Show Us Your Iray Renders. Part IV
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Very happy to see Dodger's free D&D stuff, nabbed the Aboleth and did her up right...
(The 'mushrooms' are, amusingly, retextured morph rocks. Mushroom shape. )
Radio Edit (edit and attachment has to do with a situation, not anyones work).
...very beautiful nonetheless.
If you have a standard 4 GB GTX 980, I can easily see how this would have dumped to the CPU. All that reflectivity, transparency and particularly caustics (which I see on the map behind the bell jar) will eat video memory for brekkie. Also if you used a mesh set for the background and the architectural sampler for the light coming through the windows, that would have an impact on render time as well..
Many of the scenes I create would need at least 8 GB of GPU memory which is why I will be doing CPU rendering for a while yet (until I can afford a Titan X).
...cute. Really does like like a nicely painted game miniature.
...nice.
I need to dust off Jack's Sacrament and see how that looks. Don't have the Atmo cams yet though.
FINALLY got some effects sorted out that I've been curious about for a while... trying to get a core of colored 'fog' rather than a sharp transition.
Also, nostalgia!
doing portraits...
...oooh very pretty. Love the skin and hair.
..well ran the proof render again last night, this time no freeze up. I think it was caused by the Spybot AV as it usually runs a scan every weekend. When I render, I usually I turn it off, forgot to do that Saturday night.
Really like how the lights turned out and that sky HDRI I downloaded is perfect for an urban night sky.
Still a WIP as I'm not sure if I want to add just a little haze as this is London in the near future after all. Final will be larger. This was actually inspired by (and is intended for) Mec4D's birthday freebie thread.
...ever dance with the devil in the pale moonlight?
We all know the feeling of the day after the night before :)
Rendered in Iray, light from Sun and Sky, and the emissive channel in the ashes to make them glow.
The Morning After
Click on image for full size.
...nice followup. Reminds me how I felt after those all night college benders.
It was worth persevering then? It looks really good you'll be glad that you finally got the lights sorted
...yeah it kind of hit me upside the head like the proverbial slice of lemon wrapped around a large gold brick, as like I said I used to do available light photography years ago using Ektachrome 400 film. Just kinda forgot a few points over time (it was almost 30 years ago).
I like the way Iray handles night scenes. particularly when there are interior light sources that shine through windows & such. Used the Around the Campfire fire for flames at the ol' devil's feet, just turned off the opacity of the stones and logs..
For the tall office tower in the background I created a plane mesh light which I placed near the bottom of the structure. to simulate light wash from the street below.
Oh and the Big Ben tower is not the one that came with the set, but an old freebie by Skipper 25 which allows one to set the time on the clock face. The one in Streets of London is a low poly structure and therefore I couldn't pose the hands. I still had to do a bit of kitbashing to make just the clockface glow using disk primitives as the entire the face and entire surrounding section was one single material zone. Saved the modified tower as a separate preset for future use.
The more I look at the pic, the less I feel I need to add a haze element as it would "flatten" the sky and be a bit contradictory to the idea of a ful moonlit night. May do another run with a bit of bloom filter though to see what that does..
Now I need top pull out Jack's Library to play with some indoor lighting as I can turn all the lamps into mesh lights rather than have to use the UE light set it comes with. Never could get it to look quite right.
I've been getting a lot of freezing of renders lately on my laptop.....can't afford anything more powerful for while though:(......I keep optimizing my laptop, and doing disc cleans, but it's still not helping.....even uninstalled several programs that normally eat too much memory, but it's not helping......would de-fragmenting my laptop help any....?
I use a laptop all the time. What are the specs for it? Operating system? Processor? Graphics? Memory? Hard Drive size? You will get most of that by right clicking on the Computer icon on your desktop and going to Properties.
Still too much noise . Render time 3 hours.
Thanks for posting - I think that set is going to find its way into my cart!
- Greg
I just love that!
Got it figured out....forgot to upgrade to the new build of Daz 4.8.....now all works fine again! Thank you anyway!
@zombie_taterung: I used sun and sky for the daylight, and I think that scene has a number of point lights for the chandeliers and sconces. There's one photometric spotlight as fill. When I need the sun to shine a particular direction for an indoor scene, I generally do sun and sky rather than dome and use an extra camera for the sun to follow. That way I can look out from the sun and see where it's pointing.
@GallCommTV, @kyoto kid: I appreciate the kind words.
@Tobor: You're probably onto something with max path length. Can't say about the Architectural Sampler as I haven't yet looked into how/when to use it. Lastly, I doubt I shall ever know MDL that well.
hmm. I'll have to try that, thanks for the tip. :)
Just took several hours to catch up in this thread. Wow. You guys have been busy... And I've been remiss!
As there was talk about moonlight a couple pages back, I thought I'd share some renders I did recently that used moonlight.
In this image, I use Dome and Scene mode with the environment map set to 0.50 and in the Tone Mapper I've set the exposure value to 14, changed the white point to a light red (0.52, 0.22, 0.22) and set burn highlights per component to off. There is one distant light moved to mimic the position of the light in the hdri with lumens set to 5.0 and temperature set to 27000.0 (I had to change the parameters to go that high. I found that value on wikipedia when looking for the temperature of moonlight using google.)
View the full size image in the gallery. Likes and comments are always welcome, too.
http://www.daz3d.com/gallery/#images/84175
In this scene, I used scene only mode with a ground shadow intensity of 0.80. I did a closeup of the fantasy creatures behind the car and changed some things to lighten the scene, so I'm not positive of my exposure value or the lumens for the distant light in this image. I would assume the settings for the tone mapper are the same as the image above, except I did not change the white point color. In photoshop, The Lumens for the distant light was set to, I believe, 0.50. I enhanced the brightness of the knife blade and lightened the area around the fantasy creatures as they were hard to see. There are also two spotlights to simulate the street lights.

View the full size image in the gallery. Likes and comments are always welcome, too.
http://www.daz3d.com/gallery/images/84461/
...how did you get the softer shadows for the distant light?
And this scene is a cloeup of the fantasy creatures, two furry ladies using the Leather and Iray Shaders, although from a different angle and with more light. I changed the exposure value to 12.0 in the tone mapper and set the lumens for the distant light to 1.0. The "track lighting" in the window display uses emmisives, as does the lighted store sign.

View the full size image in the gallery. Likes and comments are always welcome, too.
http://www.daz3d.com/gallery/images/84541
I used a tree prop between the scene and the distant light to throw shadows on the lower left corner of the image to give the impression she's in a forest. I assume those are the shadows you refer to, as the other shadows are still quite pronounced.
...yes those are the ones. I noticed while running render tests on my scene that I always got very hard edges to the shadows from the photometric distant light I used for the moon. Unfortunately in Iray phootoreal mode, there is no way to adjust shadow softness like there is in 3DL.
Last slider at the bottom of the Environment tab, Ground Shadow Intensity.
..thank you. Didn't think about that as uisually shadow controls are in the parameters tab
I played around with godlight after watching SickleYield's Youtube video (https://www.youtube.com/watch?v=NQuaK-ft0I8&feature=youtu.be). This image was produced by passing the render through Akvis Sketch.