Hex Gallery

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Comments

  • NovaNova Posts: 277
    edited May 16

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Post edited by Nova on
  • NovaNova Posts: 277
    edited May 16
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  • NovaNova Posts: 277
    edited May 16
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  • Nova said:

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Not sure I would consider Hex an alternative to Blender.  Certainly it is a great replacement for something like Silo or Wings3D, but Blender is waaay ahead of either of those too.  Really great renders you have there.  Very impressive! 

  • NovaNova Posts: 277

    gregsgraphics_cafd0962a0 said:

    Nova said:

    Thanks Tiffanie, Hexagon must not be forgotten.

    It's a great alternative to Blender. smiley

    Not sure I would consider Hex an alternative to Blender.  Certainly it is a great replacement for something like Silo or Wings3D, but Blender is waaay ahead of either of those too.  Really great renders you have there.  Very impressive! 

     

    Thank you for your comment!
    Blender is undoubtedly a powerful tool, and we also enjoy working with it. That said, I personally find the workflow in Hexagon more intuitive – much like how many artists prefer ZBrush over Blender. In the end, it really comes down to personal preference and what best suits one’s workflow.

     

  • That's true, Nova.  I agree with you there.  What did you use to render some of those images?  My apologies if you already mentioned it, but I didn't read it.  The modeling is great, but some of those renders are extremely high-end.

  • NovaNova Posts: 277
    edited June 15

    gregsgraphics_cafd0962a0 said:

    That's true, Nova.  I agree with you there.  What did you use to render some of those images?  My apologies if you already mentioned it, but I didn't read it.  The modeling is great, but some of those renders are extremely high-end.

     

    For rendering my 3D models, I mainly use Lumion, Twinmotion, or Octane. Each of these tools has its own strengths and weaknesses, so I choose based on the specific project requirements. It's important to invest time in learning each software thoroughly to make the most of its capabilities.

    Some of my housemates swear by Unreal Engine, which is actually the underlying engine that Twinmotion is built on. While Twinmotion offers a more streamlined and user-friendly interface, it leverages the powerful rendering capabilities of Unreal.

     

    Check out our latest work here – mine and the others.

    https://www.bruder-aural.com/11_-010-00_-001-00_-018-00_-photogrammetrie_-004-00_-bruecke_-002-00.html

     

    Post edited by Nova on
  • NovaNova Posts: 277
    edited July 11

    Captain Future / Comet / No PS / NO KI

    100 % Hexagon

     

     

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  • TugpsxTugpsx Posts: 792

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

  • NovaNova Posts: 277

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

  • Nova said:

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

     

    Hmmm.  While your work with Hex is impressive and inspiring on its own merit, I'd hesitate to encourage people to try the software since it is no longer being developed and there's no real support for it outside of this small community.  New people who might purchase it based on seeing your great works could be let down once they find out it's essentially a dead software at this point.  Unless there are plans to update it by Daz that I don't know about.  I still own my copy of 2.5, but I had to move on to other more modern software because of the crashes and bugs and lack of progress with some of the tools like UV editor, etc.   

  • NovaNova Posts: 277

    gregsgraphics_cafd0962a0 said:

    Nova said:

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

     

    Hmmm.  While your work with Hex is impressive and inspiring on its own merit, I'd hesitate to encourage people to try the software since it is no longer being developed and there's no real support for it outside of this small community.  New people who might purchase it based on seeing your great works could be let down once they find out it's essentially a dead software at this point.  Unless there are plans to update it by Daz that I don't know about.  I still own my copy of 2.5, but I had to move on to other more modern software because of the crashes and bugs and lack of progress with some of the tools like UV editor, etc.   

     

    Unfortunately, every inquiry to DAZ remains unanswered. I usually recommend that people start with Blender. Personally, though, I have a soft spot for Hexagon, which is why I still enjoy using it.
    It's a real shame that it’s no longer being developed — it had the potential to become something truly great.

     

  • DartanbeckDartanbeck Posts: 21,937

    Amazing Work, Nova! Eee Gads!!! yessmiley

  • DartanbeckDartanbeck Posts: 21,937

    Nova said:

    gregsgraphics_cafd0962a0 said:

    Nova said:

    Tugpsx said:

    I must say, i'm very impressed with the work you were able to achieve with Hexagon. Thanks for sharing.

     

    Thank you so much! I get a lot of questions on Facebook about which software I use for modeling, and people are always surprised when I say it's Hexagon. I hope I can inspire more people to give Hexagon a try.

     

    Hmmm.  While your work with Hex is impressive and inspiring on its own merit, I'd hesitate to encourage people to try the software since it is no longer being developed and there's no real support for it outside of this small community.  New people who might purchase it based on seeing your great works could be let down once they find out it's essentially a dead software at this point.  Unless there are plans to update it by Daz that I don't know about.  I still own my copy of 2.5, but I had to move on to other more modern software because of the crashes and bugs and lack of progress with some of the tools like UV editor, etc.   

     

    Unfortunately, every inquiry to DAZ remains unanswered. I usually recommend that people start with Blender. Personally, though, I have a soft spot for Hexagon, which is why I still enjoy using it.
    It's a real shame that it’s no longer being developed — it had the potential to become something truly great.

     

    Agreed! 100%!!!

    I wish Carrara was still "Alive" as well. It still works for me, but... yeah... Carrara 2025 would be a fun thing to see! smiley

  • NovaNova Posts: 277
    edited November 17

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    No AI / render engine in Lumion Pro

    Finally found some time again… the design has now been rendered in sketch mode.
    The proportions and scales come across very well in this style.

    Next, I’m planning a small animation as well as further expansion of the facility. I will revise the characters and redesign them in a more contemporary, modern style. Even now, I’m already moving in a bit of a gray area.

    At the moment, thanks to my female flatmates, I have access to an impressive wealth of creative material, so I don’t have to develop everything completely from scratch. This gives me enormous flexibility and inspiration. In the long run, I even want to write a short story that stylistically leans toward adult comics, mixing humor, suspense, and a touch of artistic freedom.

    Before things can really get started, however, I still need to clarify the usage rights of the existing material. Once that’s settled, I can fully focus on the concept and implementation.

    Currently, my cast of characters includes: Captain Future, Prof. Simon Wright, as well as a new team member named Lyrana, whose particular strength lies in pronounced mentalist abilities.

    Lyrana
    She was created through a secret genetic experiment, far away from any civilization. In a strictly isolated high-security facility, the DNA of an exceptionally intelligent cat was fused with human genetic material. From this risky crossbreeding emerged a unique hybrid being — half human, half cat.

     

     

     

     

     

     

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  • DartanbeckDartanbeck Posts: 21,937

    Fantastic!

    And that sketch style looks really cool!

    Kudos!

  • NovaNova Posts: 277

    Thank you for your praise..... have a wonderful day. ^^

  • TugpsxTugpsx Posts: 792

    Nova said:

    Muster_ 000-00_ 004-00_ Basis_ 000-02_ Comet_ 000-00_ JPG 000-00

    No AI / render engine in Lumion Pro

    Finally found some time again… the design has now been rendered in sketch mode.

    The proportions and scales come across very well.

    Next, I’m planning a small animation and further development of the facility. I will revise the characters and design them in a more contemporary, modern style. I’m already operating in a bit of a grey area with this.

     

    Wow those turned out great, thanks for sharing. great to see Hexagon at work. 

  • NovaNova Posts: 277

    Thank you as well, Tugpsx, for your kind comment.

    Hexagon must not be forgotten. I wish you a wonderful day.

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