Show Us Your Iray Renders. Part IV

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  • TJohnTJohn Posts: 11,352

     

  • j cadej cade Posts: 2,310
    edited September 2015

    So a while ago I used shader mixer to make quite a nice 3 layered shader for 3delight. It was pretty fantastic, but I never got around to really finalizing it. On a bit of a whim I decided to recreate it for Iray. One big advantage it can actually keep the base material pretty intact I can put stripes on everything. Originally the shader was primarily intended for cloth, but its pretty fun for everything really.

     

    Then I got distracted by putting it on glasswear, first with the sort of hoffman-y glass, so I then decided to do a lalique-esque vase. Still fireflies, but that frosty glass was absolute murder to render. Both only use 2 layers actually and just one texture used each. Its going to have so many tweakable options.

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    Post edited by j cade on
  • SorelSorel Posts: 1,417

    J Cade that is gorgeous.

  • RogerbeeRogerbee Posts: 4,460

    If it happens again I'll save it and do just that. In the coming weeks I'll invest in Khory's shaders. I'm a bit of an Iray noob right now and most of what I've rendered so far has been a shot in the dark. I'm bound to screw up so you'll have to bear with me!

    CHEERS!

  • kyoto kidkyoto kid Posts: 42,159
    edited September 2015

    ...hey I've been messing with Iray since it was introduced and still learning new things. 

    Me, the "lighting jockey" in 3DL was totally stumped on getting a night scene to render correctly as all my mesh lights didn't seem to do anything.  After literally weeks of struggling (which I found frustrating as I've done lighting in RL)  I finally learned thanks to several replied to my posts that I had to go back to my old photography days whe I used to take a lot of night shots (as well as had to break some old 3DL habits) and suddenly everything began to work the way I wanted it to...

    ...ever dance with the devil in the pale moonlight?

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    Post edited by kyoto kid on
  • FishtalesFishtales Posts: 6,225

    kyoto kid

    That's looking good. I would lower the light settings for the interior bus lights though as, becuase it is in one of the sweet spots, rule of thirds, it draws the eye away from the dancers which should be the focus point. I wonder if DOF would also help?

  • kyoto kidkyoto kid Posts: 42,159
    edited September 2015

    ....thanks, still experimenting.

    Rarely use DOF.

    Since I did so much work on the Big Ben face to get it to light up properly (I had to extract the clock face texture from the original map and apply it to the disk primitives I used), don't wish to blur it out.   I like viewers to ee that it's "six minutes to midnight".

    Post edited by kyoto kid on
  • FishtalesFishtales Posts: 6,225

    kyoto kid

    The clock and time are an integral part of the scene and I did notice the time devil

    I wonder if moving the bus to the right behind the devil would help so that it is coming into the scene rather than leaving it.

  • RogerbeeRogerbee Posts: 4,460

    Great looking render,

    I'm not sure how long it'd take me to render something like that. I want to get that set and put my Martian War Machine in it, I know I can get that looking good in Iray. It takes an hour and a half and sometimes a tad longer to render what I have been. I guess those times go up the more elements you have in a scene.

    CHEERS!

  • L'AdairL'Adair Posts: 9,479

    Both of those look pretty good, Rogerbee, especially the blonde.

    And as one of the many without an Nvidia card, I do all my renders CPU only, as well.

    I like to set them up to render while I sleep. I'll set the Max Time to 0, dial the Max Samples all the way up, and set Rendering Converged Ratio to 100%. After all, if I'm asleep, I don't care if keeps running. I've had images take days to render, but most of the time the image is good enough by the time I get up the next day.

    I look forward to seeing what you come up with as you continue to play with Iray.
    smiley

  • kyoto kidkyoto kid Posts: 42,159
    Fishtales said:

    kyoto kid

    The clock and time are an integral part of the scene and I did notice the time devil

    I wonder if moving the bus to the right behind the devil would help so that it is coming into the scene rather than leaving it.

    ...yeah,  but then I'd have to add another character (the driver) increasing the geometry and texture load.  This is not the finished size either, jsut a proof.  The final will be larger and the passengers in the bus more visible.

  • kyoto kidkyoto kid Posts: 42,159
    L'Adair said:

    Both of those look pretty good, Rogerbee, especially the blonde.

    And as one of the many without an Nvidia card, I do all my renders CPU only, as well.

    I like to set them up to render while I sleep. I'll set the Max Time to 0, dial the Max Samples all the way up, and set Rendering Converged Ratio to 100%. After all, if I'm asleep, I don't care if keeps running. I've had images take days to render, but most of the time the image is good enough by the time I get up the next day.

    I look forward to seeing what you come up with as you continue to play with Iray.
    smiley

    ...I do the same. 

    Finishing up the last of the characters for the railway station scene. This one will take some time as there are a total of 8 Genesis/G2 characters and a volumetric fog. cube. This will probably be the "heaviest" scene I've attempted both polygon and texture wise. When I get ready to render all non essential processes will be turned off.

  • FishtalesFishtales Posts: 6,225
    kyoto kid said:
    Fishtales said:

    kyoto kid

    The clock and time are an integral part of the scene and I did notice the time devil

    I wonder if moving the bus to the right behind the devil would help so that it is coming into the scene rather than leaving it.

    ...yeah,  but then I'd have to add another character (the driver) increasing the geometry and texture load.  This is not the finished size either, jsut a proof.  The final will be larger and the passengers in the bus more visible.

    Just throwing ideas about. You could hide the driver position behind his leg and wouldn't need to add one smiley

  • kyoto kidkyoto kid Posts: 42,159

    ....I'll see how changing the lights works first.  I feel having the bus where it is balances the brightness of the flames around the devil's feet.

