Okay, I've pretty much come to the end of the line on the Duster. Only one option was successful: When I added M4 new in the scene, added all the conforming clothing, then added the duster. Did a single frame drape and then did an animated drape to frame 30.
Seeing as the Duster is designed for M4, you'd think you would be able to single frame drape to a pose, but it won't. It requires an animated drape, but ONLY after doing a single frame drape in the default 'T' position.
That's the other issue though. You get a base starting pose where the arms are actually a little lower then the 'T' pose position. If you save the file before draping, then open the file, the Duster's base position changes to the base pose they offer. It appears that it should have entered the scene in this pose, not the base 'T' pose. So this begs the question of Daz Studio changing something that's causing issues with this particular model. When I did a single frame drape from this default pose, it doesn't turn out well at all. Hence having to re-do it in the base 'T' pose.
None of the Genesis options worked at all. I haven't tried G2F yet, but I doubt it would do much good. I did M4 with the same clothing I had on Genesis, so it doesn't appear to be an issue unless the AutoFit causes issues that I don't know about. I've included some images to s how what's going on.
In the first image, is the problems I've been having. The left shoulder just crumples up. No single frame drape, just an animated drape.
In the second image, is M4 with the same process, animated drape only.
In the third image is the successful result with M4 with the problems the others are having. The one with Genesis, upper left, is what a single frame drape does.
In the fourth image is a re-do with Genesis after the successful M4, but now the opposite shoulder is broken. I used the same steps, but no luck.
The last image is a screenshot of the original problem and what the section was doing on the shoulder.
For informational purposes, I tried playing with many of the options. Thickness of the overall Duster worked the best. The Internal Pressure did not have any effect unfortunately. Upping the Collision to 4 was helpful, but the Thickness helped more it seemed. The initial Collision is pretty low, so I don't see a reason not to up it a tad anyways.
I purchased the dynamic hair from Optitex to see what I can do with that. I'm hoping the wind will offer some nice animation.
Couple of things to check.. First check and make sure that the caplet is the correct top layer of the outfit. Not sure when that one was done and if it does have the fabric layer settings done. Also check to see what sort of settings there are for the cloth and see if changing it to a heavier fabric setting will give better results. I'd also still consider internal pressure (perhaps in the t pose) to get the caplet to lift up and off the rest of the fabric.
Dynamic clothing was popular during the P3-P5 era due to the limitations of conforming clothes at the time (esp. skirts and long sleeves). As more and more detail to the mesh became possible, along with advancements such as adjustment morphs and movement handles, dynamics became more and more unpopular.
Dynamics still win hands down though if you're animating a figure. and, frankly, adjustment morphs can only do so much, particularly if you use a lot of custom morphs to begin with.
Couple of things to check.. First check and make sure that the caplet is the correct top layer of the outfit. Not sure when that one was done and if it does have the fabric layer settings done. Also check to see what sort of settings there are for the cloth and see if changing it to a heavier fabric setting will give better results. I'd also still consider internal pressure (perhaps in the t pose) to get the caplet to lift up and off the rest of the fabric.
The caplet isn't a separate dynamic item. It's just a duster, that's it. The caplet is actually three pieces within the duster: capefront, capefront1, and capeback.
I actually played with every single option. Stretch, Bend and Shear Resistance, you name it. I also did it to pretty extreme amounts and nothing worked. I even set internal pressure all the way up and it didn't change it at all.
I decided to give it a try with G2M. I can't do it with G2F since I can't use M4 clothing on G2F without a ton of work. I didn't change a single thing and left all the settings at default, but I did do the single frame drape first and then the animated. It worked outside of some minor poke through. Go figure. Perhaps it's a Genesis 1 issue.
I noticed some minor shape differences between Genesis1 and G2F, same for G2M. tho that was in the face, never looked at the shoulders (width, height, etc), chest size, etc between them.
Poke-threw, vs mesh resolution on G2F/M, possibly, tho I still thing the drape code is broken. Need coffee, and damn I wish that duster was made for G2M, and possibly a matching G2F one.
