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Daz 3D Forums > 3rd Party Software > Unity Discussion

Post your DAZ to Unity renders

ArtiniArtini Posts: 7,534
October 2020 edited October 2020 in Unity Discussion

Please show your results with DAZ content rendered in Unity.

Just for start - Holt 8 riding over the terrain in Unity

https://www.daz3d.com/holt-8

 

Post edited by Artini on October 2020
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Comments

  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020

    Kwan 8 dressed in Caballero Outfit

    https://www.daz3d.com/kwan-8

    https://www.daz3d.com/dforce-caballero-outfit-for-genesis-8-males

    image

    Kwan801pic01.jpg
    1920 x 1080 - 739K
    Post edited by Artini on October 2020
  • metasidemetaside Posts: 144
    October 2020

    Really cool stuff Artini! Looking forward to your first game hehe.

    Was it easier to use the Unity bridge as compared to the Unreal bridge with regard to little things that have to be fixed and steps to be taken?

  • ArtiniArtini Posts: 7,534
    October 2020

    Thanks a lot, metaside.

    I know Unity better than Unreal. I have only tested a couple of times Unreal bridge, because of the lack Unity one.

    Now with the release of Unity bridge is a total game changer for me.

    I have transfered previously Daz assets to Unity either by .fbx or .obj exports,

    but lacked the quality of the Genesis 8 characters compared to Daz Studio.

    Now I am pretty pleased with the results - will continue my journey to better understand Unity and its tools.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 35,045
    October 2020 edited October 2020
    Artini said:

    Thanks a lot, metaside.

    I know Unity better than Unreal. I have only tested a couple of times Unreal bridge, because of the lack Unity one.

    Now with the release of Unity bridge is a total game changer for me.

    I have transfered previously Daz assets to Unity either by .fbx or .obj exports,

    but lacked the quality of the Genesis 8 characters compared to Daz Studio.

    Now I am pretty pleased with the results - will continue my journey to better understand Unity and its tools.

     

    just more animations from you would be great heart

    Game engines are certainly suited to it

    third try editing my post, damned cloudflare

    a great idea for using your game engine renders is YouTube Audio Library music videos

    you can even monetise them

    (and this better not post 3X the forum software hates me angry)

    Post edited by WendyLuvsCatz on October 2020
  • ArtiniArtini Posts: 7,534
    October 2020

    Thanks for the tips and encouragement, Wendy.

    I have downloaded some of the YouTube Audio Library music, but not explored them yet.

     

  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020

    Freja 8 with Iselind Hair, dressed in Sigurd Outfit.

    https://www.daz3d.com/freja-8

    https://www.daz3d.com/iselind-hair-for-genesis-3-and-8-females

    https://www.daz3d.com/dforce-sigurd-outfit-for-genesis-8-females

    image

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    Post edited by Artini on October 2020
  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020

    ... and a closeup of Freja 8.

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    Post edited by Artini on October 2020
  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020

    One can get many different looks...

    image

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    Post edited by Artini on October 2020
  • ArtiniArtini Posts: 7,534
    October 2020

    Freja 8 riding in the woods.

  • ArtiniArtini Posts: 7,534
    October 2020

    I am pretty pleased with the quality of the realtime rendering in Unity.

    I only need to find a better way to record the videos from Unity.

    Current method involving realtime recording and converting to MP4 format

    at the same time, is too slow for high quality capture.

  • WendyLuvsCatzWendyLuvsCatz Posts: 35,045
    October 2020

    very impressive, thought it was going to throw her in the water a few times there though cheeky

    I use Nvidia Shadowplay to capture my UE4 third person player (Cinematic sequencer otherwise)

    there is also OBS which is free and FRAPS, Camstudio, things gamers use and they are fussy about FPS, lag and latency

  • ArtiniArtini Posts: 7,534
    October 2020

    Thanks a lot for the comments and the tips on recording, Wendy.

    I have just played the character myself and live record such footage.

    The obvious limitation of such approach is my response time

    and I cannot control more than one character at the same time.

    The next step is to use cinematic tools in Unity and plan the shots ahead.

     

  • evilotaku_3be8f2046fevilotaku_3be8f2046f Posts: 0
    October 2020

    Good stuff here! For gameplay footage i usually just record through OBS. But if all you really want is non interactive cinimatics, then you want to set up a Timeline and use the Unity Recorder. The recorder can output up to 4K even if your system can play that in realtime.

  • ArtiniArtini Posts: 7,534
    October 2020

    Thanks for the comments and the tips about recording in Unity.

     

  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020

    Kwan 8 with Osher Hair, dressed in Time Soldier Outfit.

    https://www.daz3d.com/kwan-8

    https://www.daz3d.com/osher-hair-for-genesis-3-8-male-s

    https://www.daz3d.com/time-soldier-outfit-for-genesis-8-male-s

    image

    image

    image

    Kwan802pic02.jpg
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    Kwan802pic03.jpg
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    Kwan802pic04.jpg
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    Post edited by Artini on October 2020
  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020

    ... and with Vitruvian Exosuit.

    https://www.daz3d.com/vitruvian-exosuit-for-genesis-8-males

    image

    image

    image

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    Kwan803pic01.jpg
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    Kwan803pic02.jpg
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    Kwan803pic04.jpg
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    Post edited by Artini on October 2020
  • algovincianalgovincian Posts: 2,510
    October 2020

    These look fantastic, @Artini! What environment is that?

    - Greg

  • ArtiniArtini Posts: 7,534
    October 2020

    Thanks a lot. It is Sci-Fi base by Manufactura K4.

