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Daz 3D Forums > 3rd Party Software > Unity Discussion

Post your DAZ to Unity renders

«1234567»

Comments

  • ArtiniArtini Posts: 7,711
    February 2022 edited February 2022

    st3ph3nstrang3 said:

    My skin shader in Unity that makes use of base/normal/spec/AO/micro detail maps from Daz. Still need to figure out SSS among other things, but a huge improvement over using only color/normal maps.

     

     

     

    It looks nice, but still far away from the quality of iray renders achievable in Daz Studio.

     

    Post edited by Artini on February 2022
  • charlescharles Posts: 749
    March 2022

    st3ph3nstrang3 said:

    My skin shader in Unity that makes use of base/normal/spec/AO/micro detail maps from Daz. Still need to figure out SSS among other things, but a huge improvement over using only color/normal maps.

     

     

     

     

    Is this UHD?  

  • krislott98krislott98 Posts: 0
    March 2022 edited March 2022

    danielbui78 said:

    Victoria 8.1 with some dramatic indoor lighting and the work-in-progress New Skin Shader.

     

    This is the highest quality skin shader I've seen come out of Unity, and trust me I've searched high and low. Whatever changes you made to the dual lobe worked! Is there any way you could release it in its current state?

    Post edited by Richard Haseltine on March 2022
  • danielbui78danielbui78 Posts: 329
    March 2022

    krislott98 said:

    This is the highest quality skin shader I've seen come out of Unity, and trust me I've searched high and low. Whatever changes you made to the dual lobe worked! Is there any way you could release it in its current state?

    Thanks.  It's already available, just download uDTU: https://www.daz3d.com/forums/discussion/529086/released-unofficial-dtu-bridge-v1-2-2021-10-31/p1

    To enable new skin shaders:

    From Main menu, click Daz3D -> Open DazToUnity Bridge window -> select Options tab -> check "Use New Shaders".  Then import from Daz model or reimport from existing DTU file.

  • ArtiniArtini Posts: 7,711
    May 2022 edited May 2022

    Some recent renders from Unity.

    image

    image

    image

    image

    image

    Raptors01pic01.jpg
    1920 x 1080 - 729K
    Raptors01pic02.jpg
    1920 x 1080 - 738K
    Raptors01pic03.jpg
    1920 x 1080 - 713K
    Para01pic01.jpg
    1920 x 1080 - 921K
    Para01pic02.jpg
    1920 x 1080 - 738K
    Post edited by Artini on May 2022
  • ArtiniArtini Posts: 7,711
    May 2022 edited May 2022

    Below is an example HDRP render from Unity 2022.1.2f1 of VYK Stella

    https://www.daz3d.com/vyk-stella-for-star-2-0

    after update of Daz to Unity bridge.

    image

    image

    Stella02pic03.jpg
    1920 x 1080 - 858K
    Stella02pic04.jpg
    1920 x 1080 - 616K
    Post edited by Artini on May 2022
  • ArtiniArtini Posts: 7,711
    June 2022 edited June 2022

    Unity 2021.3.4 f1 URP render of

    https://www.daz3d.com/ufo-crash-site and https://www.daz3d.com/extraterrestrial-flying-saucer

    image

    UfoCrashSite01pic01.jpg
    1920 x 1080 - 645K
    Post edited by Artini on June 2022
  • ArtiniArtini Posts: 7,711
    June 2022 edited June 2022

    I have always wondered, how is going to be riding on velodrome available in Daz store:

    https://www.daz3d.com/velodrome-track

    URP rendering in Unity 2021.3.4 f1

     

    Post edited by Artini on June 2022
  • ArtiniArtini Posts: 7,711
    June 2022

    Virtual bike tour 01

     

  • ArtiniArtini Posts: 7,711
    June 2022

    Virtual bike tour 02

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 35,433
    June 2022 edited June 2022

    I just watched your video of the cyclist riding the streets after the Rapture. cheeky

    In mine I park all the cars because living in DeAdalaide it looks like that anyway wink

    Post edited by WendyLuvsCatz on June 2022
  • ArtiniArtini Posts: 7,711
    June 2022

    Thanks a lot for the comments, Wendy.

    I am amazed, how easy is to setup the scene with the bike,

    and plan to make more tests.

     

  • ArtiniArtini Posts: 7,711
    June 2022 edited June 2022

    More fun with the biker in the hills.

    image

    image

    image

    image

    image

    image

    AdelaideHills01pic01.jpg
    1920 x 1080 - 774K
    AdelaideHills01pic02.jpg
    1920 x 1080 - 919K
    AdelaideHills01pic03.jpg
    1920 x 1080 - 874K
    AdelaideHills01pic04.jpg
    1920 x 1080 - 811K
    AdelaideHills01pic05.jpg
    1920 x 1080 - 796K
    AdelaideHills01pic06.jpg
    1920 x 1080 - 720K
    Post edited by Artini on June 2022
  • ArtiniArtini Posts: 7,711
    June 2022 edited June 2022

    Albert Mansion - https://www.daz3d.com/albert-mansion - rendered in Unity 2021.3.4f1

    image

    image

    image

    AlbertMansion02pic01.jpg
    1920 x 1080 - 748K
    AlbertMansion02pic02.jpg
    1920 x 1080 - 705K
    AlbertMansion02pic03.jpg
    1920 x 1080 - 584K
    Post edited by Artini on June 2022
  • ArtiniArtini Posts: 7,711
    June 2022

    Mountain biking around Albert Mansion - https://www.daz3d.com/albert-mansion

    Video on YouTube rendered in Unity 2021.3.4f1:

     

  • ArtiniArtini Posts: 7,711
    July 2022 edited July 2022

    Virtual tour in the city together with the crowd made out of Daz 3D characters - mostly Genesis 8.