(Where are the Indiana Jones and the Christmas cave renders, by Totte) http://www.daz3d.com/forums/viewreply/736455/
Go to the panel tap for dynamics and look at the very top slot. The one above the settings. It should say layer and have a number in it. If I recall correctly 1 would be the and then 2 would be what ever fabric is expected to be on top of that. At least I think it goes bottom out.
Edit ..pretty sure I had it backwards and it is lowest on the outside and higher as you go closer to the body
Your referring to what is at the top of this list?
It has been my experience with V4 stuff on Genesis2, that the item being draped, must be at the top of the list during the drape, or it dose bad things (falling through the world).
(EDIT)
Especially if there is dynamic stuff on more then one figure.
You could be right about the layering on pieces. I'll have to check next time I am doing multiple pieces. In this case I am talking about the layers of fabric on a single dynamic piece. Adjusting the layers is part of the advanced thingy.
Coming late to the party as always, I don't like using dynamic clothing that much because of previously mentioned reasons involving draping poses. Also, every time I go to revisit a scene that has dynamic content in it, the data always ends up warped and corrupted in some way.
Here's the Dynamic Clothing Pane with the M4 Duster from Optitex. There's only one Garment. In the Panel tab, the Duster itself and all the individual panels have only one (1) layer.
Coming late to the party as always, I don't like using dynamic clothing that much because of previously mentioned reasons involving draping poses. Also, every time I go to revisit a scene that has dynamic content in it, the data always ends up warped and corrupted in some way.
If you have the paid version of the Dynamic Clothing plugin, you can Freeze the Simulation. That turns the clothing into at conforming piece at that point but retains the last drape you did. If it's animated, it retains the full animation in each frame. However, when you do this, it is no longer a Dynamic Cloth and you can't re-drape it. You'll have to do it all over again with a new Dynamic Cloth.
Here’s the Dynamic Clothing Pane with the M4 Duster from Optitex. There’s only one Garment. In the Panel tab, the Duster itself and all the individual panels have only one (1) layer.
Try changing the caplet to 2. That may help keep it from dropping though the under layer.
Coming late to the party as always, I don't like using dynamic clothing that much because of previously mentioned reasons involving draping poses. Also, every time I go to revisit a scene that has dynamic content in it, the data always ends up warped and corrupted in some way.
Don't feel bad. Despite the help of everyone here showing me how to do a drape with the animation method (I new NOTHING about animations before that). Going over just what that advanced control panel can actually do (not just mention it in passing). Even discussing ways to deal with stuff that was never intended to fit the generation I'm working with. Poke-threw mitigation methods, etc.
I have purchased one item so far, the "Dynamic Circle Skirt", and I have gone threw every single zip in the free section of the OptiTex site. I'm just not convinced, partly because I have only paid for one item so far, and have yet to try other sold items. Partly because that one purchased item is the ONLY thing I have that dose not require an Animated Drape to work. It dose NOT do that Space-Time Warping when I call a scene back up, I have yet to try saving another item in a scene to try that with. And I'm working with Generation 6, Not generation 4, The selection for the generation I'm working with is Pathetic at best (No offense intended Khory).
I am ecstatic to use the Circle Skirt, allot. I will probably never touch that other free stuff again, it is just to much hassle to work with in still image renders on G2F/G2M figures.
* Rant concluded, back to dealing with the layers on that Duster *
If you have the paid version of the Dynamic Clothing plugin, you can Freeze the Simulation. That turns the clothing into at conforming piece at that point but retains the last drape you did. If it's animated, it retains the full animation in each frame. However, when you do this, it is no longer a Dynamic Cloth and you can't re-drape it. You'll have to do it all over again with a new Dynamic Cloth.
It can also be done with the free version, as I learned myself. It's a real shame that it ceases to be dynamic though, which really limits the usefulness on larger projects as you're forced to re-drape it from the beginning.
Yeah, it's pretty much designed for people wanting to do single frame renders, not real animation. Ideally, if you wanted it to be animated, you'd do all the animation prior to any dynamic clothing so you get the desired results from the animation itself, then add the DC to it.
If you have the paid version of the Dynamic Clothing plugin, you can Freeze the Simulation. That turns the clothing into at conforming piece at that point but retains the last drape you did. If it's animated, it retains the full animation in each frame. However, when you do this, it is no longer a Dynamic Cloth and you can't re-drape it. You'll have to do it all over again with a new Dynamic Cloth.
