Reality 4.1 - September 21st

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Comments

  • Malaeus said:
    Malaeus said:

    Before I installed 4.1, I had a folder in Plugins that was called Reality, I renamed it to Reality2, but I had endless problems with 4.1 not working at all.

    I finally removed the Reality2 folder from Plugins and stored it in a temp folder, now it all works as expected.  

    Thanks for this info JimmyC, I've just removed that folder from plugins and now actually have a render appearing instead of empty scene/no light errors.

    Ok, seems to be working, if in doubt make sure to dabble with adding a reality light. 634 threads in an hour on this render, let it run longer to reduce/eliminate noise in dark areas. I'm recommending anyone who has v2.5 installed just to clear it out of the way, tbh when did you last actually use it? Seems to be a culprit in my conflicts anyhow - thanks again JimmyC for the original advice smiley
     

    You are most welcome, it baffled me for quite a while too.   Really nice render btw.

     

  • mtl1mtl1 Posts: 1,508

    I've ran into two minor problems since last night: Luxrender doesn't seem to like the conversion of infinite/distant light to meshlight, and neither does assigning a light profile (ie. sun) to a converted spot-light source. Not a big deal -- I have a feeling that the issue is me using *converted* lights instead of mesh lights in the first place.

  • SimonJMSimonJM Posts: 6,069

    Sadly it is still not working after I removed the old, rename,d Reality 2 directory.  Totally stumped.  Not a chuffing clue why the hell it is not exporting any geometry.

  • SimonJM said:

    Sadly it is still not working after I removed the old, rename,d Reality 2 directory.  Totally stumped.  Not a chuffing clue why the hell it is not exporting any geometry.

    Are you getting the 'empry Scene' error?   Where it says there is nothing to render?

    I got that until I removed the Reality2 folder, then I restarted DAZ Studio, and the only plugin that was left in Help > About Installed Plugins was the new one 'Reality DS', then it worked fine for me.

    Maybe I coould try exactly the same scene as you, and see if it works for me?   Not sure what is going on.

  • DekeDeke Posts: 1,636

    How do we find Order number and serial number for registering the product?

  • BobvanBobvan Posts: 2,653

    Meh I can get gpu rendering going but its alot slower then iray

  • aspinaspin Posts: 219

    On my computer GPU + boost is slower that GPU only

  • RAMWolffRAMWolff Posts: 10,352
    RAMWolff said:
    Decoyboy said:
    RAMWolff said:

    Tried accessing ANY page on his website.  Still getting the server error notices.  Tried on Cyberfox and Edge Browser.  Same thing...

    I downloaded from daz since I bought reality 4 there. Looked for it in product list and it said 4.1, Did a manual download. I tried his website for 5 hours and got errors. 

    Great suggestion but my only purchase of Reality was 1.25 and it's still only offering that version.  All day I was out of the house because it was too darned hot to be inside so I come back all these hours later and his servers are still slammed.  Grrrrrrrrrrrrr

    You could up grade for $14, if you think the price worth it to jump the free upgrade que and get it now. I did as I had an initial R2 form Renderosity, buying R4 direct from Paolo. It was $14 well spent to stop the frustrations of not being able to downlaod all last night and do some renders instead.

    Got to download it this AM finally so all is well.  YAY! 

  • SimonJMSimonJM Posts: 6,069
    SimonJM said:

    Sadly it is still not working after I removed the old, rename,d Reality 2 directory.  Totally stumped.  Not a chuffing clue why the hell it is not exporting any geometry.

    Are you getting the 'empry Scene' error?   Where it says there is nothing to render?

    I got that until I removed the Reality2 folder, then I restarted DAZ Studio, and the only plugin that was left in Help > About Installed Plugins was the new one 'Reality DS', then it worked fine for me.

    Maybe I coould try exactly the same scene as you, and see if it works for me?   Not sure what is going on.

    Yes indeed, that's exactly what is happening!

    Blank scene, load the Summi pool HDRI  prop from the Reality\Lights\Reality folder, create a DAZ primitive sphere (2m diamter, segments and sides 144).  Render.  Or not ;)

    Under the Render> Scene configuration pick any combination of device/accelerator and with any apart from 'plain' CPU-No acceleration LuxRender complains of an empty scene.  With CPU-No acceleration the HDRI gets rendered, but the scene is otherwise blank.:

    [2015-09-22 16:47:36 Info: 0] Freeing resources.[2015-09-22 16:47:36 Info: 0] Freeing resources.[2015-09-22 16:47:36 Info: 0] Server requests interval: 180 seconds[2015-09-22 16:47:36 Info: 0] Loading scene file: 'D:/Lux/reality_scene.lxs'...[2015-09-22 16:47:36 Info: 0] Loading texture: 'reality_scene-Resources/textures/Summi_Pool/Summi_Pool_3k.hdr'...

