Transferring Morphs from Genesis to G2M/G2F and from G2M/G2F to Genesis (Now with Clones!)

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  • mjc1016mjc1016 Posts: 15,001
    edited May 2015

    I finally go around to giving it a go.

    I transferred one of my self made custom sculpted morphs for Genesis1 to Genesis 2F, since it was a girl. Well, there were some serious chest issues...so I ended up exporting the morphed G2F back out so I could fix the problems in Blender. After, I reimported it was fine.

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  • edited December 1969

    How To Transfer Morphs From G2F To G2M The Very Easy Way

    You don't even need to open Studio.

    Copy the morph file from its subfolder of /data/DAZ 3D/Genesis 2/Female/Morphs/ to a corresponding subfolder of /data/DAZ 3D/Genesis 2/Male/Morphs/.
    Open it in a text editor of your choice.
    *If it's gibberish, add .zip to the end of the filename, and unzip it.
    Find Female.
    Replace all with Male.
    Save.

    The same process will work, mutatis mutandis, to transfer from G2M to G2F.

    Theory and my limited testing say that this has the exact same result as the more complicated method involving Morph Loader and clones.


    I'm confused on how to do this, can anyone help me? I go to my data/DAZ 3D/Genesis 2/Female/Morphs/Base folder, what file in here am I suppose to move over to the data/DAZ 3D/Genesis 2/Male/Morphs/Base folder? I'm suppose to rename and replace a file in there with it? But won't that mess with the regular morphs? I'm new to this and very confused.
  • HavosHavos Posts: 5,573
    edited December 1969

    FHead said:
    How To Transfer Morphs From G2F To G2M The Very Easy Way

    You don't even need to open Studio.

    Copy the morph file from its subfolder of /data/DAZ 3D/Genesis 2/Female/Morphs/ to a corresponding subfolder of /data/DAZ 3D/Genesis 2/Male/Morphs/.
    Open it in a text editor of your choice.
    *If it's gibberish, add .zip to the end of the filename, and unzip it.
    Find Female.
    Replace all with Male.
    Save.

    The same process will work, mutatis mutandis, to transfer from G2M to G2F.

    Theory and my limited testing say that this has the exact same result as the more complicated method involving Morph Loader and clones.


    I'm confused on how to do this, can anyone help me? I go to my data/DAZ 3D/Genesis 2/Female/Morphs/Base folder, what file in here am I suppose to move over to the data/DAZ 3D/Genesis 2/Male/Morphs/Base folder? I'm suppose to rename and replace a file in there with it? But won't that mess with the regular morphs? I'm new to this and very confused.

    It is the dsf files that you need to move over to the new location and edit. You should not be overwriting any files, just amending the ones you have copied. No files need to be given new names, but they are placed into differently named directories. I would not recommend this method unless you are confident with moving and copying files on your operating system, since deleting or moving files accidentidly within the data area could make Daz Studio misbehave. You also need to be aware that if you uninstall the original files using DIM, any morphs copied via this method to G2M will remain.

    Transferring morphs using GenX or the transfer utility remains a safer method for many users.

  • KatteyKattey Posts: 2,899
    edited May 2015

    FHead said:
    How To Transfer Morphs From G2F To G2M The Very Easy Way

    You don't even need to open Studio.

    Copy the morph file from its subfolder of /data/DAZ 3D/Genesis 2/Female/Morphs/ to a corresponding subfolder of /data/DAZ 3D/Genesis 2/Male/Morphs/.
    Open it in a text editor of your choice.
    *If it's gibberish, add .zip to the end of the filename, and unzip it.
    Find Female.
    Replace all with Male.
    Save.

    The same process will work, mutatis mutandis, to transfer from G2M to G2F.

    Theory and my limited testing say that this has the exact same result as the more complicated method involving Morph Loader and clones.
    I'm confused on how to do this, can anyone help me?
    I go to my data/DAZ 3D/Genesis 2/Female/Morphs/Base folder, what file in here am I suppose to move over to the data/DAZ 3D/Genesis 2/Male/Morphs/Base folder?
    Any morph file you wish to transfer. Say, you want to transfer Thin morph from G2F to G2M
    You find that morph in data/DAZ 3D/Genesis 2/Female/Morphs/DAZ 3D/Evolution Body
    file is called FBMThin.dsf

    You copy this file to data/DAZ 3D/Genesis 2/Male/Morphs/DAZ 3D/Evolution Body
    You leave the name the same (FBMThin.dsf) and edit the lines within the file as Murgatroyd shown in his post above.

    I'm suppose to rename and replace a file in there with it?