It can also be done with the free version, as I learned myself. It's a real shame that it ceases to be dynamic though, which really limits the usefulness on larger projects as you're forced to re-drape it from the beginning.
Ahh. How does that work with the free version?
Try changing the caplet to 2. That may help keep it from dropping though the under layer.
I think you've found the issue here. I decided to try a fresh Duster, so I loaded it and when I clicked on it in the Panel tab to change the Thickness, I saw that the Min/Max was way out of whack. You can see it on the screenshot I took.
I don't think it should have a maximum that's over a billion.
So, I changed the caplet to 2 and the collar and collar stand to 3, since it was over the caplet. The first render below shows that. Some poke through and the collar is going through the caplet. This had collision detection at 4 and internal pressure at 0.020.
So, now I changed the sleeves to 2, the caplet to 3 and the collar/stand to 4. The collar is misbehaving now. The poke through is better though. I changed the collision detection to 10 and the internal pressure to 2.0. I like the flow of the coat better.
I'm going to play with it some more. If I get one I'm happy with, I'll let you know.
Well, here's my final without any background. I've frozen the duster, but I made sure to save my settings. The collar is still misbehaving a bit. In the back it's a bit crumpled. Still, it looks pretty good. I did two renders: one with the hair and one with out. I then masked out the hair coming through the hat in Photoshop. Here's the result.
I bought the G2M Western Outlaw on sale. I needed a good gun for my lady gunslinger. This presented some problems though. The side with the gun needed the duster to move out of the way, so I decided to put the holster in position, not parented or fit to Genesis, at frame 30, then duplicated the pose for it at frame 0. Then at 15, I moved it about 2 feet in front of her and at 0 I duplicated that position. So, now Genesis finishes her pose at 15 and then the holster with gun begins to move into place. This is the result. I've fixed the render to remove the hair, but other than that, this shows what I've done. I have also frozen the animation of the second duster.
You'll notice in the alternative viewer in the lower left that the holster belt has pushed the duster inside the belt on the model's right side. Since I'm doing a straight on render, it's not an issue really, but if this were a side or perspective view, I'd need to keep the right side hidden to keep the illusion. Now, I could use a non-visible prop to do the same thing and ignore the holster completely, but I wanted to try it with the holster first.
It's in the store, not the freebies, so fair warning. It shows for 15.95, but his store is still selling items at 50% off, so $8 isn't too bad.lol, that first amount is closer to what I ended up spending, I could not turn down the shader pack. :coolsmile:
Now, It will take some time, to get this stuff threw DIM (or around it, lol.). I still haven't gotten that control panel thing yet, so I'm not expecting them to function well, if they function as well as your first attempts before figuring out the layers.
I kind of ran out of RAM, and that kind of took priority over everything else. :red: Now where is that 128GB four-stick kit, I needed it last month, lol.
I just purchased Dynamic Classics for V6 and V5 Supermodel and find it unusable, unless you stay with an unmodified basic V6 or V5. If I make any changes to customize the figure, such as lengthening the legs, I cannot get it to drape at all. For example the Jean Suspenders, which was the primary reason for the purchase, initially attach to the body so low that the straps never reach the shoulders.
Afterwards I remembered another Dynamic Clothing for Genesis 2 purchase (more than a year ago ?) which had the same problems, I got DAZ tech support on the phone and he tried to help me and replicated the problem but concluded that any serious modifications of the basic Genesis 2 would make a drape just about impossible. I ran a bunch of tests and found that making the legs longer up to a certain small degree still worked but once I reached beyond a small amount the fitting crapped out.
I would think that lots of people would have the same problem and therefore some warnings should be shown on the product page. Possibly someone has a complicated time consuming work around, but I'm not inclined to spend hours on getting this to work. Perhaps there is some simple step that makes this work with Genesis 2 as easily and simply as with V4.
I have had absolutely no problem with any of the Optitex Dynamic Clothing designed for V4. It works exactly as expected when fitted to vastly modified V4 figures.
I'm ready to return this item for a refund because it is so damn frustrating. If there is a video tutorial for making this work to look as good as SimonWM's product photo for this package I would be grateful for the link.
