Daz Studio 5 preview release is delayed and that's good news.

DAZ_RawbDAZ_Rawb Posts: 817
edited August 2021 in The Commons

The title of this thread might be a little bit confusing, so let me start with the first half:

 

The Daz Studio 5 preview release is being delayed. The Studio dev team has worked really hard and gotten it to the point where we were getting ready to go through all the build and release procedures / ceremonies / interpretive dances necessary to get it distributed out to you but we are going to wait on that. This pre-release essentially would have been a version of Daz Studio 4.15 missing a bunch of features and running on a newer set of core libraries. The new big thing that it could do would be to run on the latest version of MacOS. So if we had a version of Daz Studio 4.15 that had all the features and compatibility and worked on the latest version of MacOS it wouldn't make sense to release this very early preview correct?

 

Well, the Studio team has also been working with some Apple engineers to see if there was a way to get Daz Studio 4.15 working on the latest MacOS and after a number of false-starts we finally had success. The latest DIM has those changes in it, so it should be able to run on the latest MacOS (and continue to work great on Windows). As for Daz Studio? Check out the new public beta (4.15.0.25) that just launched. This beta has some stability fixes in it as well, so it's not just a win for the MacOS folks. The beta cycle will likely be pretty fast so please give it a run through when you see it out in the wild.

Post edited by DAZ_Rawb on
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Comments

  • wsterdanwsterdan Posts: 2,339
    edited August 2021

    That really is very good news, a fully-functioning version of DAZ Studio is much better than a pre-beta that might barely function, so congratulations!

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

    Again, thanks for the update and, of course, for all of the team's effort. 

    -- Walt Sterdan

    Post edited by wsterdan on
  • DAZ_RawbDAZ_Rawb Posts: 817

    wsterdan said:

    That really is very good news, a fully-functioning version of DAZ Studio is much better than a pre-beta that might barely function, so congratulations!

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

    Again, thanks for the update and, of course, for all of the team's effort. 

    -- Walt Sterdan

    Sadly Filament won't suddenly start working on Daz Studio 4.15 for Mac.

     

    If it gives you any benefit knowing, I can tell you that one of the Studio developers has made the necessary changes to get Filament working on the Mac in the internal versions Daz Studio 5. It's too big of a change to backport, but that should give you a little hope for the future. 

  • nonesuch00nonesuch00 Posts: 17,929

    thank you

  • wsterdanwsterdan Posts: 2,339

    Thanks, it does. As I said, getting everyone with Big Sur up and running is the more important achievement, looking forward to the update.Thanks very much.

    -- Walt Sterdan

  • escrandallescrandall Posts: 487

    Thanks to all invovled for the effort - looking forward to it! 

  • GreymomGreymom Posts: 1,104

    Thanks, DAZ-Rawb!!

     

  • SeraSera Posts: 1,675

    Will the hair opacity bug be fixed in the new 4.15 beta?

  • DAZ_RawbDAZ_Rawb Posts: 817

    Greymom said:

    Thanks, DAZ-Rawb!!

     

    Oh, don't thank me I'm just the messenger, thank the Daz Studio team for figuring out this solution after so many dead-ends.

  • marblemarble Posts: 7,449

    wsterdan said:

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

     

     

     From my point of view, having run Filament on my Windows PC, it isn't worth the wait at the moment. I had high hopes that it would be the DAZ Studio answer to Blender's Eevee but is it not. Nowhere close - a big disappointment and I have now disabled it in DAZ Studio.

  • Will this version run on M1 macs, or Intel only?

  • wsterdanwsterdan Posts: 2,339

    marble said:

    wsterdan said:

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

     

     

     From my point of view, having run Filament on my Windows PC, it isn't worth the wait at the moment. I had high hopes that it would be the DAZ Studio answer to Blender's Eevee but is it not. Nowhere close - a big disappointment and I have now disabled it in DAZ Studio.

    Well, as I've stated a few times elsewhere, everyone's wants and needs are different. iRay is the  exact opposite of what I want or need, and I am currently using Filament testing on a couple of my Macs and it's pretty close to perfect for what I'm after, and I'm looking forward to it, even it if might not be until 2022.

    -- Walt

  • RuphussRuphuss Posts: 2,631
    edited August 2021

    " From my point of view, having run Filament on my Windows PC, it isn't worth the wait at the moment. I had high hopes that it would be the DAZ Studio answer to Blender's Eevee but is it not. Nowhere close - a big disappointment and I have now disabled it in DAZ Studio."

    same here

    Post edited by Ruphuss on
  • wsterdanwsterdan Posts: 2,339

    TheMysteryIsThePoint said:

    Will this version run on M1 macs, or Intel only?

    It should run on both; the DIM update has the same changes to it that allows it to run on both.

    -- Walt Sterdan 

  • TBorNotTBorNot Posts: 362

    Curious, but doesn't a working Mac M1 version also mean that it'll run on iPadOS and iOS? 

  • Hi, forgive me, I'm a little confused. Do you mean that Daz Install Manager and Daz3D 4.15 currently work on the latest BigSur update? I am currently updating to 11.5.2 and have had an older version of Big Sur. In this older version DIM did not work when I tried to open it, same with Daz3D, will it work then on BigSur 11.5.2? Thank you again for all of your hard work!

