Show Us Your Iray Renders. Part IV

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  • Oso3DOso3D Posts: 15,100

    Very happy to see Dodger's free D&D stuff, nabbed the Aboleth and did her up right...

    (The 'mushrooms' are, amusingly, retextured morph rocks. Mushroom shape. )

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  • HorusRaHorusRa Posts: 1,665
    edited September 2015

    Radio Edit (edit and attachment has to do with a situation, not anyones work).

     

     

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    Post edited by HorusRa on
  • kyoto kidkyoto kid Posts: 42,159
    edited September 2015
    Esemwy said:

    This one's still a WIP, and may remain so. I let the render run for 24 hours. It may be overwhelming my GTX 980 and falling back to CPU. It looks OK, but it never did reach more than a couple percent "converged."

     

    I ended up rendering to separate canvases for "beauty" and depth and doing lens-blur/tone-mapping in Photoshop. This was in an attempt to save on DOF calculations during render. Didn't really seem to help.

    ...very beautiful nonetheless.

    If you have a standard 4 GB GTX 980, I can easily see how this would have dumped to the CPU. All that reflectivity, transparency and particularly caustics (which I see on the map behind the bell jar) will eat video memory for brekkie. Also if you used a mesh set for the background and the architectural sampler for the light coming through the windows, that would have an impact on render time as well..

    Many of the scenes I create would need at least 8 GB of GPU memory which is why I will be doing CPU rendering for a while yet (until I can afford a Titan X).

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 42,159

    Just spent some time converting one of my old characters over to iRay, and decided to make her into a figurine with a base. The figure started out as Aiko 6 and is outfitted with a whole heap of stuff from V4 upwards, the base I imported in from Cinema 4D...

    She is one of 5 I have built, so if I get some time I might convert the rest and get a nice set. The others can be seen here: https://www.renderosity.com/mod/gallery/theyre-back-/2587767/

     

    ...cute. Really does like like a nicely painted game miniature.

  • kyoto kidkyoto kid Posts: 42,159
    Ostadan said:

    One of my favourite sets from some years back was Le Cloitre de Lumiere.  A quick render shows that it auto-converts to look splendid in Iray as well.

    ...nice.

    I need to dust off Jack's Sacrament and see how that looks. Don't have the Atmo cams yet though.

  • Oso3DOso3D Posts: 15,100

    FINALLY got some effects sorted out that I've been curious about for a while... trying to get a core of colored 'fog' rather than a sharp transition.

     

    Also, nostalgia!

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  • doing portraits...

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  • kyoto kidkyoto kid Posts: 42,159

    ...oooh very pretty.  Love the skin and hair.

  • kyoto kidkyoto kid Posts: 42,159

    ..well ran the proof render again last night, this time no freeze up.  I think it was caused by the Spybot AV as it usually runs a scan every weekend.  When I render, I usually I turn it off, forgot to do that Saturday night.

    Really like how the lights turned out and that sky HDRI I downloaded is perfect for an urban night sky.

    Still a WIP as I'm not sure if I want to add just a little haze as this is London in the near future after all.  Final will be larger. This was actually inspired by (and is intended for) Mec4D's birthday freebie thread.

    ...ever dance with the devil in the pale moonlight?

     

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  • FishtalesFishtales Posts: 6,225

    We all know the feeling of the day after the night before :)
    Rendered in Iray, light from Sun and Sky, and the emissive channel in the ashes to make them glow.

    The Morning After

    Click on image for full size.

  • kyoto kidkyoto kid Posts: 42,159

    ...nice followup.  Reminds me how I felt after those all night college benders.

  • FishtalesFishtales Posts: 6,225

     

    kyoto kid said:

    ..well ran the proof render again last night, this time no freeze up.  I think it was caused by the Spybot AV as it usually runs a scan every weekend.  When I render, I usually I turn it off, forgot to do that Saturday night.

    Really like how the lights turned out and that sky HDRI I downloaded is perfect for an urban night sky.

    Still a WIP as I'm not sure if I want to add just a little haze as this is London in the near future after all.  Final will be larger. This was actually inspired by (and is intended for) Mec4D's birthday freebie thread.

    ...ever dance with the devil in the pale moonlight?

     

    It was worth persevering then? It looks really good you'll be glad that you finally got the lights sorted smiley

  • kyoto kidkyoto kid Posts: 42,159
    edited September 2015

    ...yeah it kind of hit me upside the head like the proverbial slice of lemon wrapped around a large gold brick, as like I said I used to do available light photography years ago using Ektachrome 400 film. Just kinda forgot a few points over time (it was almost 30 years ago).

    I like the way Iray handles night scenes. particularly when there are interior light sources that shine through windows & such.  Used the Around the Campfire fire for flames at the ol' devil's feet, just turned off the opacity of the stones and logs..

    For the tall office tower in the background I created a plane mesh light which I placed near the bottom of the structure. to simulate light wash from the street below.