     

  • dortybassadortybassa Posts: 325
    October 2020 edited October 2020

    I was interested to see if there was some Bump/Normal conversion feature in the bridge for character that don't have Normal Maps.  I have a few figures I love from Soto that will need to have Normal Maps created from the HD Model, I also have lots of RawArt figures that have no normal maps (or if they do are not created in a way that helps the game render)

    Here is Etta (no normal maps so totally unwrinkled) , Next to Maxx who seems to break and just display Eyes

    Etta https://www.daz3d.com/etta-hd-for-edie-8

    Maxx https://www.daz3d.com/maxx-hd-mega-pack-for-the-brute-8

     

     

    ettamaxx.png
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    Post edited by dortybassa on October 2020
  • ArtiniArtini Posts: 7,534
    October 2020

    Interesting discovery about Maxx - have to try transfer him to Unity myself.

     

  • brainmuffinbrainmuffin Posts: 1,054
    October 2020

    Nice stills. Does anyone have animations?

  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020
    brainmuffin said:

    Nice stills. Does anyone have animations?

    Thanks. I have some (see below on YouTube) and will made more

     

    Post edited by Artini on October 2020
  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020

    I can confirm, that Maxx - https://www.daz3d.com/maxx-hd-mega-pack-for-the-brute-8

    transfers incorrectly with transparent materials - easy to fix, by changing to Opaque mode.

    Below is him with https://www.daz3d.com/morley-hair-for-genesis-3-8-male-s

    and https://www.daz3d.com/forest-guardian-outfit-for-genesis-8-males

    Hair with the default HDRP lights does not look so nice.

    I also have a problem, when I change Genesis 8 characters to Humanoid

    and run Third Person controller, their mouth is always open...

    image

    image

    image

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    Post edited by Artini on October 2020
  • DAZ_jesseDAZ_jesse Posts: 30
    October 2020
    Artini said:

     

    I also have a problem, when I change Genesis 8 characters to Humanoid

    and run Third Person controller, their mouth is always open...

     

     

    Try using a jaw flap mask on your animations, or go to configure the avatar on your figure fbx and disable the jaw bone (this is assuming you'll be opening the jaw via blendshapes which you may or may not be doing).

  • dortybassadortybassa Posts: 325
    October 2020
    Artini said:

    I can confirm, that Maxx - https://www.daz3d.com/maxx-hd-mega-pack-for-the-brute-8

    transfers incorrectly with transparent materials - easy to fix, by changing to Opaque mode.

    Below is him with https://www.daz3d.com/morley-hair-for-genesis-3-8-male-s

    and https://www.daz3d.com/forest-guardian-outfit-for-genesis-8-males

    Hair with the default HDRP lights does not look so nice.

    I also have a problem, when I change Genesis 8 characters to Humanoid

    and run Third Person controller, their mouth is always open...

     

    I feel sorry for that horse!!!!

    Thanks, I noticed the transparent too, was going to update but you beat me to it.  

  • MangeyDesignerMangeyDesigner Posts: 129
    October 2020

    @artini  I am using a close mouth script I got through chatting on the Reallusion forums.  Just save the code below as a script and attach it to your figures.

    I am getting some good results now and will post some screenshots soon :)

     

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class close_mouth : MonoBehaviour
    {  
        private Animator animator;
        private Vector3 eulerzangle;
        // Start is called before the first frame update
        void Start()
        {
             animator = GetComponent<Animator>();
            eulerzangle = animator.GetBoneTransform(HumanBodyBones.Jaw).transform.localEulerAngles;
            
            //euler = Quaternion.Euler(eulerzangle);
            Debug.Log(eulerzangle);
        }

        // Update is called once per frame
        void LateUpdate()
        {
            animator.GetBoneTransform(HumanBodyBones.Jaw).localRotation = Quaternion.Euler(eulerzangle);
        }
    }

  • ArtiniArtini Posts: 7,534
    October 2020

    Thanks a lot for all of the tips.

     

  • ArtiniArtini Posts: 7,534
    October 2020 edited October 2020
    MangeyDesigner said:

    @artini  I am using a close mouth script I got through chatting on the Reallusion forums.  Just save the code below as a script and attach it to your figures.

    I am getting some good results now and will post some screenshots soon :)

     

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class close_mouth : MonoBehaviour
    {  
        private Animator animator;
        private Vector3 eulerzangle;
        // Start is called before the first frame update
        void Start()
        {
             animator = GetComponent<Animator>();
            eulerzangle = animator.GetBoneTransform(HumanBodyBones.Jaw).transform.localEulerAngles;
            
            //euler = Quaternion.Euler(eulerzangle);
            Debug.Log(eulerzangle);
        }

        // Update is called once per frame
        void LateUpdate()
        {
            animator.GetBoneTransform(HumanBodyBones.Jaw).localRotation = Quaternion.Euler(eulerzangle);
        }
    }

    Thanks a lot - the script works. Finally G8 can have mouth shut.

    Below is a test on Khemsit 8 - https://www.daz3d.com/khemsit-8

    image

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    Post edited by Artini on October 2020
  • MangeyDesignerMangeyDesigner Posts: 129
    October 2020 edited October 2020

    See below for a couple of images.

    I will try to upload a short video as well

    Post edited by MangeyDesigner on October 2020
  • MangeyDesignerMangeyDesigner Posts: 129
    October 2020 edited October 2020

     

     

    This is a very stylized character.  I am playing around with a more realistic one and will post some screenshots of that one tomorrow.

    Using Nature Manufactura's Forest.  I love the Godrays you get in HDRP!!

     

     

    I have put a short video on YouTube :)

    https://youtu.be/xCUE8zDGNzc

     

     

     

     

    KM13.PNG
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    KM10.PNG
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    Post edited by MangeyDesigner on October 2020
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