Show Us Your Iray Renders

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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Vaskania said:
    Probably the better render out of my tests. Hair and eyes can suck it atm. lol

    On the hair, I had to turn top coat off (once converted to !ray Uber Base via ctrl-click) to get it to stop looking like an oil slick. As for the eyes, I can't tell if those are fireflies or details coming through (the iris).

    Nothing special, using the sun-sky only at 3/10/2015 9:00am with an HDR I had added as a backdrop so I wasn't looking at a blank background.

    Girl is Tansy for G2F/Fiends using Shae for Josie 6 textures (eyes are Tansy's). Straps are from Alibi and hair is Xtechdreads.

    Just expanding on this one. Tossed in fangtastic, smile delight, and lil flame's not so perfect nails (rendo). Pose is from lunchlady's haute monde and the eyes are pointed at a null behind the camera. This one uses an EXR file as the environment map.

    Tansy_Shae_IRAY_test02.png
    636 x 900 - 744K
  • IvyIvy Posts: 7,165
    edited March 2015

    Streets of asian2
    a second attempt at rendering in 4.8 trying to get rid of the mesh lines in the sky dome.
    I turned off the stonemaoson sky domes under display . that was included with the streets of asia set and i used the Iray default environment and just added blue for the sky. no other changes
    this was the results my render time was also decreased by turn the sky dome of and using the default environment
    this is much better Rendered time 1 minute . 11 seconds
    best viewed full size 1920 x 1080

    test_4.jpg
    1920 x 1080 - 266K
    Post edited by Ivy on
  • KatherineKatherine Posts: 330
    edited March 2015

    Ivy said:
    street of asian rendered in 4.8 using the Iray using just my graphic card. not 3d light.
    I over clocked my nivida cards by 20% and added a light blue distant light to try to make it appear a early morning scene
    I got these weird mesh lines through out the render

    over not bad it took 1 minute and 54 seconds to render totally off my GPU
    if i can get rend of the mesh lines this will be a heck of lot faster for animation
    best viewed full size 1920 by 1080

    The dome needs to be subdivided and the lines will go away. select the dome, then:

    Edit > Object > Geometry >Convert to SubD

    You can then adjust the level of the Render SubD in the properties for the dome.....to at least 2. :)

    Doing what you did, delete and use the Iray environment is the better way. :)

    Kat

    Post edited by Katherine on
  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Huh, just a new card and more RAM? Well, THAT would save me a metric arseload of money... I'll look into that, thanks. ;)

  • IvyIvy Posts: 7,165
    edited March 2015

    Ivy said:
    street of asian rendered in 4.8 using the Iray using just my graphic card. not 3d light.
    I over clocked my nivida cards by 20% and added a light blue distant light to try to make it appear a early morning scene
    I got these weird mesh lines through out the render

    over not bad it took 1 minute and 54 seconds to render totally off my GPU
    if i can get rend of the mesh lines this will be a heck of lot faster for animation
    best viewed full size 1920 by 1080

    The dome needs to be subdivided and the lines will go away. select the dome, then:

    Edit > Object > Geometry >Convert to SubD

    You can then adjust the level of the Render SubD in the properties for the dome.....to at least 2. :)

    Doing what you did, delete and use the Iray environment is the better way. :)

    Kat

    Thank you Kat
    its just a matter working with it to see what I can do
    thanks for telling me about the subD I forgot all a about trying that one the sky-dome.

    I'll have more time to play with it after work tonight .. have a great day

    Post edited by Ivy on
  • grinch2901grinch2901 Posts: 1,247
    edited December 1969

    Great renders. I'm especially intrigued with the render times people are getting. I was playing with this last night and my render times weren't great.

    I loaded a simple scene with one G2 Female (plus clothes and hair) and a couple of props (small plane as a floor, a desk, a chair). That's it. Rendering in 3Delight with a couple of AoA ambient lights plus a spot for a rim light and distant light for shadows would take in the order of between 1 and 2 minutes.

    Same scene in iRay using several different lighting setups (a mesh light in one, HDR in another, sundial in another, etc). Still lots to learn, for example the emissive shader on a mesh lit the scene like a small candle from across the room (really dark, yellow tint) so the default settings are really yellow and weak. Need to figure out how to use that better. Would help if anything was documented, I don't get all the settings.

    Anyway I let the iRay renders run twice as long as 3Delight before I stopped them, so in the 3-4 minute range for comparison sake. At that point they were still pretty rough. Certainly the quality with this render time was nothing like what I'm seeing from you all in much shorter times with much more complex scenes. I selected GPU+CPU rendering, as well as CPU only and GPU only but really this seems quite a bit slower to me than 3Delight. Probably weak hardware on my end but operator error is always a strong possibility too.

    I'll keep experimenting.

  • KatherineKatherine Posts: 330
    edited December 1969

    Great renders. I'm especially intrigued with the render times people are getting. I was playing with this last night and my render times weren't great.

    I loaded a simple scene with one G2 Female (plus clothes and hair) and a couple of props (small plane as a floor, a desk, a chair). That's it. Rendering in 3Delight with a couple of AoA ambient lights plus a spot for a rim light and distant light for shadows would take in the order of between 1 and 2 minutes.