Instead of fitting the items to the figure try starting with the figure in the zero pose, apply your pose in frame 30, then go back to frame 0 and do an animated drape.
Hi Dan, sorry to read you are having trouble with the product. While it is not as straightforward to fit certain clothes to extreme shapes as with conforming clothes there are different ways to get it done and the result is much more realistic. You can start by scaling the clothes, when you start the simulation it will collide with the figure falling into place. Another option is to also scale in a single plane x, y or z. If you have the paid plugin there are additional options you can use. For suspenders I like to crank up the friction to help them keep on place.
Like Richard says an animated drape offers sometimes a better solution. If you publish your morph recipe Ill try to fit the clothes myself and tell you how I would approach it.
I'll chime in here as well. Even with some V4 items, doing a single frame drape to a pose is problematic at best. I've found, after a lot (and I do mean a lot) of testing and re-testing, that doing a single frame drape first in the base pose and then doing a 30 frame animated drape to the final pose at frame 30 consistently gives the best results. This even allows for items made for other models to work with the newer models. This includes modified G2F to a character like Christina which I show in a previous post in this thread. The Duster I was working on in the posts above this one on this page is for M4, yet I'm doing it to a character modified Genesis 1 model.
My process goes like this:
1) Put all the non-clothing items on the character while in the base pose.
2) Place the dynamic item on the stage. Click the 'Fit to' and select the character. Then click 'Fit to' and select none. (This used to be very important, but as of Studio 4.7, I've been able to do without the 'Fit to' dance.)
3) Do a single frame drape.
4) Move the animation head to frame 30, pose my character, move the head back to frame 1. Do an animated drape.
Thanks for you suggestions. The scaling is a huge help and I will also try the 4 steps and get back to you. I'm not sure how to export the morph recipe, but I will figure it out.
Thanks for you suggestions. The scaling is a huge help and I will also try the 4 steps and get back to you. I'm not sure how to export the morph recipe, but I will figure it out.
Glad I could help. If its not a huge list of different morphs you are using you could type them here, or at least just the ones that give the body its proportions, scale and volume.
Another option, particularly if you do not have the advanced control is to scale the figure to fit the clothing. This is particularly useful when fitting multiple items made for a smaller/larger figure. The steps are:
1) Scale the figure up/down to approximately the same size as the figure the clothes were made for.
2) Fit the clothing to the figure.
3) Drape, animated or single, as desired.
4) Freeze the animation and parent the clothing to the figure.
5) Return the figure back to its original size, the dynamic clothing will scale along with it.
I used this process to fit a couple of dynamic items to G2M that were originally made for the much smaller Luke figure.
Obviously we all want to have Dynamic looking clothing. This thread has proven we're wiling to go to pretty extensive lengths to get there. I've learned quite a bit from here and I appreciate it very much.
In that vein, the only thing truly lacking is Dynamic looking hair. I decided to play with Optitex's store 'Stephanie Hair'. It was on sale, got it for only four bucks, and decided to play. I really wasn't expecting much.
So, here's the only dynamic hair I know of for Daz Studio. I know Carrara can do it. I have also heard of people using deformers or scripts to get items to fake being dynamic. I might give that a try next. For now, here's the results of my experiments.
Comments
Okay, I've pretty much come to the end of the line on the Duster. Only one option was successful: When I added M4 new in the scene, added all the conforming clothing, then added the duster. Did a single frame drape and then did an animated drape to frame 30.
Seeing as the Duster is designed for M4, you'd think you would be able to single frame drape to a pose, but it won't. It requires an animated drape, but ONLY after doing a single frame drape in the default 'T' position.
That's the other issue though. You get a base starting pose where the arms are actually a little lower then the 'T' pose position. If you save the file before draping, then open the file, the Duster's base position changes to the base pose they offer. It appears that it should have entered the scene in this pose, not the base 'T' pose. So this begs the question of Daz Studio changing something that's causing issues with this particular model. When I did a single frame drape from this default pose, it doesn't turn out well at all. Hence having to re-do it in the base 'T' pose.
None of the Genesis options worked at all. I haven't tried G2F yet, but I doubt it would do much good. I did M4 with the same clothing I had on Genesis, so it doesn't appear to be an issue unless the AutoFit causes issues that I don't know about. I've included some images to s how what's going on.
