Show Us Your Iray Renders. Part VII

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Comments

  • SPadhi89SPadhi89 Posts: 170
    Bobvan said:
    SPadhi89 said:
    SPadhi89 said:
    SPadhi89 said:

    "Rohirrim"

    Yeah, good work..I also commented in your DAZ Gallery post.

    "love the render and lighting.. This is awesome.. perfect LOTR lightings.
    Is this completely rendered in DAZ? The mountains and the tree? 
    And is the banner custom made too?

    I'm glad you like it! The banner object itself is not custom, short of integrating dForce, but I did quite a bit of work on the textures. The scene was completely rendered in Daz...and really not a whole heap in terms of post-work. The environment is kitbashed from several different sets, along with some hand-placed accent plants. The mountains and sky are part of the main lighting, which is an HDRI from HDRI Haven. 

    Yeah, good work .. Beauty with a brain! 

    I also do a lot of kitbashing WRT costumes. My Doctor Strange costume is made up of components from 5 different costume sets. At times I create few my own textures too. Since I have no GPU and use only CPU to render, I just try to render the main character with appropriate lights and then edit it in photoshop. A single chatacter takes me around 2 hours to render :(

    My scenes vary, generally by the complexity of the lighting. Volumetrics are gorgeous, but they take a hellaciously long time to render. Because of the volumetric rays going on around her, the total scene took about 9hrs to render on my 1080TI at a size of 4,000 x 5,000. 

     

    I think with all those elements in the scene, 9 hours is still good. You can put on render overnight and by the time you wake up next morning, it's all set and ready to post. I have plans of many renders but..my laptop says no.

    Like the good ol lux rendering days. Other reason I am prolly getting fast times on the desktop is all the work and iray previewing is done on my laptop for the most part. With the desktop Load scene> Render

    Yeah seems pretty convenient for your desktop. If it sits idle without doing anything, that means it's Video memory is used the least. Hence it has more video memory and other features available to render a scene.
  • BobvanBobvan Posts: 2,653
    edited May 2020
    SPadhi89 said:
    Bobvan said:
    SPadhi89 said:
    SPadhi89 said:
    SPadhi89 said:

    "Rohirrim"

    Yeah, good work..I also commented in your DAZ Gallery post.

    "love the render and lighting.. This is awesome.. perfect LOTR lightings.
    Is this completely rendered in DAZ? The mountains and the tree? 
    And is the banner custom made too?

    I'm glad you like it! The banner object itself is not custom, short of integrating dForce, but I did quite a bit of work on the textures. The scene was completely rendered in Daz...and really not a whole heap in terms of post-work. The environment is kitbashed from several different sets, along with some hand-placed accent plants. The mountains and sky are part of the main lighting, which is an HDRI from HDRI Haven. 

    Yeah, good work .. Beauty with a brain! 

    I also do a lot of kitbashing WRT costumes. My Doctor Strange costume is made up of components from 5 different costume sets. At times I create few my own textures too. Since I have no GPU and use only CPU to render, I just try to render the main character with appropriate lights and then edit it in photoshop. A single chatacter takes me around 2 hours to render :(

    My scenes vary, generally by the complexity of the lighting. Volumetrics are gorgeous, but they take a hellaciously long time to render. Because of the volumetric rays going on around her, the total scene took about 9hrs to render on my 1080TI at a size of 4,000 x 5,000. 

     

    I think with all those elements in the scene, 9 hours is still good. You can put on render overnight and by the time you wake up next morning, it's all set and ready to post. I have plans of many renders but..my laptop says no.

    Like the good ol lux rendering days. Other reason I am prolly getting fast times on the desktop is all the work and iray previewing is done on my laptop for the most part. With the desktop Load scene> Render

     

    Yeah seems pretty convenient for your desktop. If it sits idle without doing anything, that means it's Video memory is used the least. Hence it has more video memory and other features available to render a scene.

    Exactumondo. Another lame feature about iray tonemapper. It restarts the render every time one makes a setting. As Mentioned with all the features in PS one can do as good as a job using the filters & features.

    Post edited by Bobvan on
  • MelissaGTMelissaGT Posts: 2,611
    Bobvan said:
    SPadhi89 said:
    Bobvan said:
    SPadhi89 said:
    SPadhi89 said:
    SPadhi89 said:

    "Rohirrim"

    Yeah, good work..I also commented in your DAZ Gallery post.