    Same scene in iRay using several different lighting setups (a mesh light in one, HDR in another, sundial in another, etc). Still lots to learn, for example the emissive shader on a mesh lit the scene like a small candle from across the room (really dark, yellow tint) so the default settings are really yellow and weak. Need to figure out how to use that better. Would help if anything was documented, I don't get all the settings.

    Anyway I let the iRay renders run twice as long as 3Delight before I stopped them, so in the 3-4 minute range for comparison sake. At that point they were still pretty rough. Certainly the quality with this render time was nothing like what I'm seeing from you all in much shorter times with much more complex scenes. I selected GPU+CPU rendering, as well as CPU only and GPU only but really this seems quite a bit slower to me than 3Delight. Probably weak hardware on my end but operator error is always a strong possibility too.

    I'll keep experimenting.

    Some things may be a bit slower. One thing to keep in mind is the lighting in the 3Delight scenes. Scenes with full Uberenvironment, AO, Shadows etc will be more inline with the comparison times than say just a couple spotlights or pointlight mixes....Just like 3delight renders slower with UE2 than just the headlamp. But, you base what you want on the result..... :) Then find the happy medium that works for you.

    Kat

  • DustRiderDustRider Posts: 2,878
    edited December 1969

    Test render #2

    Custom G2F character and skin texture using the Iray optimized G2F shaders with several tweaks, I used the "Base" Iray shader for the hair with a couple of tweaks. The rest of the scene (clothes and props) are not modified. Lit with the sunlight, and rendered for 1hr 55min. on a GTX 670M (about the same as a GTX 560 on a desktop).

    Rendered at 1800x1600 - so be sure to click on the image and zoom into full resolution to see the awesome details in the outfit!!

    SiFi_test_Iray.jpg
    1500 x 1800 - 510K
  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Anything special about how AoA area lights work with Iray?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Anything special about how AoA area lights work with Iray?


    You don't need them with Iray.
  • KatherineKatherine Posts: 330
    edited December 1969

    Anything special about how AoA area lights work with Iray?

    These are shader based lights and will not work with Iray. You won't need them as Iray has it's own lighting features. They are still perfectly good when you use 3Delight to render. :) My fav lights and he did a fantastic job on them. :)

    Kat

  • SpitSpit Posts: 2,342
    edited December 1969

    scatha said:
    I know Wes, but if I had known this in advance I would have opted for a different graphics card in my completely new computer. I think that is what pisses me off the most, since I just got this Hexcore 3.5Ghz AMD with 16Gb of ram and a Radeon R9 graphics card.

    I hear ya. I'd feel the same way too. But with that machine you'll fly through the CPU renders. I have an nVidia but it's older and only has 1 gig. In fact I'm not even sure it has that much. So I'll be going the CPU route anyway. And from what I've read if your scene has any heft to it at all 2 gigs on the video card is nowhere near enough. It looks to me like a minimum of 4 gigs.

    So I look at it this way, there's probably more users of nVidia with Studio than users of other cards. But of those nVidia users some cards are a bit too old, and of those not too old they may still not have enough memory to do much more than basic things with the GPU only. The users will catch up eventually, some faster than others.....always something better to shoot for in this technology game.

  • TotteTotte Posts: 14,677
    edited December 1969

    IRay rocks on cars ;-)

    thecar.jpg
    1216 x 972 - 193K
    bajabuggy.jpg
    1600 x 1280 - 297K
  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Awesome work people. But Totte, you can try to sneak that beemer photo in with the renders! LOL... Seriously, I have to look really hard at that render to see that it is a render.

    OK, here's one that has no artistic value at all. It would score below 0. It was a test using a few prisms and caustics. :) I have wanted this ability forever!

    prisms.jpg
    1200 x 900 - 622K
  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Will there be a point in using 3Delight rendering once Iray is live?

  • TotteTotte Posts: 14,677
    edited December 1969

    Will there be a point in using 3Delight rendering once Iray is live?

    3DL is still faster if you have moderate render settings, and it is still better for "arty and fantasy renders", while IRay in my humble opinion rocks on hard and shiny things. I plan to make a render using background rendered in 3DL and foreground i IRay, just hide layers and render and then mix then, will be interesting, och just overlay the 3Delight one with the IRay one for closeup, not decided which technique will be best. I feel like a kid who just got "The Little Chemist" for xmas present.

  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    Will there be a point in using 3Delight rendering once Iray is live?

    Absolutely.

    You probably wouldn't want to use Iray if you are going to do a toon, cartoon or manga render. You might not want to use it if you are going to do extensive post-work.

    It's a tool, a just like every other tool, there is a reason and time to use each. This just gives more options.

    (And for the record, there have been many times when I have render an image with Reality / Lux then rendered the exact same image with 3Delight. Take both renders into Photoshop and layer them together.)

  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Will Emitter shader work in 3delight or is it specific to the renderer?

    That might be one reason to do Iray a lot... I like having emitting stuff, and it's been a bear to try to work up in 3delight.

