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Never mind. I watched a video on the Reality website and I got my answers.
Installed Reality 4.2 fired it up same glitches. It's off both my systems. It was fun while it lasted...
You are correct, by default Luxrender will keep on rendering until you stop it. It saves the image continually at intervals which you can set. I think the default via Reality is 1 minute. You don't need to do an explicit save. If you use Save & Exit Luxrender will save the FLM file and the image at its latest state (and you can resume this with the FLM). You do have the option to save the image explicitly, including in other formats and with options using File/Export to Image.
Graphics Processing Unit, where the processors in your graphics card do the rendering, instead of, or alongside your computer's processor (CPU). Iray is particularly oriented to GPU processing, not surprisingly as it is from NVIDIA. GPU rendering is, or can be, extremely fast in comparison to CPU rendering. Lux was initially a CPU rendering engine, but has introduced GPU rendering features over time and now GPU rendering is very much in the forefront of its development. There are rendering modes in both renderers that use both CPU and GPU.
I didn't even bother downloading the 4.2 version until I heard from someone about it. Thanks for letting me know that the problems are still there. Saved me some time and grief.
I really would like Reality and the LuxRender crew to fix the issues. I know they will, but it will appear that it isn't going to be any time soon.
Reality 4.2 substantially only addresses compatibility with Poser 11. I believe that the forthcoming Luxrender 1.6 will address these problems, or at least some of them. Dev builds for 1.6 are being created at the moment, but I'm not expecting a new version of Reality incorporating 1.6 to emerge very soon.
All I know is after installing it I tried GPU none boosted and it just hung on 0 & image never started then added boost as soon the squares was starting to clear up I saw brutal anti aliasing that was the end of it...
Huh..I thought I installed the Reality 4.1 I bought a while ago (just downloaded tonight though)...I see now it is 4.2 Don't know what that means to me...
Had the "what's new in 4.1" video playing while I messed around with settings with a 3DL pic I had available, and hit render.
After 15 Minutes, I'm rather pleased with what I see. (I clicked the CPU /Extra boost, though I really don't know what means...the video said the Open CL GPU won't work on the mac, but the box wasn't greyed out...maybe it does now in 4.2 (though I haven't updated my OS, so if it was broken before, should be proken now).
Now to read the User Manual and learn how to actually make this work.
Are there..shaders? Universal presets I guess the term is, for Reality out there? Either in stores, or free collections?
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Here's a comparison between 3delight, reality using the same lights as the 3delight, and an iray conversion using just it's natural light.
No there aren't, as far as I know. The concept with "shaders" is rather different with Reality compared to Iray. Reality does its best to convert existing material settings from Studio to those compatible with Luxrender. On the whole it doesn't do a bad job, but it is up to the user to refine them via the Reality materials editors, the parameters in which are less complicated and arcane than you will find in DAZ Studio surfaces, particularly with the vast array of options in Iray materials and the more complex 3Delight SSS ones.
This would generally involve tweaks such as glossy and specular levels, bump depth and a few SSS parameters when using the "Skin" material. I think the idea is that 3rd party shaders are unnecessary. It's a matter of debate as to how true this is, but I think you have to decide for yourself. What I don't think is in doubt is that it is possible using these fairly basic tools to create highly realistic and satisfying renders.
I have to say that I'm pretty impressed with what you've done so far! Personally I would not use native DS lights with Luxrender as they tend to be too harsh, and are not physically based. The mesh lights provided with Reality (and/or IBL) are preferable (equally, I don't use DS lights in Iray, either. Again I use HRDi and/or my own simple meshes set to emitters using the preset).
As for Reality 4.2, this release only really addresses compatibility with Poser 11. There are some other fixes, but they are minor. I'm not sure what the situation is with Apple computers. I would take this up with Paolo, the creator of Reality, at the official forums at RuntimeDNA.