    "love the render and lighting.. This is awesome.. perfect LOTR lightings.
    Is this completely rendered in DAZ? The mountains and the tree? 
    And is the banner custom made too?

    I'm glad you like it! The banner object itself is not custom, short of integrating dForce, but I did quite a bit of work on the textures. The scene was completely rendered in Daz...and really not a whole heap in terms of post-work. The environment is kitbashed from several different sets, along with some hand-placed accent plants. The mountains and sky are part of the main lighting, which is an HDRI from HDRI Haven. 

    Yeah, good work .. Beauty with a brain! 

    I also do a lot of kitbashing WRT costumes. My Doctor Strange costume is made up of components from 5 different costume sets. At times I create few my own textures too. Since I have no GPU and use only CPU to render, I just try to render the main character with appropriate lights and then edit it in photoshop. A single chatacter takes me around 2 hours to render :(

    My scenes vary, generally by the complexity of the lighting. Volumetrics are gorgeous, but they take a hellaciously long time to render. Because of the volumetric rays going on around her, the total scene took about 9hrs to render on my 1080TI at a size of 4,000 x 5,000. 

     

    I think with all those elements in the scene, 9 hours is still good. You can put on render overnight and by the time you wake up next morning, it's all set and ready to post. I have plans of many renders but..my laptop says no.

    Like the good ol lux rendering days. Other reason I am prolly getting fast times on the desktop is all the work and iray previewing is done on my laptop for the most part. With the desktop Load scene> Render

     

    Yeah seems pretty convenient for your desktop. If it sits idle without doing anything, that means it's Video memory is used the least. Hence it has more video memory and other features available to render a scene.

    Exactumondo. Another lame feature about iray tonemapper. It restarts the render every time one makes a setting. As Mentioned with all the features in PS one can do as good as a job using the filters & features.

    I've never had a render restart on me when playing with the tonemapping or bloom filter settings. 

  • BobvanBobvan Posts: 2,653
    edited May 2020
    Bobvan said:
    SPadhi89 said:
    Bobvan said:
    SPadhi89 said:
    SPadhi89 said:
    SPadhi89 said:

    "Rohirrim"

    Yeah, good work..I also commented in your DAZ Gallery post.

    "love the render and lighting.. This is awesome.. perfect LOTR lightings.
    Is this completely rendered in DAZ? The mountains and the tree? 
    And is the banner custom made too?

    I'm glad you like it! The banner object itself is not custom, short of integrating dForce, but I did quite a bit of work on the textures. The scene was completely rendered in Daz...and really not a whole heap in terms of post-work. The environment is kitbashed from several different sets, along with some hand-placed accent plants. The mountains and sky are part of the main lighting, which is an HDRI from HDRI Haven. 

    Yeah, good work .. Beauty with a brain! 

    I also do a lot of kitbashing WRT costumes. My Doctor Strange costume is made up of components from 5 different costume sets. At times I create few my own textures too. Since I have no GPU and use only CPU to render, I just try to render the main character with appropriate lights and then edit it in photoshop. A single chatacter takes me around 2 hours to render :(

    My scenes vary, generally by the complexity of the lighting. Volumetrics are gorgeous, but they take a hellaciously long time to render. Because of the volumetric rays going on around her, the total scene took about 9hrs to render on my 1080TI at a size of 4,000 x 5,000. 

     

    I think with all those elements in the scene, 9 hours is still good. You can put on render overnight and by the time you wake up next morning, it's all set and ready to post. I have plans of many renders but..my laptop says no.

    Like the good ol lux rendering days. Other reason I am prolly getting fast times on the desktop is all the work and iray previewing is done on my laptop for the most part. With the desktop Load scene> Render

     

    Yeah seems pretty convenient for your desktop. If it sits idle without doing anything, that means it's Video memory is used the least. Hence it has more video memory and other features available to render a scene.

    Exactumondo. Another lame feature about iray tonemapper. It restarts the render every time one makes a setting. As Mentioned with all the features in PS one can do as good as a job using the filters & features.

    I've never had a render restart on me when playing with the tonemapping or bloom filter settings. 

    Intreresting it happens to me everytime. This was clear then went like this after tonemapping adjust. But I have that crazy speed now,,,

    Untitled.jpg
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    Post edited by Bobvan on
  • SPadhi89SPadhi89 Posts: 170
    I think, I should use the Tone Mapping setting more and more. Though I liked it. But couldn't figure out how much is actually needed for a scene. Lots of trials are to be done. I don't remember where is the Bloom effect though? This happens when you get back to rendering after a gap of 3 years
  • BobvanBobvan Posts: 2,653
    edited May 2020

    I do like the "polish" I get on the renders if I do need to let them run longer I dont have to use some post cheats I tend to do at times..