    If you already have a file of the same name in that folder it means that you already have the version for G2M and you don't need to transfer it from G2F. The method above is for morphs that you have on one figure but don't have for the other figure. Say, you only have Evolution Body for G2F and not G2M but you want to use those morphs for G2M as well. You probably don't need to copy any Base morphs, as both figures have them by default. So you don't need to override anything. If you already have a morph file for G2M use that one.

    If you don't have the morph, you leave the name of the file the same, FBMThin.dsf, but you edit the text of the file as Murgatroyd explained so now the copy in G2M folder will point at G2M instead of G2F.

    But won't that mess with the regular morphs? I'm new to this and very confused.
    If you transfer morphs that you didn't have previously, newly transferred morphs are not supposed to mess anything if you edited them right.

    Post edited by Kattey on
  • DavidGBDavidGB Posts: 570
    edited December 1969

    FHead said:
    ... what file in here am I suppose to move over to the data/DAZ 3D/Genesis 2/Male/Morphs/Base folder?

    Just to stress that you need to COPY the file over as per the other replies. Do not MOVE it. If you MOVE it, the figure you moved it to will have the morph but the original figure will have lost it. You COPY the file from G2F to G2M or G2M to G2F.

  • edited May 2015

    Thanks everyone, I understand now. Alas, I must still be doing something wrong. For example I copied FBMVoluptuous.dsf from data\DAZ 3D\Genesis 2\Female\Morphs\DAZ 3D\Evolution Body to data\DAZ 3D\Genesis 2\Male\Morphs\DAZ 3D\Evolution Body then opened the copied file in notepad and changed all mentions of "Female" to "Male" and I cannot find a Voluptuous morph anywhere on the model inside DAZ Studio. I only tried this one morph as a test and I don't want to do every morph individually until I know it works. Am I missing something?

    Post edited by fuqhead_8542416b74 on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Exporting and importing morph is one side and it works as both use the same amount of vertices , but what you are not importing are corrective morphs you usually don't see when you dial up a shape morph , the same go for expression and facial corrective morphs
    Automatic or manual will not do that job for you as there are no setup information in the morphs you importing into new figure , bone adjustment yes but that is all , and each character morph is more than just a single shape and I saw some with 100 corrective morphs but here is more to it, the old corrective morphs will works with the figure it was made for so transfer them will not do the job so you may experience some weirdness here and there like shoulders, joins , eyelids , expressions

  • KatteyKattey Posts: 2,899
    edited December 1969

    FHead said:
    Thanks everyone, I understand now. Alas, I must still be doing something wrong. For example I copied FBMVoluptuous.dsf from data\DAZ 3D\Genesis 2\Female\Morphs\DAZ 3D\Evolution Body to data\DAZ 3D\Genesis 2\Male\Morphs\DAZ 3D\Evolution Body then opened the copied file in notepad and changed all mentions of "Female" to "Male" and I cannot find a Voluptuous morph anywhere on the model inside DAZ Studio. I only tried this one morph as a test and I don't want to do every morph individually until I know it works. Am I missing something?

    Can you check and see if your parent line in new Voluptuous G2M morph looks like that
    "parent" : "/data/DAZ 3D/Genesis 2/Male/Genesis2Male.dsf#Genesis2Male",

    default FBMVoluptuous.dsf from G2F looks like
    "parent" : "/data/DAZ 3D/Genesis 2/Female/Genesis2Female.dsf#GenesisFemale-1",

    (it should be about line 18)
    that '..-1' thing at the end sometimes makes a morph invisible, I don't recall why.

    You don't need to change the '..-1' in the last line of dsf.

  • HavosHavos Posts: 5,573
    edited December 1969

    FHead said:
    Thanks everyone, I understand now. Alas, I must still be doing something wrong. For example I copied FBMVoluptuous.dsf from data\DAZ 3D\Genesis 2\Female\Morphs\DAZ 3D\Evolution Body to data\DAZ 3D\Genesis 2\Male\Morphs\DAZ 3D\Evolution Body then opened the copied file in notepad and changed all mentions of "Female" to "Male" and I cannot find a Voluptuous morph anywhere on the model inside DAZ Studio. I only tried this one morph as a test and I don't want to do every morph individually until I know it works. Am I missing something?

    Did you remember to load in a new G2M model? New morphs will not appear on existing characters you have saved.

