Show Us Your Iray Renders. Part IV
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Thanks to all for the advice. I'll take another look at lowering the normal map strength and see where to go from there. I'm working without a graphics card, so the changes take a long time to show up in a render.
Herminio Nieves has a slew of really nifty free ships at sharecg and elsewhere. Here's the Cobra, with new materials (and a Genesis Supersuit pilot)
Yah he has tons of great models when i found him i downloaded like everything free he had on Share cg....excellent work i dont know why he not making money on this stuff. Not to say he isnt but even his freebies are worth a couple of bucks in my opinion
Daniel
Definitely. If he worked a little more on them to make them adjustable, I have to imagine he could make decent money on a store.
Edit: Oh hey, he has some stuff on Renderosity. I'll have to toss money at him at some point.
He sells on CGTrader. Sadly, I can't use his uploads to ShareCG or other free sites for my main work, as he restricts to either non-commercial use, or limited use with credits (I can't impose use restrictions on the clients I develop content for). But I agree, the models are quite good, especially as background cityscapes.
I was wondering about credits. Thinking of having a credits page and linking to sharecg or something saying 'a lot of the ships are from Herminio Nieves.'
Are they higher resolution textures than the free stuff? I'm seeing some overlap and curious.
The same shader as my last render (well I've made a few tweaks to the setup) also a hint of bloom to make the shiny bits even shinier. The pink is the original texture. I have the shader set up so it remains the same when I apply my modified shader (I'm quite proud of that one). I think I've also gotten a handle on finishing things and not obsessively going back to tweak them more, I had two moments while rendering this where I went "you know I could set up the shader so it does this... NO its done." The 3delight version I was constantly upgrading (breaking all my previous presets in the process)
TLDR: I like Shiny!
Slightly larger version in my gallery. I just realized I didnt have a render of my dress there, oops.
J Cade: Love the soft lighting.
A bunch of spaceships up on my deviantart. It's Iray + some edge finding layers and post work.
Now that I let "Must use Reality" go... me likee. I am more or less working like I did with Reality I just gots to delve more into skin settings much fater then lux.. The quality is quite degraded after converting to jpeg Call it m4 G2 luv...
Those might be Iray, but, somehow, we still know it's you.
CHEERS!
Yeah the style still works with much faster times which will tide me over till 4.1 comes out... Then will use what suits a scene best. With lux sometimes materials don't play nice.. This was with the laptop, im having a GTX970 or 80 popped into the beast as we speak..
I'm now on the hunt for an Nvidia card, more likely be next year than this, but, they aren't that pricey now and good models might come down more next year. I'll do more with skin settings this week and see what emerges...
CHEERS!
He's at Renderosity as well.
...get one with 4GB Since you primarily do individual portraits in simple settings, that should be more than sufficient even for highly detailed textures.
Absolutely, the GTX 960 is within my price range and 1024 cuda cores ought to be enough for what I do.
CHEERS!
I am totally satisfied with my purchase i made almost 2 years ago now with the GTX 670...the 670 has 1344 cuda cores which i had no interest in when i bought it for a gaming machine. But now that i am using it as a 3d art tool it has been quite wonderful. They are still pricey though most 670's i see are in the $350-$450 range.
...check reviews to make sure it isn't one of those "dual GPU" ones (which is basically two cards permanently linked together like the Titan-Z). I've seen 4 GB advertised but after checking a couple reviews, I will find a card is actually a dual configuration with 2 x 2 GB which means you would only have 2 GB available for rendering.
The 960's I've been looking at are definitely 4gb cards. Back when I got my AMD one there was no way I could afford a 4gb one, shows how things progress I suppose.
CHEERS!
...EGVA correct?. Yeah, price-wise that would be a good solution.
There is a "Superclocked" GTX 740 ith 4 GB but it is an older card with only about 380 cores.
This is typically a 2GB card. Unless you only do single-character scenes with no or simple settings, it may not hold the scene, especially if you also use it as your primary display adapter. If the card can't hold everything -- monitor display + scene geometry and textures + output render data + output canvas, then you're back to only the CPU.
On edit: I see you are talking about the 4GB 960s. Those ought to work okay.
I left this render running all night but woke up so I checked on it. It had reached exactly 100% convergence in about 3-1/2 hours, but I didn't like how his hair looked. The shine added with Unshaven 2 hair shaders left it without much definition, so I upped the quality and let it continue to render while I went back to bed.
What happened with the higher quality setting is pretty amazing. The gloss on his hair toned down considerably, and black strands started showing up. But the reflections on her champagne flute and the champagne bottle became very distinct. The shadows of both flutes also became more distinct. And the uneven surface of the water became visible.
I don't up the quality setting very often, but I'm really glad I did with this image. In the end, I let it render for about 14 hours. (CPU Only)
Prelude To A Kiss
(Full-size image, 1500x1200 pixels, can be viewed in my Gallery: http://www.daz3d.com/gallery/#images/85174/)
One is, there are also 2 MSI's, and a couple of Gigabytes on the list too. It'll come down to who has the best price after Christmas, my AMD was a one off deal and there might be another deal like that I can take advantage of. Anyway, we'll leave these nice folks to their renders now...
CHEERS!
Very nicely done,
I don't think I'll be upping anything till I have a GPU taking the strain.
CHEERS!
Thank you.
I envy you your upcoming purchase. I'm not sure I can put an Nvidia card in my HP. And the cost of one is definitely not in the budget. Especially if I keep buying DAZ products! lol
Yeah, do bear in mind that G3M/M7 is just around the corner...
CHEERS!
I have the 960 with 4GB and it works grerat for iray
Just what I like to hear, I think I've narrowed it down to two now. Roll on January sales!
CHEERS!
Here's EJ Etta is a "studio photoshoot". Sveva's Intensity Mood lights for Iray.
I know these things are subjective, but I don't get the G3F hate. Looks pretty good to me.
I think for a lot of us, it boils down to money. Having invested over $1K in Genesis 2 products, I hate the idea of starting over with Genesis 3. That said, I do have a few G3F items and I find her quite impressive. However, DAZ will certainly come up with something even better in a year or two, about the time I've "mortgaged the farm" to complete my library of must-haves for the G3 characters!

Looks good to me too.
The one below was done using Mec4D's skin settings, I had the OptixPrime, Caustic and Architectural sampling turned on and the noise filter and this took 1hr 50m to complete. The rest of the settings were default. The question is, what else can I adjust to get the quality even better than this? Texture compression was at defaults of 512 and 1024, should I up these values? Bear in mind this is CPU only and I'm not sure what my limits are.
CHEERS!