     

    That same renders after 8 minutes

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    Post edited by Bobvan on
  • SPadhi89SPadhi89 Posts: 170

    Hmm, i will check those tone mapping settings in my next potrait..

  • BobvanBobvan Posts: 2,653
    edited May 2020

    I come from a PS bakcground prior to rendering so settings like exposure photo filters curve vibrance can do a lot.

     

    The fact that I can shave off a lot of time off full indoor renders is a big win.

    Post edited by Bobvan on
  • SPadhi89SPadhi89 Posts: 170
    Bobvan said:

    I come from a PS bakcground prior to rendering so settings like exposure photo filters curve vibrance can do a lot.

     

    The fact that I can shave off a lot of time off full indoor renders is a big win.

    Ohh, what about outside scenes?

     

  • BobvanBobvan Posts: 2,653
    edited May 2020
    SPadhi89 said:
    Bobvan said:

    I come from a PS bakcground prior to rendering so settings like exposure photo filters curve vibrance can do a lot.

     

    The fact that I can shave off a lot of time off full indoor renders is a big win.

    Ohh, what about outside scenes?

     

    Not part of my current chapter Im curious as well..On the 1080ti they were for the most part much faster

     

    This was created with a pic in the enviro plane.

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    Post edited by Bobvan on
  • WonderlandWonderland Posts: 7,137
    Bobvan said:
    Bobvan said:
    SPadhi89 said:
    Bobvan said:
    SPadhi89 said:
    SPadhi89 said:
    SPadhi89 said:

    "Rohirrim"

    Yeah, good work..I also commented in your DAZ Gallery post.

    "love the render and lighting.. This is awesome.. perfect LOTR lightings.
    Is this completely rendered in DAZ? The mountains and the tree? 
    And is the banner custom made too?

    I'm glad you like it! The banner object itself is not custom, short of integrating dForce, but I did quite a bit of work on the textures. The scene was completely rendered in Daz...and really not a whole heap in terms of post-work. The environment is kitbashed from several different sets, along with some hand-placed accent plants. The mountains and sky are part of the main lighting, which is an HDRI from HDRI Haven. 

    Yeah, good work .. Beauty with a brain! 

    I also do a lot of kitbashing WRT costumes. My Doctor Strange costume is made up of components from 5 different costume sets. At times I create few my own textures too. Since I have no GPU and use only CPU to render, I just try to render the main character with appropriate lights and then edit it in photoshop. A single chatacter takes me around 2 hours to render :(

    My scenes vary, generally by the complexity of the lighting. Volumetrics are gorgeous, but they take a hellaciously long time to render. Because of the volumetric rays going on around her, the total scene took about 9hrs to render on my 1080TI at a size of 4,000 x 5,000. 

     

    I think with all those elements in the scene, 9 hours is still good. You can put on render overnight and by the time you wake up next morning, it's all set and ready to post. I have plans of many renders but..my laptop says no.

    Like the good ol lux rendering days. Other reason I am prolly getting fast times on the desktop is all the work and iray previewing is done on my laptop for the most part. With the desktop Load scene> Render

     

    Yeah seems pretty convenient for your desktop. If it sits idle without doing anything, that means it's Video memory is used the least. Hence it has more video memory and other features available to render a scene.

    Exactumondo. Another lame feature about iray tonemapper. It restarts the render every time one makes a setting. As Mentioned with all the features in PS one can do as good as a job using the filters & features.

    I've never had a render restart on me when playing with the tonemapping or bloom filter settings. 

    Intreresting it happens to me everytime. This was clear then went like this after tonemapping adjust. But I have that crazy speed now,,,

    Yeah, me too. Whenever I make any changes at all, including tone mapping or bloom, it starts the whole render over for me.

  • BobvanBobvan Posts: 2,653
    edited May 2020
    Bobvan said:
    Bobvan said:
    SPadhi89 said:
    Bobvan said:
    SPadhi89 said:
    SPadhi89 said:
    SPadhi89 said:

    "Rohirrim"

    Yeah, good work..I also commented in your DAZ Gallery post.