    Video on YouTube rendered with URP in Unity 2021.3.4f1:

     

    Post edited by Artini on July 2022
  • WendyLuvsCatzWendyLuvsCatz Posts: 35,433
    July 2022 edited July 2022

    does that use AXYZ Design for the paths or does Unity have an integrated plugin?

    Unreal it seems more complicated using splines so I haven't tried NPCs walking around as of yet let alone on paths, only hand keyed ones with sequencer

    Post edited by WendyLuvsCatz on July 2022
  • ArtiniArtini Posts: 7,711
    July 2022

    I have used for the scene NPC Populator by Clockworks Games.

    It uses Unity navigation system
    (just mark the meshes, that are walkable in Navigation Mesh).

    Then one need to have the humanoid rigged characters
    (it is easy to change Daz characters rigging to humanoid in Unity).

    The NPCs need to have a collider.
    It is enough to add a capsule collider and create a new prefab with it.
    These prefabs can then be used to populate scenes, to wander around in the scenes.
    One need also to define some waypoints, that directs NPCs where to go.

    There is also a free package:
    https://assetstore.unity.com/packages/tools/ai/easy-population-102334#description
    I like it even better, because of more interesting interactions and look.
    I have not succeded to create my own scene with it, yet.

  • ArtiniArtini Posts: 7,711
    July 2022 edited July 2022

    WendyLuvsCatz said:

    does that use AXYZ Design for the paths or does Unity have an integrated plugin?

    Unreal it seems more complicated using splines so I haven't tried NPCs walking around as of yet let alone on paths, only hand keyed ones with sequencer

    Hi Wendy,

    Just found a nice tutorial about how to make a pedestrian system in Unity.

    It looks interesting, although one need to code all of this:

     

    Post edited by Artini on July 2022
  • WendyLuvsCatzWendyLuvsCatz Posts: 35,433
    July 2022

    I don't find Unity intuitive as is and certainly don't do code blush

    was just curious if easier to do this than Unreal

    guess notwink

  • ArtiniArtini Posts: 7,711
    July 2022

    Yes, I understand.

    I also try to avoid coding in Unity and just find some ready made solutions, if possible.

     

  • ArtiniArtini Posts: 7,711
    July 2022

    Virtual tour at night.

    Crowd made out of some Daz 3D characters - mostly Genesis 8.

    Video on YouTube rendered with URP in Unity 2021.3.4f1:

     

  • ArtiniArtini Posts: 7,711
    July 2022

    Biking in the Valley.

    Video on YouTube rendered with URP in Unity 2022.1.8f1:

     

  • MadaMada Posts: 1,700
    July 2022

    I'll throw this in the mix :) Daz to Unity, optimised for VR and then recorded on a screen while exploring in ENGAGE. Sadly you can never get the true scope of something from VR to 2D, it looks pretty epic in VR.

  • ArtiniArtini Posts: 7,711
    July 2022 edited July 2022

    Very nice, Mada, looks great.

    Somehow VR does not attract me, probably because of the necessity to wear the headset.

    I was once or twice in the room with the 360 degrees vision and that was a nice experience for me

    because one does not need to wear any special glasses or headset and visuals were really good.

     

    Post edited by Artini on July 2022
  • ArtiniArtini Posts: 7,711
    July 2022 edited July 2022

    Genesis 8 dressed in aviatrrix clothes flying over the canyon.

    Video on YouTube rendered in Unity 2021.3.6f1:

     

    Post edited by Artini on July 2022
  • ArtiniArtini Posts: 7,711
    July 2022 edited July 2022

    I am amazed by the quality and size of the terrains, I can create in Unity. And all of these are rendered in the real time.

    image

    image

    image

    image

    MineralCanyon01.jpg
    1920 x 1080 - 461K
    MineralCanyon02.jpg
    1920 x 1080 - 405K
    MineralCanyon03.jpg
    1920 x 1080 - 370K
    MineralCanyon04.jpg
    1920 x 1080 - 511K
    MineralCanyon05.jpg
    1920 x 1080 - 494K
    MineralCanyon06.jpg
    1920 x 1080 - 464K
    MineralCanyon07.jpg
    1920 x 1080 - 411K
    MineralCanyon08.jpg
    1920 x 1080 - 495K
    MineralCanyon09.jpg
    1920 x 1080 - 439K
    Post edited by Artini on July 2022
  • ArtiniArtini Posts: 7,711
    July 2022 edited July 2022

    ... and more ...

    image

    image

    MineralCanyon10.jpg
    1920 x 1080 - 469K
    MineralCanyon11.jpg
    1920 x 1080 - 695K
    Post edited by Artini on July 2022
  • ArtiniArtini Posts: 7,711
    July 2022

    In the Canyon

    Video on YouTube rendered in Unity 2021.3.6f1:

     

  • ArtiniArtini Posts: 7,711
    July 2022 edited July 2022

    A view from the Stone Rings:

    image

    image

    image

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    StoneRing02pic01.jpg
    1920 x 1080 - 543K
    StoneRing02pic02.jpg
    1920 x 1080 - 648K
    StoneRing02pic03.jpg
    1920 x 1080 - 578K
    StoneRing02pic04.jpg
    1920 x 1080 - 650K
    Post edited by Artini on July 2022
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