  • Cardio Dance

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  • RogerbeeRogerbee Posts: 4,460
    L'Adair said:

    Both of those look pretty good, Rogerbee, especially the blonde.

    And as one of the many without an Nvidia card, I do all my renders CPU only, as well.

    I like to set them up to render while I sleep. I'll set the Max Time to 0, dial the Max Samples all the way up, and set Rendering Converged Ratio to 100%. After all, if I'm asleep, I don't care if keeps running. I've had images take days to render, but most of the time the image is good enough by the time I get up the next day.

    I look forward to seeing what you come up with as you continue to play with Iray.
    smiley

    Thanks,

    She's standing in the beach cyclorama, which has been around since DS2 (it was actually a freebie included with it), the hair is standard as is the bikini. All I did was swap out the HDR for Omnifreaker's KH Park from the HSS set, changed the IOR on her skin, input the Oren Nayar value of 0.579386 into Diffuse Roughness and then toned down the gloss on her lips. I don't think it turned out too badly as it was done during my first day using Iray.

    I got into Iray when I found that V7 just didn't look the way I wanted her to in 3Delight. I decided to give it a try, was pleasantly surprised by the render times (That render took about 1hr 45.) and I'm now keen to learn nore as it seems to be the best way forward with G3.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    Tjohn said:

     

    Normally I take out pics when quoting as it clutters the page, but, I couldn't do that here. Why would I anyway, it's a really nice render and I really like the detail. Probably take me a while to get anything of mine looking that good, but I've made a start now.

    CHEERS!

  • nDelphinDelphi Posts: 1,946
    Rogerbee said:

    Normally I take out pics when quoting as it clutters the page, but, I couldn't do that here. Why would I anyway, it's a really nice render and I really like the detail. Probably take me a while to get anything of mine looking that good, but I've made a start now.

    To me there is too much of something going on with the skin. It needs to be dialed down some in my opinion.

  • fred9803fred9803 Posts: 1,565

    Yeh, the displacement is way too strong, but easy to turn down.

  • TJohnTJohn Posts: 11,352
    edited September 2015

    The textures were a untouched application of the G2F Iray optimized settings. There is no bump or dispacement. The Min Seo figure has normal maps for the skin. All were set at 1.0. I guess I can lower that. Any suggestions for a setting? smiley

    Post edited by TJohn on
  • RAMWolffRAMWolff Posts: 10,373

    Cardio Dance

    That's really fabulous.  Now who is that in the corner panting??  LOL cheeky

  • So this was half way done cooking and I thought I'd save it.  He's waiting for something or someone. Gonna start rendering the eye options and see how they look, but I wanted to share.

     

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  • nDelphinDelphi Posts: 1,946
    Tjohn said:

    The textures were a untouched application of the G2F Iray optimized settings. There is no bump or dispacement. The Min Seo figure has normal maps for the skin. All were set at 1.0. I guess I can lower that. Any suggestions for a setting? smiley

    You still have to work on the settings. Not all 3Delight texture settings are the same. Check the rough settings.

  • RAMWolff said:

    Cardio Dance

    That's really fabulous.  Now who is that in the corner panting??  LOL cheeky

    It's Pigman! The pervert man.

  • TJohnTJohn Posts: 11,352
    nDelphi said:
    Tjohn said:

    The textures were a untouched application of the G2F Iray optimized settings. There is no bump or dispacement. The Min Seo figure has normal maps for the skin. All were set at 1.0. I guess I can lower that. Any suggestions for a setting? smiley

    You still have to work on the settings. Not all 3Delight texture settings are the same. Check the rough settings.

    No, I don't have to work on the settings, but I'm willing to try if you can be more specific. cheeky

  • RAMWolffRAMWolff Posts: 10,373
    RAMWolff said:

    Cardio Dance

    That's really fabulous.  Now who is that in the corner panting??  LOL cheeky

    It's Pigman! The pervert man.

     

    Ah... men are pigs so that's appropriate!  cheeky

  • TJohnTJohn Posts: 11,352
    RAMWolff said:
    RAMWolff said:

    Cardio Dance

    That's really fabulous.  Now who is that in the corner panting??  LOL cheeky

    It's Pigman! The pervert man.

     

    Ah... men are pigs so that's appropriate!  cheeky

    No we're not. (oink)

  • RAMWolffRAMWolff Posts: 10,373
    Tjohn said:
    RAMWolff said:
    RAMWolff said:

    Cardio Dance

    That's really fabulous.  Now who is that in the corner panting??  LOL cheeky

    It's Pigman! The pervert man.

     

    Ah... men are pigs so that's appropriate!  cheeky

    No we're not. (oink)

    I rest my case!  I'm a Wolffie..... no piggie here.  Just a furry beast!  cheeky

  • nDelphinDelphi Posts: 1,946
    Tjohn said:
    nDelphi said:

    You still have to work on the settings. Not all 3Delight texture settings are the same. Check the rough settings.

    No, I don't have to work on the settings, but I'm willing to try if you can be more specific. cheeky

    I didn't mean it that way. You don't have to do anything. I can't be more specific because I am not looking at the settings. I can only point out that the skin doesn't look right.

  • ToborTobor Posts: 2,300
    edited September 2015
    nDelphi said:

    I didn't mean it that way. You don't have to do anything. I can't be more specific because I am not looking at the settings. I can only point out that the skin doesn't look right.

    If it were me, I'd probably back off a little in the displacement/bump/normal. The right arm, especially, looks over-textured, that of a much older woman. I do like the detail in the hands, though. This is where a lot D|S/Poser characters fail. The hands are too "waxy" looking and lack the kind of normal detail we associate with wrists, finger knuckles, and the like. The eyes are very compelling, and quite lifelike, IMO.

    Post edited by Tobor on
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