  • HoopsterHoopster Posts: 6
    edited December 1969

    Havos said:
    FHead said:
    Thanks everyone, I understand now. Alas, I must still be doing something wrong. For example I copied FBMVoluptuous.dsf from data\DAZ 3D\Genesis 2\Female\Morphs\DAZ 3D\Evolution Body to data\DAZ 3D\Genesis 2\Male\Morphs\DAZ 3D\Evolution Body then opened the copied file in notepad and changed all mentions of "Female" to "Male" and I cannot find a Voluptuous morph anywhere on the model inside DAZ Studio. I only tried this one morph as a test and I don't want to do every morph individually until I know it works. Am I missing something?

    Did you remember to load in a new G2M model? New morphs will not appear on existing characters you have saved.

    Yes, I loaded a fresh model. Still didn't work. But I'm now using the Transfer Utility method instead, for whatever reason it didn't work the first time I tried it which is why I tried this method, but it's working now.

  • KatteyKattey Posts: 2,899
    edited June 2015

    Thanks to G2F autofit clone the base morph transfer seems to work the same way as it did for Genesis to G2F/G2M transfer and back. In tutorials substitute G3F instead of G2F and G2F instead of Genesis and you can make same transfers as before, as well as clones. You'd probably need to go G3F-> G2F -> Genesis if you want comparability, and attempt to make HD transfer didn't work for me, but for general purpose everything else works. Just be aware that ERC freezes changed a bit since DS 4.6 or so, as it mentioned in first post.

    I've made G2F to wear Dark Storm G3F Essentials outfit retro-fitted but my DS 4.8 is suddenly rendering 3Dlight very-very slowly (even with shadowmaps) so the only render I'm capable to provide at this point is unfinished progressive one.

    Also I've made Genesis and M4 clones/shapes for G3F, taking them from my G2F conversion, as well as G3F shape for Genesis to test the concept and all of them did rather well.

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    Post edited by Kattey on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    seems like this thread started just yesterday. Was very useful. Good to know it's still around kicking. In a few months I'll attempt this again with Genesis 3. Right now too busy to fiddle.

  • KatteyKattey Posts: 2,899
    edited June 2015

    Well, methods are the same, and while I don't yet know how to make them work on HD morphs, on a base morphs they work quite well.

    I also won't be buying G3 essential morphs to give a full comparison between V5 Breast Shapes 1-8, G2F Essential Breast Shapes 1-8 and G3F Essential Breast Shapes 1-8 or do any other delta comparisons so if people'll wish to make a transfer and compare I'd be very interested to see the results.

    Post edited by Kattey on
  • barbultbarbult Posts: 26,160
    edited December 1969

    Kattey said:
    Thanks to G2F autofit clone the base morph transfer seems to work the same way as it did for Genesis to G2F/G2M transfer and back. In tutorials substitute G3F instead of G2F and G2F instead of Genesis and you can make same transfers as before, as well as clones. You'd probably need to go G3F-> G2F -> Genesis if you want comparability, and attempt to make HD transfer didn't work for me, but for general purpose everything else works. Just be aware that ERC freezes changed a bit since DS 4.6 or so, as it mentioned in first post.

    I've made G2F to wear Dark Storm G3F Essentials outfit retro-fitted but my DS 4.8 is suddenly rendering 3Dlight very-very slowly (even with shadowmaps) so the only render I'm capable to provide at this point is unfinished progressive one.

    Also I've made Genesis and M4 clones/shapes for G3F, taking them from my G2F conversion, as well as G3F shape for Genesis to test the concept and all of them did rather well.

    Thanks! Wow, you were quick to test that out.
  • NadinoNadino Posts: 258
    edited December 1969

    Yay! One of my FAVE threads!

    Got mine all done - well I think I got everyone LOL :)

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  • KatteyKattey Posts: 2,899
    edited December 1969

    Glad to see it, Nadino :)
    And so nicely organized as well.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Nadino said:
    Yay! One of my FAVE threads!

    Got mine all done - well I think I got everyone LOL :)

    That was FAST.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Nadino said:
    Yay! One of my FAVE threads!

    Got mine all done - well I think I got everyone LOL :)

    And I'm struggling to get G3F downloaded...sheesh...

  • NadinoNadino Posts: 258
    edited December 1969

    Kattey said:
    Glad to see it, Nadino :)
    And so nicely organized as well.

    Thank you again for this awesome knowledge! I've used it a lot for my other figures too.
    I love this kind of stuff :)


    Yay! One of my FAVE threads! Got mine all done - well I think I got everyone LOL :)

    That was FAST.

    No not fast, took about 6 hours or so.
    Downloaded her base right at midnight then got to work while I waited for the product prices to get fixed. :)

  • NadinoNadino Posts: 258
    edited December 1969

    mjc1016 said:
    Nadino said:
    Yay! One of my FAVE threads!

    Got mine all done - well I think I got everyone LOL :)

    And I'm struggling to get G3F downloaded...sheesh...