    "love the render and lighting.. This is awesome.. perfect LOTR lightings.
    Is this completely rendered in DAZ? The mountains and the tree? 
    And is the banner custom made too?

    I'm glad you like it! The banner object itself is not custom, short of integrating dForce, but I did quite a bit of work on the textures. The scene was completely rendered in Daz...and really not a whole heap in terms of post-work. The environment is kitbashed from several different sets, along with some hand-placed accent plants. The mountains and sky are part of the main lighting, which is an HDRI from HDRI Haven. 

    Yeah, good work .. Beauty with a brain! 

    I also do a lot of kitbashing WRT costumes. My Doctor Strange costume is made up of components from 5 different costume sets. At times I create few my own textures too. Since I have no GPU and use only CPU to render, I just try to render the main character with appropriate lights and then edit it in photoshop. A single chatacter takes me around 2 hours to render :(

    My scenes vary, generally by the complexity of the lighting. Volumetrics are gorgeous, but they take a hellaciously long time to render. Because of the volumetric rays going on around her, the total scene took about 9hrs to render on my 1080TI at a size of 4,000 x 5,000. 

     

    I think with all those elements in the scene, 9 hours is still good. You can put on render overnight and by the time you wake up next morning, it's all set and ready to post. I have plans of many renders but..my laptop says no.

    Like the good ol lux rendering days. Other reason I am prolly getting fast times on the desktop is all the work and iray previewing is done on my laptop for the most part. With the desktop Load scene> Render

     

    Yeah seems pretty convenient for your desktop. If it sits idle without doing anything, that means it's Video memory is used the least. Hence it has more video memory and other features available to render a scene.

    Exactumondo. Another lame feature about iray tonemapper. It restarts the render every time one makes a setting. As Mentioned with all the features in PS one can do as good as a job using the filters & features.

    I've never had a render restart on me when playing with the tonemapping or bloom filter settings. 

    Intreresting it happens to me everytime. This was clear then went like this after tonemapping adjust. But I have that crazy speed now,,,

    Yeah, me too. Whenever I make any changes at all, including tone mapping or bloom, it starts the whole render over for me.

    Not just me perhaps its system related? Just like some folks have renders drop to CPU no matter what..Like I said I can manage without using the tone mapper just fine..

     

    Less then 2 minutes. the BG is imported pic. Using V3Digitimes great skin shader

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    Post edited by Bobvan on
  • Character Base used: https://www.daz3d.com/elsie-for-genesis-8-female plus other head/body shaping morphs.

    Character Skin: https://www.daz3d.com/vica-hd-for-genesis-8-female

    I really liked how the skin turned out in the render since my goal was to get it as light as possible(think sun-hating Goth white) with the selected character skin. I ended up using both the Diffuse Overlay layer & the Top Coat layer(in weighted mode) in order to lighten the skin. One of the potential drawbacks I've found from this approach is that it can obliterate surface detail when trying to do it using those particular layers without any kind of weighted maps. Vica's skin has noticeable stretch marks in the hip areas, which ended up being washed out a little. All in all, I think its probably one of the best pale-skin characters I've done without completely messing up the skin.

     

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  • TraceSLTraceSL Posts: 544

    as of 5/20, iray and mixed medium 

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  • SPadhi89SPadhi89 Posts: 170
    TraceSL said:

    as of 5/20, iray and mixed medium 

    A nice render! I will go through your galleries once i figure out an issue with dForce simulation.

  • SPadhi89SPadhi89 Posts: 170
    TraceSL said:

    as of 5/20, iray and mixed medium 

    A nice render! I will go through your galleries once i figure out an issue with dForce simulation. BTW what is mixed medium?

  • GordigGordig Posts: 10,703
    SPadhi89 said:
    TraceSL said:

    as of 5/20, iray and mixed medium 

    BTW what is mixed medium?

    Mixed medium is exactly what it sounds like: combining more than one medium in a single piece of art. Technically, saying “Iray and mixed medium” is redundant, because the Iray render is one medium included along with the other(s). 

  • TraceSLTraceSL Posts: 544

    05/21 

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  • TraceSLTraceSL Posts: 544
    SPadhi89 said:
    TraceSL said:

    as of 5/20, iray and mixed medium 

    A nice render! I will go through your galleries once i figure out an issue with dForce simulation. BTW what is mixed medium?

    Thank you

  • RobinsonRobinson Posts: 751

    Character Base used: https://www.daz3d.com/elsie-for-genesis-8-female plus other head/body shaping morphs.

