Show Us Your Iray Renders. Part IV

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Comments

  • FishtalesFishtales Posts: 6,225
    kyoto kid said:

    ..thank you.  Didn't think about that as uisually shadow controls are in the parameters tab

    I'm not sure how it will work on objects though. I think it is only for the shadows on the ground plane.

  • L'AdairL'Adair Posts: 9,479
    kyoto kid said:

    ...yes those are the ones.  I noticed while running render tests on my scene that I always got very hard edges to the shadows from the photometric distant light I used for the moon.  Unfortunately in Iray phootoreal mode, there is no way to adjust shadow softness like there is in 3DL.

    I think those shadows were softer because of the tree was quite a distance away from the rest of the scene. But I'm only guessing. Without opening the file, I can only guess at what kind of tree. An evergreen of some sort, probably a pine. All those small "needles" may have softened the edges, too. It was definitely a happy accident.

  • L'AdairL'Adair Posts: 9,479
    Tim N said:

    I played around with godlight after watching SickleYield's Youtube video (https://www.youtube.com/watch?v=NQuaK-ft0I8&feature=youtu.be). This image was produced by passing the render through Akvis Sketch.

    That image is really cool. I love the effect you applied. yes

  • Tim NTim N Posts: 193
    L'Adair said:
    Tim N said:

    I played around with godlight after watching SickleYield's Youtube video (https://www.youtube.com/watch?v=NQuaK-ft0I8&feature=youtu.be). This image was produced by passing the render through Akvis Sketch.

    That image is really cool. I love the effect you applied. yes

    Thanks, Fish!

  • L'AdairL'Adair Posts: 9,479
    Tim N said:
    L'Adair said:
    Tim N said:

    I played around with godlight after watching SickleYield's Youtube video (https://www.youtube.com/watch?v=NQuaK-ft0I8&feature=youtu.be). This image was produced by passing the render through Akvis Sketch.

    That image is really cool. I love the effect you applied. yes

    Thanks, Fish!

    Fish? I'm confused...

  • Tim NTim N Posts: 193
    L'Adair said:
    Tim N said:
    L'Adair said:
    Tim N said:

    That image is really cool. I love the effect you applied. yes

    Thanks, Fish!

    Fish? I'm confused...

    Not as confused as I am it seems.  smiley

    In my defence, the email I received from the forums to alert me to your comment said "Fishtales commented on Show Us Your Iray Renders. Part IV".

  • L'AdairL'Adair Posts: 9,479
    Tim N said:
    L'Adair said:
    Tim N said:
    L'Adair said:
    Tim N said:

    That image is really cool. I love the effect you applied. yes

    Thanks, Fish!

    Fish? I'm confused...

    Not as confused as I am it seems.  smiley

    In my defence, the email I received from the forums to alert me to your comment said "Fishtales commented on Show Us Your Iray Renders. Part IV".

    LOL... I see Fishtales has been carrying on a conversation with Kyoto Kid. It only sends one email for the first new comment after the last time you visited. I am no longer confused.

    L'Adair is a contraction of my author pen name, Lorraine Adair. But you can call me Anita. wink

     

  • L'AdairL'Adair Posts: 9,479

    It's many hours past my bedtime, so I shall leave you all with one more rendered image I'm very proud of. Not a moonlight image, though.

    I picked up the pc+ product FW Derek HD for Michael 6 when it came out, and was delighted with the way the skin rendered using the included Iray Material Presets. I made the scene a beach setting just so I could put him in a skimpy swimsuit and leave most of him uncovered.

    Just for fun, I added hair. Lots of hair. Julius and Unshaven 2 for the head and face, and Real Hairy for body hair neck to shin. The body hair turned out exceptionally well due, I'm sure, to applying Mec4d's hair shaders from Unshaven 2. I couldn't find a skimpy enough bathing suit in my arsenal of clothing items, so I used the leggings from Super Dress to give him a nice teeny speedo. I did need to touch that up in photoshop, though. It was a bit too skimpy along the leg...

    Anyway, I hope you enjoy:

    Welcome to Maui by L'Adair

    View the full size image in the gallery and check out the comment from the PA who created the product. As always, Likes and comments are welcome, too.  http://www.daz3d.com/gallery/images/78820
    laugh

     

  • Oso3DOso3D Posts: 15,100

    More sexy beach shots in skimpy bikini bottoms!

     

    Demogorgon at the Beach.jpg
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  • L'AdairL'Adair Posts: 9,479

    More sexy beach shots in skimpy bikini bottoms!

