and-poses-for-genesis-8-and-9 which yesterdays was my personal highlight of the week! I hope this means Protozoon will create more instruments and an additional version of https://www.daz3d.com/instrument-cases-and-poses-for-genesis-8-and-9!

     

  • mdingmding Posts: 1,652

    A nice new clothing set, but after yesterday, i am broke, so this goes to my wishlist:

    https://www.daz3d.com/dforce-decorous-outfit-for-genesis-9-and-8-female

  • Matt_CastleMatt_Castle Posts: 3,004

    memcneil70 said:

    Elor said:

    [...] here come the round elbows gallore everyone is rooting for:

    @Elor, I put my elbows into the same position as this pose and I have pointy elbows. Does that mean I am deformed or what? How is it 'rounded' elbows are preferred when a female body doesn't have them? Or do they and I am an older model and the newer models have evolved rounded elbows in recent generations? Just curious.

    Mary

    irony
    /ī′rə-nē, ī′ər-/
    noun

    The use of words to express something different from and often opposite to their literal meaning; An expression or utterance marked by a deliberate contrast between apparent and intended meaning.

  • mding said:

    A nice new clothing set, but after yesterday, i am broke, so this goes to my wishlist:

    https://www.daz3d.com/dforce-decorous-outfit-for-genesis-9-and-8-female

     I like it and have it in my cart but there just hasn't been a critical mass of sales and stuff that I've actually bought much lately. At least I'll wishlist it for later.

  • memcneil70memcneil70 Posts: 5,294

    Yeah, it is in my cart now. I am at the end of my birthday gift card, so it might get wishlisted. But isn't it lovely? (I wish I could wear something like that. But one swipe of Simon or Charlie's claws and it would be destroyed. Or it would become the next favorite biscuit cushion they found in my closet.)

  • xyer0xyer0 Posts: 6,328

    Matt_Castle said:

    memcneil70 said:

    Elor said:

    [...] here come the round elbows gallore everyone is rooting for:

    @Elor, I put my elbows into the same position as this pose and I have pointy elbows. Does that mean I am deformed or what? How is it 'rounded' elbows are preferred when a female body doesn't have them? Or do they and I am an older model and the newer models have evolved rounded elbows in recent generations? Just curious.

    Mary

    irony
    /ī′rə-nē, ī′ər-/
    noun

    The use of words to express something different from and often opposite to their literal meaning; An expression or utterance marked by a deliberate contrast between apparent and intended meaning.

    I thought Ms. Mary was being ironic, and she was pointing out the irony of the latest generation catapulting us fifteen years into the past. 

  • memcneil70memcneil70 Posts: 5,294

    xyer0 said:

    Matt_Castle said:

    memcneil70 said:

    Elor said:

    [...] here come the round elbows gallore everyone is rooting for:

    @Elor, I put my elbows into the same position as this pose and I have pointy elbows. Does that mean I am deformed or what? How is it 'rounded' elbows are preferred when a female body doesn't have them? Or do they and I am an older model and the newer models have evolved rounded elbows in recent generations? Just curious.

    Mary

    irony
    /ī′rə-nē, ī′ər-/
    noun

    The use of words to express something different from and often opposite to their literal meaning; An expression or utterance marked by a deliberate contrast between apparent and intended meaning.

    I thought Ms. Mary was being ironic, and she was pointing out the irony of the latest generation catapulting us fifteen years into the past. 

    Now I am just confused as all get out. I think I am working from a point of reality and wanting to render it and others are referring to a 3D world where characters were built to different standards of what is considered attractive? Or are sharp elbows on a woman considered a turn-off for some men?

  • richardandtracyrichardandtracy Posts: 7,113
    edited June 20

    Irony = A bit like iron (Uxbridge English Dictionary, as codified by the BBC Radio 4 Program 'I'm Sorry, I haven't A Clue'. [Wikipedia Link])

    Regards,

    Richard

    Post edited by richardandtracy on
  • ElorElor Posts: 3,158
    edited June 20

    Matt_Castle said:

    There is a master control for the JCMs and Flexions on G8 (but it's a boolean rather than the slider that G9 has).

    Checking the control links on G3, there is no equivalent master on G3.

    Thank you :)

    richardandtracy said:

    Yeah, It's a great deal harder to do unwittingly on G8. It should be just as difficult to cause on G9. It keeps happening, and because it's a downgrade from the previous generation, people are not expecting it (improvements are more common), don't look for it and it slips through. And it looks simply awful. The fact it's accidental, if anything, makes it worse to me, because people who have less depth of knowledge in the package than you (or posiibly me - though that depends on day of week in my case) are going to cause it, not know how to correct it, think its awful and believe it's an expected feature of DS & move to something that looks better. It's not good for the DS community as a whole and that's the thing that bothers me most, the ability to accidentally and unwittingly knock figure quality back 20 years is never a good thing.

    Regards,

    Richard

    Now that I know that there is an On/Off switch for Genesis 8, I'm not sure it's that hard to do it anymore with that generation.