    Anything other than that,  Iget:

    [2015-09-22 16:49:53 Info: 0] Freeing resources.[2015-09-22 16:49:53 Info: 0] Freeing resources.[2015-09-22 16:49:53 Info: 0] Server requests interval: 180 seconds[2015-09-22 16:49:53 Info: 0] Loading scene file: 'D:/Lux/reality_scene.lxs'...[2015-09-22 16:49:53 Info: 0] Loading texture: 'reality_scene-Resources/textures/Summi_Pool/Summi_Pool_3k.hdr'...[2015-09-22 16:49:55 Info: 0] Tessellating 0 primitives[2015-09-22 16:49:55 Severe error: 2] RUNTIME ERROR: LuxCoreRenderer can not render an empty scene[2015-09-22 16:49:55 Info: 0] Writing resume film file[2015-09-22 16:49:56 Info: 0] Film transmission done (56 Kbytes sent)[2015-09-22 16:49:56 Info: 0] Resume film written to 'D:\Lux\reality_scene.flm'[2015-09-22 16:49:56 Info: 0] Writing Tonemapped PNG image to file 'D:\Lux\reality_scene.png'

     

  • IceCrMnIceCrMn Posts: 2,322

    I'm not using the boost thing.I think it activates the "turbo" feature in some motherboards that overclocks the CPU a little bit.I've never found that sort of feature useful so I generally skip those. 200Mhz really isn't that much help and just increases the CPU temp.In this test render I'm getting 1.5 million samples per second using opencl rendering with both GPU and CPU checked.

    SSS_skin_test.jpg
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  • SimonJMSimonJM Posts: 6,069

    Slight update ... now 'working' with all render modes.  It is just NOT rendering a DAZ primitive sphere.  Seems I tried to be too simple for my tests.  Load up a plain, unadorned G2F and she is rendered.  Still no sphere though, that refuses to play ball (pun intended!)

  • I works OK for me, in CPU Accelerated and OpenCL Rendering (GT 420 - very weak card).   Image is CPU Accelrated.

    I tried last night too, before I got this fixed, with an HDRI, and no matter what i did, i couldn't get the figure to show (using Chircahua_Plaza)   The camera was looking at the right spot, but my figure never appeared.   Once I dragged my other Reality folder out, restarted DS, and checked that the other versions of the plugin were not now showing in About Installed Plugins, and it all started to work.   I could only get the HDRI to show in the NOT Accelrated as well, but no figure showed.

    Perhaps a re-install of the plugin might help, and maybe a search for Reality being installed somewhere else as well.   One user did that, and got it to work.

    Untitled-1.jpg
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  • icecrmn said:

    I'm not using the boost thing.I think it activates the "turbo" feature in some motherboards that overclocks the CPU a little bit.I've never found that sort of feature useful so I generally skip those. 200Mhz really isn't that much help and just increases the CPU temp.In this test render I'm getting 1.5 million samples per second using opencl rendering with both GPU and CPU checked.

    lol, no, the 'extra boost' doesnt overclock your cpu :) It uses the biaspath rendermode in lux

  • aspin said:

    On my computer GPU + boost is slower that GPU only

    If you're jusdging that bath the samples per sec counter, then they cant be compared. So the samples per sec may be lower with boost, but the image will be cleaning up much more quickly

     

  • IceCrMnIceCrMn Posts: 2,322
    Apothis68 said:
    icecrmn said:

    I'm not using the boost thing.I think it activates the "turbo" feature in some motherboards that overclocks the CPU a little bit.I've never found that sort of feature useful so I generally skip those. 200Mhz really isn't that much help and just increases the CPU temp.In this test render I'm getting 1.5 million samples per second using opencl rendering with both GPU and CPU checked.

    lol, no, the 'extra boost' doesnt overclock your cpu :) It uses the biaspath rendermode in lux

    right on,,well at least it doesn't mess with anything important.Does it help much?When I enabled it on the test render I posted it just CTD's lux, so I gave up on it pretty quickly.

  • icecrmn said:
    Apothis68 said:
    icecrmn said:

    I'm not using the boost thing.I think it activates the "turbo" feature in some motherboards that overclocks the CPU a little bit.I've never found that sort of feature useful so I generally skip those. 200Mhz really isn't that much help and just increases the CPU temp.In this test render I'm getting 1.5 million samples per second using opencl rendering with both GPU and CPU checked.

    lol, no, the 'extra boost' doesnt overclock your cpu :) It uses the biaspath rendermode in lux

    right on,,well at least it doesn't mess with anything important.Does it help much?When I enabled it on the test render I posted it just CTD's lux, so I gave up on it pretty quickly.

    Its a new biased rendering mode in Lux, which can give nice results, usually more quickly. Whether you like the results compared to the non biased results depends on the scene, and your taste I guess. I'm pretty impressed with it.

  • A big Discount is exactly the reason I bought Reality 4 for Poser. I considered it yesterday, but decided that I mainly use Poser to set up characters before moving them to Daz Studio. However, when I saw my Rev-Up discount applied to the cost, I just had to get it. Even if I don't use it much at the moment, the purchase was like a hungry zombie --  a no-brainer.

  •  

    Malaeus said:
    Malaeus said:

    Before I installed 4.1, I had a folder in Plugins that was called Reality, I renamed it to Reality2, but I had endless problems with 4.1 not working at all.

    I finally removed the Reality2 folder from Plugins and stored it in a temp folder, now it all works as expected.  

