Show Us Your Iray Renders
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Thanks for the suggestions. My first attempt was to turn the two planes into an emitter. I then set the color slider to the flame texture and left the color selection white. The flame showed up fine, but no effect on the environment. If I cranked up lumens, it blew out the texture.
I also tried the same thing but changed the color slider to various shades of red or red-orange. Same problem. I even tried setting the color temp of the emitter to ~2900K to get more red. Same problems.
Ultimately, I did as you suggested and created a point light at the top of the staff to actually do the light casting. I set it to an appropriate red, and you can see the results...which makes me think that obviously something wasn't "appropriate". After playing with this all evening I am beginning to suspect that in a "real world" situation lit in a similar fashion, the flame just wouldn't have that much of an impact due to the relative intensities of the various lights (skydome and meshlight front-right).
Note to self. The new headlamp switch only works, IF, I switch from perspective view to that camera before rendering, lol.
I see birdies, hmm.
ok, i played a little more with Iray and bought yesterday a new GTX 970 (My old GTX 570 has only 1,2 B VRAM :( )
The First Picture takes 1 hour (CPU & GPU) the other with only GPU around 30 min
Been playing with the new renderer.
Bottom image is Fiery Genesis in 3Delight
Top image is Fiery Genesis in Iray. I swapped the two spotlights for Iray ones, and use Sun/Sky setting.
Have I got it right or does it need altering some how? Opinions please.
Redid the Iray one after changing to ray traced shadows.
Here is my first render using Iray
That looks great, a big improvement on 3Delight. Super job.
Played with ART Collab Chemlab and some caustic effects ;)
The lighting is taking some getting used to, but its worth the effort.
Some great renders in the thread!
Another studio test. This one has a V4 UV on the character. The dress is the Iray silk material.
What a cool addition and here is what I came up with in a few hours. Lit only with a an indoor HDRI.
I gave it a first quick try too. First impression is very good. Lots of potential there. Not quite at Octane levels yet, but you can't beat the price. This image is a remake of a scene I rendered in Octane earlier. Render took ~15 minutes in Iray using my GTX 980 card. If I add my second card (a GTX 780ti), this drops to ~7 minutes. Not bad at all. Looking forward to see how this develops.
Ciao
TD
Notice that the temp was Celsius not Fahrenheit
Celsius to Fahrenheit
73ºC = 163.40ºF
Edit for conversion link http://www.metric-conversions.org/temperature/celsius-to-fahrenheit.htmYes. 73 degrees C is within the normal operating temperature of Video cards. (Granted it is towards the high end, but it is within spec.)
Is there a way to see how long a render took to be completed besides at what time it was saved to a directory? If you just render it to a window?
I selected plastic from the iray shaders for the hull textures.
I selected plastic from the iray shaders for the hull textures.For starships, carpaint, retaining the textures and adding the textures to the metal flake layer makes an interesting hull. :)
So select carpaint.....don't replace textures and also add textures to the metal flake layer?
So select carpaint.....don't replace textures and also add textures to the metal flake layer?I probably need to decrease the flake size.
This is the pearl car paint with the texture maps on both the main diffuse channel and in the metal flake channel. Lit by an HDRI, and turned on the lights with a tweaked Emission shader. Oh and replaced the glass with the thin walled glass shader. :)
This is a great start. You have nice eye reflection going. Maybe adjust the tone mapping a bit to brighten it up and you're on the right track. :) Well done!
Kat
Now THAT is fantastic! Well done. :)
Kat
Nice :)
My try with a mammoth trapped in ice cube. About 40 minutes on a Mac Pro Dual Xeon, Nvidia GTX 750 2GB.
Nice! :)
Very cool. Love the effect. :)
Kat
I have had a play with the new tools and using just a hdr as the lights these are a few results:
Alessandro, did you export hair as obj?
I tried that and ended up with a 1 gig obj file that made my computer have seizures. ;)
Nope this one had no fur, but I've done some test renders with large .OBJ files coming from LAMH: I had most of the times to have IRay render only on CPU, because from my experiments, if the memory required to compute all the scene objects exceeds the GPU memory, most likely the render will fail.
This is fantastic! I love it. :)
Kat