    Is it the dreaded download lag? Everyone must be awake by now and heard about her.
    I'm sorry :(

  • mjc1016mjc1016 Posts: 15,001
    edited June 2015

    That and the fact that my internet service took about a 12 hr vacation and didn't tell anyone where it went...and now it looks like a t-storm is blowing in, so if it doesn't finish soon, I may have to start all over again.

    Post edited by mjc1016 on
  • Teddy GTeddy G Posts: 23
    edited December 1969

    This worked perfectly! Have been able to create Genesis 1 and Victoria 4 clones so far. Here's Genesis 3 Female wearing V4 hair and shirt and Genesis 1 Jeans and shoes.

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  • SloshSlosh Posts: 2,391
    edited December 1969

    Have any of you encountered problems in the eye area or the mouth (especially the teeth) after doing these conversions? The new eyesocket geometry will cause some pretty big issues on the eyes, especially in extreme figures like Girl 6 or Aiko, etc. The regular real world characters do pretty well, with the problems pretty much hidden by subdivision, but in close ups you will see problems. And the teeth, at least for me, are absolutely horrid. No scream expressions without a dentist first, lol :)

  • fixmypcmikefixmypcmike Posts: 19,682
    edited December 1969

    Slosh said:
    Have any of you encountered problems in the eye area or the mouth (especially the teeth) after doing these conversions? The new eyesocket geometry will cause some pretty big issues on the eyes, especially in extreme figures like Girl 6 or Aiko, etc. The regular real world characters do pretty well, with the problems pretty much hidden by subdivision, but in close ups you will see problems. And the teeth, at least for me, are absolutely horrid. No scream expressions without a dentist first, lol :)

    I see what you mean...

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  • SloshSlosh Posts: 2,391
    edited December 1969

    Also noting that the fingernails and toenails do not transfer properly at all... they are reversed, so nail textures don't map properly. I did manage to fix that, as well as the eyes and mouth. Here is Aiko 6, looking pretty good on G3F

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  • KatteyKattey Posts: 2,899
    edited June 2015

    This problem is nothing new. I personally don't have the problem with those shapes I've transferred (M4, G2F Heavy, Genesis, G2F and G2M default shapes) but previously in this thread somebody had a problem, I think, with Justin eyes and some other morphs' mouths. I wonder if this happens when people transfer morphs from G2F to G3F during Transfer Utility stage as a batch.

    I did manage to fix that, as well as the eyes and mouth.

    It would be nice for others to know how you did it as they also might encounter this problem.
    Post edited by Kattey on
  • SloshSlosh Posts: 2,391
    edited December 1969

    Kattey said:
    This problem is nothing new. I personally don't have that problem with those shapes I've transferred (M4, G2F Heavy, Genesis, G2F and G2M default shapes) but previously in this thread somebody had a problem, I think, with Justin eyes. I wonder if this appears when people transfer morphs from G2F to G3F during Transfer Utility stage as batch.

    I did manage to fix that, as well as the eyes and mouth.

    It would be nice for others to know how you did it as they also might encounter this problem.

    The problem with Justin eyes ended up being because a layer of the eyelashes was morphed into his head, to make them more "boyish" with only one layer of lashes.

    You seriously don't have any eye or mouth issues when transferring those shapes to G3F? I am surprised, but I believe you. Maybe I will figure it out :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Probably making sure the Mouth Realism HD is off before starting would help with the mouth/teeth...

  • Zev0Zev0 Posts: 7,121
    edited June 2015

    Edited

    Post edited by Zev0 on
  • KatteyKattey Posts: 2,899
    edited June 2015

    Slosh said:
    [The problem with Justin eyes ended up being because a layer of the eyelashes was morphed into his head, to make them more "boyish" with only one layer of lashes.
    There was a morph supplies with Justin that restored eyelashes to original shape, it was dialed off by default, I think, but turning it back solved the problem. It was quite long time ago, I might not remember it correctly.

    You seriously don't have any eye or mouth issues when transferring those shapes to G3F? I am surprised, but I believe you. Maybe I will figure it out :)


    I've checked with all Subdivisions and High resolutions turned off and I don't have any noticeable problems with these shapes – the only thing I've noticed that if eye bones are dialed somehow in default G3F when I dial the shape they might turn around somewhat as I dial the morph but I see no deformation on the eyes themselves. Default G2F _clone_ does have a problem with eye pokethrough (but not deformation much) because the figure's rigging isn't adjusted for it.
    I cannot judge how transfers work in combination with G3F evolution, though, because I'm not buying anything for G3F to check.
    Post edited by Kattey on
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