    Ooo... I've started a trend! lol

    Love the image, William. Is this another character from your web comic?

  • Oso3DOso3D Posts: 15,100
    edited September 2015

    Nah, just playing around with some free D&D models from www.threednd.com .


    Speaking of my webcomic, FINALLY had an update yesterday. I'm curious what people think of the art style.

    Post edited by Oso3D on
  • kyoto kidkyoto kid Posts: 42,159
    edited September 2015
    L'Adair said:
     

    L'Adair is a contraction of my author pen name, Lorraine Adair. But you can call me Anita. wink

     

    ...reminds me of a lyric from an old Beatle's song.

    "Her name was Magill and she called herself Lil, but everyoine knew her as Nancy..."

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 42,159

    More sexy beach shots in skimpy bikini bottoms!

     

    ...ooohhhh tentacles....sexy.

     

  • L'AdairL'Adair Posts: 9,479
    Speaking of my webcomic, FINALLY had an update yesterday. I'm curious what people think of the art style.

    I don't know what you're using to process the renders in post, but I like the results very much.

  • zombietaggerungzombietaggerung Posts: 3,893
    edited September 2015

    I'm so stupidly proud of myself for this. I downloaded Sculptris and took a stab at making something. And it worked!!! Yeah the seam in the handle is a bit wonky, and when I imported the object into DAZ is was teeny tiny, but for someone who has never in her life modeled anything I'm happy with it. 

    So, I give you: "A Medicine Ball" rendered in Iray. :D I can't wait till I learn how to make really cool stuff!

    medicine ball.jpg
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    Post edited by zombietaggerung on
  • Oso3DOso3D Posts: 15,100

    Great, thanks!

    It's basically a muddle of 'ink drawing' layers and such. I'm trying to flatten the colors a bit, preserve details as a grayscale on top, and then posterize the heck out of shading. It's tricky, and I find I have to adjust how I do the steps depending on the lighting.

    Really, what I 'should' do is take each color element, fill it, then add the shading and details. Which would be fine with the foreground, but the background (like all those freakin' leaves) would be... yeah, no.

     

  • L'AdairL'Adair Posts: 9,479

    I'm so stupidly proud of myself for this. I downloaded Sculptris and took a stab at making something. And it worked!!! Yeah the seam in the handle is a bit wonky, and when I imported the oblect into DAZ is was teeny tiny, but for someone who has never in her life modeled anything I'm happy with it. 

    So, I give you: "A Medicine Ball" rendered in Iray. :D I can't wait till I learn how to make really cool stuff!

    I've tried working in Hexagon, and haven't created a thing. So I think you creating a "medicine ball" is great! It's a start. And if you keep at it, you can't help but get really good at it. Way to go.
    yes

     

  • L'AdairL'Adair Posts: 9,479
    Really, what I 'should' do is take each color element, fill it, then add the shading and details. Which would be fine with the foreground, but the background (like all those freakin' leaves) would be... yeah, no.

    Well I think what you're doing now is working just fine. I'll bet you spend quite a bit of time on it as it is. No need to make more work for yourself! lol

  • Oso3DOso3D Posts: 15,100

    Heh, cool.

    What I've enjoyed with the style is that it helps highlight details well.

    With a PBR render, I'm finding, unless you are VERY good with the lighting and staging, the image can end up a little muddy, lacking contrast.

     

  • OstadanOstadan Posts: 1,130

    I did a little experiment with Photomatix, a program that can fuse bracketed exposure photos into HDRs.  In this case, I rendered the Courtyard in normal sunlight four times: f2.8, f4, f5.6, and f8, and handed the results over to Photomatix.  I did not run the renders to any sort of completion, so things are a little noisy.  On the left is the original (default) f8 exposure; on the right is the fused tonemapped-HDR version.

    courtyard 8.0.jpg
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    courtyard 2.8_4.0_5.jpg
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  • ToborTobor Posts: 2,300
    edited September 2015

    Interesting idea. You might like to try an alternative, and compare. Instead of a bunch of separate renders, which is time consuming, do a canvas render, which will create a 32-bit EXR.

    1. Go to the Advanced tab in the Iray Render panel. Click on the Canvases sub tab.

    2. Turn canvasing on, and add a Beauty canvas.

    3. Render to a window, and when done, save the output. This will create a standard 8-bit file.

    Also saved, into a folder of its own, is an EXR, which you can open in Photoshop or compatible software that can read EXR's/HDRs. Adjust the HDR mapping in this program.