    Thanks for this info JimmyC, I've just removed that folder from plugins and now actually have a render appearing instead of empty scene/no light errors.

    Ok, seems to be working, if in doubt make sure to dabble with adding a reality light. 634 threads in an hour on this render, let it run longer to reduce/eliminate noise in dark areas. I'm recommending anyone who has v2.5 installed just to clear it out of the way, tbh when did you last actually use it? Seems to be a culprit in my conflicts anyhow - thanks again JimmyC for the original advice smiley

    Wow :O

    I've just got my own reality 4.1 and my rendering results are as if i'm still viewing in texture shaded ;-; 

    what setup/tweaks did you make to get this result ? 

    Thanks! Nothing special really, 1 shader light and 1 meshlight, I tend to apply DoF to the camera settings to blur the background on portraits too (good photography practice to port across). I'll re-use this scene and test some different render settings, curious about how Open CL might perform so I may update on any further findings later wink

  • BobvanBobvan Posts: 2,653

    GPU and boost artifacts all over the place CPU accelerated works like sh*t cpu works but still slow IMO even GPU is alot slower then iray. This may do Reality in..

  • mtl1mtl1 Posts: 1,508
    Bobvan, could you describe the exact issues (and setup) you are having with your renders? Many of us would love to help you get your renders up and running, but your comments don't give us much information to go on, unfortunately.
  • BobvanBobvan Posts: 2,653
    edited September 2015

    Ok cpu accelerated rendered https://www.flickr.com/photos/37909888@N05/21009973883/in/dateposted-public/ cpu only approx 45 to 50 minutes with sss taken off. https://www.flickr.com/photos/37909888@N05/21444376539/in/dateposted-public/ GPU gets strange artifacts. I can render with iray 10 to 15 minutes.  My config  https://www.flickr.com/photos/37909888@N05/21008299104/in/dateposted-public/

    Post edited by Bobvan on
  • nDelphinDelphi Posts: 1,922
    Bobvan said:

    Ok cpu accelerated rendered https://www.flickr.com/photos/37909888@N05/21009973883/in/dateposted-public/ cpu only approx 45 to 50 minutes with sss taken off. https://www.flickr.com/photos/37909888@N05/21444376539/in/dateposted-public/ GPU gets strange artifacts. I can render with iray 10 to 15 minutes.  My config  https://www.flickr.com/photos/37909888@N05/21008299104/in/dateposted-public/

    Which CPU are you using?

  • BobvanBobvan Posts: 2,653
    edited September 2015

    I guess the one on my i7-4710HQ @250GH rendering cpu is about the same as R2 from what I can see. GPU is faster but brutal. I think this will suit iray better.

    Speaking of which if you guys can offer me tips for this would be much appreciated http://www.daz3d.com/forums/discussion/63249/help-with-texture-sizes-in-iray#latest

    Post edited by Bobvan on
  • MalaeusMalaeus Posts: 12
    edited September 2015

    A little update, and a fix for anyone experiencing white lines/mesh showing up on renders. I experienced the white lines issue when testing with Open CL, but it's resolved if you disable SSS in the reality mats tab for the skin. For comparison I've included the 2 test renders of V6 HD, the first GPU accelerated (1 hour, 634 threads), the 2nd one using Open CL on my i5 2320 and Radeon HD5700 card (20 mins, 959 threads!). I personally prefer the quality of using SSS but for speed it's not a massive compromise on quality imho.

    Studio spotlight v6 closeup CPU accel 1hr 634 threads.png
    720 x 1280 - 1M
    Post edited by Malaeus on
  • mtl1mtl1 Posts: 1,508

    I don't see any issues with the second render link, aside from the slight fuzziness. Do you happen to have the Samples per pixel from LuxRender for that one? Low Samples per pixel will contribute to overall fuzziness.

    The first one definitely seems like it wasn't CPU accelerated for some reason, or an issue with the light source.

    Also, Luxrender has had issues with GPU rendering for the longest time... there were a few posts earlier that referenced this.

     

    Can you provide a summarized list of the items for this scene? Or even better, what are you using for your light sources within DAZ?

  • Open CL image

    Studio spotlight v6 closeup CL no SSS 20 mins 959 threads.png
    720 x 1280 - 1M
  • mtl1mtl1 Posts: 1,508

    Oh that reminds me: LuxRender scales directly with the number of cores/threads so it's fairly easy to set up a bunch of dummy boxes with LuxRender and do network renders. I tested it with Amazon AWS earlier this year and it worked pretty well... but it'd be better if it was headless on a local network, obviously.

  • BobvanBobvan Posts: 2,653

    The second one works because it is basic CPU its still not done going on 2 hours. I already decided for the most part I am going iray I get very pleaseing results within 30 minutes

  • mtl1mtl1 Posts: 1,508

    There's no "end" to LuxRender. It's very different from iray's implementation. You can get noise reduction by a variety of methods, but graininess is usually a result of low light.

  • nDelphinDelphi Posts: 1,922

    Your processor has more than the basic needed for the new features in LuxRender 1.5. You should be seeing better results than what you are showing.

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