In the first image, is the problems I've been having. The left shoulder just crumples up. No single frame drape, just an animated drape.
In the second image, is M4 with the same process, animated drape only.
In the third image is the successful result with M4 with the problems the others are having. The one with Genesis, upper left, is what a single frame drape does.
In the fourth image is a re-do with Genesis after the successful M4, but now the opposite shoulder is broken. I used the same steps, but no luck.
The last image is a screenshot of the original problem and what the section was doing on the shoulder.
For informational purposes, I tried playing with many of the options. Thickness of the overall Duster worked the best. The Internal Pressure did not have any effect unfortunately. Upping the Collision to 4 was helpful, but the Thickness helped more it seemed. The initial Collision is pretty low, so I don't see a reason not to up it a tad anyways.
I purchased the dynamic hair from Optitex to see what I can do with that. I'm hoping the wind will offer some nice animation.
Couple of things to check.. First check and make sure that the caplet is the correct top layer of the outfit. Not sure when that one was done and if it does have the fabric layer settings done. Also check to see what sort of settings there are for the cloth and see if changing it to a heavier fabric setting will give better results. I'd also still consider internal pressure (perhaps in the t pose) to get the caplet to lift up and off the rest of the fabric.
Dynamics still win hands down though if you're animating a figure. and, frankly, adjustment morphs can only do so much, particularly if you use a lot of custom morphs to begin with.
The caplet isn't a separate dynamic item. It's just a duster, that's it. The caplet is actually three pieces within the duster: capefront, capefront1, and capeback.
I actually played with every single option. Stretch, Bend and Shear Resistance, you name it. I also did it to pretty extreme amounts and nothing worked. I even set internal pressure all the way up and it didn't change it at all.
I decided to give it a try with G2M. I can't do it with G2F since I can't use M4 clothing on G2F without a ton of work. I didn't change a single thing and left all the settings at default, but I did do the single frame drape first and then the animated. It worked outside of some minor poke through. Go figure. Perhaps it's a Genesis 1 issue.
I noticed some minor shape differences between Genesis1 and G2F, same for G2M. tho that was in the face, never looked at the shoulders (width, height, etc), chest size, etc between them.
Poke-threw, vs mesh resolution on G2F/M, possibly, tho I still thing the drape code is broken. Need coffee, and damn I wish that duster was made for G2M, and possibly a matching G2F one.
(Where are the Indiana Jones and the Christmas cave renders, by Totte)
http://www.daz3d.com/forums/viewreply/736455/
Go to the panel tap for dynamics and look at the very top slot. The one above the settings. It should say layer and have a number in it. If I recall correctly 1 would be the and then 2 would be what ever fabric is expected to be on top of that. At least I think it goes bottom out.
Edit ..pretty sure I had it backwards and it is lowest on the outside and higher as you go closer to the body
Your referring to what is at the top of this list?
It has been my experience with V4 stuff on Genesis2, that the item being draped, must be at the top of the list during the drape, or it dose bad things (falling through the world).
(EDIT)
Especially if there is dynamic stuff on more then one figure.
You could be right about the layering on pieces. I'll have to check next time I am doing multiple pieces. In this case I am talking about the layers of fabric on a single dynamic piece. Adjusting the layers is part of the advanced thingy.
Coming late to the party as always, I don't like using dynamic clothing that much because of previously mentioned reasons involving draping poses. Also, every time I go to revisit a scene that has dynamic content in it, the data always ends up warped and corrupted in some way.
Here's the Dynamic Clothing Pane with the M4 Duster from Optitex. There's only one Garment. In the Panel tab, the Duster itself and all the individual panels have only one (1) layer.
If you have the paid version of the Dynamic Clothing plugin, you can Freeze the Simulation. That turns the clothing into at conforming piece at that point but retains the last drape you did. If it's animated, it retains the full animation in each frame. However, when you do this, it is no longer a Dynamic Cloth and you can't re-drape it. You'll have to do it all over again with a new Dynamic Cloth.
Try changing the caplet to 2. That may help keep it from dropping though the under layer.