    Oh and the Big Ben tower is not the one that came with the set, but an old freebie by Skipper 25 which allows one to set the time on the clock face.  The one in Streets of London is a low poly structure and therefore I couldn't pose the hands. I still had to do a bit of kitbashing to make just the clockface glow using disk primitives as the entire the face and entire surrounding section was one single material zone. Saved the modified tower as a separate preset for future use.

    The more I look at the pic, the less I feel I need to add a haze element as it would "flatten" the sky and be a bit contradictory to the idea of a ful moonlit night. May do another run with a bit of bloom filter though to see what that does..

    Now I need top pull out Jack's Library to play with some indoor lighting as I can turn all the lamps into mesh lights rather than have to use the UE light set it comes with. Never could get it to look quite right.

    Post edited by kyoto kid on
  • StevieCStevieC Posts: 70
    edited September 2015
    kyoto kid said:

    ...well, finally got the lighting and tone mapping issues worked out, silly me, as I used to do available light photography with real 400 speed film decades ago and reading all the suggestions a lot of it finally came back to me. Seems I was still in a 3DL "thought mode". Thank you all for the help.

    So I added the characters back in and a few remaining elements, ran a few small tests, then set everything up for an overnight proof render.  When I woke up this morning it had finished and looked pretty darn good When I tried to save it, I discovered the my trackball and mouse wasn't working and the keyboard was locked out as well.  I then looked at the time in the lower corner and showed "05:34" -  I woke up at 07:30.  Apparently the system froze up for some unexplaned reason after the render completed.  So had to force a restart losing the rendered image (thankfully I saved the scene before rendering). Checked what I could and things seemed OK so I did a full routine shutdown as I have been running it for a couple days straight (currently on the notebook which seems to be working OK again).

    System diagnostics and the Windows Event Viewer showed nothing that I could interpret which might have been the cause and I was somewhat surprised it didn't go "blusecreen". Last night before launching the render process, I shut down both Firefox and Daz to clear the buffers (as the system was beginning to run a bit sluggish) and then restarted Daz to run the render. One thing I noticed was after closing Firefox and Daz both languished in memory for quite a while before disappearing from the processes list. With Daz, this has been the case several times recently which I find a bit odd as before it would normally clear from memory almost instantly, even after a big render job or an extended session.  Not sure why this is occurring as I've been using the latest version of 4.8 for some time now.

    Anyway will try another render tonight and hopefully have something to post.

        I've been getting a lot of freezing of renders lately on my laptop.....can't afford anything more  powerful for  while though:(......I keep optimizing my laptop, and doing disc cleans, but it's still not helping.....even uninstalled several programs that normally eat too much memory, but it's not helping......would de-fragmenting my laptop help any....?

    Post edited by StevieC on
  • FishtalesFishtales Posts: 6,225

    I use a laptop all the time. What are the specs for it? Operating system? Processor? Graphics? Memory? Hard Drive size? You will get most of that by right clicking on the Computer icon on your desktop and going to Properties.

  • Still too much noise . Render time 3 hours. 

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  • Ostadan said:

    One of my favourite sets from some years back was Le Cloitre de Lumiere.  A quick render shows that it auto-converts to look splendid in Iray as well.

     

    Thanks for posting - I think that set is going to find its way into my cart!

    - Greg

  • RAMWolffRAMWolff Posts: 10,373
    kyoto kid said:

    ..well ran the proof render again last night, this time no freeze up.  I think it was caused by the Spybot AV as it usually runs a scan every weekend.  When I render, I usually I turn it off, forgot to do that Saturday night.

    Really like how the lights turned out and that sky HDRI I downloaded is perfect for an urban night sky.

    Still a WIP as I'm not sure if I want to add just a little haze as this is London in the near future after all.  Final will be larger. This was actually inspired by (and is intended for) Mec4D's birthday freebie thread.

    ...ever dance with the devil in the pale moonlight?

     

    I just love that! 

  • Fishtales said:

    I use a laptop all the time. What are the specs for it? Operating system? Processor? Graphics? Memory? Hard Drive size? You will get most of that by right clicking on the Computer icon on your desktop and going to Properties.

    Got it figured out....forgot to upgrade to the new build of Daz 4.8.....now all works fine again! Thank you anyway!

  • EsemwyEsemwy Posts: 578
    edited September 2015

    @zombie_taterung: I used sun and sky for the daylight, and I think that scene has a number of point lights for the chandeliers and sconces. There's one photometric spotlight as fill. When I need the sun to shine a particular direction for an indoor scene, I generally do sun and sky rather than dome and use an extra camera for the sun to follow. That way I can look out from the sun and see where it's pointing.

    @GallCommTV, @kyoto kid: I appreciate the kind words. 

    @Tobor: You're probably onto something with max path length. Can't say about the Architectural Sampler as I haven't yet looked into how/when to use it. Lastly, I doubt I shall ever know MDL that well.sad

    Post edited by Esemwy on
  • Esemwy said:

    @zombie_taterung: I used sun and sky for the daylight, and I think that scene has a number of point lights for the chandeliers and sconces. There's one photometric spotlight as fill. When I need the sun to shine a particular direction for an indoor scene, I generally do sun and sky rather than dome and use an extra camera for the sun to follow. That way I can look out from the sun and see where it's pointing.

