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Daz 3D Forums > 3rd Party Software > Unity Discussion

Post your DAZ to Unity renders

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Comments

  • ArtiniArtini Posts: 10,283
    September 2022 edited September 2022

    Three Droids

    image

    image

    ci01pic11.jpg
    1920 x 1080 - 471K
    ci01pic12.jpg
    1920 x 1080 - 216K
    Post edited by Artini on September 2022
  • ArtiniArtini Posts: 10,283
    September 2022 edited September 2022

    Beginning of the experiments with Global Illumination in Unity, using Lumina GI HDRP version.

    image

    Gia01pic04.jpg
    1920 x 1080 - 496K
    Post edited by Artini on September 2022
  • ArtiniArtini Posts: 10,283
    September 2022 edited September 2022

    More renders from Unity, using LUMINA GI.

    There is a silhouette of Genesis 8 based character  included.

    image

    image

    Steampunk02pic01.jpg
    1920 x 1080 - 392K
    Steampunk02pic02.jpg
    1920 x 1080 - 216K
    Post edited by Artini on September 2022
  • ArtiniArtini Posts: 10,283
    February 2024 edited February 2024

    Walter 9 transferred via DazToUnity bridge to Unity 2022.3.17f1 URP project.
    https://www.daz3d.com/walter-9-hd
    Daz Studio Beta version 4.22.1.58
    Also used:
    https://www.daz3d.com/dforce-lazy-sunday-outfit-for-genesis-9
    https://www.daz3d.com/kurdan-hair-for-genesis-9

     

    Walter9pic01.jpg
    1463 x 1049 - 300K
    Walter9pic02.jpg
    1225 x 1031 - 165K
    Post edited by Artini on February 2024
  • ArtiniArtini Posts: 10,283
    February 2024 edited February 2024

    Walter 9 posed in Unity after changing his rig to Humanoid.

    Walter9pic03.jpg
    755 x 1059 - 119K
    Walter9pic04.jpg
    1203 x 971 - 177K
    Post edited by Artini on February 2024
  • plj1225plj1225 Posts: 32
    February 2024 edited February 2024

    If you go into your mapping, change the jaw bone to chin. Fixes the mouth open problem and will animate as intended.

     

     

    apologies.. just saw this thread is 7 pages long (the layout of this forum is so confusing to me with it's time/date placement and lack of) - was replying to something from page 1 :D

    Post edited by plj1225 on February 2024
  • ArtiniArtini Posts: 10,283
    February 2024 edited February 2024

    plj1225 wrote:

    "If you go into your mapping, change the jaw bone to chin. Fixes the mouth open problem and will animate as intended."

    Thanks for posting your solution - will try that as well.

     

    Post edited by Artini on February 2024
  • aweswanaweswan Posts: 84
    February 2024

    Nice renders - What is the project you guys are working on ?

  • ArtiniArtini Posts: 10,283
    February 2024

    I am just playing around with Unity and Daz 3D models, to find out how rendering in Unity evolve.

     

  • ArtiniArtini Posts: 10,283
    March 2024 edited March 2024

    An example Genesis 8 Male transfered from Daz Studio Beta 4.22.1.88 to Unity 2022.3.20f1 URP via a bridge.

    John01scr03.jpg
    1920 x 1032 - 253K
    Post edited by Artini on March 2024
  • ArtiniArtini Posts: 10,283
    February 23

    Just wonder if anybody is creating videos from Unity using Daz 3D assets.

    Using https://www.daz3d.com/xi-forest-tower
    I have made a quick video overview on YouTube:

     

  • aweswanaweswan Posts: 84
    March 17

    I haven't exported daz enronments before I just assume the poly count would be fairly high and have no lods. But it does look like there are some really beautiful ones that it'd be worth optimising for. Looks good Artini!

  • ArtiniArtini Posts: 10,283
    April 17

    Thanks, @aweswan

    My old graphics card RTX 2080 has crashed after 5 and half years of usage,

    so there will be some break in video creation for me.

     

«1234567»
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