    It has the benefit of surviving Zero figure I guess, but there is a fair and clear warning appearing if someone is using Zero Figure directly, to explain to them that they likely wants to use Restore figure instead (Restore is also the highlighted button with no way to save preferences).

    Maybe it's just me, but when a dev team goes out of its way to add such warning and when I don't feel confident in what I'm doing, I'll tend to either abort what I was trying to do or follow the advice by people who knows the program I'm using better than I do.

    And while I have no idea how useful being able to disable JCM on a Genesis figure is, I can see that having more granular controls could be something tempting to add, even at the expense of making it easier to disable them with Zero figure: as an example, it's easier to use one of the controlers from Automuscle Enhancer to fine tune how some part of a figure is bending, than hunting down all the JCMs controled by it one by one.

    memcneil70 said:

    @Elor, I put my elbows into the same position as this pose and I have pointy elbows. Does that mean I am deformed or what? How is it 'rounded' elbows are preferred when a female body doesn't have them? Or do they and I am an older model and the newer models have evolved rounded elbows in recent generations? Just curious.

    Mary

    I'm sorry if I didn't make it clearer, but it was a purely tongue in cheek comment about how Genesis' elbows look once JCM are disabled, not something serious and not anything related to what real human people may be doing (at least I hope but if some are doing it, I never heard about it).

    Post edited by Elor on
  • memcneil70memcneil70 Posts: 5,294

    Elor said:

    Matt_Castle said:

    There is a master control for the JCMs and Flexions on G8 (but it's a boolean rather than the slider that G9 has).

    Checking the control links on G3, there is no equivalent master on G3.

    Thank you :)

    richardandtracy said:

    Yeah, It's a great deal harder to do unwittingly on G8. It should be just as difficult to cause on G9. It keeps happening, and because it's a downgrade from the previous generation, people are not expecting it (improvements are more common), don't look for it and it slips through. And it looks simply awful. The fact it's accidental, if anything, makes it worse to me, because people who have less depth of knowledge in the package than you (or posiibly me - though that depends on day of week in my case) are going to cause it, not know how to correct it, think its awful and believe it's an expected feature of DS & move to something that looks better. It's not good for the DS community as a whole and that's the thing that bothers me most, the ability to accidentally and unwittingly knock figure quality back 20 years is never a good thing.

    Regards,

    Richard

    Now that I know that there is an On/Off switch for Genesis 8, I'm not sure it's that hard to do it anymore with that generation.

    It has the benefit of surviving Zero figure I guess, but there is a fair and clear warning appearing if someone is using Zero Figure directly, to explain to them that they likely wants to use Restore figure instead (Restore is also the highlighted button with no way to save preferences).

    Maybe it's just me, but when a dev team goes out of its way to add such warning and when I don't feel confident in what I'm doing, I'll tend to either abort what I was trying to do or follow the advice by people who knows the program I'm using better than I do.

    And while I have no idea how useful being able to disable JCM on a Genesis figure is, I can see that having more granular controls could be something tempting to add, even at the expense of making it easier to disable them with Zero figure: as an example, it's easier to use one of the controlers from Automuscle Enhancer to fine tune how some part of a figure is bending, than hunting down all the JCMs controled by it one by one.

    memcneil70 said:

    @Elor, I put my elbows into the same position as this pose and I have pointy elbows. Does that mean I am deformed or what? How is it 'rounded' elbows are preferred when a female body doesn't have them? Or do they and I am an older model and the newer models have evolved rounded elbows in recent generations? Just curious.

    Mary

    I'm sorry if I didn't make it clearer, but it was a purely tongue in cheek comment about how Genesis' elbows look once JCM are disabled, not something serious and not anything related to what real human people may be doing (at least I hope but if some are doing it, I never heard about it).

    @Elor, thank you for explaining. I honestly was confused and sometimes I am pretty obtuse when it comes to 'irony' especially with computer/DAZ things.

    Mary 

  • Matt_CastleMatt_Castle Posts: 3,004

    Elor said:

    And while I have no idea how useful being able to disable JCM on a Genesis figure is, I can see that having more granular controls could be something tempting to add, even at the expense of making it easier to disable them with Zero figure

    Disabling them is probably not usually directly useful to the average user.

    However, it is important for developing things like clothing. Most of the time when you use Transfer Utility to start the process of getting clothes set up for a model, the weight maps and JCMs you get are flawed. Being able to disable the JCMs so they're not confusing the matter of sorting out the weight maps is extremely useful. (As you want to sort out weight maps first, *then* get JCMs right on top of them).

    I'm not sure to what end a slider is considered more useful, although it may be that the intent is to be able to help check for clipping on partial values. However, in a practical sense, not actually any harder to set up, and maybe there's some "hell, might be useful to some one I guess?" factor.

  • richardandtracyrichardandtracy Posts: 7,113

    Luna3D has done an amazing job at re-texturing Sveva's rather 'meh' Off shoulder midriff tee shirt and made it into a very nice, versatile and attractive bit of clothing: Off Shoulder Midriff Tee textures. Shame about the promo elbows, though.

    .

    Regards,

    Richard

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