    @GallCommTV, @kyoto kid: I appreciate the kind words. 

    @Tobor: You're probably onto something with max path length. Can't say about the Architectural Sampler as I haven't yet looked into how/when to use it. Lastly, I doubt I shall ever know MDL that well.sad

    hmm. I'll have to try that, thanks for the tip. :)

  • L'AdairL'Adair Posts: 9,479
    edited September 2015

    Just took several hours to catch up in this thread. Wow. You guys have been busy... And I've been remiss!

    As there was talk about moonlight a couple pages back, I thought I'd share some renders I did recently that used moonlight.

    In this image, I use Dome and Scene mode with the environment map set to 0.50 and in the Tone Mapper I've set the exposure value to 14, changed the white point to a light red (0.52, 0.22, 0.22) and set burn highlights per component to off. There is one distant light moved to mimic the position of the light in the hdri with lumens set to 5.0 and temperature set to 27000.0 (I had to change the parameters to go that high. I found that value on wikipedia when looking for the temperature of moonlight using google.)
     

    Once Upon A Blue Moon by L'Adair

    View the full size image in the gallery. Likes and comments are always welcome, too. laugh
    http://www.daz3d.com/gallery/#images/84175

     

    Post edited by L'Adair on
  • L'AdairL'Adair Posts: 9,479
    edited September 2015

    In this scene, I used scene only mode with a ground shadow intensity of 0.80. I did a closeup of the fantasy creatures behind the car and changed some things to lighten the scene, so I'm not positive of my exposure value or the lumens for the distant light in this image. I would assume the settings for the tone mapper are the same as the image above, except I did not change the white point color. In photoshop, The Lumens for the distant light was set to, I believe, 0.50. I enhanced the brightness of the knife blade and lightened the area around the fantasy creatures as they were hard to see. There are also two spotlights to simulate the street lights.

    Oblivious by L'Adair

    View the full size image in the gallery. Likes and comments are always welcome, too. laugh
    http://www.daz3d.com/gallery/images/84461/

     

    Post edited by L'Adair on
  • kyoto kidkyoto kid Posts: 42,159
    L'Adair said:

    Just took several hours to catch up in this thread. Wow. You guys have been busy... And I've been remiss!

    As there was talk about moonlight a couple pages back, I thought I'd share some renders I did recently that used moonlight.

    In this image, I use Dome and Scene mode with the environment map set to 0.50 and in the Tone Mapper I've set the exposure value to 14, changed the white point to a light red (0.52, 0.22, 0.22) and set burn highlights per component to off. There is one distant light moved to mimic the position of the light in the hdri with lumens set to 5.0 and temperature set to 27000.0 (I had to change the parameters to go that high. I found that value on wikipedia when looking for the temperature of moonlight using google.)
     

    Once Upon A Blue Moon by L'Adair

    View the full size image in the gallery. Likes and comments are always welcome, too. laugh
    http://www.daz3d.com/gallery/#images/84175

     

    ...how did you get the softer shadows for the distant light?

  • L'AdairL'Adair Posts: 9,479

    And this scene is a cloeup of the fantasy creatures, two furry ladies using the Leather and Iray Shaders, although from a different angle and with more light. I changed the exposure value to 12.0 in the tone mapper and set the lumens for the distant light to 1.0. The "track lighting" in the window display uses emmisives, as does the lighted store sign.

    Oblivious (Zoom) by L'Adair

    View the full size image in the gallery. Likes and comments are always welcome, too. laugh
    http://www.daz3d.com/gallery/images/84541

     

  • L'AdairL'Adair Posts: 9,479
    kyoto kid said:

    ...how did you get the softer shadows for the distant light?

    I used a tree prop between the scene and the distant light to throw shadows on the lower left corner of the image to give the impression she's in a forest. I assume those are the shadows you refer to, as the other shadows are still quite pronounced.

  • kyoto kidkyoto kid Posts: 42,159

    ...yes those are the ones.  I noticed while running render tests on my scene that I always got very hard edges to the shadows from the photometric distant light I used for the moon.  Unfortunately in Iray phootoreal mode, there is no way to adjust shadow softness like there is in 3DL.

  • FishtalesFishtales Posts: 6,225
    kyoto kid said:

    ...yes those are the ones.  I noticed while running render tests on my scene that I always got very hard edges to the shadows from the photometric distant light I used for the moon.  Unfortunately in Iray phootoreal mode, there is no way to adjust shadow softness like there is in 3DL.

     

    Last slider at the bottom of the Environment tab, Ground Shadow Intensity.

  • kyoto kidkyoto kid Posts: 42,159

    ..thank you.  Didn't think about that as uisually shadow controls are in the parameters tab

  • Tim NTim N Posts: 193

    I played around with godlight after watching SickleYield's Youtube video (https://www.youtube.com/watch?v=NQuaK-ft0I8&feature=youtu.be). This image was produced by passing the render through Akvis Sketch.

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