I have purchased one item so far, the "Dynamic Circle Skirt", and I have gone threw every single zip in the free section of the OptiTex site. I'm just not convinced, partly because I have only paid for one item so far, and have yet to try other sold items. Partly because that one purchased item is the ONLY thing I have that dose not require an Animated Drape to work. It dose NOT do that Space-Time Warping when I call a scene back up, I have yet to try saving another item in a scene to try that with. And I'm working with Generation 6, Not generation 4, The selection for the generation I'm working with is Pathetic at best (No offense intended Khory).
I am ecstatic to use the Circle Skirt, allot. I will probably never touch that other free stuff again, it is just to much hassle to work with in still image renders on G2F/G2M figures.
* Rant concluded, back to dealing with the layers on that Duster *
Yeah, it's pretty much designed for people wanting to do single frame renders, not real animation. Ideally, if you wanted it to be animated, you'd do all the animation prior to any dynamic clothing so you get the desired results from the animation itself, then add the DC to it.
Ahh. How does that work with the free version?
I think you've found the issue here. I decided to try a fresh Duster, so I loaded it and when I clicked on it in the Panel tab to change the Thickness, I saw that the Min/Max was way out of whack. You can see it on the screenshot I took.
I don't think it should have a maximum that's over a billion.
So, I changed the caplet to 2 and the collar and collar stand to 3, since it was over the caplet. The first render below shows that. Some poke through and the collar is going through the caplet. This had collision detection at 4 and internal pressure at 0.020.
So, now I changed the sleeves to 2, the caplet to 3 and the collar/stand to 4. The collar is misbehaving now. The poke through is better though. I changed the collision detection to 10 and the internal pressure to 2.0. I like the flow of the coat better.
I'm going to play with it some more. If I get one I'm happy with, I'll let you know.
Well, here's my final without any background. I've frozen the duster, but I made sure to save my settings. The collar is still misbehaving a bit. In the back it's a bit crumpled. Still, it looks pretty good. I did two renders: one with the hair and one with out. I then masked out the hair coming through the hat in Photoshop. Here's the result.
Well, you know I couldn't stop there. ::sighs::
I bought the G2M Western Outlaw on sale. I needed a good gun for my lady gunslinger. This presented some problems though. The side with the gun needed the duster to move out of the way, so I decided to put the holster in position, not parented or fit to Genesis, at frame 30, then duplicated the pose for it at frame 0. Then at 15, I moved it about 2 feet in front of her and at 0 I duplicated that position. So, now Genesis finishes her pose at 15 and then the holster with gun begins to move into place. This is the result. I've fixed the render to remove the hair, but other than that, this shows what I've done. I have also frozen the animation of the second duster.
You'll notice in the alternative viewer in the lower left that the holster belt has pushed the duster inside the belt on the model's right side. Since I'm doing a straight on render, it's not an issue really, but if this were a side or perspective view, I'd need to keep the right side hidden to keep the illusion. Now, I could use a non-visible prop to do the same thing and ignore the holster completely, but I wanted to try it with the holster first.
I just finished ripping the store apart looking for skirts, I did not notice that duster anywhere. Did you get that at Daz, or elsewhere?
It's at Optitex in their store, page 16. http://www.optitex-dynamiccloth.com
It's in the store, not the freebies, so fair warning. It shows for 15.95, but his store is still selling items at 50% off, so $8 isn't too bad.
It's at Optitex in their store, page 16. http://www.optitex-dynamiccloth.com
It's in the store, not the freebies, so fair warning. It shows for 15.95, but his store is still selling items at 50% off, so $8 isn't too bad.lol, that first amount is closer to what I ended up spending, I could not turn down the shader pack. :coolsmile:
Now, It will take some time, to get this stuff threw DIM (or around it, lol.). I still haven't gotten that control panel thing yet, so I'm not expecting them to function well, if they function as well as your first attempts before figuring out the layers.
I kind of ran out of RAM, and that kind of took priority over everything else. :red: Now where is that 128GB four-stick kit, I needed it last month, lol.
I just purchased Dynamic Classics for V6 and V5 Supermodel and find it unusable, unless you stay with an unmodified basic V6 or V5. If I make any changes to customize the figure, such as lengthening the legs, I cannot get it to drape at all. For example the Jean Suspenders, which was the primary reason for the purchase, initially attach to the body so low that the straps never reach the shoulders.