    You might also experiment with turning Tone Mapping OFF in the Iray render settings. With this, you control the output tone mapping completely in post.

    Post edited by Tobor on
  • RogerbeeRogerbee Posts: 4,460

    Hi,

    I'm trying to set up a scene to render in Iray, so I can see what I'm doing, I set the vieport draw style to texture shaded. When I'm done setting it up I switch it to NVidia Iray. Before the scene loads, DS crashes, it's happened 3 times now and I don't know what I'm doing wrong. It brings up the error message you see below. Has anyone else experienced this and how do you stop it from happening!?

    CHEERS!

    Fatal Error.JPG
    599 x 600 - 227K
  • ToyenToyen Posts: 2,049

    My latest one, September Morning.

     

     

    septembermorning.png
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  • FishtalesFishtales Posts: 6,225
    edited September 2015

    A quick test of the gold shader in Iray.

     

     

    buddha-in-temple-i-003.jpg
    640 x 800 - 423K
    Post edited by Fishtales on
  • L'AdairL'Adair Posts: 9,479
    Rogerbee said:

    Hi,

    I'm trying to set up a scene to render in Iray, so I can see what I'm doing, I set the vieport draw style to texture shaded. When I'm done setting it up I switch it to NVidia Iray. Before the scene loads, DS crashes, it's happened 3 times now and I don't know what I'm doing wrong. It brings up the error message you see below. Has anyone else experienced this and how do you stop it from happening!?

    CHEERS!

    I've not seen anything like this, though I've certainly crashed DS enough times for lack of RAM. Have you tried just rendering the scene in Iray? I would expect that to crash, too. But if it doesn't, that would mean something to Tech Support...

  • RogerbeeRogerbee Posts: 4,460
    L'Adair said:
    Rogerbee said:

    Hi,

    I'm trying to set up a scene to render in Iray, so I can see what I'm doing, I set the vieport draw style to texture shaded. When I'm done setting it up I switch it to NVidia Iray. Before the scene loads, DS crashes, it's happened 3 times now and I don't know what I'm doing wrong. It brings up the error message you see below. Has anyone else experienced this and how do you stop it from happening!?

    CHEERS!

    I've not seen anything like this, though I've certainly crashed DS enough times for lack of RAM. Have you tried just rendering the scene in Iray? I would expect that to crash, too. But if it doesn't, that would mean something to Tech Support...

    I think it might have been because my PC had been busy all day, I seem to remember crashes happening when I'd been doing a lot beforehand. I restarted, opened DS and it worked ok then. I'll remember to reboot and clear things in future. I've only got an AMD card so I'm rendering in CPU mode.

    I've only been using Iray since yesterday and there's a lot to learn. Here's the render anyway..

    CHEERS!

    V7 Street Iray 01.jpg
    577 x 750 - 219K
  • ToborTobor Posts: 2,300
    Rogerbee said:

    I'm trying to set up a scene to render in Iray, so I can see what I'm doing, I set the vieport draw style to texture shaded. When I'm done setting it up I switch it to NVidia Iray. Before the scene loads, DS crashes, it's happened 3 times now and I don't know what I'm doing wrong. It brings up the error message you see below. Has anyone else experienced this and how do you stop it from happening!?

    If it only happens in one or two scenes, and not every Iray scene you create from scratch, then you can probably assume it's something in the scene, rather than Iray in general. Others have reported ACCESS_VIOLATION crashes when rendering certain scenes, and there may be a connection with 3Delight surfaces still remaining. While D|S and Iray will auto-promote non-compliant shaders, the process may not be perfect. 

    The problem could also be from geometry, so one way to troubleshoot is to hide everything, then one by one bring each object back, and do a test render. Do this even with lights. Provide scene lighting using an empty Environment dome (i.e. sunlight).

  • kyoto kidkyoto kid Posts: 42,159

    ...some older shaders may cause issues as well. 

  • RogerbeeRogerbee Posts: 4,460

    I see, yeah, I haven't got round to hair and clothing shaders yet, or the rest of the environment. Everything apart from the skin is still DS Default. I was just seeing what the skin looked like and will get round to the rest later. I've a long way to go, but I now want to get there.

    Here's one of my more successful ones from yesterday

    CHEERS!

    V7 Beach Iray 04.jpg
    577 x 750 - 288K
  • ToborTobor Posts: 2,300

    When you do get those errors, send them into Daz. Only they can determine a common cause. A "bad" shader appears to be at least one cause of these errors.

     

This discussion has been closed.