    Character Skin: https://www.daz3d.com/vica-hd-for-genesis-8-female

    I really liked how the skin turned out in the render since my goal was to get it as light as possible(think sun-hating Goth white) with the selected character skin. I ended up using both the Diffuse Overlay layer & the Top Coat layer(in weighted mode) in order to lighten the skin. One of the potential drawbacks I've found from this approach is that it can obliterate surface detail when trying to do it using those particular layers without any kind of weighted maps. Vica's skin has noticeable stretch marks in the hip areas, which ended up being washed out a little. All in all, I think its probably one of the best pale-skin characters I've done without completely messing up the skin.

    Very interesting.  Got a tutorial in you?

  • TraceSLTraceSL Posts: 544

    05/23

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  • JVRendererJVRenderer Posts: 664
    edited May 2020

    Sally

    Mustang Sally. Think ya better slow your mustang down.
    4K Scene, 9 figures, all clothed, two vehicles, and some props... My machine didn't explode...

    Post edited by JVRenderer on
  • CELESRACELESRA Posts: 95

    Since the file didn't display previously, here is my render.

    Profile-SJM.jpg
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  • SPadhi89SPadhi89 Posts: 170

    Since the file didn't display previously, here is my render.

    what! A modern girl with an ancient dragon? Nice Concept! The girl looks realistic, but somehow the dragon doesnt :( Sorry.

  • Robert FreiseRobert Freise Posts: 4,666

    Since the file didn't display previously, here is my render.

    Nice work

  • SPadhi89SPadhi89 Posts: 170
    edited May 2020

    Sally

    Mustang Sally. Think ya better slow your mustang down.
    4K Scene, 9 figures, all clothed, two vehicles, and some props... My machine didn't explode...

    Super render for your machine. You sad that it surived?

    The best part of this render is; NO GRAINS!!!!!

    Post edited by SPadhi89 on
  • CELESRACELESRA Posts: 95
    SPadhi89 said:

    Since the file didn't display previously, here is my render.

    what! A modern girl with an ancient dragon? Nice Concept! The girl looks realistic, but somehow the dragon doesnt :( Sorry.

    Who knows...one day perhaps someone will create a 'great' dragon on Daz as both Daz Dragon and this other Dragon looks like dragons to some degree but lack the realness in terms of eyes and expressions-teeth etc. That makes them what they are. It comes down to modelling these dragons. I had to replace the eye completely as the original just didn't fit. Also, in darkness, the dragon looked 'toothless' and had to do a lot of post-work processing just to bring out the dragon's body and teeth. One day, if I can figure out how to rig a dragon, I will create one. Dragons deserve to look majestic and amazing. :)

  • CELESRACELESRA Posts: 95

    Since the file didn't display previously, here is my render.

    Nice work

    Thanks, I tried. :) It was just a profile picture though for another site and hopefully I will do better in future.

  • SPadhi89SPadhi89 Posts: 170
    Who knows...one day perhaps someone will create a 'great' dragon on Daz as both Daz Dragon and this other Dragon looks like dragons to some degree but lack the realness in terms of eyes and expressions-teeth etc. That makes them what they are. It comes down to modelling these dragons. I had to replace the eye completely as the original just didn't fit. Also, in darkness, the dragon looked 'toothless' and had to do a lot of post-work processing just to bring out the dragon's body and teeth. One day, if I can figure out how to rig a dragon, I will create one. Dragons deserve to look majestic and amazing. :)

    I appreciate your hard work :) And All the best for the Future Dragon!

  • CELESRACELESRA Posts: 95
    SPadhi89 said:
    Who knows...one day perhaps someone will create a 'great' dragon on Daz as both Daz Dragon and this other Dragon looks like dragons to some degree but lack the realness in terms of eyes and expressions-teeth etc. That makes them what they are. It comes down to modelling these dragons. I had to replace the eye completely as the original just didn't fit. Also, in darkness, the dragon looked 'toothless' and had to do a lot of post-work processing just to bring out the dragon's body and teeth. One day, if I can figure out how to rig a dragon, I will create one. Dragons deserve to look majestic and amazing. :)

    I appreciate your hard work :) And All the best for the Future Dragon!

     

    Thanks, and just for reference, see the normal render. :) You will see what I meant by toothless. :) Anyway, off now. Good luck.

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This discussion has been closed.