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,569

    TBorNot said:

    Curious, but doesn't a working Mac M1 version also mean that it'll run on iPadOS and iOS? 

    no, as there is still the operating system in between the hardware and the application. And, while macOS and iOS/iPadOS are converging, some functions are still specific to the operating system. The mobile OSes are a lot more restrictive when it comes to file access, for example. Plus, any iOS/iPadOS application MUST pass the Apple AppStore, with its set of rules. E.g. the current way DS is handling plugins would not be allowed in the AppStore and would have to be modified. Plus, any asset available at the DAZ store would then count as "In-App purchase", with the restrictions the AppStore applies.

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,569
    edited August 2021

    gunnausethis said:

    Hi, forgive me, I'm a little confused. Do you mean that Daz Install Manager and Daz3D 4.15 currently work on the latest BigSur update? I am currently updating to 11.5.2 and have had an older version of Big Sur. In this older version DIM did not work when I tried to open it, same with Daz3D, will it work then on BigSur 11.5.2? Thank you again for all of your hard work!

    DIM is working on BigSur, I can confirm that already. Have not tried DS itself (yet). I suppose we will see a couple of 4.15.xx betas first until there is a "final" 4.16 or so release.

    Post edited by Mark_e593e0a5 on
  • gunnausethis said:

    Hi, forgive me, I'm a little confused. Do you mean that Daz Install Manager and Daz3D 4.15 currently work on the latest BigSur update? I am currently updating to 11.5.2 and have had an older version of Big Sur. In this older version DIM did not work when I tried to open it, same with Daz3D, will it work then on BigSur 11.5.2? Thank you again for all of your hard work!

    DIM will work on Big Sur, DAZ Studio not yet. DIM has been updated to work on Big Sur to be able to install DAZ Studio once a working version has been released.

  • barbultbarbult Posts: 23,158

    DoctorJellybean said:

    gunnausethis said:

    Hi, forgive me, I'm a little confused. Do you mean that Daz Install Manager and Daz3D 4.15 currently work on the latest BigSur update? I am currently updating to 11.5.2 and have had an older version of Big Sur. In this older version DIM did not work when I tried to open it, same with Daz3D, will it work then on BigSur 11.5.2? Thank you again for all of your hard work!

    DIM will work on Big Sur, DAZ Studio not yet. DIM has been updated to work on Big Sur to be able to install DAZ Studio once a working version has been released.

    Now it is starting to make sense. I didn't understand what good a DIM update was without a working DS. Now I get it.

  • inquireinquire Posts: 2,097

    Ah, it is so good to read that the studio development team has been working with some Apple engineers. I was wondering if there would be such an effort. As I've learned there is, that gives me hope that D|S will run well on the new Apple OS. Much thanks to all who are working on this.

  • DAZ_RawbDAZ_Rawb Posts: 817

    The beta is live! So please give it a test.

     

    One note though: There is a known issue on Mac's with the M1 processor that will crash when certain script-based shaders are loaded. The Studio team was up until 11pm last night to put in a fix but it didn't end up working, so this is a known issue that we are actively working on. Please give the rest of the software a test so we can see if anything else needs help that we didn't already find and fix in internal testing.

  • DAZ_Rawb said:

    The beta is live! So please give it a test.

     

    One note though: There is a known issue on Mac's with the M1 processor that will crash when certain script-based shaders are loaded. The Studio team was up until 11pm last night to put in a fix but it didn't end up working, so this is a known issue that we are actively working on. Please give the rest of the software a test so we can see if anything else needs help that we didn't already find and fix in internal testing.

    Excellent news, DAZ_Rawb!

    Thank you and the developers for going this route with 4.15. :)

    I have an M1 MacBook Air that I'll be installing the new DIM and 4.15 beta on.

    So happy right now!

    Lee 

  • gunnausethis said:

    Hi, forgive me, I'm a little confused. Do you mean that Daz Install Manager and Daz3D 4.15 currently work on the latest BigSur update? I am currently updating to 11.5.2 and have had an older version of Big Sur. In this older version DIM did not work when I tried to open it, same with Daz3D, will it work then on BigSur 11.5.2? Thank you again for all of your hard work!

    Currently this is in Beta, but yes DIM should work for Big Sur and if you download the beta of Daz Studio, that should also work for BigSur. 

  • escrandallescrandall Posts: 487

    How do I install the updater?  I have the working DIM installed - is it the 4.15 DS that shows up?

  • FSMCDesignsFSMCDesigns Posts: 12,567

    So if you are not a Mac user, you can just disregard this thread, correct?

  • DoctorJellybeanDoctorJellybean Posts: 7,918
    edited August 2021

    FSMCDesigns said:

    So if you are not a Mac user, you can just disregard this thread, correct?

    You can read the Change Log and decide for yourself.

    Post edited by Richard Haseltine on
  • AlmightyQUESTAlmightyQUEST Posts: 1,961

    escrandall said:

    How do I install the updater?  I have the working DIM installed - is it the 4.15 DS that shows up?

    Check for one that says "Public Build" since this is a beta. If you don't see one, check your settings under filters to make sure you have Public Build selected under release channel tags.

  • GordigGordig Posts: 9,169
    edited August 2021

    The latest beta and its associated plugins have joined the increasing number of products in DIM that just refuse to install.

    DIMfail.PNG
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    Post edited by Gordig on
  • TBorNotTBorNot Posts: 362

    The How To page came up on Facebook!

    https://www.daz3d.com/daz-studio-beta

  • escrandallescrandall Posts: 487
    edited August 2021

    A quetsion .. I had the publi build box selected in release channel tags ..  the measure metrics app comes up, but not the public build for 4.15...  any thoughts on what I'm doing wrong?

     

     

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    Post edited by escrandall on
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