Afterwards I remembered another Dynamic Clothing for Genesis 2 purchase (more than a year ago ?) which had the same problems, I got DAZ tech support on the phone and he tried to help me and replicated the problem but concluded that any serious modifications of the basic Genesis 2 would make a drape just about impossible. I ran a bunch of tests and found that making the legs longer up to a certain small degree still worked but once I reached beyond a small amount the fitting crapped out.
I would think that lots of people would have the same problem and therefore some warnings should be shown on the product page. Possibly someone has a complicated time consuming work around, but I'm not inclined to spend hours on getting this to work. Perhaps there is some simple step that makes this work with Genesis 2 as easily and simply as with V4.
I have had absolutely no problem with any of the Optitex Dynamic Clothing designed for V4. It works exactly as expected when fitted to vastly modified V4 figures.
I'm ready to return this item for a refund because it is so damn frustrating. If there is a video tutorial for making this work to look as good as SimonWM's product photo for this package I would be grateful for the link.
Help would be greatly appreciated.
Thanks,
Dan
Instead of fitting the items to the figure try starting with the figure in the zero pose, apply your pose in frame 30, then go back to frame 0 and do an animated drape.
Hi Dan, sorry to read you are having trouble with the product. While it is not as straightforward to fit certain clothes to extreme shapes as with conforming clothes there are different ways to get it done and the result is much more realistic. You can start by scaling the clothes, when you start the simulation it will collide with the figure falling into place. Another option is to also scale in a single plane x, y or z. If you have the paid plugin there are additional options you can use. For suspenders I like to crank up the friction to help them keep on place.
Like Richard says an animated drape offers sometimes a better solution. If you publish your morph recipe Ill try to fit the clothes myself and tell you how I would approach it.
I'll chime in here as well. Even with some V4 items, doing a single frame drape to a pose is problematic at best. I've found, after a lot (and I do mean a lot) of testing and re-testing, that doing a single frame drape first in the base pose and then doing a 30 frame animated drape to the final pose at frame 30 consistently gives the best results. This even allows for items made for other models to work with the newer models. This includes modified G2F to a character like Christina which I show in a previous post in this thread. The Duster I was working on in the posts above this one on this page is for M4, yet I'm doing it to a character modified Genesis 1 model.
My process goes like this:
1) Put all the non-clothing items on the character while in the base pose.
2) Place the dynamic item on the stage. Click the 'Fit to' and select the character. Then click 'Fit to' and select none. (This used to be very important, but as of Studio 4.7, I've been able to do without the 'Fit to' dance.)
3) Do a single frame drape.
4) Move the animation head to frame 30, pose my character, move the head back to frame 1. Do an animated drape.
That's it.
RH, SWM, MacSavers,
Thanks for you suggestions. The scaling is a huge help and I will also try the 4 steps and get back to you. I'm not sure how to export the morph recipe, but I will figure it out.
Glad I could help. If its not a huge list of different morphs you are using you could type them here, or at least just the ones that give the body its proportions, scale and volume.
Another option, particularly if you do not have the advanced control is to scale the figure to fit the clothing. This is particularly useful when fitting multiple items made for a smaller/larger figure. The steps are:
1) Scale the figure up/down to approximately the same size as the figure the clothes were made for.
2) Fit the clothing to the figure.
3) Drape, animated or single, as desired.
4) Freeze the animation and parent the clothing to the figure.
5) Return the figure back to its original size, the dynamic clothing will scale along with it.
I used this process to fit a couple of dynamic items to G2M that were originally made for the much smaller Luke figure.
Obviously we all want to have Dynamic looking clothing. This thread has proven we're wiling to go to pretty extensive lengths to get there. I've learned quite a bit from here and I appreciate it very much.
In that vein, the only thing truly lacking is Dynamic looking hair. I decided to play with Optitex's store 'Stephanie Hair'. It was on sale, got it for only four bucks, and decided to play. I really wasn't expecting much.
So, here's the only dynamic hair I know of for Daz Studio. I know Carrara can do it. I have also heard of people using deformers or scripts to get items to fake being dynamic. I might give that a try next. For now, here's the results of my experiments.