  • Ghosty12Ghosty12 Posts: 2,080
    edited March 2015

    Here is another picture I just finished completed in about 16 minutes in CPU/GPU Mode on a Core I7 2700K, 8gig ram Nvidia 1.2gig 570 GTX based system, and it came out alright I think.. :D

    Day_Rest1.jpg
    1149 x 921 - 1M
    Post edited by Ghosty12 on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Ghost, how DID you achieve that DOF effect? That's really a magical looking render! I LIKE!

  • Twilight76Twilight76 Posts: 318
    edited December 1969

    Will Emitter shader work in 3delight or is it specific to the renderer?

    That might be one reason to do Iray a lot... I like having emitting stuff, and it's been a bear to try to work up in 3delight.

    The Emitter is specific to the renderer

  • Ghosty12Ghosty12 Posts: 2,080
    edited December 1969

    RAMWolff said:
    Ghost, how DID you achieve that DOF effect? That's really a magical looking render! I LIKE!

    Thank you glad you like it.. :D That is actually the bloom setting that did that.. :) No DOF settings, I just turned on Bloom and Noise settings in the filter area and then let rip.. :)

  • KatherineKatherine Posts: 330
    edited December 1969

    Will there be a point in using 3Delight rendering once Iray is live?

    Yes, there are just some things you will not do in Iray. Toon rendering for example. Iray is real world and will not render she toon shaded renders ....there are other things and times you may want to swap over to 3Delight. The beauty is, you now have a choice depending on your needs.

    Kat

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Iray doesn't like my old video card. I had to use the CPU render engine instead of the GPU render engine.

    Iray_01.jpg
    512 x 384 - 122K
  • jerhamjerham Posts: 155
    edited March 2015

    A quick test/first render with iray

    - Mei ling HD with the Iray optimized G2F mat and some minor tweaks
    - lighting: only the Skydome (with a hdr enviroment map)
    - Necklace with Iray silver and diamond shaders

    Rendered with 2 x Geforce GTX 760

    test.png
    1040 x 1440 - 2M
    Post edited by jerham on
  • Richard HaseltineRichard Haseltine Posts: 107,885
    edited December 1969

    Jennyver said:
    Will Emitter shader work in 3delight or is it specific to the renderer?

    That might be one reason to do Iray a lot... I like having emitting stuff, and it's been a bear to try to work up in 3delight.

    The Emitter is specific to the renderer

    You can use uberArea in 3delight (it's included with DS), though it doesn't have the same options so getting a match will be approximate (but that would be true generally)

  • HoppittyHoppitty Posts: 475
    edited December 1969

    My first test run with Iray. Just character, hair, clothes, orb; two Yweebs, and a pair of black planes for floor and backdrop. Lit with a point light and a distant light, both set over 100%, but the scene still came out very dim. I turned off the dome feature, which may have had a lot to do with it...it will take some practice.

    First pic is the raw render, second was touched up in Paintshop with some sharpening and brightess/contrast adjustments. Both renders have kind of a grainy effect that wasn't intended.

    iraytest1a.jpg
    2000 x 1125 - 128K
    iraytest1.jpg
    2000 x 1125 - 282K
  • Zev0Zev0 Posts: 7,121
    edited March 2015

    One I did last night. Didn't finish because of a system crash lol.

    1.jpg
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    Post edited by Zev0 on
  • namffuaknamffuak Posts: 4,403
    edited December 1969

    Thankfully, I'm poised to get a new machine in the next week or so, so I guess I'll make darn sure I get a NVIDIA card.

    Which is annoying, because I'm just now finding out Dell has removed the cool online customization they had 5+ years ago. Anyone know how easy it is to change that kind of thing by calling them/dealing with sales?

    (And before anyone suggests it, I am not going to build it myself. I have no experience, and I can't afford the time and money for failing or breaking things outright. I have a lot of friends who always so 'build it yourself! You save so much money!' and then I look at sites with motherboards and whatnot and I'm a cat looking at calculus going MEOW WUT)


    Is Iray working well for older machines?
    My currect specs:
    Intel i7-2600, 3.4 GHz (8 CPUs), 8 GB RAM, Win 8.1 pro 64 bit
    GeForce GTX 555, 4 GB memory

    I'm nervous about going to a cutting edge beta version that might be a little beyond me...

    I was using a Dell T7400 I custom ordered; I decided to upgrade the video and got a GT 740 (followed Spooky's guidelines). It killed the T7400. So I looked at the Dell site - and came up dry; no customization options.

    I researched what I wanted, bought the components, and had my local service shop do the assembly. (I'd had two other systems repaired there last year). Total assembly charge was $369.00 - including a copy of Windows 8.1 pro OEM downgraded and instaled as Windows 7 pro.

    Look around - there might be a service/repair shop willing to do assembly (and burn-in, in my case) for a fee.

  • namffuaknamffuak Posts: 4,403
    edited December 1969

    Will there be a point in using 3Delight rendering once Iray is live?

    Certainly. Iray is a photo-realistic render engine. There are things it just won't do in the way of special effects that 3Delight does nicely.

This discussion has been closed.