Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
You are most welcome, it baffled me for quite a while too. Really nice render btw.
I've ran into two minor problems since last night: Luxrender doesn't seem to like the conversion of infinite/distant light to meshlight, and neither does assigning a light profile (ie. sun) to a converted spot-light source. Not a big deal -- I have a feeling that the issue is me using *converted* lights instead of mesh lights in the first place.
Sadly it is still not working after I removed the old, rename,d Reality 2 directory. Totally stumped. Not a chuffing clue why the hell it is not exporting any geometry.
Are you getting the 'empry Scene' error? Where it says there is nothing to render?
I got that until I removed the Reality2 folder, then I restarted DAZ Studio, and the only plugin that was left in Help > About Installed Plugins was the new one 'Reality DS', then it worked fine for me.
Maybe I coould try exactly the same scene as you, and see if it works for me? Not sure what is going on.
How do we find Order number and serial number for registering the product?
Meh I can get gpu rendering going but its alot slower then iray
On my computer GPU + boost is slower that GPU only
Got to download it this AM finally so all is well. YAY!
Yes indeed, that's exactly what is happening!
Blank scene, load the Summi pool HDRI prop from the Reality\Lights\Reality folder, create a DAZ primitive sphere (2m diamter, segments and sides 144). Render. Or not ;)
Under the Render> Scene configuration pick any combination of device/accelerator and with any apart from 'plain' CPU-No acceleration LuxRender complains of an empty scene. With CPU-No acceleration the HDRI gets rendered, but the scene is otherwise blank.:
Anything other than that, Iget:
I'm not using the boost thing.I think it activates the "turbo" feature in some motherboards that overclocks the CPU a little bit.I've never found that sort of feature useful so I generally skip those. 200Mhz really isn't that much help and just increases the CPU temp.In this test render I'm getting 1.5 million samples per second using opencl rendering with both GPU and CPU checked.
Slight update ... now 'working' with all render modes. It is just NOT rendering a DAZ primitive sphere. Seems I tried to be too simple for my tests. Load up a plain, unadorned G2F and she is rendered. Still no sphere though, that refuses to play ball (pun intended!)
I works OK for me, in CPU Accelerated and OpenCL Rendering (GT 420 - very weak card). Image is CPU Accelrated.
I tried last night too, before I got this fixed, with an HDRI, and no matter what i did, i couldn't get the figure to show (using Chircahua_Plaza) The camera was looking at the right spot, but my figure never appeared. Once I dragged my other Reality folder out, restarted DS, and checked that the other versions of the plugin were not now showing in About Installed Plugins, and it all started to work. I could only get the HDRI to show in the NOT Accelrated as well, but no figure showed.
Perhaps a re-install of the plugin might help, and maybe a search for Reality being installed somewhere else as well. One user did that, and got it to work.
lol, no, the 'extra boost' doesnt overclock your cpu :) It uses the biaspath rendermode in lux
If you're jusdging that bath the samples per sec counter, then they cant be compared. So the samples per sec may be lower with boost, but the image will be cleaning up much more quickly
right on,,well at least it doesn't mess with anything important.Does it help much?When I enabled it on the test render I posted it just CTD's lux, so I gave up on it pretty quickly.
Its a new biased rendering mode in Lux, which can give nice results, usually more quickly. Whether you like the results compared to the non biased results depends on the scene, and your taste I guess. I'm pretty impressed with it.
A big Discount is exactly the reason I bought Reality 4 for Poser. I considered it yesterday, but decided that I mainly use Poser to set up characters before moving them to Daz Studio. However, when I saw my Rev-Up discount applied to the cost, I just had to get it. Even if I don't use it much at the moment, the purchase was like a hungry zombie -- a no-brainer.
Thanks! Nothing special really, 1 shader light and 1 meshlight, I tend to apply DoF to the camera settings to blur the background on portraits too (good photography practice to port across). I'll re-use this scene and test some different render settings, curious about how Open CL might perform so I may update on any further findings later
GPU and boost artifacts all over the place CPU accelerated works like sh*t cpu works but still slow IMO even GPU is alot slower then iray. This may do Reality in..
Ok cpu accelerated rendered https://www.flickr.com/photos/37909888@N05/21009973883/in/dateposted-public/ cpu only approx 45 to 50 minutes with sss taken off. https://www.flickr.com/photos/37909888@N05/21444376539/in/dateposted-public/ GPU gets strange artifacts. I can render with iray 10 to 15 minutes. My config https://www.flickr.com/photos/37909888@N05/21008299104/in/dateposted-public/
Which CPU are you using?
I guess the one on my i7-4710HQ @250GH rendering cpu is about the same as R2 from what I can see. GPU is faster but brutal. I think this will suit iray better.
Speaking of which if you guys can offer me tips for this would be much appreciated http://www.daz3d.com/forums/discussion/63249/help-with-texture-sizes-in-iray#latest
A little update, and a fix for anyone experiencing white lines/mesh showing up on renders. I experienced the white lines issue when testing with Open CL, but it's resolved if you disable SSS in the reality mats tab for the skin. For comparison I've included the 2 test renders of V6 HD, the first GPU accelerated (1 hour, 634 threads), the 2nd one using Open CL on my i5 2320 and Radeon HD5700 card (20 mins, 959 threads!). I personally prefer the quality of using SSS but for speed it's not a massive compromise on quality imho.
I don't see any issues with the second render link, aside from the slight fuzziness. Do you happen to have the Samples per pixel from LuxRender for that one? Low Samples per pixel will contribute to overall fuzziness.
The first one definitely seems like it wasn't CPU accelerated for some reason, or an issue with the light source.
Also, Luxrender has had issues with GPU rendering for the longest time... there were a few posts earlier that referenced this.
Can you provide a summarized list of the items for this scene? Or even better, what are you using for your light sources within DAZ?
Open CL image
Oh that reminds me: LuxRender scales directly with the number of cores/threads so it's fairly easy to set up a bunch of dummy boxes with LuxRender and do network renders. I tested it with Amazon AWS earlier this year and it worked pretty well... but it'd be better if it was headless on a local network, obviously.
The second one works because it is basic CPU its still not done going on 2 hours. I already decided for the most part I am going iray I get very pleaseing results within 30 minutes
There's no "end" to LuxRender. It's very different from iray's implementation. You can get noise reduction by a variety of methods, but graininess is usually a result of low light.
Your processor has more than the basic needed for the new features in LuxRender 1.5. You should be seeing better results than what you are showing.